So, from what I'm told, the Vesta's Hangar CD is a flat 1min, and cannot be modified via AUX power.
My thoughts on this is probably because since its a Science Vessel, it would have a high AUX level, thus making the fighters launch faster.
I was thinking, why not just set the baseline AUX level for the cooldown to where it is 65 instead of 50 for Vesta? that way, SCI Captains don't ave rapid fire hangars, and it makes the Vesta's Hangars look less like some kind of troll system.
EDIT: Thanks to rangerxml for telling me about the repair drone's 2min CD.
It just seems more like the nay-sayers got to test her on tribble, and they all called for some major nerfage. All it needs is a different CD formula to take AUX power into more consideration then other Carrier craft.
All I have to say is if a single Hanger is so OP then why have an not nerfed Hanger on the HEC. A HEC with 2 flights of Runabouts was always nasty with the full Escort turn rate, but the Vesta already has a nerfed turn rate and hull compared to the HEC.
Hi, my name is: Elim Garak, Former Cardassian Oppressor
LTS, here since...when did this game launch again?
The Vesta class, hereafter referred to as the USS Mary Sue, should not have a hangar on-par with a dedicated Carrier such as the Armitage. It's called the Heavy Escort Carrier for a reason. The Mary Sue does not have Carrier anywhere in it's description.
If it were up to fanboys of the Mary Sue, it would have a B'rels turn rate, a Dreadnaughts hull, 3.5 Shield Mod, 5/5 weapon slots, and have all of its console powers innate with 12 console slots.
So what if its hangar's CD cannot be reduced? Perhaps that was intentional on the first Fed Sci Vessel that can mount DHCs that run on AUX instead of WEAP power and is not a Carrier/Flight Deck ship that has a working combat hangar.
Ever think they did it for Balance? Of course not, it is the USS Mary Sue.
Be happy with the OP piece of hardware you have. I would not have stuck a hangar on it at all.
So let me get this straight, because the HEC has Carrier in its name it is a true Carrier, despite having all the benefits of an Escort? When they came out with that silly little experiment and didn't nerf its hangers, I think its pretty fair to say that the Vesta Hanger nerf was uncalled for. Honestly, don't allow the HEC to equip Runabouts and the Vesta to equip Peregrine fighters and call it a day. None of this crappy CD nerfing.
Hi, my name is: Elim Garak, Former Cardassian Oppressor
LTS, here since...when did this game launch again?
Steamrunner is not only is stronger in both Hull and Shields but have a much superior BO layout due to its 2 Lt. Unis and have all the tactical options it needs thanks to its Cmdr and Lt. Cmdr stations stations and gets a 10th console Slot in Eng.
The steamrunner has a commander tac slot, lt commander tac slot, 2 lt eng slots and 1 ensign sci slot?
Right, it have no unis ... I must have confused it with the Jem'Hadar Attack Ship that does have them as unis.
Still I rather have two Lt. engs that one Lt. Cmdr. eng station since I cannot run multiple copies, the Steamrunner simply have superior damage control of all escorts except for the Bug Ship.
The Vesta class, hereafter referred to as the USS Mary Sue, should not have a hangar on-par with a dedicated Carrier such as the Armitage. It's called the Heavy Escort Carrier for a reason. The Mary Sue does not have Carrier anywhere in it's description.
If it were up to fanboys of the Mary Sue, it would have a B'rels turn rate, a Dreadnaughts hull, 3.5 Shield Mod, 5/5 weapon slots, and have all of its console powers innate with 12 console slots.
So what if its hangar's CD cannot be reduced? Perhaps that was intentional on the first Fed Sci Vessel that can mount DHCs that run on AUX instead of WEAP power and is not a Carrier/Flight Deck ship that has a working combat hangar.
Ever think they did it for Balance? Of course not, it is the USS Mary Sue.
Be happy with the OP piece of hardware you have. I would not have stuck a hangar on it at all.
Wow. Rage much?
If you had taken the time to read my OP, you would see I proposed a higher Minimum power level cooldown then other Hangar ships due to the fact that it's a Science Vessel. It already suffers from an agonizingly long launch time from the shuttlebay. I've had fleet-mates tell me that their pets sometimes get destroyed before they even finish the launch animation.
Personally, I think the long launch animation is enough for the Vesta.
But if we compare with the 10 console Vesta then yes, we have a problem because its a True science ship with sensor analysis, sub-system targeting and even without considering the Aux DHC and Hangar its already beating the other Science ships, if we add then ... this is were the problem starts.
