I had hoped that the first post in this thread might generate some interest... but most people will not read a wall of text without there being a ship build attached to it so here is the Build for the U.S.S. Wasp
ok to start I am using the
Multi-Mission Surveillance Explorer: Vesta Class
(cosmetics)
Aventine Saucer, Vesta Hull, Rademaker Nacelles, and Aventine Stanchions
Vesta Material, and Vesta Pattern on the ship
now to the ship build
Forward Weapons:
2x Fleet Advanced Phaser Dual Beam Bank Mk XII [Dmg]x3 [Acc]
1x Fleet Advanced Quantum Torpedo Launcher Mk XII [Dmg]x3 [Acc] Aft Weapons:
2x Fleet Advanced Phaser Beam Array Mk XII [Dmg]x3 [Acc]
1x Fleet Advanced Tricoobal Mine Despenser Mk XII [Dmg]x3 [CrtH]
M.A.C.O. Graviton Deflector Array Mk XII M.A.C.O. Impulse Engines Mk XII M.A.C.O. Resilient Shield Array Mk XII
Devices: Auxilliary Batteries, Sub-Space Field Modulator, Scorpion Fighters
Engineering Consoles:Neutronium Alloy Mk XI, Ablative Hull Armor Mk XII
CMDR Sci: Polarize Hull I, Hazard Emitters II, Transfer Shield Strength III, Gravity Well III LCMDR UNI(Sci): Tractor Beam I, Science Team II, Energy Siphon II LT. Tac: Torpedo Spread I, Dispersal Pattern Alpha I LT. Eng: Emergency Power to Shields I, Reverse Shield Polarity I ENS. UNI(Eng): Emergency Power to Shields I
Power Settings: Weapons 75, Shields 50, Engines 25, Auxilliary 50(these are the BASE settings they improve based on skills and gear and ship type)
Captain Skills:
Tac Systems: Starship Weapons Training 6, Starship Energy Weapons 2, Starship Projectile Weapons 7, Starship Maneuvers 6, Starship targeting Systems 6, Threat Control 3, Starship Projectile Weapon Specialization 6
might be a Mary sue ship in Your opinion but I think the ship does the same job just as well as a fleet deep space science build which is the build I used for the Vesta... trash it all you want but it is a fine ship... and the first post was just a bit of fluff
I call the ship a Light Carrier because for all intents and purposes thats what it is.... you wanna convience me its a Mary Sue ship start showing me numbers proving your point show me where it does a better job at something than some other ship can... if you can not do that kindly STFU and let others see the build for what it is and maybe get a little feed back on what the build is lacking or what could possibly improve the build or what ever, to just post that you were intrigued till you saw the U.S.S. Mary Sue and ZzzzZZzzZZZzzz'd
come down off of your cross build me a bridge outta the wood and get over it. Until you can post your rebuttal with numbers and statistics to back it up, you sir need to sit down and be quiet while the grown ups talk....
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
Okay, so we see your fluff, then we see your build. I don't really care whether people think the Vesta is a mary sue or not, but what is your point? What do you mean by generating interest? Do you want us to suggest amendments to your build, or what? Otherwise, if your main point is the fluff, this would have been better posted in Ten Forward.
you are right, so I moved the Fluff to the proper thread for such things and have left you with the build to look over and offer suggestions for improvement on it.....
I dont see how the ship is a Mary Sue ship since other ships can do the job of the vesta and do it much better (except for the hangar deck)
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
Okay, then, let's see. I will assume that you will be doing primarily PvE for this one, to avoid the need for role discussions.
Your weapon choices are not exactly the best. It would be best to use (for energy weapons) only beam arrays, or dual beams on the front with turrets in the back. To maximise damage, you want, all of your weapons slots firing, if possible. So, with beam arrays, broadside, but if you want to face your target, go with turrets and dual beam banks.
For projectiles, I recommend that you keep either the torpedo or the mine and remove the other in favour of another energy weapon. This is because using both will force you to have to continuously turn in order to get either one on target, which can be difficult in even a Vesta.
