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weekly pvp update thread mk2 - 11/15/2012

maicake716maicake716 Member Posts: 0 Arc User
edited November 2012 in PvP Gameplay
Private ques are down, anything worth using in pvp can only be earned via pve.

pve stf's lost dilithium, then after an outrage got dilithium back. thats a nice finger to the pvp community that has been begging for fleet marks to be added to pvp in some way.


the romulan embassy costs only half as much as a starbase but because everyhting now costs a ton of dilithium the romulan embassy will still take just as long as the starbase.


no word from our "pvp dev." since he was first mentioned when the guy named gozer left.



why has this games pvp been neglected so badly?


-updates will be added as needed-

tractor beam repulsor has been fixed.

rumor has it that the voldamort bug is back, bigger and better then ever.
mancom wrote: »
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Post edited by maicake716 on
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Comments

  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited November 2012

    (2010-2012) Thank you for calling Cryptic PVP - Please hold the line, your call is very important to us...

    -Regulus. PWE Bull**** Caller.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    TBR has been fixed :D (this may have been in the first weekly report, I cant find it)
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012
    maicake716 wrote: »
    Private ques are down, anything worth using in pvp can only be earned via pve.

    pve stf's lost dilithium, then after an outrage got dilithium back. thats a nice finger to the pvp community that has been begging for fleet marks to be added to pvp in some way.


    the romulan embassy costs only half as much as a starbase but because everyhting now costs a ton of dilithium the romulan embassy will still take just as long as the starbase.


    no word from our "pvp dev." since he was first mentioned when the guy named gozer left.



    why has this games pvp been neglected so badly?


    -updates will be added as needed-

    Did you notice you can get an exchange terminal in the embassy ? Funny how you CAN't get one on your fleet starbase but they let you buy a shuttle that'll run routes between the embassy and your fleet starbase.
    :cool:

    Our fleet still hasn't determined if the embassy is a total waste of time, or just partial.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited November 2012
    What's that old saying again....."What is the definition of insanity: doing the same thing over and over and expecting change....."
    [SIGPIC][/SIGPIC]
    Support a KDF equivalent to the Vesta Here
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    I think the bug what caused you have more boff stations is back....

    One of my aft weapon slots on cruiser is unable to be set to autofire...

    + the usual not fixed bugs
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited November 2012
    maicake716 wrote: »
    why has this games pvp been neglected so badly?

    I don't know that neglected is the right word. We've gone through several Devs that have worked on PvP over the years and each of them has left Cryptic within a few months (or weeks) of starting work on PvP.

    Maybe their work was getting put on the back-burner to often, maybe they got depressed when they started listening to what quality players had to say about the game, I don't know and we'll never really know. :(

    EDIT: Cryptic may have finally done it to themselves, if you look at the other sub-forums people are not doing the normal thanking of Cryptic with new Season releases, even for the Vesta. Only time will tell though...
    [SIGPIC][/SIGPIC]
    Support a KDF equivalent to the Vesta Here
  • pantsmaster916pantsmaster916 Member Posts: 97 Arc User
    edited November 2012
    Really? A giant Season update, and THIS is the PvP update for the week?

    Has anyone reviewed the new ships to find whether or not they're throwing PvP for a loop, or are hopelessly buggy (other than the obvious Steamrunner stat bugs that were fixed today)?

    I'm curious what a full team cycling that Steamrunner console power might be able to accomplish in terms of survivability...

    And what about the Reputation powers? I saw some grumbling a few weeks ago when they were released to Tribble, but is anyone looking at them on Holodeck? Have they been changed at all?

    (Also, I wonder what ever happened to ... one of the Devs mentioned having a way to test these on Tribble...)
  • edited November 2012
    This content has been removed.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    the steamy should have its fixed shield mod now.

    this whole thing with the stfs getting dil again is a BS pr campaign to disguise the hose job on the easy money that was fleet actions. they gave 1440 and for us 2 purple items and could be blown through easily. now season 7 truly is a dil wasteland.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    Wish I could play... Game since S7 constantly blacks out or display driver crashes.... sigh.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    working as intended...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    Wish I could play... Game since S7 constantly blacks out or display driver crashes.... sigh.

