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I predict serious complaints in the near future...

drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
edited November 2012 in PvP Gameplay
One word - a.k.a "Danube".

Let's watch and see.

Personally when there are two or more ships spewing out these things I just get on with doff mission frankly. There's no point to it, and post-s7 literally 4/5 ships will be doing it.

And what do the devs do - they buff the danube's. Sigh.

Danubes + Energy Syphon = the ultimate crutch in pvp. I don't give these people the grace of an effort.

Just warped out of an arena. Yes folks - left. I had stopped counting at 36 holds. (and that's with specs vs. TB....)
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  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited November 2012
    One word - a.k.a "Danube".

    Let's watch and see.

    Personally when there are two or more ships spewing out these things I just get on with doff mission frankly. There's no point to it, and post-s7 literally 4/5 ships will be doing it.

    And what do the devs do - they buff the danube's. Sigh.

    There have been complaints about them since they came out. But the Devs dont give a s*** about pvp, as long as the care bears are happy nothing eles matters. If they do buff the Danoobs it will be the final straw for a lot of people.
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    There have been complaints about them since they came out. But the Devs dont give a s*** about pvp, as long as the care bears are happy nothing eles matters. If they do buff the Danoobs it will be the final straw for a lot of people.

    Well according to a recent podcast featuring a dev., someone mentioned that the CD was reduced.

    Though I could be starting a rumor. Read it somewhere. Could be wrong.
  • nyniknynik Member Posts: 1,628 Arc User
    edited November 2012
    There have been complaints about them since they came out. But the Devs dont give a s*** about pvp, as long as the care bears are happy nothing eles matters. If they do buff the Danoobs it will be the final straw for a lot of people.

    I think your recollection here is a little jaded.

    "When they first came out", the tractor spam complaints where listened to and the devs moved to address them. I guess it shows that they care a little for pvp. Given that precedent, isn't it reasonable they would move to address it again if the same community consensus of complaint resurfaces?
    Just FYI, the Runabout Tractor Beam spam is an AI issue that should be addressed in our next code branch. Until then, I'm instituting a band-aid fix that basically disallows multiple Tractor Beams to be used simultaneously. This change applies -only- to Runabout Pets, and does not affect any other Tractor Beams in the game.
    Yes. Kinda. It's definitely "possible" but not 100% guaranteed.

    This is intended to be an improvement... until this patch the Runabouts would all lock down a single target in simultaneous Tractor Beams, completely preventing their escape thru any means other than Polarize Hull. With this change, a single Tractor Beam can potentially be overcome through countermeasures such as Engine Batteries, Emergency Power to Engines, Evasive Maneuvers, etc.

    Additionally, please keep in mind that this is a temporary fix. A band-aid solution to an AI issue that has been corrected in our upcoming code branch. Smarter AI won't require this artificial limitation, and we can work on a more elegant solution when that code is live
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.17.20120423a.19

    General:
    Updates the Tractor Beam for Federation Runabout Carrier Pets.
    These pets will only be allowed to use a single Tractor Beam at a time, within a 4km radius.
    hey Borticus, probably not the place for this, but... have you guys considered changing the effectiveness of the tractor beam based on the masses of the two ships involved?

    for example... a runabout puts a tractor beam on the Bortas. Shouldn't the Bortas drag the runabout around through space, since the Bortas is like 100x bigger, and has the engine power to compensate?

    I don't know how hard that would be to do, but it would make things a lot more believable if a runabout (or even an escort) can't stop a big cruiser dead in its tracks.
    [in reply to the above] This already exists. Not to a "true to physics" extent, but Small Craft ships (shuttles, runabouts, etc) only have a full effect Tractor Beam on other Small Crafts. When used on anything larger than themselves, the effects are diminished.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    I guess there's no better place to put this other than to say that Polarize Hull is not a full immunity to a t-beam's hold, even though it ironically (compared to APO) claims to do the full works in the tooltip. I don't know which is supposed to be the correct functionality, but I'd prefer that it worked as advertised since without the TB-hard-counter factor, it's just a plain resist buff.
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  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    I wonder if having a subsystem attack that could target a hanger bay would work if it existed.
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  • stevehalestevehale Member Posts: 437
    edited November 2012
    When the Danubes originally came out you were instantly held by 4 tractor beams which, as has already been noted, made PH pretty useless and even made Omega rather jumpy. So they split the 4 Tractor Beams to be staggered, rather than four simultaneous holds. Unfortunately, this just meant that there were 3 additional holds that basically chain. It became an unintended buff like when the Intrepid's Ablative Armor was changed from 30 seconds every five minutes to 15 seconds every two and a half minutes.

    These things are ridiculous and their earlier fix, while well intentioned, missed the mark.
    __________________________________________
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    May not actually be "way" cooler or even "slightly" cooler.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2012
    Yes the fix was in fact a major buff.

    No longer did your pets blow there cool downs in one big annoying shot.

    No they are now the perfect team staggering there buffs like seasoned pros.

