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Who else is ready for Vesta?

djf021djf021 Member Posts: 1,382 Arc User
edited November 2012 in Federation Discussion
Mk12 phaser dual beam bank...check.
Mk12 phase turrets for rear arc...check.
Open spot planned for Mk12 auxiliary dual heavy cannons...check.
Two engineering, two tactical, and commander science boff ready...check.
Wishing season 7 would arrive already...check.
:)
What are YOUR planned builds?
C4117709-1498929112732780large.jpg

Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Post edited by djf021 on

Comments

  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited November 2012
    Antiproton weapons... check.
    Quantum torpedo... check.
    30second cooldown on RSP2... check.
    +2 degrees turn... check.
    Launch bay... check.
    Target subsystems? Who the hell uses that?

    Armitage-class Federation escort carrier Esclarent, ready to smush some serious Vesta. :D


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  • djf021djf021 Member Posts: 1,382 Arc User
    edited November 2012
    khayuung wrote: »
    Antiproton weapons... check.
    Quantum torpedo... check.
    30second cooldown on RSP2... check.
    +2 degrees turn... check.
    Launch bay... check.
    Target subsystems? Who the hell uses that?

    Armitage-class Federation escort carrier Esclarent, ready to smush some serious Vesta. :D

    Like ^ :)
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited November 2012
    Thanks. If I had a fleet defiant I might have some use for running full aux for the cannons, but so far I find that the aux cannons are actually a distraction rather than a bonus.

    But an aux beam array or turret! Now we're talking. :D

    Otherwise, the Vesta to me is just a very expensive freighter with a lot of toys...


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • doomiciledoomicile Member Posts: 3 Arc User
    edited November 2012
    Atrox viability.....checking into it.
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  • tenkaritenkari Member Posts: 2,906 Arc User
    edited November 2012
    depends how many of these Aux cannons you can equip.... if it was more than 1 you wouldn't really need that much weapon power except for turrets or beam arrays... Sadly though its more likely unique like the quad cannons and wide angle quantum meaning one a ship.
  • extremis0extremis0 Member Posts: 0 Arc User
    edited November 2012
    [PolDis] MK XII all the way baby
    1 quantum in the front




    1 question tho. do it come with a bridge?
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    edited November 2012
    Depending on how the aux cannons work and if you can equip a few? I might like them on a fleet defiant as well
  • tom61stotom61sto Member Posts: 3,711 Arc User
    edited November 2012
    johnnymo1 wrote: »
    Depending on how the aux cannons work and if you can equip a few? I might like them on a fleet defiant as well

    The Priority One Shipyard Supplemental interview with Al "CaptainGeko" Rivera that take came out today said that Cryptic will limit the Aux DHCs to the Vesta. I didn't catch if they're going to be limited to one per Vesta or not.Edit: you can have 3x on a Vesta. I picked up 2x MK XII [Borg] Phaser DHCs to go along with the aux one just in case.

    Other preparations include [Borg] Mk XII Phaser turrets for the rear, and a Phaser Dual Beam Bank for times that I want sub-system targeting. I made sure to grab all the MK XI space sets prior to the transition to the reputation system, to be able to try all of them out on the Vesta. I also picked up the Paratrinic Shield since it came recommended for shield tanking on STOWiki.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    Recluse Carrier - check
    Energy Syphon drones - check
    Aceton Assimilator - Check
    Plasma Leech - check
    Energy Syphon II - check
    3x MK XII Field Generators - check
    2x Mk XII purple Polaron TAC console - check
    6x MK XII purple Polaron beams - check
    KHG MKXII Deflec/shield/engine - check

    ;)

    The Vesta's not even going to make out of drydock :)

    Only joking folks - this would be cruel.
  • killjack0killjack0 Member Posts: 89 Arc User
    edited November 2012
    Im looking to use the same build Im currently using on the Chimera Heavy Destroyer on the Aventine.
  • hanoverhanover Member Posts: 0 Arc User
    edited November 2012
    tom61sto wrote: »
    The Priority One Shipyard Supplemental interview with Al "CaptainGeko" Rivera that take came out today said that Cryptic will limit the Aux DHCs to the Vesta.

    Then the fools just cost themselves a sale, because those cannons were the only thing I was the least bit interested in.

    :rolleyes:
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  • mandarsmashmandarsmash Member Posts: 78 Arc User
    edited November 2012
    hanover2 wrote: »
    Then the fools just cost themselves a sale, because those cannons were the only thing I was the least bit interested in.

    :rolleyes:

    Would have been extremely surprised if they made those aux cannons available for non Vesta ships for balance reasons. Obviously, if you think they're that worthwhile, they would be unbalanced if available for every ship.

    I am, however, very much looking forward to the Vesta as there's a severe lack of good science vessels out there. The Vesta looks to actually be competitive in comparison to the game overall, but competitive or not, it is too much a jack of all trades to be an exceptional "I Win" ship.

    For PvE, it may become one of the most fun ships to play, period. I don't think it'll gain much traction in PvP beyond the first few weeks. Or rather, it may be one of the only science ships you'll see in PvP--and still not be a major player.
  • rrincyrrincy Member Posts: 1,023
    edited November 2012
    Same crowd control build i have for the orb weaver , plus some of the vestas new toys

    2 phaser beam arrays and thermionic torpedo up front
    2 phaser beam arrays and tricobalt launcher in rear
    MACO shield , deflector and engines
    red matter capacitor

    sci and engineering consoles will house all the universals , the vesta healing and phaser console , temporal universal , theta radiation , point defence and either the borg or antimatter spread console
    tactical will be 3 phaser relays and the promotional plasma turret
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • hanoverhanover Member Posts: 0 Arc User
    edited November 2012
    Would have been extremely surprised if they made those aux cannons available for non Vesta ships for balance reasons. Obviously, if you think they're that worthwhile, they would be unbalanced if available for every ship.