The aux DHC is a joke compared to my fleet disruptor DHC's/turrets, backed by 4 energy consoles. I slapped a DBB in its place, and it works a lot better. And the Vesta's major issue: Terrible shields, that require augmentation and fiddling to keep up. I've flown the Vesta tac since it came out, a LOT, and I love it, even over my F-TER and HEC, which is saying something major for me, being a tactical. However, it isn't OP.
Perhaps we should get to the truth of this. The Vesta scares that loud-mouthed few, the PvP side. Being that I'm PvE only I couldn't care less what these folks think, and neither should Crytic when it comes to overall balance. Why not just gate their ships for the pluses that most of us enjoy against NPC's and leave it there?
Please Cryptic, don't wash all the differences from the game because a tiny few can't live with the idea of someone, somewhere, having something better.
My only complaint about the ship is it takes forever to deploy pets....
I guess if Fed side had some sort of Frigate it would negate the issue. Fighters blow up so frequently, I never had this issue with my Recluse or Kar'fi.
The Vesta feels "Gated"..... my only question is why does the HEC pop out pets faster then a Vesta?
So you are comparing one weapon to Fleet variants of how many? you certainly are not comparing one per one and even if we can mount 3 Aux DHCs its not going to beat a Fleet weapon since it shouldnt to begin with.
The aux DHC should have some sort of usage bonus beyond where it pulls power from. It doesn't, which is sad considering the fact that it was an advertised feature. Also, you may want to consider limiting the breachy thing. If you weren't such a know-it-all this might have actually turned into a conversation, heaven forbid.
The only reason to keep the Aux DHCs is because its free and because it takes power from Aux, running at full weapons means its being starved.
Really?
Considering your "I run with DHCs and Turrets" statement it seems you are throwing everything into weapons, not really a surprise a Dual Beam will work "a lot better" when you are running on 125 weapons.
Why the double quotes? Surely you aren't butt-stabbed over a contrary opinion?
Ok ... let me get this ...
The Vesta, that have the highest non-Fleet version Shield Modifier have terrible shields ...
Do you have a Vesta tac, or is this all conjecture? (rhetorical question)
No, it does not ...
Yes, the Vesta TACTICAL stock shields DO suck when flown anywhere near like a TACTICAL ship should be flown. I've corrected that issue though, so all is good, for me at least.
Oh please. -SNIP- (Too breezy and arrogant to be considered relevant to my post)
The Vesta feels "Gated"..... my only question is why does the HEC pop out pets faster then a Vesta?
My guess is that the devs thought deploying Danubes rapidly (as quickly as the HEC) would make the Vesta,... wait for it,... OP in PvP. You're right though, it seems like a silly limitation in comparison..
Explain to me how the Vesta is a mary sue ship... considing that it is a multi-mission ship might be the only way but when you look at the different roles it can fill you can always find a ship that fits that role better.....
unless you are of course talking about actually using it as a science ship... and its at that point that I would like to point out that the Aux DHC's actually work better for a tac captain and build so I dont bother with them since I am a science captain... you took one look at my build in another thread and called it a mary sue build without offering the least bit of facts or numbers to back up your claim..... the vesta science ship that I use fills the crowd control role very nicely.... and I can definately find a better science ship to use in that role.... Fleet Deep Space Science Vessel for 1
to say that the vesta is not a carrier thats utter twaddlespeak....
it has a hangar deck... therefore its a carrier of some form....
I'll break it down for you like this
Atrox = Fleet Carrier CV ( usually the flagship of a fleet or taskforce )
Armatage = Escort Carrier CVE ( relagated to Convoy escort and smaller taskforces )
Vesta = Light Carrier CVL ( supports smaller taskforces and has the speed to keep up )
and this I thought up by just doing a little research into the U.S. Navy and the birth of the Aircraft Carrier
so many people wanna jump on the bandwagon of the ship being so OP and Mary Sue ish (im gonna guess that those individuals just dont have the ship themselves and are jealous)
to compare, the Fleet DSSV has more Hull and Higher Shields than the Vesta... has the same (or damned close to it) turn rate as the vesta, has the same number of consoles... altho the FDSSV has 3 eng 5 sci and 2 tac where as the Vesta I use has 2 eng 5 sci and 3 tac, so I in my vesta am sacrificing Hull and Shield Strength for the ability to mount cannons (and I dont bother with cannons on a science ship) and have a flight deck....