As for your consoles, one tactical damage-increasing console is most definitely not enough. Almost everyone capable will fill up those slots with energy type/projectile damage type consoles. That would make a lot of difference. If you want to keep Isometric Charge and Quantum Field Focus Controller, I recommend dropping the Graviton Pulse and the Emitter Array. The bonus given to healing by the Emitter Array is fairly insignificant, while Graviton Pulse takes too long to recharge to be of any use.
Now we move on to bridge officer abilities. I notice you are not mounting Tactical Team. This ability is a must-have for all builds, not due to increased damage, but the fact that it removes tactical debuffs and redistributes your shields very quickly. This prevents you from dying with just one shield facing down. Depending on whether you remove the mine or the torpedo, replace that ability with Tactical Team, and I'm sure you will see a boost in survivability.
Besides that, the power drain from Energy Siphon is a little too low to be meaningful. I would recommend placing an additional Grav Well in there so that you can chain them and keep them up, enhancing your crowd control in STFs.
the build, which works well in PVP with a proper team was concieved using beams if you look closely there are dual beam banks forward and beam arrays aft... in the team atmosphere in which it was built it does that role kind of nicely and while yes the return on energy siphon is not all that great it is enough to take ALL of my energy levels up above 120... which means that the Quantum Field Focus Controller gets the most benifit from it... I only run 1 phaser relay because when I PVP I pull that and the isometric charge to be replaced with a subspace jumper and move the assimilated console to my tac slots to make use for another field emitter or particle generator.... I have looked over your suggestions and while I will have to experiment with some I will prolly leave others alone as they are working as intended...
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
the build, which works well in PVP with a proper team was concieved using beams if you look closely there are dual beam banks forward and beam arrays aft... in the team atmosphere in which it was built it does that role kind of nicely and while yes the return on energy siphon is not all that great it is enough to take ALL of my energy levels up above 120... which means that the Quantum Field Focus Controller gets the most benifit from it... I only run 1 phaser relay because when I PVP I pull that and the isometric charge to be replaced with a subspace jumper and move the assimilated console to my tac slots to make use for another field emitter or particle generator.... I have looked over your suggestions and while I will have to experiment with some I will prolly leave others alone as they are working as intended...
What I meant about the weapons is that, yeah you can use beams, but having duals on the front and singles on the back results in no overlap, reducing your overall dps over time. If you want beams, then I would recommend going with all singles. At least then, you can broadside and have all 4 firing simultaneously.
Energy Siphon.....I can't really see how it would shove all your power up above 120. Maybe Weapons and Aux, but certainly not engines.
To be quite frank with you, focusing on your Quantum Field Focus Controller as your sole weapon that deals any significant DPS would not be good, as it takes a while to charge. Phaser Relays benefit that console as well, just saying. In my experience with PvP thus far, having no tactical damage boosting consoles will render you toothless, reducing your utility to the team.
Since you say you want the build for PvP, you might get more responses if you requested some help from those in PvP Gameplay. I'msure they would be happy to help.
And finally, since you say you PvP, I look forward to seeing you and testing your build against mine, teamed or unteamed. As, to be frank, your build does leave much to be desired.
I know the Vesta is a new ship and i don't know the ins and outs of the obsession over the ship but these are my views
Why aren't you using the cannons that were designed for the ship this way you could have full aux all the time your sci powers would be boosted and your heals would be maxed
I too agree that you need to have tac boosting modules of your weapon choice the little punch you pack is even smaller without having those
I also agree you need tac team in there for survivability this is a must especially in pvp where your incoming fire is switching constantly
I don't quite know what your tactics would be in a fight do you just sit there switching between targets fore and aft , are the beams on the back just for when your turning on your target or do they do something
I might be missing something as i don't have the ship and haven't used it but looks like this thing would just tickle most half decent PVE builds never mind a PVP build
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
I agree that I need the Tac team... but I concentrate more on the Sci so I need more Sci abilities to work from....
so my initial pass is energy Siphon.... once they Clear that U usually sub nuc them target subsystems wth the dual beam banks... the torps are more a distraction but they do work....once Im in Tractor range I hold them with a tractor beam and gravametric pulse JUST to make sure...if I do my job right I hold the primary in position for the rest of my team to kill it and with my build my aux is already pretty high so im not hurting myself as much as you might think...I have 2 instances of EPtS 1, a RSP 1, HE 2, ST 2 and TSS 3,
and that still left me with TB 1 PH 1, Energy Siphon 2, and Grav Well 3,....
sometimes I forget to launch my fighters...
