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Tric Mines - working as intended?

drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
edited November 2012 in PvP Gameplay
Came across this and was not sure if I should laugh or cry.

I was happily going about my business with full hull/ shields, no-one even targeting me, when BOOM.

Insta-death...

Had a looksee at the combat logs and "lo-and-behold, Lordy Lordy!"


... officer Tricobalt Mine's Mine Explosion dealt 8678 (37566) shield damage to you.

... officer Tricobalt Mine's Mine Explosion dealt 8630 (37356) shield damage to you.

... deals 17358 (83206) Kinetic Damage(Critical) to you with Mine Explosion.

... deals 36856 (55834) Kinetic Damage(Critical) to you with Mine Explosion.

... deals 8294 (69157) Kinetic Damage(Critical) to you with Mine Explosion.


This was a cut-and-paste from the combat log.


I'm sorry. Please fix it. Or give me some more hull.
Post edited by Unknown User on
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Comments

  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012
    It's been like that for a long time
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • devorasxdevorasx Member Posts: 693
    edited November 2012
    Seriously, so whats new?
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    devorasx wrote: »
    Seriously, so whats new?

    Since when was it a problem posting cause for concern on a open forum?

    It's the first time I have personally experienced this so whats the problem in raising it?
  • devorasxdevorasx Member Posts: 693
    edited November 2012
    Since when was it a problem posting cause for concern on a open forum?

    It's the first time I have personally experienced this so whats the problem in raising it?

    Oh, my comment was to remark that this issue is not new. Its an old thing which is yet to be resolved by cryptic....
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    devorasx wrote: »
    Oh, my comment was to remark that this issue is not new. Its an old thing which is yet to be resolved by cryptic....

    Oh sorry. Humble apologies. See I misinterpreted your intent :) Did I mention that it was a ROFL Boom?
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    Since when was it a problem posting cause for concern on a open forum?

    It's the first time I have personally experienced this so whats the problem in raising it?

    Happens to everyone everyday has an easy counter though:
    1: Make sure you re-enable reticles for mines and small craft (as of S-6 it's default setting is never show, utter stupidity in my opinion)
    2: Make sure you have any of the following ready: EWP, FAW or TS

    Problem officially solved
    ZiOfChe.png?1
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    adamkafei wrote: »
    Happens to everyone everyday has an easy counter though:
    1: Make sure you re-enable reticles for mines and small craft (as of S-6 it's default setting is never show, utter stupidity in my opinion)
    2: Make sure you have any of the following ready: EWP, FAW or TS

    Problem officially solved

    Not if you are a serious PvP escort pilot.

    1. There is no time in PvP to try and switch targets through all the spam in PvP.
    2. Please explain how EWP, FAW would work on an DHC escort build.

    Problem officially unsolved.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    If it happens to my enemy, it is working as intended. If it happens to me, hell nerf !
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    dalnar83 wrote: »
    If it happens to my enemy, it is working as intended. If it happens to me, hell nerf !

    Finally someone that understands my frustrated needs!
  • devorasxdevorasx Member Posts: 693
    edited November 2012
    Oh sorry. Humble apologies. See I misinterpreted your intent :) Did I mention that it was a ROFL Boom?

    Meh, my intent was not to be offensive, but to mention that the issue is old. Maybe I should have worded myself differently in my first post.

    Sorry.

    Edit: What about MY needs? -.-
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    Came across this and was not sure if I should laugh or cry.

    I was happily going about my business with full hull/ shields, no-one even targeting me, when BOOM.

    Insta-death...

    Had a looksee at the combat logs and "lo-and-behold, Lordy Lordy!"


    ... officer Tricobalt Mine's Mine Explosion dealt 8678 (37566) shield damage to you.

    ... officer Tricobalt Mine's Mine Explosion dealt 8630 (37356) shield damage to you.

    ... deals 17358 (83206) Kinetic Damage(Critical) to you with Mine Explosion.

    ... deals 36856 (55834) Kinetic Damage(Critical) to you with Mine Explosion.

    ... deals 8294 (69157) Kinetic Damage(Critical) to you with Mine Explosion.


    This was a cut-and-paste from the combat log.


    I'm sorry. Please fix it. Or give me some more hull.

    This is why I say make Tric mines unaffected by Dipersal Patterns. Any one of those strikes by itself is normal for tricobalt hit, in fact one or two are kinda low, but in a cluster they are too much for a single player to bear.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    adamkafei wrote: »
    Happens to everyone everyday has an easy counter though:
    1: Make sure you re-enable reticles for mines and small craft (as of S-6 it's default setting is never show, utter stupidity in my opinion)
    2: Make sure you have any of the following ready: EWP, FAW or TS

    Problem officially solved

    But evidently its easily countered..........
    Leonard Nimoy, Spock.....:(

    R.I.P
  • carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    This is why I say make Tric mines unaffected by Dipersal Patterns. Any one of those strikes by itself is normal for tricobalt hit, in fact one or two are kinda low, but in a cluster they are too much for a single player to bear.

