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How do vets heal so much? space not ground

ovinspaceovinspace Member Posts: 310
edited November 2012 in PvP Gameplay
I just dipped my toe into pvp and was killed a lot whereas vets just seemed to take damage and barely have their shields hit yellow. I've gone from levelling and pve so have a balanced skill set not space combat all the way, and have decent consoles mk11 rare+, and decent weapons mk12 borg. I realise a science ship is not the best platform, I like the holding abilities.

My shields are at about 15000( Maco with consoles) and I was running 2 parts of the borg set.

In the second game some guys just sat there and it became 3 vs 5, including noob me - total whitewash.
Post edited by ovinspace on

Comments

  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012
    First off sci ships are great in pvp I fly sci/sci or sciscort so trust me when I say that. Okay first you need a tact team and a secondary heal to go with it so you have some shields for tact team to work with only use TT1 next it's cheesy but will keep you alive is reverse shield polarity if times right an used right its almost like god mode. Also the brace for impact doff has some crazy shield heal bonuses. Um EPtS is good if used with the warp core doff will boost all power lvls so in turn increases its own heal and HoT. Umm lets see HE for hull about all you will need if your a shield tank unless you have room for an eng team. Other then that its all I got for ya. P.S. FBP3 is your best damage dealing ablity in a sci ship so use it right when a BoP uses an alpha strike and watch him pop himself.
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    They're using their spacebar.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2012
    Hi, and welcome to PvP! Hope you stick around.

    Well, to begin with, it would be nice if you could post your current setup and ship. We tend to take more of a troubleshooting role here unless you want a cookie-cutter build. Science ships are perfectly fine in PvP, but they are admittedly slightly less easy to use than escorts.

    Also, no offence to you, but PvE and leveling are much, much lest challenging than PvP usually is. Hence, it is quite likely that your build needs some work.

    The second poster does have a pretty good list of healing abilities, which I will repeat here:
    Tactical Team (essential)
    Emergency Power to Shields (essential)
    Reverse Shield Polarity (emergency ability, generally considered as a beginner ability)
    Auxiliary Power to SIF (good if you have room, give small hull heal and resistance)
    Hazard Emitters (Essential to me for giving a heal over time, along with clearing warp plasma, theta radiation and hargh'peng radiation)
    Shield Distribution Officers + Brace for Impact (pretty big heal, nice to have)

    Feedback Pulse 3 is decent, but only good if you are constantly alert for being alpha striked. It is a very situational ability. Since you like holds, a better choice may be Grav. Well 3.

    As for consoles and weapons, the type of weapon matters much more than the mark/level at which they are. Therefore, it would be better for you to tell us what you already have, then we can work from there.

    Furthermore, there are many occasions where vets may have healers on their team. Believe me, a good healer can make a lot of difference, and can render an escort practically invulnerable to anything but subnuked alpha strikes.

    In PvP, teamwork is often the key to success. So, don't get too discouraged if you take our advice and still get facerolled. Just keep learning, and one day you'll be one of those vets tanking like crazy.

    And yeah, AFKers are currently a problem in all aspects of the game. We don't really have a way to solve that.

    As for the spacebar, what he means is the use of keybinds. High-level PvP mandates keybind usage, as timing is very important, but I believe that it's best to get your basic setup right first before thinking about control setups.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    Read my siglink, dude. Good info on PvP.

    You should try to digest most of that information. Take your time, you're cramming for years or months of experience really.


    Btw,

    If you want more detailed help you should post your entire build: Ship, weapons, boff configuration, doffs.

    That way we know what kind of build to suggest. A good build can make or break your ship.

    Also, if you haven't done it yet, I suggest creating a bind to allow you to distribute shields through your spacebar.

    Try this link for a great thread on bind creation.

    http://sto-forum.perfectworld.com/showthread.php?t=369231

    The "drunk" link in my siglink also has a link to a tool that allows you to automate config creation.
    [SIGPIC][/SIGPIC]
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2012
    The skills listed are good in depth list.

    Match quality will very wildly from match to match. That is of course also part of what makes PvP fun. Sometimes you can't help the random draw of teammates you get... sometimes it works out well. Of course any team that has 2 or more people working together you will do much better.