    I've had a bunch of out of memory GPU crashes since S7...meh.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited November 2012
    Really? A giant Season update, and THIS is the PvP update for the week?

    Has anyone reviewed the new ships to find whether or not they're throwing PvP for a loop, or are hopelessly buggy (other than the obvious Steamrunner stat bugs that were fixed today)?

    I'm curious what a full team cycling that Steamrunner console power might be able to accomplish in terms of survivability...

    And what about the Reputation powers? I saw some grumbling a few weeks ago when they were released to Tribble, but is anyone looking at them on Holodeck? Have they been changed at all?

    (Also, I wonder what ever happened to ... one of the Devs mentioned having a way to test these on Tribble...)

    yes, this is the update. if you feel i've missed anything then feel free to post it here and ill edit mny first post to include it
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    How about the crashing DtZ Exchange and how it could make it easier for folks to pick up various P2W consoles before PWE steps in, adjusting the market or making some other change?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    How about this thread: http://sto-forum.perfectworld.com/showthread.php?t=452031

    Sure, it's not really directly related to PvP - but look at the timeframes they're discussing for folks to be able to unlock things with the new system. So folks are looking at 2-4 months or more for something that was 2-4 weeks or less...ahem, heh, lol, omfgroflmaopimp, ahem.

    Oh yeah, when I last looked the Exchange was at 143D:1Z... was 158-159D:1Z less than two days ago.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    So Fed got a pleasant "bug" of a 4 hr pass for Dili. farming SB 24 last night ....
  • maicake716maicake716 Member Posts: 0 Arc User
    edited November 2012
    How about this thread: http://sto-forum.perfectworld.com/showthread.php?t=452031

    Sure, it's not really directly related to PvP - but look at the timeframes they're discussing for folks to be able to unlock things with the new system. So folks are looking at 2-4 months or more for something that was 2-4 weeks or less...ahem, heh, lol, omfgroflmaopimp, ahem.

    Oh yeah, when I last looked the Exchange was at 143D:1Z... was 158-159D:1Z less than two days ago.

    i just gave that thread a gander...

    HAHAHAHHAHAHAHAHAHAHAAHAHAHAHA

    they actually expected anything less then this? i mean us pvp folk are used to it but they never had to deal with being "lied" to before eh?

    GG cryptic.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2012
    How about the crashing DtZ Exchange and how it could make it easier for folks to pick up various P2W consoles before PWE steps in, adjusting the market or making some other change?

    Ya the currency crash is hillarious.... I would bet it gets as low as 100 per. We'll see though.

    Goes to show customers have placed a $ value on the content in STO already... if Cryptic is going to try to inflate pricing by patching out the fake currency... people spending the real one will simply adjust the market. End Result Cryptic is going to make the EXACT same amount of $ they where making before. lmao

    You know what players should honestly do with this S7 greed patch... is come together and only post your dilithium for sale for 75 every single time... Get enough people behind that and I bet we could crash there market and grind there Cstore to Dilithium purchasing market to halt. Not sure enough of the pve kids would get on board... would be a nice protest though.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    Ya the currency crash is hillarious.... I would bet it gets as low as 100 per. We'll see though.

    Goes to show customers have placed a $ value on the content in STO already... if Cryptic is going to try to inflate pricing by patching out the fake currency... people spending the real one will simply adjust the market. End Result Cryptic is going to make the EXACT same amount of $ they where making before. lmao

    You know what players should honestly do with this S7 greed patch... is come together and only post your dilithium for sale for 75 every single time... Get enough people behind that and I bet we could crash there market and grind there Cstore to Dilithium purchasing market to halt. Not sure enough of the pve kids would get on board... would be a nice protest though.

    Never heard of price fixing. Cryptic will not allow the price to drop too much. They will simply readjust.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    on the dil exchange its at 145 right now. wish i hadn't cashed out at 150
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited November 2012
    Didn't dstahl claim that people were earning more dilithium than before? If this was true, wouldn't it lead to higher dil per zen prices? Or am I thinking in the wrong direction here?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    Didn't dstahl claim that people were earning more dilithium than before? If this was true, wouldn't it lead to higher dil per zen prices? Or am I thinking in the wrong direction here?

