Personally when there are two or more ships spewing out these things I just get on with doff mission frankly. There's no point to it, and post-s7 literally 4/5 ships will be doing it.
And what do the devs do - they buff the danube's. Sigh.
Danubes + Energy Syphon = the ultimate crutch in pvp. I don't give these people the grace of an effort.
Just warped out of an arena. Yes folks - left. I had stopped counting at 36 holds. (and that's with specs vs. TB....)
Personally when there are two or more ships spewing out these things I just get on with doff mission frankly. There's no point to it, and post-s7 literally 4/5 ships will be doing it.
And what do the devs do - they buff the danube's. Sigh.
There have been complaints about them since they came out. But the Devs dont give a s*** about pvp, as long as the care bears are happy nothing eles matters. If they do buff the Danoobs it will be the final straw for a lot of people.
There have been complaints about them since they came out. But the Devs dont give a s*** about pvp, as long as the care bears are happy nothing eles matters. If they do buff the Danoobs it will be the final straw for a lot of people.
Well according to a recent podcast featuring a dev., someone mentioned that the CD was reduced.
Though I could be starting a rumor. Read it somewhere. Could be wrong.
There have been complaints about them since they came out. But the Devs dont give a s*** about pvp, as long as the care bears are happy nothing eles matters. If they do buff the Danoobs it will be the final straw for a lot of people.
I think your recollection here is a little jaded.
"When they first came out", the tractor spam complaints where listened to and the devs moved to address them. I guess it shows that they care a little for pvp. Given that precedent, isn't it reasonable they would move to address it again if the same community consensus of complaint resurfaces?
Just FYI, the Runabout Tractor Beam spam is an AI issue that should be addressed in our next code branch. Until then, I'm instituting a band-aid fix that basically disallows multiple Tractor Beams to be used simultaneously. This change applies -only- to Runabout Pets, and does not affect any other Tractor Beams in the game.
Yes. Kinda. It's definitely "possible" but not 100% guaranteed.
This is intended to be an improvement... until this patch the Runabouts would all lock down a single target in simultaneous Tractor Beams, completely preventing their escape thru any means other than Polarize Hull. With this change, a single Tractor Beam can potentially be overcome through countermeasures such as Engine Batteries, Emergency Power to Engines, Evasive Maneuvers, etc.
Additionally, please keep in mind that this is a temporary fix. A band-aid solution to an AI issue that has been corrected in our upcoming code branch. Smarter AI won't require this artificial limitation, and we can work on a more elegant solution when that code is live
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120423a.19
General: Updates the Tractor Beam for Federation Runabout Carrier Pets.
These pets will only be allowed to use a single Tractor Beam at a time, within a 4km radius.
hey Borticus, probably not the place for this, but... have you guys considered changing the effectiveness of the tractor beam based on the masses of the two ships involved?
for example... a runabout puts a tractor beam on the Bortas. Shouldn't the Bortas drag the runabout around through space, since the Bortas is like 100x bigger, and has the engine power to compensate?
I don't know how hard that would be to do, but it would make things a lot more believable if a runabout (or even an escort) can't stop a big cruiser dead in its tracks.
[in reply to the above] This already exists. Not to a "true to physics" extent, but Small Craft ships (shuttles, runabouts, etc) only have a full effect Tractor Beam on other Small Crafts. When used on anything larger than themselves, the effects are diminished.
I guess there's no better place to put this other than to say that Polarize Hull is not a full immunity to a t-beam's hold, even though it ironically (compared to APO) claims to do the full works in the tooltip. I don't know which is supposed to be the correct functionality, but I'd prefer that it worked as advertised since without the TB-hard-counter factor, it's just a plain resist buff.
When the Danubes originally came out you were instantly held by 4 tractor beams which, as has already been noted, made PH pretty useless and even made Omega rather jumpy. So they split the 4 Tractor Beams to be staggered, rather than four simultaneous holds. Unfortunately, this just meant that there were 3 additional holds that basically chain. It became an unintended buff like when the Intrepid's Ablative Armor was changed from 30 seconds every five minutes to 15 seconds every two and a half minutes.
These things are ridiculous and their earlier fix, while well intentioned, missed the mark.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Hull Strength: 28,000 (was 27,800) Base Turn Rate: 12 degrees per second (was 13) Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [Dmg] (may only be equipped on a Multi-Mission Science Vessel) (was [Acc] [Dmg]x2)
Also, the cooldown between uses of Tractor Beam on Danube Carrier Pets will be drastically increased.
NOTE: The stats in the blog and above are still subject to change as focus testing continues
"When they first came out", the tractor spam complaints where listened to and the devs moved to address them. I guess it shows that they care a little for pvp. Given that precedent, isn't it reasonable they would move to address it again if the same community consensus of complaint resurfaces?
Hale said it best.. they never really got fixed in the first place. chaining 4 TBs is no better then them having all 4 on you at once.
