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Cure Elite - Is it hard for a lot of people?

thratch1thratch1 Member Posts: 0 Arc User
I recently started doing Elite space STFs, and I've had no problems during Infected and Khitomer Accord Elite, even getting the Optionals done most of the time. Cure Elite, on the other hand, seems to always end in failure, so much so that I have yet to complete it on Elite!

I've got full Mk XI gear on my ship, with some Mk XII stuff I've picked up since starting Elites. I've done all the STFs on Normal, too, so I know how they're supposed to go.

What usually happens is, people will destroy a Cube way too soon and then we get swamped with Raptors and Negh'vars, and the Kang gets destroyed.

Simply put, my question is: Is Cure Elite a notoriously difficult STF to complete, or am I just getting a long string of really bad groups? How often does everyone else even complete it, compared to the other two Elite STFs?
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Post edited by thratch1 on
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  • lucianazetalucianazeta Member Posts: 741 Arc User
    edited November 2012
    thratch1 wrote: »
    I recently started doing Elite space STFs, and I've had no problems during Infected and Khitomer Accord Elite, even getting the Optionals done most of the time. Cure Elite, on the other hand, seems to always end in failure, so much so that I have yet to complete it on Elite!

    I've got full Mk XI gear on my ship, with some Mk XII stuff I've picked up since starting Elites. I've done all the STFs on Normal, too, so I know how they're supposed to go.

    What usually happens is, people will destroy a Cube way too soon and then we get swamped with Raptors and Negh'vars, and the Kang gets destroyed.

    Simply put, my question is: Is Cure Elite a notoriously difficult STF to complete, or am I just getting a long string of really bad groups? How often does everyone else even complete it, compared to the other two Elite STFs?

    My experience with Cure Space Elite is that it becomes a nightmare in pugs, people never listen, always blow cubes early without being able to fend off the Raptors.

    My advice, join one of the many Elite STF channels and ask for a group there, groups made that way will always discuss strategy before hand, I've yet to see a CSE done that way go wrong for me.

    I got my IGE accolade with one such group as well.
  • trenttylertrenttyler Member Posts: 110 Arc User
    edited November 2012
    Its hard for alot of new STF'rs, and some that have been doing it a few weeks, becuase they refuse to do simple research.

    Take "MRRMLL". the simplest, easiest strat to use in a pug group, but ask in chat if they want to do it that way, results will vary from, "Is that English", to "don't know what your talking about" , blah blah blah responses.

    To me, i just dont understand why CSE is so hard for some people, it really is the simplest STF to complete on optional in less than 10 mins, but hey, what do i know.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    The problem is that most STFers are poorly trained PvEers with fail builds. Leveling through the game doesn't really teach you anything about the way the game works at all.

    Most of the mechanics breakdowns, and proper build ideas are made by PvPers who've put hundreds of matches worth of testing into them.

    None of the Elite STFs require any strategy beyond kill, protect Kang, kill probes. Getting the optional is just a simple matter of doing optimal damage.

    Anyone telling you different is just an elitist PvEer who doesn't want you to improve as a player.

    Read my siglink for ideas on how make a proper build.
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  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited November 2012
    thratch1 wrote: »

    What usually happens is, people will destroy a Cube way too soon and then we get swamped with Raptors and Negh'vars, and the Kang gets destroyed.

    This is often the norm.

    Though unusually i was in one with an escort 3cruisers and my voquv, i was clearning left alone, they where working on right blew the cube, and fortunately i have built my voquv to stall with the best of them, they attacked middle (warp plasma and eventually killing thier raptors) while I tractor repulsed, and gravity welled my raptors,

    There was a scary moment when they forgot to check their raptors and me shouting in chat XD, but we managed and actually got the optinal too,

    Sometimes all it takes is the right build/powers to salvage a messy mistake

    Though this is COMPLETELY depenadant all hands present can read >.>.. in Elite Stfs.. yeah its sad to say that isnt always true.
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • romuzariiromuzarii Member Posts: 0 Arc User
    edited November 2012
    trenttyler wrote: »
    Its hard for alot of new STF'rs, and some that have been doing it a few weeks, becuase they refuse to do simple research.

