For some reason today all of my boff abilities cooldowns are much longer than they have ever been, i've tried logging out, i've tried removing them all, also tried changing ships and no change. I've talked with members of my fleet and they've tested them and i'm easily getting 2-3 times the cooldown that they are
Directed Energy Modulation I
-me: 2 minutes
-normal: 1+ minute
Attack Pattern Delta II
-me 2 minutes
-normal 45 seconds
Beam Array Overload I
-me 2 minutes
-normal 30 seconds
Cannon Rapid Fire I
-me 2 minutes
-normal 30 seconds
Torpedo High Yield II
-me 2 minutes
-normal 30 seconds.
So um yeah, this is seriously screwed up. I've had 3 people in my fleet double check these for me and they've all reported those normal times, yet i keep getting these much longer times. it's very aggravating and making the game very difficult right now. since i essentially have these abilities only 1/4th the amount of time i should have them.
strangely if i use tactical initiative and they're above 30 seconds, they instantly drop to 30 seconds. and if they're 30 seconds or below it does nothing.
i also seem to be randomly taking more damage than usual, but it might not be related.
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Tactical Initiative did what it did. It resets the timers to a certain percentage (meaning the higher the cooldown, the better... anything under a certain percentage gets no effect)
As for taking more damage than usual, maybe you're in a lower tier ship than you're supposed to be?
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
oh my god... i can't believe i was such a n00b.... not really sure how they lost their points, but yeah that was it.
ugh. i'm going to go into a corner now... lol
The damage thing was strange though. same ship, chimera, same setup but for like 20 stfs i was not really taking much damage, then all of a sudden i seemed to be taking much more damage randomly. but i'm assuming it was just me getting hit by something i didn't see.
oh my god... i can't believe i was such a n00b.... not really sure how they lost their points, but yeah that was it.
ugh. i'm going to go into a corner now... lol
The damage thing was strange though. same ship, chimera, same setup but for like 20 stfs i was not really taking much damage, then all of a sudden i seemed to be taking much more damage randomly. but i'm assuming it was just me getting hit by something i didn't see.
Did you retrain them at any point?
When you retrain their abilities, the invested points are gone and you have to reinvest them.
Well you're not the only doofus around here. After weeks and weeks of grinding and grinding and dumping resources into the star base we finally completed the tier 3 shipyard and I finally got my fleet defiant. When I took her out for the first time I thought...oh no! What a piece of junk! After reading this thread I figured I'd better check my boff points. Yep...they were all screwed up. I don't know how it happened but straightening that out made all the difference in the world.
Comments
Tactical Initiative did what it did. It resets the timers to a certain percentage (meaning the higher the cooldown, the better... anything under a certain percentage gets no effect)
As for taking more damage than usual, maybe you're in a lower tier ship than you're supposed to be?
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
ugh. i'm going to go into a corner now... lol
The damage thing was strange though. same ship, chimera, same setup but for like 20 stfs i was not really taking much damage, then all of a sudden i seemed to be taking much more damage randomly. but i'm assuming it was just me getting hit by something i didn't see.
Did you retrain them at any point?
When you retrain their abilities, the invested points are gone and you have to reinvest them.