Im more agile than most sci ships... but not enough to make use of the Cannons... if I were leaning more toward a tac captain build it would look alot like the builds you have all suggested..... in PVE I use the Isometric Charge console on targets close together but I found it useless in PVP where my opponents rarely group together...so I will replace that with a subspace jump console, which I use to set up the Quantum Field Focus Controller....
Jump use an aux battery just to make sure, hit them with the Gravwell and the shot from the Quantum Field Focus Controller while targeting a subsystem, say shields or weapons.... maybe go after engines if you want to try and keep them there long enough to finish what you started when the beam is done hit evasive maneuvers pop dispersal pattern alpha and get outta there dropping a couple tricobalt mines in your wake
the build is sound as long as Im not the focus of the opposing teams fire if that happens this crumples like tin foil...
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
might be a Mary sue ship in Your opinion but I think the ship does the same job just as well as a fleet deep space science build which is the build I used for the Vesta... trash it all you want but it is a fine ship... and the first post was just a bit of fluff
I call the ship a Light Carrier because for all intents and purposes thats what it is.... you wanna convience me its a Mary Sue ship start showing me numbers proving your point show me where it does a better job at something than some other ship can... if you can not do that kindly STFU and let others see the build for what it is and maybe get a little feed back on what the build is lacking or what could possibly improve the build or what ever, to just post that you were intrigued till you saw the U.S.S. Mary Sue and ZzzzZZzzZZZzzz'd
come down off of your cross build me a bridge outta the wood and get over it. Until you can post your rebuttal with numbers and statistics to back it up, you sir need to sit down and be quiet while the grown ups talk....
First you make a reference that could be offensive to the religious then you insult me directly, all for calling a ship, not your build, but a ship, the USS Vesta, Mary Sue. Bravo. Taking it personally perhaps?
As for numbers and statistics, I don't need them, all I have to do is point at the books the Vesta-class is featured in. I think you are not even sure what a Mary Sue is, as you are asking for numbers, which cannot define a Mary Sue, but you're sure it is bad, as you immediately, jumped to the Vesta's defense, like a fangirl valiantly defending her sparkly vampire.
unfortunately I DO know what a Mary Sue is... while YOU might see it as a Mary Sue ship until you can explain to me WHY its a Mary Sue ship ( the Vesta not my Build )... I will rebutt your assessment in this way... Anything the Vesta can do Some other ship in game can do the same job BETTER... but thats not a Mary Sue Ship.... that would be a ship that can do EVERYTHING... and do it better than most everything else in existance.... need to blacken the sky with fighters leave your Atrox at home boys the Vesta has that covered, Need to put out massive amounts of DPS... Leave your Bug behind guys Vesta has that covered too.... need to be able to take damage.... Leave your Cruisers in Spacedock guys the Vesta has that covered too.....
1: Vesta cannot compete with the DPS of an Escort in the hands of a Tac Captain period.
2: Vesta makes a Poor Excuse for a Carrier type ship
3: Vesta can be out tanked by a compitent engineer in a T5 Excelsior
4: Vesta as a science ship can be out classed by a Fleet Deep Space Science ship....
so from the Above Statements it seems clear that the Vesta is NOT a Mary Sue but more of a Jack of All Trades Master of None
I will appologise for the personal attack I have a reason and an excuse but that was still unacceptable....
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
1. I have read on these very forums and heard from word of mouth about the Vesta-class doing insane amount of damage for a Sci Vessel, and it should. It has a LTC UNI and can slot cannons as well as a DPS console. It can easily out DPS any other Sci Vessel and can even nip at Escorts heels, especially with the innate Sci Vessel ability.
