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The new embassy science consoles

dalnar83dalnar83 Member Posts: 2,420 Arc User
edited November 2012 in PvP Gameplay
I'm the only one who is afraid of them ? Especially the healing proc ? I'm so glad the borg set is changed to reduce the tankyness of escorts, but at the same time another healing proc is added back to the game :rolleyes:
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Post edited by dalnar83 on

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  • edited November 2012
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    There are several variations on these new consoles.

    Each console adds one property from each of these three categories:

    Category 1: Either increased or decreased threat generation.

    Category 2: A bonus to a Science skill, i.e. Starship Sensors.

    Category 3: One of three additional powers.
    a) 2.5% Chance to restore Shields when you are hit.
    b) 2.5% Chance to restore Hull when you are hit.
    c) 2.5% Chance to add a Plasma DoT on Directed Energy weapon attacks. (Essentially, adding the Plasma proc to a non-plasma weapon.) If your weapon is already a Plasma weapon, this adds Plasma damage to that weapon instead.

    Thus, a sample item might have +threat generation, +starship sensors, and a 2.5 Chance whenever your shield is hit to proc a shield heal.

    Something like this...
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • edited November 2012
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    sophlogimo wrote: »
    So you can build uber-healers with it, but also uber-offensive ships... shouldn't that balance out?

    Hm ? How does plasma dot, cleared by the most common science heal everyone and their mother has create uber-offense ships ? :rolleyes:

    But maybe it's just my default skepticism towards Cryptic changes, but I do not have good feeling about this tbh.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • edited November 2012
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  • havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    It would be revolutionary, (in a good way) if the heal procs from the new Rep system, be it consoles, Doff, passives whatnot ..... wouldn't tripple the assim borg proc healing in pretty much 95% of matches.

    I doubt it.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    havam wrote: »
    It would be revolutionary, (in a good way) if the heal procs from the new Rep system, be it consoles, Doff, passives whatnot ..... wouldn't tripple the assim borg proc healing in pretty much 95% of matches.

    I doubt it.

    LOL, now who is the skeptic here !
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    And there are the new passives. Wasn't there something like 10% chance to have 10% of your shields restored if you are hit by a crit? But only works once every 15 sec or something like that? Also I think there were other shield/hull reg things. And there was a 3% more crit chance passiv.
    Of course you always have to choose at each tier what to get but some things looked really nice last time I was on tribble.

    We will have to wait and see how things work out with S7. Unless you want to grind on tribble and test stuff there isn't much we can do.

    My stomach is clear and my mind is full of bacon!
  • murmurhem187murmurhem187 Member Posts: 49 Arc User
    edited November 2012
    c) 2.5% Chance to add a Plasma DoT on Directed Energy weapon attacks. (Essentially, adding the Plasma proc to a non-plasma weapon.) If your weapon is already a Plasma weapon, this adds Plasma damage to that weapon instead.


    If I'm reading this right does it mean a plasma weapon would have its base dmg increased? Maybe a use for plasma then??
    Koopa27 -X-treme
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    I fully plan to see what happens with the changes, wait and test out the changes overtime till after months have passed one has best figured out how to tweak the changes for efficiency, settle in to using said changes then wait for Cryptic to come in and TRIBBLE it all up again by adding, removing or otherwise changing things once again.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edited November 2012
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2012
    dalnar83 wrote: »
    I'm the only one who is afraid of them ? Especially the healing proc ? I'm so glad the borg set is changed to reduce the tankyness of escorts, but at the same time another healing proc is added back to the game :rolleyes:

    You're not, I've been worried for awhile. The potential of 7.5% repair proc rate combined w/the critH repair could be worse than the BFI and Borg sets depending on the amount of the repair.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited November 2012
    p2wsucks wrote: »
    You're not, I've been worried for awhile. The potential of 7.5% repair proc rate combined w/the critH repair could be worse than the BFI and Borg sets depending on the amount of the repair.

    What's your opinion on the "right" amount of repair?

    While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

    The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    I'm more worried by the restore shields consoles than by the plasma ones - it's a good thing to add more dps since tanking has been increased significantly. The hull one isn't an issue; hull is non existent, as soon as the shield is down the target is dead.

    The game doesn't need more tanking. The BFI doffs have just been nerfed; come on, it was for a good reason. Tanking is already insane and pvp matches can last longer than they sould. It needs less tanking, not more.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    What's your opinion on the "right" amount of repair?

    While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

    The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.

    at this point, there is simply too much stuff like this that can be stacked with 0 effort or sacrifice. it simply shouldn't go live at all.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2012
    What's your opinion on the "right" amount of repair?

    While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

    The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.

    Idk the QA testing mechanics, but I'd say generally speaking simulating multiple players (not NPCs) attacking a target and the target able to tank it w/those passives and a couple of resist consoles than it's too much.

    The issue is the RoF (rate of fire) from players vs NPCs is much greater. If you balance along lines of players, PvE focused players will complain about the lack of benefit. On the otherhand if you balance based on NPC RoF it'll be near impossible to break a tank in any reasonable amount of time in PvP.

    So, I'd do away w/% based proc's for defensive boosts. Instead, add a small shield resist or small hull resist similar to aegis so it's based on incoming damage type, or the DEM bonus. There's more than enough ways to repair w/Boffs and the diminishing rate of returns on resists has a built in structure to keep it from getting too abusive.

    Edit: Or small omni shield resist or slightly better focus shield resist based on energy type to avoid stepping on Eng resist consoles toes.

    Edit2: If you're set on repairs, make it so no more than 1 proc w/in 15 sec and no more than 5% of cap shield or hull. Keeping it % based would stop ships designed to be fragile from having obscene heals. This stuff is passive.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
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  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited November 2012
    What's your opinion on the "right" amount of repair?

    While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

    The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.

    kinda off topic but is the TBR fix gonna be live tuesday as well when season 7 comes out?
    [SIGPIC][/SIGPIC]
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2012
    kinda off topic but is the TBR fix gonna be live tuesday as well when season 7 comes out?

    Idk if it's works (haven't tested) but there's a fix mentioned on the tribble patch notes.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    What's your opinion on the "right" amount of repair?

    While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

    The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.

    The right amount is probably the amount which does not make escorts "immortal". They are already tanky enough.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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