[6:30] Devoras@Devoras_Serenitus: Oki, so if i get people right here
[6:30] Devoras@Devoras_Serenitus: P2W consoles and ships Is NOT the problem with PvP
[6:30] Devoras@Devoras_Serenitus: did i interpret said folkd correct?
[6:30] Magikus of Fire@Sagikus: the idea is like this: a big chunk of the players are looking for F2P MMOs. they enter the game without planning to spend a single cent on it. Yet, they say it's not "fair" to have P2W ingame items
[6:30] Looney@galilleos: yes i would say so devoras
This might be coming from one person, and maybe dragged out of context. BUT, how many others are feeling the same or is this just utter rubbish?
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Everyone already discussed this plenty of times, actually in the 1.5 years where you probably missed it all, MWO doesn't have these problems, come join it!
Everyone already discussed this plenty of times, actually in the 1.5 years where you probably missed it all, MWO doesn't have these problems, come join it!
Ill join My Little Pony Online before i go to MWO. I got GW2 if i need something else
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W."
Thank you, this needs to be further emphasized AND become my new forum sig.
"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." -Logimo
No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W.
So you have never been grav pulsed for 50 seconds? Wow......
Yes I've been pulsed for over 30 seconds. If you use another P2W console to counter it you can escape such as the impulse capacitance cell while under APO. You're not helping your team much by leaving the combat zone but you're not dead either.
2. Nearly always a grind associated. This means players are spinding time "working" rather than enjoying the game. This is the problem w/power creep in general and is magnified w/P2W shops.
3. Dev time is spent on designing and implimenting P2W rather than more diversified playstyle environments and equipment to use for those environments.
For example, there's been complaints about Engineer and before that Science captain/boff abilities. The solution in this game has been mainly focused to introduce P2W consoles and doffs rather than create an environment where w/in the existing structure each one would shine.
4. For games w/challenging PvE, it ends up becoming easy and boring. This happens w/power creep in general, P2W speeds it up. Devs in this game spend time creating grinds -> P2W -> new grind -> new P2W.
Imo, P2W has not only destroyed what little PvP potential the game had it's also destroyed the PvE potential of having "Weekly" FEs and other quality PvE game play.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
So in reading the convo in the OP - it looks like the typical excuse for those that do use the cheese.
"P2W is not the problem with PvP in STO. Players' refusal to buy P2W stuff and then complaining about the P2W stuff is the problem."
You have to wonder, in the end, how they would actually feel about it if everybody did buy it. How playable PvP would be... did they really think that through - or - are they just trying to make excuses?
F2P does not mean a game has to be P2W. Certainly a game like STO, one would think it could be F2P without the P2W. All the possible fluff, all the potential content packs, various account services, etc, etc, etc... it's Star Trek.
But no, it's munchkin gaming instead. Instead of Scotty, Spock, and Bones coming up with something to save the day - they've grabbed the credit card and headed to the store to buy something. I mean, c'mon - try to imagine an episode or even a movie playing out like day to day life in STO does, eh?
It'd be more like a group of teenage girls at the local mall... it's Mall Trek - not Star Trek.
Comments
Ill join My Little Pony Online before i go to MWO. I got GW2 if i need something else
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Thank you, this needs to be further emphasized AND become my new forum sig.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
So you have never been grav pulsed for 50 seconds? Wow......
Ye, grav pulsed in a carrier with a jem bug behind you. NO skill in the world is going to save you from that.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
What about your team mates who got caught in it?
Its a Bullsh*t consoles but atleast it can be cleared with a ET, stuff with no counter like the 3 pc timeset is a bigger problem imo
Quote of the week:
Agreed entirely. Grav Pulse was just an example off the top of my head
1. Unbalanced PvP.
2. Nearly always a grind associated. This means players are spinding time "working" rather than enjoying the game. This is the problem w/power creep in general and is magnified w/P2W shops.
3. Dev time is spent on designing and implimenting P2W rather than more diversified playstyle environments and equipment to use for those environments.
For example, there's been complaints about Engineer and before that Science captain/boff abilities. The solution in this game has been mainly focused to introduce P2W consoles and doffs rather than create an environment where w/in the existing structure each one would shine.
4. For games w/challenging PvE, it ends up becoming easy and boring. This happens w/power creep in general, P2W speeds it up. Devs in this game spend time creating grinds -> P2W -> new grind -> new P2W.
Imo, P2W has not only destroyed what little PvP potential the game had it's also destroyed the PvE potential of having "Weekly" FEs and other quality PvE game play.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
"P2W is not the problem with PvP in STO. Players' refusal to buy P2W stuff and then complaining about the P2W stuff is the problem."
You have to wonder, in the end, how they would actually feel about it if everybody did buy it. How playable PvP would be... did they really think that through - or - are they just trying to make excuses?
F2P does not mean a game has to be P2W. Certainly a game like STO, one would think it could be F2P without the P2W. All the possible fluff, all the potential content packs, various account services, etc, etc, etc... it's Star Trek.
But no, it's munchkin gaming instead. Instead of Scotty, Spock, and Bones coming up with something to save the day - they've grabbed the credit card and headed to the store to buy something. I mean, c'mon - try to imagine an episode or even a movie playing out like day to day life in STO does, eh?
It'd be more like a group of teenage girls at the local mall... it's Mall Trek - not Star Trek.