    Many Vets don't play alone. Meaning they are likely to get clutch heals from teammates when they are needed. If you play long enough you also get wise enough to know when a teammate can use that heal or that tac team more then you can. Many new players don't share there heals often. That is simply experience. At some point you become more aware of when you can afford to share... and when keeping a teammate in the fight even for an extra few seconds is the right choice.

    At the end of the day its about being aware of whats going on around you... and how best you can move the match forward in your teams direction. Sometimes that means switching targets to the guy beating on a teammate... sometimes it means healing them... and a ton of other little things that are all just a matter of timing.

    Join Organized PvP chat channel if you haven't yet... its sticked at the top of this section. Try to team up with someone in the channel for a few matches of you can... make some friends blow some people up get blowed up a few times... and have fun. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • ovinspaceovinspace Member Posts: 310
    edited November 2012
    I had most of those defenses already, it was good for tanking stf cubes. I think the big issue is the game speed in pvp is way faster and mousing clicking + a few ability keys just isn't going to get it done, also a disorganised bunch versus an in-formation team is a total disaster.

    Weapons: Polaron turrets x 3 Borg Mk12 on rear; 2 dual polaron beams and quantum on front, all borg mk12. Tac consoles three 26.2% polaron. Got various spare borg torps, Breen transphasics, tric min, two single polaron canon to experiment with. Have the Breen and Jemmy sets, Borg but no complete omega or maco, Borg + Maco shield still the way to go?

    Sci consoles 3 shield 17.5%ers and assimilated borg console

    Tac Boff skills Tac1, Torp Spread 1, Beta 1
    Engineeering EPS1, et2
    Science: Jam Sensors( probably no use pvp); ST1; PH2 and tractor beam 2; siphon 1( bad one?) and FP2; gravity well 3

    Eng consoles neutronium, ablative rare mk11

    Borg engine and deflector

    DOFFs energey weapon, projectile, crew 75% nurse, gravimetric, hazard - all purple. My KDF has the shield dist and my fed got neglected.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    ovinspace wrote: »
    I had most of those defenses already, it was good for tanking stf cubes. I think the big issue is the game speed in pvp is way faster and mousing clicking + a few ability keys just isn't going to get it done, also a disorganised bunch versus an in-formation team is a total disaster.

    Weapons: Polaron turrets x 3 Borg Mk12 on rear; 2 dual polaron beams and quantum on front, all borg mk12. Tac consoles three 26.2% polaron. Got various spare borg torps, Breen transphasics, tric min, two single polaron canon to experiment with. Have the Breen and Jemmy sets, Borg but no complete omega or maco, Borg + Maco shield still the way to go?

    Sci consoles 3 shield 17.5%ers and assimilated borg console

    Tac Boff skills Tac1, Torp Spread 1, Beta 1
    Engineeering EPS1, et2
    Science: Jam Sensors( probably no use pvp); ST1; PH2 and tractor beam 2; siphon 1( bad one?) and FP2; gravity well 3

    Eng consoles neutronium, ablative rare mk11

    Borg engine and deflector

    DOFFs energey weapon, projectile, crew 75% nurse, gravimetric, hazard - all purple. My KDF has the shield dist and my fed got neglected.

    Hilbert (TSI [the best Fed fleet until most of its members retired from the game] member, and the guy who wrote that guide down there) and some other top-level players are ability clickers. So don't let that discourage you. :)

    But if you really want to optimize your ability usage, you should check that keybinds thread in my other post. It is a great source of information if you want to create keybinds.

    You should also go here:

    http://www.hilbertguide.com

    It has good build templates for what you can use for different ships.

    It also has good game mechanics information.
    [SIGPIC][/SIGPIC]
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2012
    ovinspace wrote: »
    I had most of those defenses already, it was good for tanking stf cubes. I think the big issue is the game speed in pvp is way faster and mousing clicking + a few ability keys just isn't going to get it done, also a disorganised bunch versus an in-formation team is a total disaster.