    Dumb suggestion is dumb.

    Sorry but it outright stupid from a gameplay PoV to have a mine that is not in fact buffed by mine abilities.

    The problem here is entierly that they made tric mines rediculouslly long CD weapons. Weapon damage scales upwards as CD increases. Put these on a 20 second CD with 1/3 the damage and the problem dissappears. Not to mention they gain a lot of non-pvp utility, right now silly CSE tricks aside they're a joke in PVE becuase they hit so infrequently.
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012
    Lol I fly a sci ship I can't re target or I lose half my dps. Honestly best thing you can do is have an AOE ablity. Yeah it's kinda a wasted space but I run a TBR1 or a PSW1. Just for that issu it not my main BoFF but I always have him on me another thing you can do is switch your lowest tier CRF for CSV that tends to work well also. And gas ablity in the eng section can stop it. Or a GW/TR. it's kinda hard because most of those ablitys are useless or meant for spasific non pvp builds but remember for him he is giving up a Comander tact slot and a rear weapon to cheese with the mines. Give up less then him and you have the advantage.
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    carl103 wrote: »
    Dumb suggestion is dumb.

    Sorry but it outright stupid from a gameplay PoV to have a mine that is not in fact buffed by mine abilities.

    The problem here is entierly that they made tric mines rediculouslly long CD weapons. Weapon damage scales upwards as CD increases. Put these on a 20 second CD with 1/3 the damage and the problem dissappears. Not to mention they gain a lot of non-pvp utility, right now silly CSE tricks aside they're a joke in PVE becuase they hit so infrequently.

    The effect of Trig mines are felt in PvP more than PvE because the effect is felt by players.

    Lower the CD does no improve the situation.

    It only increases the the chance/ duration of abilities being offline. Not being able to react in STO PvP boils down to death.

    I would much rather they reduced the extent of the explosion.

    No weapon in any game should allow for instant-death. There is not even the possibility of countering these. You are instantly dead.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited November 2012
    Honestly this massive damage is exactly what I would expect from a static weapon that has one minute cooldown and can be easily avoided if a player has hyper engines equipped and runs sufficent energy. I was often targeted by dispersed tricobalt mines in Kerrat and they could not catch up to my Bird of Prey.

    I hope they stay as they are. Mines should be deadly and nerfing them would make them useless again.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    carl103 wrote: »
    Dumb suggestion is dumb.

    Sorry but it outright stupid from a gameplay PoV to have a mine that is not in fact buffed by mine abilities.

    The problem here is entierly that they made tric mines rediculouslly long CD weapons. Weapon damage scales upwards as CD increases. Put these on a 20 second CD with 1/3 the damage and the problem dissappears. Not to mention they gain a lot of non-pvp utility, right now silly CSE tricks aside they're a joke in PVE becuase they hit so infrequently.
    Funny, I have heard Tric mines and DpB was making PvE too easy.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • orondisorondis Member Posts: 1,447 Arc User
    edited November 2012
    Tric mines were never useless and it took very little effort to get the most out of one mine. Four mines though doing such high damage at once is insane and when they crit....

    You should see STFs at the moment. You don't even need to bother with the nanite healers in CGE, as dispersed trics are once shotting the cubes. It's a no-skill weapon.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited November 2012
    Ok, it's a bit silly that some people break the STF mechanics with dispersed tricobalt mines, but maybe the devs can find a way to make the cubes/gates/transformers fully invincible instead of applying a healing effect.

    Apart from this matter a general nerf to tricobalt mines still seems unnecessary to me.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2012
    eisenw0lf wrote: »
    Ok, it's a bit silly that some people break the STF mechanics with dispersed tricobalt mines, but maybe the devs can find a way to make the cubes/gates/transformers fully invincible instead of applying a healing effect.

    Apart from this matter a general nerf to tricobalt mines still seems unnecessary to me.
    hehe.... Trics USED TO not work with mine skills. I see no reason to change it back. Why? Back then mines were irrelevent. Now they are a serious threat! BTW FaW can destroy mines.

    the easy counter to mines is to avoid hitting them. mines are largely immobile after all.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    hehe.... Trics USED TO not work with mine skills. I see no reason to change it back. Why? Back then mines were irrelevent. Now they are a serious threat! BTW FaW can destroy mines.

    the easy counter to mines is to avoid hitting them. mines are largely immobile after all.

    FAW is not a viable option unless you are in a cruiser build.

    Also, due to the spam of carriers it is not viable to enable targeting of pets and mines because the screen becomes so cluttered you cannot make out anything. Trying to target anything is virtually impossible.

    I have no problem with mines been used or that they should be effective.

    What I am against is the ability to destroy any ship instantly. There is not even the possibility of trying to recover or heal yourself. You are dead.

    Also, from this thread the majority of the posters who are ok with the tric, seem to only care about what they can blow-up in STFs and show little interest in balance.