    I seriously doubt the cannons by themselves would give any other ship a decisive advantage. It'd mostly be the novelty of them I'm after. But flying Defiants is what suits my play style, so I guess no AUX cannons for me.
    :(
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  • killjack0killjack0 Member Posts: 89 Arc User
    edited November 2012
    My setup on my Chimera is:

    1 Quad Cannon
    2 Antiproton Dual Heavy cannons borg
    1 Antiproton Beam arch
    All MK XII


    In the rear I have 1 Borg MK XI Quantum Torpedo
    2 Mk XI Anti proton Beam archs
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2012
    Ready and not ready at the same time.

    I've already got most of the boff and console layout prepared for both my sci and an eng to be used mainly in PvE (meaning, DPS is the key), yet I'm still torn between using DBB+Torp+DHC vs DBB+2xDHC (3x turrets rear in both cases). 2xDHC will give me decent constant energy firepower, especially useful with CSV, while I could use a torpedo for a solid kinetic spread salvo once enemy shields are down. And I do want to keep DBB for subsystem targeting and beam overload. Which one in the end would turn out better? I mostly want to be able to solo Raptors in CSE without issues.

    As for the rest:
    For Sci - http://www.stoacademy.com/tools/skillplanner/index.php?build=Vesta1_0 (for no-torpedo build)
    For Eng - http://www.stoacademy.com/tools/skillplanner/index.php?build=Vesta2_0 (got ahead of myself with PO3, might change it for GW3)

    Consoles:
    Eng: Borg, Tachyokinetic
    Sci: Field Emitter, 3 special consoles
    Tac: 4x Phaser Relay
    PyKDqad.jpg
  • heinekoheineko Member Posts: 1 Arc User
    edited November 2012
    Recluse Carrier - check
    Energy Syphon drones - check
    Aceton Assimilator - Check
    Plasma Leech - check
    Energy Syphon II - check
    3x MK XII Field Generators - check
    2x Mk XII purple Polaron TAC console - check
    6x MK XII purple Polaron beams - check
    KHG MKXII Deflec/shield/engine - check

    ;)

    The Vesta's not even going to make out of drydock :)

    Only joking folks - this would be cruel.

    Yes, this is just... brilliant.

    Why did devs nerf only my lovely Danubes?! Its my only counter to siphon spam!! :(
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    I wouldn't worry about the Danube nerf, the devs have made more than one "nerf" in the past and it's often made them even stronger (the chain tractor "fix" comes to mind).
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  • queetzqueetz Member Posts: 125 Arc User
    edited November 2012
    I've been waiting for a really great science ship for my science captain since Season 1 (when Science was nerfed to near oblivion, rendering my RSV inadequate), so I hope the Vesta will work out well.

    Full MACO XII space gear, but I will likely just use MACO Shield and Deflector with the Borg Engines simply because I couldn't stand the special effects of the MACO engines (and no point trying to convince me otherwise). Also got the Borg Universal console.

    I got the following items, all borg stuff from STFs.

    For rear

    1 Mark XII Quantum Torp
    2 Mark XII Phaser Beam arrays


    For front

    1 Mark XII Quantum Torp

    possible choices of:

    1 Mark XII Beam Array
    1 Mark XII Double Beam Bank
    Sao Paulo Quad Cannons

    and of course, the Aux cannons that come with the ship

    There will be a lot of playing around on the setup, but I will try to fit in all three vesta consoles. I do have the following as well (all blues)

    2 Mark XI Field Generators
    1 Mark XI Graviton Generator

    1 Mark XI Neutronium Alloy
    1 Mark XI Ablative Armour
    1 Mark XI Ablative Armour

    1 Mark XI Warhead Yield Chamber
    1 Mark XI Zero Point Quantum Chamber
    1 Mark XI Phaser Array
    1 Mark XI Direct Energy Distribution Manifold


    So whatever I use there will depend on some experimenting. My aim is to follow the ship as closely as I can with how she is depicted in the books, so I will try to make it work as closely as possible, and swap if its too difficult to be decent gameplay wise (i.e. try the aux cannons but swap back to beams if its not working well).
  • heinekoheineko Member Posts: 1 Arc User
    edited November 2012
    reyan01 wrote: »
    Meh - the Vesta will probably take fighters and I'll be carrying those instead if it does.

    But I'll be stuck with fighters...

    Time to break out the Stalkers again. At least I can semi-chain jam sensors with them...
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    Captain Ruri Gokou of the U.S.S. Kitty Hawk
    Catian Atrox Carrier
  • mandarsmashmandarsmash Member Posts: 78 Arc User
    edited November 2012
    heineko wrote: »
    But I'll be stuck with fighters...

    Time to break out the Stalkers again. At least I can semi-chain jam sensors with them...

    To be fair, the tractor beaming is a bit ridiculous, especially with 4+ Danubes out (which, again, honestly is to be expected). I just hope they don't overcompensate and ruin it completely. There's tractor spam (which is what we have) and then ineffective to the point of not having it (which I hope they don't do). I haven't tried any carriers on Tribble yet, so I don't know what it's like, but I just hope that it's a good medium.

    Overall though, I'm happy that it comes with Runabouts instead of fighters by default, as I would have stuck Runabouts in anyway.
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