2. Sure does, glad to see a bit of balance. Don't worry, I'm sure the amount of QQ will get the hangar "fixed" to HEC levels.
3. It has the highest non-Fleet shield mod, a pure invincible bubble, 2 non-DPS consoles, and 4 Sci Consoles to stack +shield and +regen, so yeah...shield tank like a beast. Hull, not so much, but what Sci Vessel does?
4. Outclassed by something that has a marginally stronger hull, weaker shields, is slower, no cannons or consoles, and an inferior BOFF seating? lolwut?
5. It is a HUGE Mary Sue in the novels
Simply because YOU refuse to use cannons, have a subpar build, or what have you, and cannot pull off the feats that other Vesta Captains can does not mean your toy is not a bit on the OP side.
it may be a mary sue in the books, but it is not the case here. my build as you call it sub-par is not, its focused on team play instead of being the star of a pvp match... the Vesta is a Support Ship, so it can out DPS other science ships thank you fro bringing that to my attention... still there are other ships IN GAME that can do most of the vesta's jobs better...
reason for not using the aux cannons on my build is quite simple I wanted to be more si heavy and to use the cannons would mean slotting a tac in the uni LCMDR slot....
as for the "hangar" I think its fine where it is
I believe that in this particular instance we are going to have to agree to disagree it might be a Mary Sue in the books but its a far cry from it in the game In my opinion....and honestly thats all it is an opinion
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
Comments
ok to start I am using the
Multi-Mission Surveillance Explorer: Vesta Class
(cosmetics)
Aventine Saucer, Vesta Hull, Rademaker Nacelles, and Aventine Stanchions
Vesta Material, and Vesta Pattern on the ship
now to the ship build
Forward Weapons:
2x Fleet Advanced Phaser Dual Beam Bank Mk XII [Dmg]x3 [Acc]
1x Fleet Advanced Quantum Torpedo Launcher Mk XII [Dmg]x3 [Acc]
Aft Weapons:
2x Fleet Advanced Phaser Beam Array Mk XII [Dmg]x3 [Acc]
1x Fleet Advanced Tricoobal Mine Despenser Mk XII [Dmg]x3 [CrtH]
M.A.C.O. Graviton Deflector Array Mk XII
M.A.C.O. Impulse Engines Mk XII
M.A.C.O. Resilient Shield Array Mk XII
Devices: Auxilliary Batteries, Sub-Space Field Modulator, Scorpion Fighters
Engineering Consoles: Neutronium Alloy Mk XI, Ablative Hull Armor Mk XII
Science Consoles: Assimilated Console, Particle Field Generator Mk XII,Field Generator Mk XI, Emitter Array Mk XI, Graviton Pulse Generator
Tactical Consoles: Phaser Relay Mk XI, Isometric Charge, Quantum Field Focus Controller
Hangar: Scorpion Fighers
Bridge Officers:
CMDR Sci: Polarize Hull I, Hazard Emitters II, Transfer Shield Strength III, Gravity Well III
LCMDR UNI(Sci): Tractor Beam I, Science Team II, Energy Siphon II
LT. Tac: Torpedo Spread I, Dispersal Pattern Alpha I
LT. Eng: Emergency Power to Shields I, Reverse Shield Polarity I
ENS. UNI(Eng): Emergency Power to Shields I
Power Settings: Weapons 75, Shields 50, Engines 25, Auxilliary 50(these are the BASE settings they improve based on skills and gear and ship type)
Captain Skills:
Tac Systems: Starship Weapons Training 6, Starship Energy Weapons 2, Starship Projectile Weapons 7, Starship Maneuvers 6, Starship targeting Systems 6, Threat Control 3, Starship Projectile Weapon Specialization 6
Eng Systems: Starship Hull Repair 9, Structural Integrity 9, Warp Core Efficiency 9, Starship Electro-Plasma Systems 6, Starship Impilse Thrusters 6, Starship Warp Coil Efficiency 9, Starship Engine Performance 6, Starship Hull Plating 6, Starship Shield Performance 6, Starship Auxilliary Performance 6
Science & Operations Systems: Starship Flow Capacitors 6, Sharship Shield Emitters 9, Starship Power Insulators 6, Starship Shield Systems 9, Starship Graviton Generators 6, Starship Particle Generators 9, Starship Sensors 9
Science Officer Ground Skills: Medic 6, Weapons Proficiency 6, Physiology 6, Scientist 6, Probability Logistics 6, Particle Physics 6
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
I thought we only had the Kitty, Vesta and Armitage?