I have looked at the various roles these ships can fill and I have yet to run into a case where there is NOT some other ship that does the job "better" I see the Vesta as a jack of all trades and a master of none.... so in my opinion its NOT a Mary Sue ship. It is a ship that has quite a bit of flexability to allow most players to outfit it to to fit thier individual play style
so to sum up you start giving me instances and numbers to back up your claim that the ship is OP and that its a Mary Sue ship or kindly STFU....
thank you I will now get down off of my soapbox
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
Explain to me how the Vesta is a mary sue ship... considing that it is a multi-mission ship might be the only way but when you look at the different roles it can fill you can always find a ship that fits that role better.....
unless you are of course talking about actually using it as a science ship... and its at that point that I would like to point out that the Aux DHC's actually work better for a tac captain and build so I dont bother with them since I am a science captain... you took one look at my build in another thread and called it a mary sue build without offering the least bit of facts or numbers to back up your claim..... the vesta science ship that I use fills the crowd control role very nicely.... and I can definately find a better science ship to use in that role.... Fleet Deep Space Science Vessel for 1
to say that the vesta is not a carrier thats utter twaddlespeak....
it has a hangar deck... therefore its a carrier of some form....
I'll break it down for you like this
Atrox = Fleet Carrier CV ( usually the flagship of a fleet or taskforce )
Armatage = Escort Carrier CVE ( relagated to Convoy escort and smaller taskforces )
Vesta = Light Carrier CVL ( supports smaller taskforces and has the speed to keep up )
and this I thought up by just doing a little research into the U.S. Navy and the birth of the Aircraft Carrier
so many people wanna jump on the bandwagon of the ship being so OP and Mary Sue ish (im gonna guess that those individuals just dont have the ship themselves and are jealous)
to compare, the Fleet DSSV has more Hull and Higher Shields than the Vesta... has the same (or damned close to it) turn rate as the vesta, has the same number of consoles... altho the FDSSV has 3 eng 5 sci and 2 tac where as the Vesta I use has 2 eng 5 sci and 3 tac, so I in my vesta am sacrificing Hull and Shield Strength for the ability to mount cannons (and I dont bother with cannons on a science ship) and have a flight deck....
I have looked at the various roles these ships can fill and I have yet to run into a case where there is NOT some other ship that does the job "better" I see the Vesta as a jack of all trades and a master of none.... so in my opinion its NOT a Mary Sue ship. It is a ship that has quite a bit of flexability to allow most players to outfit it to to fit thier individual play style
so to sum up you start giving me instances and numbers to back up your claim that the ship is OP and that its a Mary Sue ship or kindly STFU....
thank you I will now get down off of my soapbox
Hear, hear!
I plan on asking about the hangar cooldown and a possible solution/compromise in the nect ask cryptic.
I find the 4 shuttles to be....... Very lack luster
I'n pve , there not much good for anything really
Pvp is totally differnt of course.
How about a pve carrier pet only that has some
Value, Scorpio corvette perhaps , anyway what we
Have is not worth much
The way I see to balance this is invent a new damage
Type players have 100% resistance too
Npcs will take damage normally
That way anything I'n pve that needs a damage
Boost can get it without affecting pvp game
Balence
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Comments
LTS, here since...when did this game launch again?
It just seems more like the nay-sayers got to test her on tribble, and they all called for some major nerfage. All it needs is a different CD formula to take AUX power into more consideration then other Carrier craft.
LTS, here since...when did this game launch again?
If it were up to fanboys of the Mary Sue, it would have a B'rels turn rate, a Dreadnaughts hull, 3.5 Shield Mod, 5/5 weapon slots, and have all of its console powers innate with 12 console slots.
So what if its hangar's CD cannot be reduced? Perhaps that was intentional on the first Fed Sci Vessel that can mount DHCs that run on AUX instead of WEAP power and is not a Carrier/Flight Deck ship that has a working combat hangar.
Ever think they did it for Balance? Of course not, it is the USS Mary Sue.
Be happy with the OP piece of hardware you have. I would not have stuck a hangar on it at all.
LTS, here since...when did this game launch again?
The steamrunner has a commander tac slot, lt commander tac slot, 2 lt eng slots and 1 ensign sci slot?
where do you get 2 universal slots from???
This is the retrofit from the steam pack...
http://gyazo.com/9d263c01a8a781fc26a7ce74a8c33131
yup thats true.
Wow. Rage much?
If you had taken the time to read my OP, you would see I proposed a higher Minimum power level cooldown then other Hangar ships due to the fact that it's a Science Vessel. It already suffers from an agonizingly long launch time from the shuttlebay. I've had fleet-mates tell me that their pets sometimes get destroyed before they even finish the launch animation.
Personally, I think the long launch animation is enough for the Vesta.