    Take "MRRMLL". the simplest, easiest strat to use in a pug group, but ask in chat if they want to do it that way, results will vary from, "Is that English", to "don't know what your talking about" , blah blah blah responses.

    To me, i just dont understand why CSE is so hard for some people, it really is the simplest STF to complete on optional in less than 10 mins, but hey, what do i know.

    While I agree to an extent on your evaluation of the situation, I tend to give credit more so to normal STFs than a lack of research. People just go in guns blazing in normals, can destroy cubes early and not really feel the wrath of doing so. They then learn to do it this way always and when they enter an elite, well, it ruins everything. Normal CS could stand to have a little more reason to not blow the cubes too early. Since the ships are fairly weak just throw in three times more ships after a cube is blown. People will learn strategy real quick for it and that will improve the elite situation because you cannot and must not rely on players to do outside of the game research of the experience of others. That is a sign of bad game design.

    Basically normals are just too easy to power through. They need some more difficulty, or perhaps another STF should be thrown into the mix called Hard so there's normal hard and elite. That's the problem really, going from easy straight to really hard without a difficulty in between them, a STF that will better prepare you for elites. Until that happens this elite problem with players unprepared will persist.
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    We've been playing around with the uber trics lately for the lulz - killing two cubes at once, cleaning up raptors/BoPs, finishing off the last cube, claiming the optional, killing the naintes (yes the nanites as we have figured out how to nuke cubes before killing the nanites. Gravitic anchor, sensor scan full aux, super buffed dispersal pattern beta III MKXII trics CritDx3), then we kill the carrier.

    I was hoping to find a video somewhere but I think the fleety has not put it online yet haha.

    MRRML is the best tactic for hitting CSE normally, one person with decent dps guards the lanes as the other four form the kill team.
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  • hyplhypl Member Posts: 3,719 Arc User
    edited November 2012
    Not sure if it's "hard," but there's certainly plenty of opportunity for the mission to go south if people slip up. Communication and control is key to winning.
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    hypl wrote: »
    Not sure if it's "hard," but there's certainly plenty of opportunity for the mission to go south if people slip up. Communication and control is key to winning.

    Thats it, it is only hard when the team does not communicate.
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  • romuzariiromuzarii Member Posts: 0 Arc User
    edited November 2012
    snoge00f wrote: »
    The problem is that most STFers are poorly trained PvEers with fail builds. Leveling through the game doesn't really teach you anything about the way the game works at all.

    Most of the mechanics breakdowns, and proper build ideas are made by PvPers who've put hundreds of matches worth of testing into them.

    None of the Elite STFs require any strategy beyond kill, protect Kang, kill probes. Getting the optional is just a simple matter of doing optimal damage.

    Anyone telling you different is just an elitist PvEer who doesn't want you to improve as a player.

    Read my siglink for ideas on how make a proper build.
    Overall what you basically said was that elite STFs are really easy for elite players and not so elite players suxors. This is why I suggest it is better for those suxors to be forced to learn the basics of what little strategy there is in STFs to better help the elites carry their butts. They aren't going to ever magically have the right builds or know exactly what to do at any given moment but at least they won't ruin the STF period when they gleefully blow up that first cube solo after blowing up a few times themselves.

    Also it will never hurt to enforce players to do a normal STF so and so amount of times before they can enter elites if for no other reason but to put a stop to players skipping normals outright out of selfishness. If you're going to ruin my STF filled with cruisers by blowing up a cube early then dammit you'll have done a normal or ten first before doing so. You know, have the decency to know what's coming rather than thinking you're Picard in your renta Enterprise gleefully thinking to yourself weeee I'm Picard coming to the rescue don't worry guyz I'll take this borg cube out I got this it's just like that First Contact movie all over again teheh they're all thinking 'it's the Enterprise! we got this now!' weeee mkxii gear is better than xi weeee

    Like seriously, serious MMO business and STO does not go well together whatsoever so I do not expect us to ever have real end game content added to this game even though it would be amazing for the health of the game and it's fleets to have something more to do than casually driven events. So we kind of have to deal with this here and if you want better then it's in your hands to join a fleet and or channel where others shares your desires of having a better experience.

