So earlier, I posted a thread in General Feedback about the BFI DOFF and how I like the fair, but still useful balance pass it got.
What I began to realize though, is that while it is a good pass, I think that shield healing might be getting a huge boost, including for the BFI DOFF.
What I'm mostly referring to is the skill of Shield Emitters. In and of itself, not an overpowered skill, since you really need at least a few points to make your shield heals actually worth using. What I'm realizing is that Shield Emitters has been slowly gaining a huge boost indirectly overtime.
Here's kind of the breakdown:
99 points in Emitters, up to 10 from a Fleet bonus, 25 from a DOFF crit mission, and the plus 100 you can briefly get from the Sci boost of Romulan Rep, plus any other skill boosts I might be forgetting, and on top of that, Emitter Array consoles.
If using a science ship with 5 sci consoles (only two atm, the eventual sci-heavy Vesta, and the Fleet Intrepid, all other ships have no more than 4).
All together, that's a possible total of 384, presuming max stuff across the board (including using Mk XII very rare Emitter Array consoles), and that I didn't forget any other boosts.
Now that's of course presuming a sci ship with 5 consoles, and they are willing to do all that. Even without the brief 5 second boost, that's a constant skill of 284 points into Emitters.
I dunno how the numbers will be affected by all this in the future, so maybe even a huge number like that won't make as much of a difference as I think it might make, or maybe it will, but I felt it was worth mentioning at the very least.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Uhm... besides the +100 rep boost (that has a very long CD as far as I heard), what will change with s7?
Only thing I can see is that very infrequently someone may boost their sci skill by 100, but still 4 out of 5 heals will be just they way they have been for months.
Uhm... besides the +100 rep boost (that has a very long CD as far as I heard), what will change with s7?
Only thing I can see is that very infrequently someone may boost their sci skill by 100, but still 4 out of 5 heals will be just they way they have been for months.
Well, I suppose saying 'shield heals in season 7' was kind of an accidental misdirection on my part, and really shouldn't have included it in the title, looking back now.
Aside from that rep boost, I don't believe anything is changing in season 7 really regarding shield heals.
I mostly just brought it up because of having potentially such large amounts of shield emitters could have some very powerful shield heals in PvP, both to teammates and to yourself.
Again, maybe I'm just over thinking or over reacting to something that might not really make that much of an impact at all on anything.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Well there is just a twist, the BFI were "best" for escorts, now they will be "best" for science ships and cruisers. I see no trouble in that actually, escorts are too tanky for my taste.
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even if you did do a super over cap bfi use, so what. your facing only have between 6- 24k hitpoints any way, overcaping your shields wouldn't do you any good, just barley filling them is the spec sweet spot.
even if you did do a super over cap bfi use, so what. your facing only have between 6- 24k hitpoints any way, overcaping your shields wouldn't do you any good, just barley filling them is the spec sweet spot.
Exactly.
I mean, technically you are correct, OP. You can, in the best possible scenario, crank out a nuclear bomb of a shield heal with the way the doffs work now. But practically speaking, it isn't something gamebreaking -- far from it in fact. Your shields only have so much HP, and Min/Maxing shield emitters isn't really conducive to instant success.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Something to take into account regarding shield healing in S7 - comes about with the various changes taking place...
Change in SDO/BFI will require more active healing.
Change in the endgame sets will require more active healing.
Reputation passives will require less active healing if taken.
There's also the increase in hull damage that's going to be done in S7. How much of a change is that going to require - how much is that going to cut into shield healing?
So while the potential for dropping a huge overheal might sound nifty - it's an overheal.
I'm curious as to how the rest is going to play out with healing in S7 (and stupid me, once again deleted his 50s before thinking to copy one to Tribble - I've lost count of how many rerolls I've done in the past month...meh).
5x Shield emitters w/2.5% shield repair proc + 3 part reman set proc ...
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Something to take into account regarding shield healing in S7 - comes about with the various changes taking place...
Change in SDO/BFI will require more active healing.
Change in the endgame sets will require more active healing.
Reputation passives will require less active healing if taken.
There's also the increase in hull damage that's going to be done in S7. How much of a change is that going to require - how much is that going to cut into shield healing?
So while the potential for dropping a huge overheal might sound nifty - it's an overheal.
I'm curious as to how the rest is going to play out with healing in S7
That's true, instead of BFI being a 'push it and forget it' heal, it's much more of a 'use it when I need it' heal, if that makes any sense. And I personally enjoy it a lot.
I hadn't thought of that though, about what kinds of hull healing changes we might have in season 7.
Overheal...good term actually. Too much of a good thing, as it were.
5x Shield emitters w/2.5% shield repair proc + 3 part reman set proc ...
I had forgot about all that. I don't know how much of a boost the new sci consoles will give (if someone does, feel free to say so).
On top of that, I forgot about another one: Development Lab Scientist. 3 purples can give an extra 30 to Shield Emitters, bringing our total to at least 414 now.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
Only thing I can see is that very infrequently someone may boost their sci skill by 100, but still 4 out of 5 heals will be just they way they have been for months.
Well, I suppose saying 'shield heals in season 7' was kind of an accidental misdirection on my part, and really shouldn't have included it in the title, looking back now.
Aside from that rep boost, I don't believe anything is changing in season 7 really regarding shield heals.
I mostly just brought it up because of having potentially such large amounts of shield emitters could have some very powerful shield heals in PvP, both to teammates and to yourself.
Again, maybe I'm just over thinking or over reacting to something that might not really make that much of an impact at all on anything.
Exactly.
I mean, technically you are correct, OP. You can, in the best possible scenario, crank out a nuclear bomb of a shield heal with the way the doffs work now. But practically speaking, it isn't something gamebreaking -- far from it in fact. Your shields only have so much HP, and Min/Maxing shield emitters isn't really conducive to instant success.
But I was pretty much over thinking this whole thing really.
Still, the 'nuclear bomb' shield heals would be really impressive to see happen.
Thanks for you help, both of you.
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Change in SDO/BFI will require more active healing.
Change in the endgame sets will require more active healing.
Reputation passives will require less active healing if taken.
There's also the increase in hull damage that's going to be done in S7. How much of a change is that going to require - how much is that going to cut into shield healing?
So while the potential for dropping a huge overheal might sound nifty - it's an overheal.
I'm curious as to how the rest is going to play out with healing in S7 (and stupid me, once again deleted his 50s before thinking to copy one to Tribble - I've lost count of how many rerolls I've done in the past month...meh).
http://sto-forum.perfectworld.com/showpost.php?p=6245491&postcount=15
5x Shield emitters w/2.5% shield repair proc + 3 part reman set proc ...
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Well I wasn't referring to Reverse Shield Polarity as much as the other shield heals, like TSS or Science Team.
That's true, instead of BFI being a 'push it and forget it' heal, it's much more of a 'use it when I need it' heal, if that makes any sense. And I personally enjoy it a lot.
I hadn't thought of that though, about what kinds of hull healing changes we might have in season 7.
Overheal...good term actually. Too much of a good thing, as it were.
Agreed, as only time will tell.
I had forgot about all that. I don't know how much of a boost the new sci consoles will give (if someone does, feel free to say so).
On top of that, I forgot about another one: Development Lab Scientist. 3 purples can give an extra 30 to Shield Emitters, bringing our total to at least 414 now.