But then you had to put the USS Mary Sue in the second post, which immediately made me ZzzZzzZzzZzz.
I call the ship a Light Carrier because for all intents and purposes thats what it is.... you wanna convience me its a Mary Sue ship start showing me numbers proving your point show me where it does a better job at something than some other ship can... if you can not do that kindly STFU and let others see the build for what it is and maybe get a little feed back on what the build is lacking or what could possibly improve the build or what ever, to just post that you were intrigued till you saw the U.S.S. Mary Sue and ZzzzZZzzZZZzzz'd
come down off of your cross build me a bridge outta the wood and get over it. Until you can post your rebuttal with numbers and statistics to back it up, you sir need to sit down and be quiet while the grown ups talk....
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
I dont see how the ship is a Mary Sue ship since other ships can do the job of the vesta and do it much better (except for the hangar deck)
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Your weapon choices are not exactly the best. It would be best to use (for energy weapons) only beam arrays, or dual beams on the front with turrets in the back. To maximise damage, you want, all of your weapons slots firing, if possible. So, with beam arrays, broadside, but if you want to face your target, go with turrets and dual beam banks.
For projectiles, I recommend that you keep either the torpedo or the mine and remove the other in favour of another energy weapon. This is because using both will force you to have to continuously turn in order to get either one on target, which can be difficult in even a Vesta.
As for your consoles, one tactical damage-increasing console is most definitely not enough. Almost everyone capable will fill up those slots with energy type/projectile damage type consoles. That would make a lot of difference. If you want to keep Isometric Charge and Quantum Field Focus Controller, I recommend dropping the Graviton Pulse and the Emitter Array. The bonus given to healing by the Emitter Array is fairly insignificant, while Graviton Pulse takes too long to recharge to be of any use.
Now we move on to bridge officer abilities. I notice you are not mounting Tactical Team. This ability is a must-have for all builds, not due to increased damage, but the fact that it removes tactical debuffs and redistributes your shields very quickly. This prevents you from dying with just one shield facing down. Depending on whether you remove the mine or the torpedo, replace that ability with Tactical Team, and I'm sure you will see a boost in survivability.
Besides that, the power drain from Energy Siphon is a little too low to be meaningful. I would recommend placing an additional Grav Well in there so that you can chain them and keep them up, enhancing your crowd control in STFs.
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
What I meant about the weapons is that, yeah you can use beams, but having duals on the front and singles on the back results in no overlap, reducing your overall dps over time. If you want beams, then I would recommend going with all singles. At least then, you can broadside and have all 4 firing simultaneously.
Energy Siphon.....I can't really see how it would shove all your power up above 120. Maybe Weapons and Aux, but certainly not engines.
To be quite frank with you, focusing on your Quantum Field Focus Controller as your sole weapon that deals any significant DPS would not be good, as it takes a while to charge. Phaser Relays benefit that console as well, just saying. In my experience with PvP thus far, having no tactical damage boosting consoles will render you toothless, reducing your utility to the team.
Since you say you want the build for PvP, you might get more responses if you requested some help from those in PvP Gameplay. I'msure they would be happy to help.
And finally, since you say you PvP, I look forward to seeing you and testing your build against mine, teamed or unteamed. As, to be frank, your build does leave much to be desired.
