Since when was it a problem posting cause for concern on a open forum?
It's the first time I have personally experienced this so whats the problem in raising it?
Happens to everyone everyday has an easy counter though:
1: Make sure you re-enable reticles for mines and small craft (as of S-6 it's default setting is never show, utter stupidity in my opinion)
2: Make sure you have any of the following ready: EWP, FAW or TS
Happens to everyone everyday has an easy counter though:
1: Make sure you re-enable reticles for mines and small craft (as of S-6 it's default setting is never show, utter stupidity in my opinion)
2: Make sure you have any of the following ready: EWP, FAW or TS
Problem officially solved
Not if you are a serious PvP escort pilot.
There is no time in PvP to try and switch targets through all the spam in PvP.
Please explain how EWP, FAW would work on an DHC escort build.
If it happens to my enemy, it is working as intended. If it happens to me, hell nerf !
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
... deals 17358 (83206) Kinetic Damage(Critical) to you with Mine Explosion.
... deals 36856 (55834) Kinetic Damage(Critical) to you with Mine Explosion.
... deals 8294 (69157) Kinetic Damage(Critical) to you with Mine Explosion.
This was a cut-and-paste from the combat log.
I'm sorry. Please fix it. Or give me some more hull.
This is why I say make Tric mines unaffected by Dipersal Patterns. Any one of those strikes by itself is normal for tricobalt hit, in fact one or two are kinda low, but in a cluster they are too much for a single player to bear.
Happens to everyone everyday has an easy counter though:
1: Make sure you re-enable reticles for mines and small craft (as of S-6 it's default setting is never show, utter stupidity in my opinion)
2: Make sure you have any of the following ready: EWP, FAW or TS
This is why I say make Tric mines unaffected by Dipersal Patterns. Any one of those strikes by itself is normal for tricobalt hit, in fact one or two are kinda low, but in a cluster they are too much for a single player to bear.
Dumb suggestion is dumb.
Sorry but it outright stupid from a gameplay PoV to have a mine that is not in fact buffed by mine abilities.
The problem here is entierly that they made tric mines rediculouslly long CD weapons. Weapon damage scales upwards as CD increases. Put these on a 20 second CD with 1/3 the damage and the problem dissappears. Not to mention they gain a lot of non-pvp utility, right now silly CSE tricks aside they're a joke in PVE becuase they hit so infrequently.
Lol I fly a sci ship I can't re target or I lose half my dps. Honestly best thing you can do is have an AOE ablity. Yeah it's kinda a wasted space but I run a TBR1 or a PSW1. Just for that issu it not my main BoFF but I always have him on me another thing you can do is switch your lowest tier CRF for CSV that tends to work well also. And gas ablity in the eng section can stop it. Or a GW/TR. it's kinda hard because most of those ablitys are useless or meant for spasific non pvp builds but remember for him he is giving up a Comander tact slot and a rear weapon to cheese with the mines. Give up less then him and you have the advantage.
-"There is no such thing as an I win button!""Um, Sir. Whats this button that says (I win) for then?"
Sorry but it outright stupid from a gameplay PoV to have a mine that is not in fact buffed by mine abilities.
The problem here is entierly that they made tric mines rediculouslly long CD weapons. Weapon damage scales upwards as CD increases. Put these on a 20 second CD with 1/3 the damage and the problem dissappears. Not to mention they gain a lot of non-pvp utility, right now silly CSE tricks aside they're a joke in PVE becuase they hit so infrequently.
The effect of Trig mines are felt in PvP more than PvE because the effect is felt by players.
Lower the CD does no improve the situation.
It only increases the the chance/ duration of abilities being offline. Not being able to react in STO PvP boils down to death.
I would much rather they reduced the extent of the explosion.
No weapon in any game should allow for instant-death. There is not even the possibility of countering these. You are instantly dead.
Honestly this massive damage is exactly what I would expect from a static weapon that has one minute cooldown and can be easily avoided if a player has hyper engines equipped and runs sufficent energy. I was often targeted by dispersed tricobalt mines in Kerrat and they could not catch up to my Bird of Prey.
I hope they stay as they are. Mines should be deadly and nerfing them would make them useless again.
Sorry but it outright stupid from a gameplay PoV to have a mine that is not in fact buffed by mine abilities.
The problem here is entierly that they made tric mines rediculouslly long CD weapons. Weapon damage scales upwards as CD increases. Put these on a 20 second CD with 1/3 the damage and the problem dissappears. Not to mention they gain a lot of non-pvp utility, right now silly CSE tricks aside they're a joke in PVE becuase they hit so infrequently.
Funny, I have heard Tric mines and DpB was making PvE too easy.
Tric mines were never useless and it took very little effort to get the most out of one mine. Four mines though doing such high damage at once is insane and when they crit....
You should see STFs at the moment. You don't even need to bother with the nanite healers in CGE, as dispersed trics are once shotting the cubes. It's a no-skill weapon.
Ok, it's a bit silly that some people break the STF mechanics with dispersed tricobalt mines, but maybe the devs can find a way to make the cubes/gates/transformers fully invincible instead of applying a healing effect.
