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Rep skill bonuses as 'free' skill points?

mimey2mimey2 Member Posts: 0 Arc User
edited November 2012 in PvP Gameplay
Here's a thought: Why not use the skill bonuses from the reputation system as 'free' skill points in a way?

Like the Omega Weapons Training to start, it adds 30 to your Weapon Proficiency skill.

Let us say a player had 99 in WP, and got that bonus. So he has 129 points, but as the skills are done in this game, the amount of gain is lessened despite the 30 extra points.

But, what if the player respecced, and only put 5 clicks into WP, which would be 65 points if I am thinking of my skills correctly. Then, the bonus 30 would still apply, giving him 95.

What this means is that the player, losing very very little damage with his weapons, can now take those freed skill points, and put them elsewhere, like...Grenades, or Combat Armor, etc.


So, thoughts on this?
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Post edited by mimey2 on

Comments

  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited November 2012
    mimey2 wrote: »
    Here's a thought: Why not use the skill bonuses from the reputation system as 'free' skill points in a way?

    Like the Omega Weapons Training to start, it adds 30 to your Weapon Proficiency skill.

    Let us say a player had 99 in WP, and got that bonus. So he has 129 points, but as the skills are done in this game, the amount of gain is lessened despite the 30 extra points.

    But, what if the player respecced, and only put 5 clicks into WP, which would be 65 points if I am thinking of my skills correctly. Then, the bonus 30 would still apply, giving him 95.

    What this means is that the player, losing very very little damage with his weapons, can now take those freed skill points, and put them elsewhere, like...Grenades, or Combat Armor, etc.


    So, thoughts on this?

    You are right that you can use the skill points in this way, although I'm pretty sure that there are no diminishing returns for higher skill points, so the opportunity cost is the same regardless.

    I will say that I think the skill point angle is a good way to rank some of the options, though - like Rom tier 2 - 30 points in a low level skill, or 3% crit chance (more than the full bonus available from BOTH specializations) seems like a no-brainer to me.
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited November 2012
    mimey2 wrote: »
    Here's a thought: Why not use the skill bonuses from the reputation system as 'free' skill points in a way?

    Like the Omega Weapons Training to start, it adds 30 to your Weapon Proficiency skill.

    Let us say a player had 99 in WP, and got that bonus. So he has 129 points, but as the skills are done in this game, the amount of gain is lessened despite the 30 extra points.

    But, what if the player respecced, and only put 5 clicks into WP, which would be 65 points if I am thinking of my skills correctly. Then, the bonus 30 would still apply, giving him 95.

    What this means is that the player, losing very very little damage with his weapons, can now take those freed skill points, and put them elsewhere, like...Grenades, or Combat Armor, etc.


    So, thoughts on this?

    Mimey: this does not pertain to your post, but I assume you will be checking this thread. Please check the newest PvP Boot Camp post since I am having some difficulties contacting you in-game to respond to your email about the TS information. Thanks.
  • shookyangshookyang Member Posts: 1,122
    edited November 2012
    It actually does give a good amount of added damage with just +30 points. On my DHCs, I got a 43.5 DPS increase. That's about half of one of my purple mk XII phaser relay. Essentially giving me half a console.

    Add the increase among all of my weapons and buffs, it'll give me about 500+ DPS. Not a ton, but about half of one of my consoles.
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