    Weapons: Polaron turrets x 3 Borg Mk12 on rear; 2 dual polaron beams and quantum on front, all borg mk12. Tac consoles three 26.2% polaron. Got various spare borg torps, Breen transphasics, tric min, two single polaron canon to experiment with. Have the Breen and Jemmy sets, Borg but no complete omega or maco, Borg + Maco shield still the way to go?

    Sci consoles 3 shield 17.5%ers and assimilated borg console

    Tac Boff skills Tac1, Torp Spread 1, Beta 1
    Engineeering EPS1, et2
    Science: Jam Sensors( probably no use pvp); ST1; PH2 and tractor beam 2; siphon 1( bad one?) and FP2; gravity well 3

    Eng consoles neutronium, ablative rare mk11

    Borg engine and deflector

    DOFFs energey weapon, projectile, crew 75% nurse, gravimetric, hazard - all purple. My KDF has the shield dist and my fed got neglected.

    Far from the worst setup we have seen from new pvp players... let me give you a PvP build for that and a few tips.

    1) splitting Energy weapons and Torpedo weapons is a bit wasteful right now... having said that I would suggest a Sci Sci go with FULL Kinetic with 1 beam on back for sub system disables.
    2) you have far to many team skills... you will be tripping on cool downs.
    3) Tractor beam 1 is as good in PvP as version 2 and 3 and much cheaper to install.
    4) Polarized Hull for PvP is going to be used for tractor breaks and again Version 1 is all you need.
    5) Feedback pulse is mostly junk for both PvE and PvP.... the pve enemies don't do enough dmg to really hurt themselves and PvP enemies will either Subnuke you... put up there Hot Heals and keep shooting you... or just switch targets for 10 seconds.
    6) Jam sensors is great in kerrat... as its a good 1v1 skill ... in a team match though ya its not really very useful.

    Here is what I would suggest.

    3 Torpedoes up front... Either Plasma torpedos... or Transphaic
    1 Mine launcher in back... 1 harpang (if you use plasma)... 1 breen cluster (if you use transphasic)... 1 Beam of ANY type (its only there for sub disables.

    Tac team 1, Torp Spread 2
    Torp Spread 1

    EPS1, Aux to Sif 1 (OR Rsp 1)

    PH 1 - Hazard Emitters 2 - Viral Matrix 1 - Viral Matrix 3
    Tractor 1 - Sci Team 2 (or Transfer Shield S 2) - Transfer Shield S 3 (or Sci team 3)

    Borg Engine and Deflector are fine... combo them with Maco is likely still the way to go.

    Engi Slots.... Put ALL neutronium armours in there.
    Sci Slots... Field Gens as many as you can slot.
    Dmg units... All Torpedo type... Plasma or phasic.

    Power setttings.... Swap between these 2 settings. Go full aux for the TSS and hazards, as well as sensor scans and nukes... the rest of the time go full shield. (this is the advantage of not caring about weapon power anymore... you will have better shield regen and resist.... and full aux heals and sci skills.)

    25 / 40 / 35 / 100 (Full aux setting)
    25 / 100 / 35 / 40 (Full shield setting)

    For Doffs... One purple System Engi and One blue (for the Viral Matrix)
    2-3 Torpedo doffs are a MUST if you are going to be running a torp boat... this will keep them flying every cycle.

    Note on Phasic vs plasma torps... I keep a set of both on my torp boat toons.
    Phasic will give you some more burst dmg... but alone you are not likely going to kill anyone... you will finish ALOT of people though that are down to 20% and your spread hits them.
    Plasma are perhaps a bit harder to use... they DO out dmg phasics no matter what some other people say... the thing is you have to Choose your targets more wisely. When the whole team is focus firing you should NOT be... I know that is contrary to what people say to do. The advantage of a plasma torp sci ship is that it keeps the other teams healers (and really everyone else) burning at least some of there heals on themselves wiping dots ect.... if you do this well it will make the other teams job much harder. Switch to the focus target when you get the healer to burn a few heals on themselves and you will see those focus targets go down much quicker as there teammates won't have heals for them. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • tick0tick0 Member Posts: 243 Arc User
    edited November 2012
    Hey there, I recommend you give this thread a good read:

    http://sto-forum.perfectworld.com/showthread.php?t=388301
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    Your Bridge officer and active Duty officer setup also play a massive role too. A ship that has a whole bridge officer setup that consists of only humans can help with survival. (Human Boffs have the trait leadership, each indivitual Boff would have +20% Repair Rate).
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
  • maicake716maicake716 Member Posts: 0 Arc User
    edited November 2012
    and who says us pvp'rs arnt nice?
    best to join the organizedpvp chat channel ingame as well, you can probably find some hands on help there.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • stevehalestevehale Member Posts: 437
    edited November 2012
    Good stuff guys. The PvP community stands up to support their fellow players yet again:)
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    General rule is - If you build for PvP, PvE becomes a cakewalk (even though it was already too easy :D )
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012
    no offence to escort capts or eng capts. when you play sci its (ALL) about the doffs escorts need boffs and eng needs boffs sci needs doffs that being said keep that in mind.
    you really want to stick with Polaron use the weapon build I have I run a wells with polarized desruptor if you fly right you might be able to use this build its a little more complex sci build but extremely effective

    1DBB, 2 cannons
    3 turts
    Omega deflector
    Omega engine
    Meco shield
    Team battery's
    All netro armors
    All shield emitters
    All desruptor cons
    (The reason for no Borg cons is because of the change to the set when i get to the tier lvl for the set then I will re evaluate.)
    The best holds arnt tractor or grav well it's shutting down there systems.

    Try this.

    Run a energy siphon 3 and a 2 switch it for a Viral matrix 3 and 1(only use this if the person you are fighting is being cheep as its a very negetive move) depending on situation. Rest needs to be heals. In the tact section use a rapid fire die to cannons and turts fast cycle rate you have a high chance of proc. the DBB is to be used with the ships innate subsystem targeting. Also I recomind you target aux because a lot of people don't notice it till its gone.
    Also have a bunch off Boffs on standbys with different ablitys that way you can switch out of combat I have 5 sci doffs I switch out all throughout a battle and the feedback pulse is mostly used against klings against Feds it's slightly less effective but it dose make escorts stop shooting half the time.
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    maicake716 wrote: »
    and who says us pvp'rs arnt nice?
    best to join the organizedpvp chat channel ingame as well, you can probably find some hands on help there.

    Better than some of those hellions in the PvE forums.
    [SIGPIC][/SIGPIC]
  • orondisorondis Member Posts: 1,447 Arc User
    edited November 2012
    ovinspace wrote: »
    I had most of those defenses already, it was good for tanking stf cubes. I think the big issue is the game speed in pvp is way faster and mousing clicking + a few ability keys just isn't going to get it done, also a disorganised bunch versus an in-formation team is a total disaster.

    Weapons: Polaron turrets x 3 Borg Mk12 on rear; 2 dual polaron beams and quantum on front, all borg mk12. Tac consoles three 26.2% polaron.

    I'd recommend dropping the quantum torp. As you may have noticed from your matches, shields hardly ever stay down long enough to land a torp hit. They aren't so bad for escorts, who a lot of firepower to increase chances to a torp hitting the hull. For a sci ship though I'd say either transphasic or chroniton torp. Transphasic for the bleedthrough damage and chronitons for the speed debuff.

    Borg weapons aren't bad, but their lack of more then one acc mod puts them at a disadvantage when fighting fast moving escorts.

    Breen transphasic cluster torps are quite good now since the transphasics buff, the only real problem is that they're easy to shoot down or avoid. So if you're going to use them, take some hold/disable powers.
    Got various spare borg torps, Breen transphasics, tric min, two single polaron canon to experiment with. Have the Breen and Jemmy sets, Borg but no complete omega or maco, Borg + Maco shield still the way to go?


    Yup, 2x Borg and MACO shield is still the way to go.
    Sci consoles 3 shield 17.5%ers and assimilated borg console

    Personally I'd drop the borg console. As a sci ship you're not going to get much out of it.
    Tac Boff skills Tac1, Torp Spread 1, Beta 1
    Engineeering EPS1, et2
    Science: Jam Sensors( probably no use pvp); ST1; PH2 and tractor beam 2; siphon 1( bad one?) and FP2; gravity well 3

    Yeah jam sensors isn't really much use in PvP, especially if being focus fired.