You display a lot of confidence, into this fix. Good, would hate to see the fix go the way of F@W, or cloak from soon(tm) to working as intended. Or as the nerf to ablative hull armor, or similar accidents. There will be a lot more danubes soon, maybe it revives KvK
Since when did Danube's got a boost since the lengthened cd?
And I've had situations where I wish I packed EPtA because someone knocked out my aux and I thus can use neither siphons, tykens nor runabouts. So yes there is a way to disable Danubes, along with the entire science vessel. Its my first opening salvo to get my Danubes in before I get Siphon Droned back to spacedock...
[SIGPIC][/SIGPIC]
Captain Ruri Gokou of the U.S.S. Kitty Hawk
Catian Atrox Carrier
you guys are forgetting that as soon as danubes came out and we started complaining about the holds being OP they instead BUFFED the dilithium danubes tractor beams to tractorbeam2 a week after they came out. They definitely were listening to us...and laughing.
Drastically lengthened cooldown... I really can't see how Cryptic can TRIBBLE that up besides making the cooldown so long that the runabouts simply stop using them.
And as a result of the change cause even player TBs to have 5min cds.
Oh well, I guess a workaround around longer cooldowns is to keep spamming fresh danubes, assuming that each one has an independent cd from the previous one it replaced.
[SIGPIC][/SIGPIC]
Captain Ruri Gokou of the U.S.S. Kitty Hawk
Catian Atrox Carrier
Since when did Danube's got a boost since the lengthened cd?
And I've had situations where I wish I packed EPtA because someone knocked out my aux and I thus can use neither siphons, tykens nor runabouts. So yes there is a way to disable Danubes, along with the entire science vessel. Its my first opening salvo to get my Danubes in before I get Siphon Droned back to spacedock...
Not everyone is able to use that to good use. People cannot create builds solely around 1x problem in the game. There are already enough counter-builds to take cognizance of.
Comments
There have been complaints about them since they came out. But the Devs dont give a s*** about pvp, as long as the care bears are happy nothing eles matters. If they do buff the Danoobs it will be the final straw for a lot of people.
Quote of the week:
Well according to a recent podcast featuring a dev., someone mentioned that the CD was reduced.
Though I could be starting a rumor. Read it somewhere. Could be wrong.
I think your recollection here is a little jaded.
"When they first came out", the tractor spam complaints where listened to and the devs moved to address them. I guess it shows that they care a little for pvp. Given that precedent, isn't it reasonable they would move to address it again if the same community consensus of complaint resurfaces?
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
These things are ridiculous and their earlier fix, while well intentioned, missed the mark.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
No longer did your pets blow there cool downs in one big annoying shot.
No they are now the perfect team staggering there buffs like seasoned pros.
Yes indeed what a horrible nerf... always on tractor beam, sounds unusable.
Cheers,
Brandon =/\=
Hale said it best.. they never really got fixed in the first place. chaining 4 TBs is no better then them having all 4 on you at once.
Quote of the week:
You display a lot of confidence, into this fix. Good, would hate to see the fix go the way of F@W, or cloak from soon(tm) to working as intended. Or as the nerf to ablative hull armor, or similar accidents. There will be a lot more danubes soon, maybe it revives KvK
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
And now I have no reason to buy it anymore. Thanks for helping me not to spend more on the game cryptic! :P
God, lvl 60 CW. 17k.
Yeah, miss out on the best sci vessel of all time because you can't mount the cannons on other ships. :P
yea maybe the best for a few weeks until they come out with something even more op
Quote of the week:
Please, Cryptic. Give them an ACC mod at least to make them usable in PvP.
Late Dec early Jan... but it's not going to be Sci.
Hangers are Aux dependent.
[SIGPIC][/SIGPIC]
Ah awesome, you learn something new every day :P
Though I still think Hangar Bays should be on the disable list, so to speak.
R.I.P
R.I.P
And I've had situations where I wish I packed EPtA because someone knocked out my aux and I thus can use neither siphons, tykens nor runabouts. So yes there is a way to disable Danubes, along with the entire science vessel. Its my first opening salvo to get my Danubes in before I get Siphon Droned back to spacedock...
Captain Ruri Gokou of the U.S.S. Kitty Hawk
Catian Atrox Carrier
They were meant to have a higher version, but had the non-advanced version's tractor beam version instead.
And as a result of the change cause even player TBs to have 5min cds.
Oh well, I guess a workaround around longer cooldowns is to keep spamming fresh danubes, assuming that each one has an independent cd from the previous one it replaced.
Captain Ruri Gokou of the U.S.S. Kitty Hawk
Catian Atrox Carrier
Er...what?
Just theorizing how Cryptic might TRIBBLE up a patch to lengthen Danube tractor cooldowns.
Captain Ruri Gokou of the U.S.S. Kitty Hawk
Catian Atrox Carrier
Thanks Brandon.
It's only that TB danubes are already a serious problem in game without the Vesta. Can't imagine it getting better with the Vesta.
Not everyone is able to use that to good use. People cannot create builds solely around 1x problem in the game. There are already enough counter-builds to take cognizance of.
The one that slows you down a bit instead of stopping you dead in your tracks..