Apart from this matter a general nerf to tricobalt mines still seems unnecessary to me.
Ok, it's a bit silly that some people break the STF mechanics with dispersed tricobalt mines, but maybe the devs can find a way to make the cubes/gates/transformers fully invincible instead of applying a healing effect.
Apart from this matter a general nerf to tricobalt mines still seems unnecessary to me.
hehe.... Trics USED TO not work with mine skills. I see no reason to change it back. Why? Back then mines were irrelevent. Now they are a serious threat! BTW FaW can destroy mines.
the easy counter to mines is to avoid hitting them. mines are largely immobile after all.
hehe.... Trics USED TO not work with mine skills. I see no reason to change it back. Why? Back then mines were irrelevent. Now they are a serious threat! BTW FaW can destroy mines.
the easy counter to mines is to avoid hitting them. mines are largely immobile after all.
FAW is not a viable option unless you are in a cruiser build.
Also, due to the spam of carriers it is not viable to enable targeting of pets and mines because the screen becomes so cluttered you cannot make out anything. Trying to target anything is virtually impossible.
I have no problem with mines been used or that they should be effective.
What I am against is the ability to destroy any ship instantly. There is not even the possibility of trying to recover or heal yourself. You are dead.
Also, from this thread the majority of the posters who are ok with the tric, seem to only care about what they can blow-up in STFs and show little interest in balance.
These mines in their current state are not even remotely balanced. Their critical dmg excess any ship's hull by thousands.
The argument that mines should cause this kind of damage is laughable.
Also, in the heat of a dogfight, perhaps in PvE you can enjoy the view, but in a close quarters PvP match, there is no possible way to keep your eyes focused on 5 players trying to kill you, managing your team, and on top of that navigate out of the way of mines.
If you think that's a possibility, I invite you to tag along in a few arena's to prove you wrong.
Sorry but it outright stupid from a gameplay PoV to have a mine that is not in fact buffed by mine abilities.
The problem here is entierly that they made tric mines rediculouslly long CD weapons. Weapon damage scales upwards as CD increases. Put these on a 20 second CD with 1/3 the damage and the problem dissappears. Not to mention they gain a lot of non-pvp utility, right now silly CSE tricks aside they're a joke in PVE becuase they hit so infrequently.
dude people spit these every 30 secs, just dont go 3 turrents, go 1 turrent 2 tric mines. so 4 hdc 1 turrent 2 tric mines gg
and how is that? im showing the op and another guy thats trying to say the high damage is ok due to the 60 sec cd. im showing how an escourt that can buff mines can spit them out every 30 secs. tric mines are more op then tbr. least with tbr u can evisive away. with trics if the first dont kill and u brace for impact with eavice u will just drive into the next mine and die.
and how is that? im showing the op and another guy thats trying to say the high damage is ok due to the 60 sec cd. im showing how an escourt that can buff mines can spit them out every 30 secs. tric mines are more op then tbr. least with tbr u can evisive away. with trics if the first dont kill and u brace for impact with eavice u will just drive into the next mine and die.
Sorry it sounding like you were for them and suggesting a way to actually improve their use.
not at all. but i did test that set up. even with no points in mines ur killing stuff. then if u max mines, chances are ur inta killing everything. its an op mine. no reason to even try to defend these mines. im all for this mine being used as a pattern. but then it need to cut its damage in half. no no matter how many mines comes out in a pattern it will all = the same damage from 1 mine.ie stupid example would be if 1 mine was 100 damage and u can pop out 2 mines then each mine would do 50 damage. so really your looking for the psw effect hope for the grav well affect and looking for some type of damage. if looking for that insta kill then just lay 1 mine and hope it kills.
if people dont like this idea then add splash damage. then u need to think before you lay this stupid insta killing mine.
side note i really want to explain my idea. 100 damage lets say. if u can pop out 4 mines then each mine will do 25 damage. since a high chance is that each mine will taget a few ships each mine is doing 25 damage, your not going to insta kill every ship. but you just might get a nice psw effect on a few ships and they will be disabled for atlest 3 secs, with a chance of a grav well affect. but againg its not an insta kill. but patterns need to make the mines do less damage. way less damage. on trics ofc.
FAW is not a viable option unless you are in a cruiser build.
Also, due to the spam of carriers it is not viable to enable targeting of pets and mines because the screen becomes so cluttered you cannot make out anything. Trying to target anything is virtually impossible.
I have no problem with mines been used or that they should be effective.
What I am against is the ability to destroy any ship instantly. There is not even the possibility of trying to recover or heal yourself. You are dead.
Also, from this thread the majority of the posters who are ok with the tric, seem to only care about what they can blow-up in STFs and show little interest in balance.
These mines in their current state are not even remotely balanced. Their critical dmg excess any ship's hull by thousands.
The argument that mines should cause this kind of damage is laughable.
Also, in the heat of a dogfight, perhaps in PvE you can enjoy the view, but in a close quarters PvP match, there is no possible way to keep your eyes focused on 5 players trying to kill you, managing your team, and on top of that navigate out of the way of mines.
If you think that's a possibility, I invite you to tag along in a few arena's to prove you wrong.