    Personally I'd recommend on taking at the very least one transfer shield strength and one hazard emitters.

    As for siphon, at tier 1 it isn't much use. Grav well is good for dealing with spam and cruisers, but not so great against an escort who has APO.

    Eng consoles neutronium, ablative rare mk11

    Borg engine and deflector

    Sounds good.
    DOFFs energey weapon, projectile, crew 75% nurse, gravimetric, hazard - all purple. My KDF has the shield dist and my fed got neglected.

    Personally I'd say drop the nurse, crew doesn't mean much in either PvE or PvP sadly. Take another shield dist doff.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • orondisorondis Member Posts: 1,447 Arc User
    edited November 2012
    Your Bridge officer and active Duty officer setup also play a massive role too. A ship that has a whole bridge officer setup that consists of only humans can help with survival. (Human Boffs have the trait leadership, each indivitual Boff would have +20% Repair Rate).

    I don't believe that's worked for a while now :(
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012
    orondis wrote: »
    I don't believe that's worked for a while now :(

    Yeah You are correct efficient is better now
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • brandonflbrandonfl Member Posts: 892
    edited November 2012
    I don't believe the Leadership Trait has ever functioned properly. 7 or 8 months ago, not sure, there was a patch notation that this had been fixed. I never saw any evidence of it, and testers have said that it is not. I would like to get an official response on this one.
    LOLSTO
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    ovinspace wrote: »

    Weapons: Polaron turrets x 3 Borg Mk12 on rear; 2 dual polaron beams and quantum on front, all borg mk12. Tac consoles three 26.2% polaron. Got various spare borg torps, Breen transphasics, tric min, two single polaron canon to experiment with. Have the Breen and Jemmy sets, Borg but no complete omega or maco, Borg + Maco shield still the way to go?
    I would go for dual beams front and turrets or mines in the back. Chronizon mines are nice for the debuff, trics do some nice dmg. You should experiemtn a bit with different weapon layouts and look what you like most.
    2 borg and maco shield still works, haven't tried much else so far. Maybe there are better options but you can't go wrong with 2 borg and maco.
    ovinspace wrote: »
    Sci consoles 3 shield 17.5%ers and assimilated borg console
    I would keep the borg but I think 1 shield cap console is enough. Better go for shield emitters or some other consoles to boost your sci.
    ovinspace wrote: »
    Tac Boff skills Tac1, Torp Spread 1, Beta 1
    Engineeering EPS1, et2
    Science: Jam Sensors( probably no use pvp); ST1; PH2 and tractor beam 2; siphon 1( bad one?) and FP2; gravity well 3
    Beta isn't much use in pvp since it is cleared by TT. You could take delta if you want a pattern. Or something like BO2, it does some nice dmg with a DBB.

    In engineering I would run to copies of EPtS. You could use one and some cooldown doffs I think but you really should have EPtS up at all time.

    Science:
    Well you should use a ST. ST1 is fine if you use it mainly to clear debuffs. You could also go for ST3 if you like a stronger heal.
    TSS is a very important skill for a sci. Use at least one copy, maybe even 2.
    HE is also a very important skill. Run one or two copys of HE. Depends how if you are mor focused on offensive or defensive powers.
    Tractor is fine, but you won't need anything higher than TB1.
    PH is fine but shares a cooldown with HE any you won't need a higher PH than 1.
    Siphon... well maybe in a dedicated drain build but its very unimpressive on its own.
    FP is more for a buffed tac. It can be nice at some times but it's not that impressive.
    GW is more a pve skill. It can be usefull in pvp, mainly to help clear spam, but it won't trap a player.
    You could go with something like:
    TB1, HE2, VM1, VM3
    ST1, TSS2, TSS3
    Thats only a suggestion. But with 2 VM and a TB you have some nice CC and you get plenty of heals. You could also drop one VM for a 2nd HE, move ST to a higher slot, just play around a bit until you find something you are comfortable with.
    ovinspace wrote: »

    DOFFs energey weapon, projectile, crew 75% nurse, gravimetric, hazard - all purple. My KDF has the shield dist and my fed got neglected.
    VM has a nice doff, I think it's called systems engi. Also Shield distr doffs are still nice, a con offi can't hurt, a warp core engi can be nice too. Depends a bit on what loadout you choose. But I would drop the nurse, crew is pretty meaningless in my opinion.