    Yes indeed what a horrible nerf... always on tractor beam, sounds unusable. :)
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  • pwebranflakespwebranflakes Member Posts: 7,741
    edited November 2012
    I posted this yesterday:
    We've made a few updates to the blog:
    Hull Strength: 28,000 (was 27,800)
    Base Turn Rate: 12 degrees per second (was 13)
    Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [Dmg] (may only be equipped on a Multi-Mission Science Vessel) (was [Acc] [Dmg]x2)
    Also, the cooldown between uses of Tractor Beam on Danube Carrier Pets will be drastically increased.

    NOTE: The stats in the blog and above are still subject to change as focus testing continues


    Cheers,

    Brandon =/\=
  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited November 2012
    nynik wrote: »
    I think your recollection here is a little jaded.

    "When they first came out", the tractor spam complaints where listened to and the devs moved to address them. I guess it shows that they care a little for pvp. Given that precedent, isn't it reasonable they would move to address it again if the same community consensus of complaint resurfaces?

    Hale said it best.. they never really got fixed in the first place. chaining 4 TBs is no better then them having all 4 on you at once.
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    I posted this yesterday:


    Cheers,

    Brandon =/\=

    You display a lot of confidence, into this fix. Good, would hate to see the fix go the way of F@W, or cloak from soon(tm) to working as intended. Or as the nerf to ablative hull armor, or similar accidents. There will be a lot more danubes soon, maybe it revives KvK
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    (may only be equipped on a Multi-Mission Science Vessel)

    And now I have no reason to buy it anymore. Thanks for helping me not to spend more on the game cryptic! :P
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    diogene0 wrote: »
    And now I have no reason to buy it anymore. Thanks for helping me not to spend more on the game cryptic! :P

    Yeah, miss out on the best sci vessel of all time because you can't mount the cannons on other ships. :P
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited November 2012
    maybe give the quads the same mods?
  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited November 2012
    snoge00f wrote: »
    Yeah, miss out on the best sci vessel of all time because you can't mount the cannons on other ships. :P

    yea maybe the best for a few weeks until they come out with something even more op
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    I wish I could use my quads. :(

    Please, Cryptic. Give them an ACC mod at least to make them usable in PvP.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    yea maybe the best for a few weeks until they come out with something even more op

    Late Dec early Jan... but it's not going to be Sci. :)
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited November 2012
    I wonder if having a subsystem attack that could target a hanger bay would work if it existed.

    Hangers are Aux dependent.
    -X-/Pandas - Pheo
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  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    Hangers are Aux dependent.

    Ah awesome, you learn something new every day :P
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    I drink, I vote, and I PvP!
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    Ah awesome, you learn something new every day :P

    Though I still think Hangar Bays should be on the disable list, so to speak.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    Danubes got a boost! WELL ISNT THAT SPECIAL!
    Leonard Nimoy, Spock.....:(

    R.I.P
  • heinekoheineko Member Posts: 1 Arc User
    edited November 2012
    Since when did Danube's got a boost since the lengthened cd?

    And I've had situations where I wish I packed EPtA because someone knocked out my aux and I thus can use neither siphons, tykens nor runabouts. So yes there is a way to disable Danubes, along with the entire science vessel. Its my first opening salvo to get my Danubes in before I get Siphon Droned back to spacedock...
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  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    you guys are forgetting that as soon as danubes came out and we started complaining about the holds being OP they instead BUFFED the dilithium danubes tractor beams to tractorbeam2 a week after they came out. They definitely were listening to us...and laughing.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    I thought that change was just a bug fix?

    They were meant to have a higher version, but had the non-advanced version's tractor beam version instead.
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  • heinekoheineko Member Posts: 1 Arc User
    edited November 2012
    Drastically lengthened cooldown... I really can't see how Cryptic can TRIBBLE that up besides making the cooldown so long that the runabouts simply stop using them.

    And as a result of the change cause even player TBs to have 5min cds.

    Oh well, I guess a workaround around longer cooldowns is to keep spamming fresh danubes, assuming that each one has an independent cd from the previous one it replaced.
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    Captain Ruri Gokou of the U.S.S. Kitty Hawk
    Catian Atrox Carrier
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    heineko wrote: »
    And as a result of the change cause even player TBs to have 5min cds.

    Er...what?
  • heinekoheineko Member Posts: 1 Arc User
    edited November 2012
    Er...what?

    Just theorizing how Cryptic might TRIBBLE up a patch to lengthen Danube tractor cooldowns.
    [SIGPIC][/SIGPIC]
    Captain Ruri Gokou of the U.S.S. Kitty Hawk
    Catian Atrox Carrier
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    I posted this yesterday:


    Cheers,

    Brandon =/\=

    Thanks Brandon.

    It's only that TB danubes are already a serious problem in game without the Vesta. Can't imagine it getting better with the Vesta.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    heineko wrote: »
    Since when did Danube's got a boost since the lengthened cd?

    And I've had situations where I wish I packed EPtA because someone knocked out my aux and I thus can use neither siphons, tykens nor runabouts. So yes there is a way to disable Danubes, along with the entire science vessel. Its my first opening salvo to get my Danubes in before I get Siphon Droned back to spacedock...

    Not everyone is able to use that to good use. People cannot create builds solely around 1x problem in the game. There are already enough counter-builds to take cognizance of.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    How about giving them the Tractor Beam Mine tractor instead?

    The one that slows you down a bit instead of stopping you dead in your tracks..
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