The aux DHC is a joke compared to my fleet disruptor DHC's/turrets, backed by 4 energy consoles. I slapped a DBB in its place, and it works a lot better. And the Vesta's major issue: Terrible shields, that require augmentation and fiddling to keep up. I've flown the Vesta tac since it came out, a LOT, and I love it, even over my F-TER and HEC, which is saying something major for me, being a tactical. However, it isn't OP.
Perhaps we should get to the truth of this. The Vesta scares that loud-mouthed few, the PvP side. Being that I'm PvE only I couldn't care less what these folks think, and neither should Crytic when it comes to overall balance. Why not just gate their ships for the pluses that most of us enjoy against NPC's and leave it there?
Please Cryptic, don't wash all the differences from the game because a tiny few can't live with the idea of someone, somewhere, having something better.
I guess if Fed side had some sort of Frigate it would negate the issue. Fighters blow up so frequently, I never had this issue with my Recluse or Kar'fi.
The Vesta feels "Gated"..... my only question is why does the HEC pop out pets faster then a Vesta?
The aux DHC should have some sort of usage bonus beyond where it pulls power from. It doesn't, which is sad considering the fact that it was an advertised feature. Also, you may want to consider limiting the breachy thing. If you weren't such a know-it-all this might have actually turned into a conversation, heaven forbid.
Really?
Why the double quotes? Surely you aren't butt-stabbed over a contrary opinion?
Do you have a Vesta tac, or is this all conjecture? (rhetorical question)
Yes, the Vesta TACTICAL stock shields DO suck when flown anywhere near like a TACTICAL ship should be flown. I've corrected that issue though, so all is good, for me at least.
Happy Thanksgiving...
My guess is that the devs thought deploying Danubes rapidly (as quickly as the HEC) would make the Vesta,... wait for it,... OP in PvP. You're right though, it seems like a silly limitation in comparison..
Explain to me how the Vesta is a mary sue ship... considing that it is a multi-mission ship might be the only way but when you look at the different roles it can fill you can always find a ship that fits that role better.....
unless you are of course talking about actually using it as a science ship... and its at that point that I would like to point out that the Aux DHC's actually work better for a tac captain and build so I dont bother with them since I am a science captain... you took one look at my build in another thread and called it a mary sue build without offering the least bit of facts or numbers to back up your claim..... the vesta science ship that I use fills the crowd control role very nicely.... and I can definately find a better science ship to use in that role.... Fleet Deep Space Science Vessel for 1
to say that the vesta is not a carrier thats utter twaddlespeak....
it has a hangar deck... therefore its a carrier of some form....
I'll break it down for you like this
Atrox = Fleet Carrier CV ( usually the flagship of a fleet or taskforce )
Armatage = Escort Carrier CVE ( relagated to Convoy escort and smaller taskforces )
Vesta = Light Carrier CVL ( supports smaller taskforces and has the speed to keep up )
and this I thought up by just doing a little research into the U.S. Navy and the birth of the Aircraft Carrier
so many people wanna jump on the bandwagon of the ship being so OP and Mary Sue ish (im gonna guess that those individuals just dont have the ship themselves and are jealous)
to compare, the Fleet DSSV has more Hull and Higher Shields than the Vesta... has the same (or damned close to it) turn rate as the vesta, has the same number of consoles... altho the FDSSV has 3 eng 5 sci and 2 tac where as the Vesta I use has 2 eng 5 sci and 3 tac, so I in my vesta am sacrificing Hull and Shield Strength for the ability to mount cannons (and I dont bother with cannons on a science ship) and have a flight deck....
I have looked at the various roles these ships can fill and I have yet to run into a case where there is NOT some other ship that does the job "better" I see the Vesta as a jack of all trades and a master of none.... so in my opinion its NOT a Mary Sue ship. It is a ship that has quite a bit of flexability to allow most players to outfit it to to fit thier individual play style
so to sum up you start giving me instances and numbers to back up your claim that the ship is OP and that its a Mary Sue ship or kindly STFU....
thank you I will now get down off of my soapbox
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Hear, hear!
I plan on asking about the hangar cooldown and a possible solution/compromise in the nect ask cryptic.
I'n pve , there not much good for anything really
Pvp is totally differnt of course.
How about a pve carrier pet only that has some
Value, Scorpio corvette perhaps , anyway what we
Have is not worth much
The way I see to balance this is invent a new damage
Type players have 100% resistance too
Npcs will take damage normally
That way anything I'n pve that needs a damage
Boost can get it without affecting pvp game
Balence
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse