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Upgrading my Advanced Escort, the USS Achilles

indysharkindyshark Member Posts: 1,557 Arc User
edited November 2012 in Federation Discussion
I am having a lot of fun with my advanced escort and can't wait until my fleet completes our tier 4 shipyard so I can buy a fleet advanced escort. I was considering a fleet tactical escort, but I think I will hold out for the fleet advanced escort.

I would appreciate some suggestions on my ship. I was thinking of dropping the Shield emitter amplifier for another field generator. Does this make sense?

When I get the advanced fleet escort, should I buy another phaser relay, field generator or neutronium armor?

Here is the current outfit

USS Achilles

3x Very Rare, MK XII Phaser Dual Heavy Cannons (Both the Fleet and the Borg version)
1x Very Rare, Mk XII Quantum Torpedo Launcher (Fleet and Borg)

3x Very Rare, Mk XII Phaser Turret (Fleet and Borg)

Very Rare, Mk XII MACO Deflector, Impulse Engines and Shields

Engineering Consoles
1x Rare Neutronium Alloy
1x Assimilated Module

Science Consoles
1x Very Rare, MK XII Field Generator
1x Rare, Mk XII Field Generator
1x Very Rare, Mk XII Shield Emitter Amplifier

Tactical Consoles
3x Very Rare, MK XII Phaser Relay
1X Very Rare, MK XII Zero Point Quantum Chamber

Do you have any other suggestions? Thank you!
Post edited by indyshark on

Comments

  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited November 2012
    Remove quantum torpedos, quantum torpedos console, and shield emitter console. Replace them with another very rare dual heavy cannons, phaser relay console and emitter array console (or the borg universal one)
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited November 2012
    You forgot to give us your BOFF's powers (Humans or efficient saurians ??)
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    You should be aware that the Fleet AE is a completely different ship, it's actually an MVAM with five Tac consoles. It has a Lt. Com. Sci station instead of a Lt. Com. Tac.

    I imagine you'd still enjoy flying it (it has some of the most fun possible builds in the game), just understand that it ain't your momma's AE any more.
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    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited November 2012
    not bad imho, but i would drop the quantum chamber and add another phaser relay. and i would drop a field generator and add the borg console there making room for another neutronium or ablative armor, depending on how you feel about stacking.
  • indysharkindyshark Member Posts: 1,557 Arc User
    edited November 2012
    Remove quantum torpedos, quantum torpedos console, and shield emitter console. Replace them with another very rare dual heavy cannons, phaser relay console and emitter array console (or the borg universal one)

    That's an interesting suggestion. I like hitting multiple targets with my quantums, but this would be a powerful phaser boat.
  • indysharkindyshark Member Posts: 1,557 Arc User
    edited November 2012
    bones1970 wrote: »
    You forgot to give us your BOFF's powers (Humans or efficient saurians ??)

    Sorry, I'll do that when the shard is back up. What do you mean by efficient saurians?
  • bones1970bones1970 Member Posts: 953 Arc User
    edited November 2012
    indyshark wrote: »
    Sorry, I'll do that when the shard is back up. What do you mean by efficient saurians?

    I ask if your using Human and or Efficient Saurian boff's (the only 2 Fed space boffs (I know)).
  • indysharkindyshark Member Posts: 1,557 Arc User
    edited November 2012
    Here are my bridge officers'

    Tact CMDR
    Overload I
    Torpedo Spread II
    Cannon Scatter Volley II
    Cannon Rapid Fire III

    Tact Lt CMDR
    Fire at Will
    Tactical Team II
    Torpedo High Yield III

    Eng LT
    Engineering Team I
    Directed Energy I

    Sci LT
    Polarize Hull I
    Transfer Shield Strength II

    Sci ENS
    Science Team I
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    Why BO when you have no beams?

    Here is what I would take (assuming you're just doing PvE/Borg stuff):

    Com. Tac
    Tactical Team I, Cannon: Rapid Fire I, Attack Pattern: Omega I, Cannon: Rapid Fire III
    Lt. Com. Tac
    Tactical Team I, Cannon: Scatter Volley I, Attack Pattern: Omega I
    Lt. Eng
    Emergency Power to Shields I, Reverse Shield Polarity I
    Lt. Sci
    Polarize Hull I, Hazard Emitters II
    Ens. Sci
    Transfer Shield Strength I

    For torps, just swap out C:RF I for HY I and C:SV I for Torp Spread I.

    Fleet Advanced Escort, for PvE:

    Com. Tac
    Tactical Team I, Cannon: Rapid Fire I, Torpedo Spread III, Attack Pattern: Omega III
    Lt. Tac.
    Tactical Team I, Cannon: Scatter Volley I
    Ens. Tac
    Torpedo: High Yield I
    Lt. Eng
    Emergency Power to Shields I, Reverse Shield Polarity I
    Lt. Com. Sci
    Polarize Hull I, Hazard Emitters II, Transfer Shield Strength III/Gravity Well I
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    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • obiwonko1obiwonko1 Member Posts: 28 Arc User
    edited November 2012
    Torpedo Spread I


    Fleet Advanced Escort, for PvE:

    Com. Tac
    Tactical Team I, Cannon: Scatter Volley I, Attack Pattern Beta II, Attack Pattern Beta III
    Lt. Tac.
    Torpedo Spread I, Cannon: Scatter Volley I
    Ens. Tac
    Torpedo Spread I
    Lt. Eng
    Emergency Power to Shields I, Reverse Shield Polarity I
    Lt. Com. Sci
    Polarize Hull I, Hazard Emitters II, Transfer Shield Strength III/Gravity Well I


    APB has a 15 second CD you can use it non-stop for a good damage boost, and Scatter volley spreads the love of APB everywhere with 100% uptime.

    I can use on Tactical Team 1x because I use purple DOFF's that reduce refresh to 15 seconds.

    Extra Torp spread does great damage in stf's up the output of torps with another DOFF that increases the frequency of how often torps and you can do very decent kenetic damage. You have five active DOFF's you can put in a ship it changes the dynamic of the build and makes torps much more viable as a secondary weapon.
  • indysharkindyshark Member Posts: 1,557 Arc User
    edited November 2012
    Thank you for the suggestions! I will have to change some of my settings and DOFF's.
  • age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    I would drop the Maco set and go with the Omega set as it is more for Tac.s.
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