I love cruisers.... Anyways....
Is this against a shielded or unshielded target? Yeah it's a huge amount of damage... it's like getting hit with several tricobalt devices simultaneously...
It sounds like your real issue is that you're playing in a ship that has a fundamental weakness to mines.
BTW did you consider TBR? If you can guess approximately where the mines are it should work.
Comments
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Since when was it a problem posting cause for concern on a open forum?
It's the first time I have personally experienced this so whats the problem in raising it?
Oh, my comment was to remark that this issue is not new. Its an old thing which is yet to be resolved by cryptic....
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Oh sorry. Humble apologies. See I misinterpreted your intent
Happens to everyone everyday has an easy counter though:
1: Make sure you re-enable reticles for mines and small craft (as of S-6 it's default setting is never show, utter stupidity in my opinion)
2: Make sure you have any of the following ready: EWP, FAW or TS
Problem officially solved
Not if you are a serious PvP escort pilot.
Problem officially unsolved.
Finally someone that understands my frustrated needs!
Meh, my intent was not to be offensive, but to mention that the issue is old. Maybe I should have worded myself differently in my first post.
Sorry.
Edit: What about MY needs? -.-
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
This is why I say make Tric mines unaffected by Dipersal Patterns. Any one of those strikes by itself is normal for tricobalt hit, in fact one or two are kinda low, but in a cluster they are too much for a single player to bear.
R.I.P
But evidently its easily countered..........
R.I.P
Dumb suggestion is dumb.
Sorry but it outright stupid from a gameplay PoV to have a mine that is not in fact buffed by mine abilities.
The problem here is entierly that they made tric mines rediculouslly long CD weapons. Weapon damage scales upwards as CD increases. Put these on a 20 second CD with 1/3 the damage and the problem dissappears. Not to mention they gain a lot of non-pvp utility, right now silly CSE tricks aside they're a joke in PVE becuase they hit so infrequently.
The effect of Trig mines are felt in PvP more than PvE because the effect is felt by players.
Lower the CD does no improve the situation.
It only increases the the chance/ duration of abilities being offline. Not being able to react in STO PvP boils down to death.
I would much rather they reduced the extent of the explosion.
No weapon in any game should allow for instant-death. There is not even the possibility of countering these. You are instantly dead.
I hope they stay as they are. Mines should be deadly and nerfing them would make them useless again.
R.I.P
You should see STFs at the moment. You don't even need to bother with the nanite healers in CGE, as dispersed trics are once shotting the cubes. It's a no-skill weapon.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Apart from this matter a general nerf to tricobalt mines still seems unnecessary to me.
the easy counter to mines is to avoid hitting them. mines are largely immobile after all.
My character Tsin'xing
FAW is not a viable option unless you are in a cruiser build.
Also, due to the spam of carriers it is not viable to enable targeting of pets and mines because the screen becomes so cluttered you cannot make out anything. Trying to target anything is virtually impossible.
I have no problem with mines been used or that they should be effective.
What I am against is the ability to destroy any ship instantly. There is not even the possibility of trying to recover or heal yourself. You are dead.
Also, from this thread the majority of the posters who are ok with the tric, seem to only care about what they can blow-up in STFs and show little interest in balance.
These mines in their current state are not even remotely balanced. Their critical dmg excess any ship's hull by thousands.
The argument that mines should cause this kind of damage is laughable.
Also, in the heat of a dogfight, perhaps in PvE you can enjoy the view, but in a close quarters PvP match, there is no possible way to keep your eyes focused on 5 players trying to kill you, managing your team, and on top of that navigate out of the way of mines.
If you think that's a possibility, I invite you to tag along in a few arena's to prove you wrong.
By themselves a Tric mine is no big deal.
R.I.P
@f4tamy | Sad Pandas
dude people spit these every 30 secs, just dont go 3 turrents, go 1 turrent 2 tric mines. so 4 hdc 1 turrent 2 tric mines gg
You're not helping.
and how is that? im showing the op and another guy thats trying to say the high damage is ok due to the 60 sec cd. im showing how an escourt that can buff mines can spit them out every 30 secs. tric mines are more op then tbr. least with tbr u can evisive away. with trics if the first dont kill and u brace for impact with eavice u will just drive into the next mine and die.
Sorry it sounding like you were for them and suggesting a way to actually improve their use.
if people dont like this idea then add splash damage. then u need to think before you lay this stupid insta killing mine.
side note i really want to explain my idea. 100 damage lets say. if u can pop out 4 mines then each mine will do 25 damage. since a high chance is that each mine will taget a few ships each mine is doing 25 damage, your not going to insta kill every ship. but you just might get a nice psw effect on a few ships and they will be disabled for atlest 3 secs, with a chance of a grav well affect. but againg its not an insta kill. but patterns need to make the mines do less damage. way less damage. on trics ofc.
Is this against a shielded or unshielded target? Yeah it's a huge amount of damage... it's like getting hit with several tricobalt devices simultaneously...
It sounds like your real issue is that you're playing in a ship that has a fundamental weakness to mines.
BTW did you consider TBR? If you can guess approximately where the mines are it should work.
My character Tsin'xing