    EDIT: This thread has been closed due to being a "necro" thread. Remember, if a thread has not been posted to in over 30 days, please start a new thread to discuss a topic :) Thanks! ~BranFlakes
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    It's not your gear, it's your strategy. If it fails, think, and find a way to overcome the challenge, ask yourself what you did wrong and adapt. It requires some creative thinking, not just kirking the instance.

    Or read a howto. It's very easy once you know what to do, and even easier than ISE.
    Lenny Barre, lvl 60 DC. 18k.
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  • bareelbareel Member Posts: 3 Arc User
    edited November 2012
    You just need to be able to carry the group after they pop a cube early. This requires the ability to kill 3 raptors before they get to the Kang solo and sometimes even that isn't enough but it will greatly increase your odds of success.

    How does one do that you ask? Simple really.

    Cannon Scatter Volley I + Torp Spread II + Attack Pattern Beta or Omega with 3 DHCs, and a Quantum Torp. Gear doesn't matter, capt. type doesn't matter.

    Alternately Tractor Beam Repulsars + Gravity Well work pretty good in a Sci Vessel. If done properly you can keep them from reaching Kang all day even if you don't bother to kill them.

    Cruisers are the worst off in this situation sadly and I haven't tried to use them in this way but it might work. Here are some options.

    Eject Warp Plasma to slow them followed by heavy fire to finish the job, would require a tac boff heavy cruiser. Or the escort cannon method once again in a tac heavy cruiser. Or something I have wanted to try but have yet to do it....

    The Defender Cruiser. Two tac teams, Two Extend shields, and other heals/protects. Basically any standard PvP healer cruiser build should work. You just might be able to keep the Kang alive even with 6 raptors pounding on her and take a nap until the team finishes off the cubes.

    One last thing to keep in mind about the spawns, the timer does NOT start for them to respawn until they are dead.
  • xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    thratch1 wrote: »
    I recently started doing Elite space STFs, and I've had no problems during Infected and Khitomer Accord Elite, even getting the Optionals done most of the time. Cure Elite, on the other hand, seems to always end in failure, so much so that I have yet to complete it on Elite!

    I've got full Mk XI gear on my ship, with some Mk XII stuff I've picked up since starting Elites. I've done all the STFs on Normal, too, so I know how they're supposed to go.

    What usually happens is, people will destroy a Cube way too soon and then we get swamped with Raptors and Negh'vars, and the Kang gets destroyed.

    Simply put, my question is: Is Cure Elite a notoriously difficult STF to complete, or am I just getting a long string of really bad groups? How often does everyone else even complete it, compared to the other two Elite STFs?

    It's the hardest of the 3, but I probably have a 98% completion rate on it in pugs. If your failing it that often, I'm sorry to say your probably a part of the problem. There are plenty of guides to help you out. Getting a solid build with acceptable DPS will go miles to helping you carry a PUG.
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited November 2012
    It's difficult when there are people who don't speak English or can't see/follow what others are doing, and go about their own way blowing up cubes before they're due to.

    Though I always smile when some hot-headed idiot blatantly ignoring the strategy blows up a cube without realising that they spawn Raptors, then gets shredded by them, and fails the mission for the group, and then complains about it like it wasn't his fault.
    ----
    [SIGPIC][/SIGPIC]
  • thratch1thratch1 Member Posts: 0 Arc User
    edited November 2012
    diogene0 wrote: »
    It's not your gear, it's your strategy. If it fails, think, and find a way to overcome the challenge, ask yourself what you did wrong and adapt. It requires some creative thinking, not just kirking the instance.

    Or read a howto. It's very easy once you know what to do, and even easier than ISE.

    This guy

    He did not read my whole post.

    I know what to do. I was just asking if getting a group full of rainbow boats that don't listen and cause the mission to fail is common, or if I just had bad luck with my groups.

    Judging from the posts, it appears to be the former.
    xantris wrote: »
    It's the hardest of the 3, but I probably have a 98% completion rate on it in pugs. If your failing it that often, I'm sorry to say your probably a part of the problem. There are plenty of guides to help you out. Getting a solid build with acceptable DPS will go miles to helping you carry a PUG.

    So you're saying my strategy of not killing the cubes until all of the nanite spheres are destroyed so we don't get swamped with Raptors and Negh'vars was wrong?