    These mines in their current state are not even remotely balanced. Their critical dmg excess any ship's hull by thousands.

    The argument that mines should cause this kind of damage is laughable.

    Also, in the heat of a dogfight, perhaps in PvE you can enjoy the view, but in a close quarters PvP match, there is no possible way to keep your eyes focused on 5 players trying to kill you, managing your team, and on top of that navigate out of the way of mines.

    If you think that's a possibility, I invite you to tag along in a few arena's to prove you wrong.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    Tric mines are too much only under DpB. When one mine crits, they all crit. Thats too much.
    By themselves a Tric mine is no big deal.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • tick0tick0 Member Posts: 243 Arc User
    edited November 2012
    Yesterday, in an arena, myself and two team-mates got insta-popped simultaneously by these Trics... Mkay. :eek:
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited November 2012
    carl103 wrote: »
    Dumb suggestion is dumb.

    Sorry but it outright stupid from a gameplay PoV to have a mine that is not in fact buffed by mine abilities.

    The problem here is entierly that they made tric mines rediculouslly long CD weapons. Weapon damage scales upwards as CD increases. Put these on a 20 second CD with 1/3 the damage and the problem dissappears. Not to mention they gain a lot of non-pvp utility, right now silly CSE tricks aside they're a joke in PVE becuase they hit so infrequently.

    dude people spit these every 30 secs, just dont go 3 turrents, go 1 turrent 2 tric mines. so 4 hdc 1 turrent 2 tric mines gg
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    broken1981 wrote: »
    dude people spit these every 30 secs, just dont go 3 turrents, go 1 turrent 2 tric mines. so 4 hdc 1 turrent 2 tric mines gg

    You're not helping. :o
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited November 2012
    You're not helping.

    and how is that? im showing the op and another guy thats trying to say the high damage is ok due to the 60 sec cd. im showing how an escourt that can buff mines can spit them out every 30 secs. tric mines are more op then tbr. least with tbr u can evisive away. with trics if the first dont kill and u brace for impact with eavice u will just drive into the next mine and die.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    broken1981 wrote: »
    and how is that? im showing the op and another guy thats trying to say the high damage is ok due to the 60 sec cd. im showing how an escourt that can buff mines can spit them out every 30 secs. tric mines are more op then tbr. least with tbr u can evisive away. with trics if the first dont kill and u brace for impact with eavice u will just drive into the next mine and die.

    Sorry it sounding like you were for them and suggesting a way to actually improve their use.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited November 2012
    not at all. but i did test that set up. even with no points in mines ur killing stuff. then if u max mines, chances are ur inta killing everything. its an op mine. no reason to even try to defend these mines. im all for this mine being used as a pattern. but then it need to cut its damage in half. no no matter how many mines comes out in a pattern it will all = the same damage from 1 mine.ie stupid example would be if 1 mine was 100 damage and u can pop out 2 mines then each mine would do 50 damage. so really your looking for the psw effect hope for the grav well affect and looking for some type of damage. if looking for that insta kill then just lay 1 mine and hope it kills.

    if people dont like this idea then add splash damage. then u need to think before you lay this stupid insta killing mine.


    side note i really want to explain my idea. 100 damage lets say. if u can pop out 4 mines then each mine will do 25 damage. since a high chance is that each mine will taget a few ships each mine is doing 25 damage, your not going to insta kill every ship. but you just might get a nice psw effect on a few ships and they will be disabled for atlest 3 secs, with a chance of a grav well affect. but againg its not an insta kill. but patterns need to make the mines do less damage. way less damage. on trics ofc.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2012
    FAW is not a viable option unless you are in a cruiser build.

    Also, due to the spam of carriers it is not viable to enable targeting of pets and mines because the screen becomes so cluttered you cannot make out anything. Trying to target anything is virtually impossible.

    I have no problem with mines been used or that they should be effective.

    What I am against is the ability to destroy any ship instantly. There is not even the possibility of trying to recover or heal yourself. You are dead.

    Also, from this thread the majority of the posters who are ok with the tric, seem to only care about what they can blow-up in STFs and show little interest in balance.

    These mines in their current state are not even remotely balanced. Their critical dmg excess any ship's hull by thousands.

    The argument that mines should cause this kind of damage is laughable.

    Also, in the heat of a dogfight, perhaps in PvE you can enjoy the view, but in a close quarters PvP match, there is no possible way to keep your eyes focused on 5 players trying to kill you, managing your team, and on top of that navigate out of the way of mines.

    If you think that's a possibility, I invite you to tag along in a few arena's to prove you wrong.
    I love cruisers.... Anyways....

    Is this against a shielded or unshielded target? Yeah it's a huge amount of damage... it's like getting hit with several tricobalt devices simultaneously...

    It sounds like your real issue is that you're playing in a ship that has a fundamental weakness to mines.

    BTW did you consider TBR? If you can guess approximately where the mines are it should work.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited November 2012
    dude an escourt with full hp and sheilds with tt running would insta pop. crusiers would insta pop.
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