    My stomach is clear and my mind is full of bacon!
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited November 2012
    brandonfl wrote: »
    I don't believe the Leadership Trait has ever functioned properly. 7 or 8 months ago, not sure, there was a patch notation that this had been fixed. I never saw any evidence of it, and testers have said that it is not. I would like to get an official response on this one.

    We've tested the leadership trait. It does work. Well it works as of the last few patches, but not the latest one.

    However, with each new patch we have determined that the developers patch older versions of the game. Meaning, we have not checked if some stuff is fixed or broken again.

    For all we know the scramble sensors bug could be gone again or still there. You never know with Cryptic/PWE. They surprise you with bugs, both old and new ones!

    There is an old big bad bug back now, too many "b"s in a row lol. But ask a TRH member about it. As we reported it on the forums, but it was rage banned. That's if you're back to playing STO though, I doubt you care at this point lol.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    brandonfl wrote: »
    I don't believe the Leadership Trait has ever functioned properly. 7 or 8 months ago, not sure, there was a patch notation that this had been fixed. I never saw any evidence of it, and testers have said that it is not. I would like to get an official response on this one.

    Lol I forgot this was STO, where things work on paper, but in game are broken instead. I was thinking about grinding up to T4 maraudering on my other KDF toons for human boffs but I also heard that you can no longer trade them too :(
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    brandonfl wrote: »
    I don't believe the Leadership Trait has ever functioned properly. 7 or 8 months ago, not sure, there was a patch notation that this had been fixed. I never saw any evidence of it, and testers have said that it is not. I would like to get an official response on this one.

    I have no human BOffs but leadership worked ages ago when BRJ still played because he liked the trait.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited November 2012
    Also check up on what buffs your target is using; you can sit there and hammer away at someone using EPtS/TSS/RSF all day, and their shields won't budge.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    here is how you tank

    first line of defence- cycling EPtS, that means 2 copies or using damage control doffs or tech doffs with 1 copy

    2 line- TSS and TT, and now the new team fortress steamrunner console when receiving heavy fire

    3 line- BFI doffs/RSP only when your shields are completely depleted and everything else is cooling down

    4th line- running, battle cloaking, invincibility abilities like the karfi, intrepid, Vesta have

    use hull heals as necessary, cycling 2 copies of AtS will give you a bunch of full up time damage resistance now too


    if your getting majorly shot at, dump as much power to shields and aux as you can, or get ready to run by putting 100 energy into engines. but only run if there are no dedicated healers around
  • skurfskurf Member Posts: 1,071 Arc User
    edited November 2012
    Since you're running 1 copy of Tactical Team (which is normal for a sci I think), I'd recommend using 2 Conn Doffs that decrease TT cooldown. This will reduce the cooldown of TT to its global, which means it's the same as running 2 copies of it.
  • piwright42piwright42 Member Posts: 0 Arc User
    edited November 2012
    snoge00f wrote: »
    Hilbert (TSI [the best Fed fleet until most of its members retired from the game] member, and the guy who wrote that guide down there) and some other top-level players are ability clickers. So don't let that discourage you. :)

    But if you really want to optimize your ability usage, you should check that keybinds thread in my other post. It is a great source of information if you want to create keybinds.

    You should also go here:

    http://www.hilbertguide.com

    It has good build templates for what you can use for different ships.

    It also has good game mechanics information.

    Like snoge00f said the Hilbert Guide is a great place to start with examples of escort, cruiser, and even captain specs. Remember it is a guide and a good place to start but after a bit of time with the Hilbert build you should try to develop what Hilbert teaches in the guide to work with your play style. That way you wind up with a build that really works for you and it's not a total cookie cutter.
    If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
    They taste the same.
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