    Don't just skip most of my (not even very long!) post, parrot out phrases you've heard before, then sit back and pat yourself on the back for having such keen insights. Come on, man.
    [SIGPIC][/SIGPIC]
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2012
    Don't PUG it. Find a group chat channel like PublicSTF or EliteSTF. Far fewer griefers and rainbow boats, and since you're guaranteed to have a chat window beforehand there is more planning as to who does what. Pugging anything but ISE is just asking for headaches.
  • thratch1thratch1 Member Posts: 0 Arc User
    edited November 2012
    Pugging anything but ISE is just asking for headaches.

    Pugging Khitomer Accord Elite has worked out just fine for me, though I'll admit it's about a 50/50 shot whether we'll get the optional there. I've never, ever had the optional fail in KSE with more than 1 or 2/10 probes, so we've never come close to outright failure, and it's never taken an eternity either.

    CSE seems to be the outlier, though... so I figure my rotation will be ISE/KSE/CSN unless I decide to go into CSE with a premade.
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  • aarons9aarons9 Member Posts: 961
    edited November 2012
    the problem with this game is nobody is forced to learn ship setup.. also they join ELITE stfs just because it gives better loot.. post season 7 it will get worse when people cant get STF gear.. they will be doing it with mission reward junk..

    i bet you will be seeing a huge comback of the JH space set.. sigh :(


    cure space is the easiest and quickest stf.. you have to be able to not die tho.. once someone on your team dies 3 or 4 times they become a liability..
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
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  • straden0straden0 Member Posts: 78 Arc User
    edited November 2012
    Forgot to quote, but 2 posts nailed it on the head.

    First off, this whole language barrier thing, personally I find it to be a more bloated issue than it actually is. Quite a few people know very basic English, for the most part the people running CSE I found can read it, but simply don't listen and zerg anyway.

    One of the 2 points was because of the game's pve, also, take into account that most people run Elite for the gear up front and don't care about running normal because, well, zerging always wins.. Anyway, there is no real penalty for dying in STO's pve, sure they put in a normal and hard option with slightly increased rewards, but for the most part you can run head on at max impulse into a fleet 10x times until the objective is completed.

    I'm not saying they should implement harsher penalties in order to fix this, because at this stage in the game I don't believe something like that would work. But the fact of the matter is people zerg, die, rinse and repeat. They hop into something like Cure, which for some reason takes the brunt of these people, and think that's enough.

    Second point easily ties in to this, no teamwork, at all, no incentive to. They lose, they get mad and blame everything around them but themselves. I find myself still getting urked at this when I do CSE, and yes I do pug it, because I keep letting myself think that this late in the game people running Elite STFs have some form of common sense.
  • decker03decker03 Member Posts: 0 Arc User
    edited November 2012
    thratch1 wrote: »
    This guy
    I know what to do. I was just asking if getting a group full of rainbow boats that don't listen and cause the mission to fail is common, or if I just had bad luck with my groups.

    Judging from the posts, it appears to be the former.

    Yes, it is common. You get the same amount of failboats no matter what STF, Cure just has the smalles margin for mistakes. The lack of thinking, combat strategy and builds just doesn't matter that much in Infected or Khitomer.
    thratch1 wrote: »
    So you're saying my strategy of not killing the cubes until all of the nanite spheres are destroyed so we don't get swamped with Raptors and Negh'vars was wrong?

    Don't just skip most of my (not even very long!) post, parrot out phrases you've heard before, then sit back and pat yourself on the back for having such keen insights. Come on, man.

    Really, your strategy is fine IF your group doesn't bring much DPS. With at least 2 good escorts, keeping cubes alive is just not necessary and will probably even take longer. Just blow 1 cube after the other.

