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Cryptic PVP suggestions for you...

omgrandalthoromgrandalthor Member Posts: 364 Arc User
edited November 2012 in PvP Gameplay
Every game I played I pvped in. Because it is the only challenge in the game and ONLY end game content.

With that being the case for pvpers like me it would be a good idea to keep customers to actually listen and do things for these players.

I mentioned this a few years back but was ignored so hopefully you all will listen to the community because most are ONLY sticking around in hopes that you will make pvp a part of your game and not a side mini game because I for one like the star trek feel of the game.

A few things I liked in other pvp games is open instance pvp. I will use Dark Ages of Camelot for one example. In that game you go into what would be the neutral zone in STO and fight for keeps and or planets bases ect... If your faction controls thees you get a bonus to your pve stuff like more credits earned more skill points more dilith ect... So you actually have something to fight for and work for. Another one was ultima online where they had huge areas where you kill a boss to get good items and gear. Anyone can come in there and try to kill it but if they wanted the good items they would have to team up in a guild to fight other people for the boss.

Star Trek has these areas its called neutral zones and border worlds you just don't have them in YOUR game.

In those games when something was noted as op or broken they jumped on fixing it. O and btw ultima online was made in 1997 and is still going! only reason it kinda died off is one the graphics is stuck in the early 2000s and two they made what I like to call a care bare area.

Just a few things I would like to note AGAIN... other suggestions from other people and maybe some dev acknowledgment that PWE is actually going to work on the ONLY end game content would be nice.
Post edited by Unknown User on

Comments

  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited November 2012
    Do devs even read these anyway?!
  • glassguitarglassguitar Member Posts: 427 Arc User
    edited November 2012
    Would be really nice to have a persistent zone for PvP. Perhaps using the programming from capture and hold scenario there could be areas that give a reward if you can stay near it long enough. Even if the reward was just some ECs or a gear item. ((since I am dreaming here, it could be designed to scale up the longer you can control the area, WHEN you choose to claim it could be up to you. So if you wanted to just hang for a sec grab 10K EC and move you could or you try and stay longer and maybe eventually get a mk xii console)

    The zone would have no other mission. Just the object or area to interact with to get the reward. No resetting clocks or end to the fight.

    Imagine a team of five BoPs lurking around in cloak just waiting for an unsuspecting cruiser to wander by. Little do they know the cruiser they are about to mug has a group of escorts and peregrines waiting just outside sensor range waiting to dive into battle.

    (I think every STO dev should spend a week playing BSGO and enjoy the mayhem that it is in PvP then bring that energy back to this game and it's extremely superior space combat mechanics and ship designs. If anyone thinks that STO ships and Captains dropped into a BSGO type persistent war wouldn't generate boatloads of cash for PWE they are simply incorrect.)
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    Do devs even read these anyway?!

    Only to give you b...I mean keep order around the forums.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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