Why aren't you using the cannons that were designed for the ship this way you could have full aux all the time your sci powers would be boosted and your heals would be maxed
I too agree that you need to have tac boosting modules of your weapon choice the little punch you pack is even smaller without having those
I also agree you need tac team in there for survivability this is a must especially in pvp where your incoming fire is switching constantly
I don't quite know what your tactics would be in a fight do you just sit there switching between targets fore and aft , are the beams on the back just for when your turning on your target or do they do something
I might be missing something as i don't have the ship and haven't used it but looks like this thing would just tickle most half decent PVE builds never mind a PVP build
so my initial pass is energy Siphon.... once they Clear that U usually sub nuc them target subsystems wth the dual beam banks... the torps are more a distraction but they do work....once Im in Tractor range I hold them with a tractor beam and gravametric pulse JUST to make sure...if I do my job right I hold the primary in position for the rest of my team to kill it and with my build my aux is already pretty high so im not hurting myself as much as you might think...I have 2 instances of EPtS 1, a RSP 1, HE 2, ST 2 and TSS 3,
and that still left me with TB 1 PH 1, Energy Siphon 2, and Grav Well 3,....
sometimes I forget to launch my fighters...
Im more agile than most sci ships... but not enough to make use of the Cannons... if I were leaning more toward a tac captain build it would look alot like the builds you have all suggested..... in PVE I use the Isometric Charge console on targets close together but I found it useless in PVP where my opponents rarely group together...so I will replace that with a subspace jump console, which I use to set up the Quantum Field Focus Controller....
Jump use an aux battery just to make sure, hit them with the Gravwell and the shot from the Quantum Field Focus Controller while targeting a subsystem, say shields or weapons.... maybe go after engines if you want to try and keep them there long enough to finish what you started when the beam is done hit evasive maneuvers pop dispersal pattern alpha and get outta there dropping a couple tricobalt mines in your wake
the build is sound as long as Im not the focus of the opposing teams fire if that happens this crumples like tin foil...
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
First you make a reference that could be offensive to the religious then you insult me directly, all for calling a ship, not your build, but a ship, the USS Vesta, Mary Sue. Bravo. Taking it personally perhaps?
As for numbers and statistics, I don't need them, all I have to do is point at the books the Vesta-class is featured in. I think you are not even sure what a Mary Sue is, as you are asking for numbers, which cannot define a Mary Sue, but you're sure it is bad, as you immediately, jumped to the Vesta's defense, like a fangirl valiantly defending her sparkly vampire.
1: Vesta cannot compete with the DPS of an Escort in the hands of a Tac Captain period.
2: Vesta makes a Poor Excuse for a Carrier type ship
3: Vesta can be out tanked by a compitent engineer in a T5 Excelsior
4: Vesta as a science ship can be out classed by a Fleet Deep Space Science ship....
so from the Above Statements it seems clear that the Vesta is NOT a Mary Sue but more of a Jack of All Trades Master of None
I will appologise for the personal attack I have a reason and an excuse but that was still unacceptable....
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
2. Sure does, glad to see a bit of balance. Don't worry, I'm sure the amount of QQ will get the hangar "fixed" to HEC levels.
3. It has the highest non-Fleet shield mod, a pure invincible bubble, 2 non-DPS consoles, and 4 Sci Consoles to stack +shield and +regen, so yeah...shield tank like a beast. Hull, not so much, but what Sci Vessel does?
4. Outclassed by something that has a marginally stronger hull, weaker shields, is slower, no cannons or consoles, and an inferior BOFF seating? lolwut?
5. It is a HUGE Mary Sue in the novels
Simply because YOU refuse to use cannons, have a subpar build, or what have you, and cannot pull off the feats that other Vesta Captains can does not mean your toy is not a bit on the OP side.
reason for not using the aux cannons on my build is quite simple I wanted to be more si heavy and to use the cannons would mean slotting a tac in the uni LCMDR slot....
as for the "hangar" I think its fine where it is
I believe that in this particular instance we are going to have to agree to disagree it might be a Mary Sue in the books but its a far cry from it in the game In my opinion....and honestly thats all it is an opinion
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will