    Your strategy will fail if your pug doesn't communicate or makes mistakes and then can't keep up with the Raptors. If they could keep up, you wouldn't have to go this way. Honestly, people have difficulties with killing 4 generators at the same time in Infected or just halting fire until the others are ready. You really expect those guys to be able to follow a specific order of targets? :)

    On the other hand, blowing 1 cube after the other is also not very viable for random pugs cause you just don't know what those escorts are capable of. Really, there is no good answer or reliable strategy for PuG Cure Elite. The best advise is, do never ever pug it without at least 2 other fleetmates or people you know well. That's all that can be said about it.

    decker999
    Join Date: Aug 2010
  • decker03decker03 Member Posts: 0 Arc User
    edited November 2012
    straden0 wrote: »
    First off, this whole language barrier thing, personally I find it to be a more bloated issue than it actually is. Quite a few people know very basic English, for the most part the people running CSE I found can read it, but simply don't listen and zerg anyway...

    ...Second point easily ties in to this, no teamwork, at all, no incentive to. They lose, they get mad and blame everything around them but themselves. I find myself still getting urked at this when I do CSE, and yes I do pug it, because I keep letting myself think that this late in the game people running Elite STFs have some form of common sense.

    I will not deny language barrier is a problem, but actually having an eye on the battlefield and on my teammates does not require a certain language. Basic teamplay does not require language. Pulling a Kirk in Infected while the rest of the team is on the other side of the map can't be blamed on language. Also there are guides and forums for major languages so if people really were interested they could get a basic idea of STFs.

    You said it, people have no incentive for teamwork, they are just not interested in it most of the time. And as bad as it is, STO has one of the worst teamplay levels I've ever seen. There are enough people on the forums who claim Star Trek is only about 1 ship, so why should they care for other people. This attitude does not only show absolutly horrible understanding of Trek but also does provide a terrible basis for a multiplayer environment.

    decker999
    Join Date: Aug 2010
  • mcaodhamcaodha Member Posts: 0 Arc User
    edited November 2012
    As far as it being hard for a lot of people, that is the people themselves.

    When you finally get into groups that understand the plan and follow the plan, your views will change. I remember starting doing them and being happy to just finish it with 30 seconds left. Then no one hailing the kang and failing (it happens).

    Now, when there is 5 minutes left on the timer, I am thinking about what went wrong to leave that 'little' amount of time left. Mostly, and I see this every match, are the people who are on full power and sitting eye level with the probes and cube.

    If you approach the cubes from the bottom of the map, you can sit in range of the probes and at the same time, be out of range of the cube. This means that you can focus and fire. When the spawns pop up, you will usually be in range of them, and shift your focus.

    This has been the best thing I have learned. Being out of range of the cube, I do not have to worry about the torps it sends out. So you may want to try that.

    The other problem is people not killing the Raptor and Negh that spawn when the top probe is destroyed. Between the 2 of these, they will kill off a team with little thought. I personally will kill the Negh 1st, some prefer the Raptor.

    the only other thing I can think, is that when the cube (either method you are using RML, or the mrrml variations) is about to pop (15%), jump to the next cube. Then you will be there to start on the spawns as they come in. The team will catch up usually in 20 - 30 seconds. By then, you have 1 down, and they join in on the rest.
  • xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    thratch1 wrote: »

    So you're saying my strategy of not killing the cubes until all of the nanite spheres are destroyed so we don't get swamped with Raptors and Negh'vars was wrong?

    Don't just skip most of my (not even very long!) post, parrot out phrases you've heard before, then sit back and pat yourself on the back for having such keen insights. Come on, man.


    I read you post, I'm telling you your DPS sucks and that's why your failing. If your DPS didn't suck, you'd be able to handle the raptor waves.

    Clear enough? If you want, I'll do a run with you and show you a parse.
  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited November 2012
    No something is messed up with Cure Elite.... I play it a lot and negvars are spawning before any cubes get blown up... Something changed with it.
    join Date: Sep 2009 - I want my changeling lava lamp!
  • jellico1jellico1 Member Posts: 2,719
    edited November 2012
    Cure space elite requires team work most
    Of all
    Pugs usually have little to no communication
    So little to no team work

    A very elite player I'n a well equipped ship may
    Overcome this but if your doing cure elite pug your
    Probably not at that level

    Join a large fleet that works as a team doing stfs
    Or use the channels others spoke of to find a good
    Team

    Good luck
    Jellico....Engineer ground.....Da'val Romulan space Sci
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    Leva........Tactical ground.....Koj Romulan space Eng

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  • somriksomrik Member Posts: 0 Arc User
    edited November 2012
    xantris wrote: »
    I read you post, I'm telling you your DPS sucks and that's why your failing. If your DPS didn't suck, you'd be able to handle the raptor waves.