    There are just so many Dil sinks now - that even if folks might earn more, they've got to spend it like never before. Heck, even the DOFF General Recruitment costs 1k Dil now...

    It's one of the reasons they caved on some of the changes - folks would have walked away.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    Didn't dstahl claim that people were earning more dilithium than before? If this was true, wouldn't it lead to higher dil per zen prices? Or am I thinking in the wrong direction here?

    Well either they wanted to fool players and intentionally tried to mislead them, or they just didn't really think about the changes.

    Now to quote the dev blog:
    Concern 1 ? Active level 50 players are refining far less Dilithium than we expect them to.
    Prior to Season 7, the average amount of Dilithium refined by an active level 50 player was 3100 per session or 13,250 per week. That is far less than the cap of 8000 per day when you consider that most level 50 players play multiple days per week and slightly more than the average hours per session.

    At the sound of that they are talking about characters, not accounts. Since the dil cap is per char. The first question would be, how many chars does the average player have? let's say you have 4 chars. 3 of them do the click daily and one is played actively. That would mean 3 of them get... what was it? about 1.4k dil? The active char gets 8k since it was pretty easy to reach that. That means we got (8 + 1.4 * 3)/4 k as average dilithium per char. That would be about 3k.
    So it is true, on average a char only uses 3k of his daily dilithium but the account gets about 12k dilithium. With the new system they wanted you to get 8k dil in 4 hours.
    With the old system, the click daily and 4 chars I would say you got the 12k dil in 2-3 hours. Depending on your faction and what you actually did.

    So basically they either tried to fool us or they did not understand their data. So I would say an account with 4 chars gets now on average 1/2-3/4 of the old dilithium if he plays about 3 hours a day. The less you play the worse it gets, the more chars you have the worse it gets. Also they introduced new dilithium sinks.


    So the conclusion: the new system screws dilithium income of almost every player and especially those who might only be able to play 1h per day.


    Edit: Something I forgot. I suppose they only count chars that are actually logged in on a day. So that means with the click daily gone people might stop to log in each char every day. That means if the look now on the average dilithium per char it might increase even if the average dilithium per account decreases.
    So they might not even realize that they screwed everyone but think they helped, which is a pity.

    My stomach is clear and my mind is full of bacon!
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited November 2012
    And they are looking at refinements per day, which means their data is skewed because players have lots of ore from cashing in their STF loot.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited November 2012
    rumor has it the voldamort bug is back, and in a bigger badder way.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited November 2012
    Didn't dstahl claim that people were earning more dilithium than before? If this was true, wouldn't it lead to higher dil per zen prices? Or am I thinking in the wrong direction here?

    Only if the demand for dilithium increases and from the sounds around the forums there are a lot of people who are giving up so demand may net drop, meaning prices will drop.
    maicake716 wrote: »
    rumor has it the voldamort bug is back, and in a bigger badder way.

    It's been back for a while now.

    EDIT: not really sure if it ever really went away...
    [SIGPIC][/SIGPIC]
    Support a KDF equivalent to the Vesta Here
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    It's been back for a while now.

    EDIT: not really sure if it ever really went away...

    It hasnt. There was an defiant running EWP3 in a match a few weeks before the patch
  • francescos77francescos77 Member Posts: 122 Arc User
    edited November 2012
    maicake716 wrote: »
    rumor has it the voldamort bug is back, and in a bigger badder way.

    I can confirm.
    A friend of mine now has a Dkora with several additional boff abilities, including a comedy GW3.
  • havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    Quick someone make a video podcast, get Gecko on there, and show him this completely new, working as intended, never seen or heard before behavior. These guys only recognize Voldi when it hits them with a stick.
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited November 2012
    Boff placements after changing ships seem to be bugged. I often see that only one or two BOs get seated correctly and the remaining stations stay empty.
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