    Clear enough? If you want, I'll do a run with you and show you a parse.

    Seriously you need some top tier DPS to keep up with those waves...

    That said dont pug Cure Elites. There's just too much variablity in who's joining From noobs, "durr... whats do I shootz?", to the ever prevalent rainbow boaters "Get a sense of fun man." to the ones who dont play to their strengths(I saw a defiant. Using Beam arrays. And not even with Fire at Will/APB Just... using beam arrays. On a Defiant. An Escort.)
    No something is messed up with Cure Elite.... I play it a lot and negvars are spawning before any cubes get blown up... Something changed with it.

    I think once you kill like 3-4 nanite spheres a Raptor and a Neghvar spawn.


    As for OP's question yes Cure Elite is a notoriously difficult Elite to complete because the Neghvars and Raptors have that much more health and hit that much harder.
  • xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    somrik wrote: »

    I think once you kill like 3-4 nanite spheres a Raptor and a Neghvar spawn.


    It's whenever you kill the first nanite on a top row.
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited November 2012
    Into The Hive Ground (Normal) is already too hard for me, but sumhow I got no problems playing space Elite missions with my friends. ^^
    "Everything about the Jham'Hadar is lethal!" - Eris
    Original Join Date: January 30th, 2010
  • thratch1thratch1 Member Posts: 0 Arc User
    edited November 2012
    xantris wrote: »
    I read you post, I'm telling you your DPS sucks and that's why your failing. If your DPS didn't suck, you'd be able to handle the raptor waves.

    Clear enough? If you want, I'll do a run with you and show you a parse.

    So, you're saying my DPS sucks (what with me using the standard Defiant-R escort setup of three Mk XI DHCs, 1 Quantum Torpedo Launcher, and three Turrets, all Phasers, along with running two Cannon: Rapid Fires, two Scatter Volleys, two Tactical Teams, two-piece MK XII Omega, four Mk XI Phaser Relay consoles), and that I'm holding my group back by being worse than rainbow boats in Jem'hadar and Breen sets.

    I just started doing these Elites this weekend after running Normals for a few months, as I also said in my first post, and do just fine in other space elite pugs. It's not like I've been running them forever and failing.

    What, exactly, is your issue that you charge in here and start declaring me the problem without even knowing my setup or how I play? Especially since the rest of the thread agrees that pugging CSE is usually full of problem players that cause the mission to fail, whereas I have already demonstrated both an awareness of the strategy, and the gear to get the job done.

    Well, as long as we're being completely judgmental, I advise you to get some spelling lessons, friend.
    [SIGPIC][/SIGPIC]
  • whitecloud197whitecloud197 Member Posts: 0 Arc User
    edited November 2012
    thratch1 wrote: »
    I recently started doing Elite space STFs, and I've had no problems during Infected and Khitomer Accord Elite, even getting the Optionals done most of the time. Cure Elite, on the other hand, seems to always end in failure, so much so that I have yet to complete it on Elite!

    I've got full Mk XI gear on my ship, with some Mk XII stuff I've picked up since starting Elites. I've done all the STFs on Normal, too, so I know how they're supposed to go.

    What usually happens is, people will destroy a Cube way too soon and then we get swamped with Raptors and Negh'vars, and the Kang gets destroyed.

    Simply put, my question is: Is Cure Elite a notoriously difficult STF to complete, or am I just getting a long string of really bad groups? How often does everyone else even complete it, compared to the other two Elite STFs?

    Cure is NOT Notoriously Difficult.

    What is difficult in this STF is the teams and getting them to cooperate.

    Just yesterday I was in a match hand picked by someone recruiting in ELITE STF channel, and we aced this STF, wiped the borg off the map and got the optional.

    So its not the STF its the players.

    the STF is fine.
  • whitecloud197whitecloud197 Member Posts: 0 Arc User
    edited November 2012
    Into The Hive Ground (Normal) is already too hard for me, but sumhow I got no problems playing space Elite missions with my friends. ^^

    Thank god for that! I been waiting for something that is a lot harder then the current elite stfs.
This discussion has been closed.