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Reman set on Tribble

redrickyredricky Member Posts: 1,004 Arc User
edited October 2012 in PvP Gameplay
Reman Space Set: Covariant Capacitance Cell, the 3-piece Bonus, has been improved:

Proc chance increased from 5% to 10%
Max stack limit increased from 5 to 10.
This allows for up to a total of 50% additional Shield Capacity.
The proc now raises Current Shield HPs by the same amount that it increases Max Shield HPs.
These extra shield hitpoints will be removed when the capacity buff fades.
This has the possibility of taking a shield facing offline, if it was already low.
I'm so pissed at myself because I didn't notice this all weekend. And power will likely be out by the time I can get in game.

I have a sneaking suspicion about how this is going to work based on playing with it before but I really wonder how the "extra" sp are going to be handled.
_______________
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Post edited by redricky on

Comments

  • hroothvitnirhroothvitnir Member Posts: 322
    edited October 2012
    I think they should toy with seeing how it would work if they only removed 75% of the added points when the proc ran out. Might have to be careful as some cruisers and sci ships have stupid high shield healing ability so that might be a bit of adding to much shield heal.

    I wonder if removing only 85% would make it behave similarly to the maco shields 15% resist.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    The stacks are unrelated. I mean, they don't refresh each other, don't affect the expiration of the stacks. You get a 30 sec timer on the most recent stack, but it's kind of pointless. You see stacks drop off when the timer is nowhere near over. Shoddy design.

    Nobody was on tribble to shoot at me so I couldn't get it to stack very high from NPCs.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    redricky wrote: »
    The stacks are unrelated. I mean, they don't refresh each other, don't affect the expiration of the stacks. You get a 30 sec timer on the most recent stack, but it's kind of pointless. You see stacks drop off when the timer is nowhere near over. Shoddy design.

    Nobody was on tribble to shoot at me so I couldn't get it to stack very high from NPCs.

    If you give me a buzz on @shimmerless I'll quickly switch over and we can try it out. My ship on Tribble is kinda derp but it should be alright.
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  • rudiefix1rudiefix1 Member Posts: 420
    edited October 2012
    The reman shield will still suck. Upgrading a bad functional shield doesnt make it strong.

    You only get more HP. If gone, its gone. You still need to have enough heals to refill it again.

    I see more benefit in resists, rather the focussing blind on (temporal) HP, like the fleet shields or maco shield.

    And for the extra torpedo damage; we have other sets for that (honor, and the new S7 maco)
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  • edited October 2012
    This content has been removed.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2012
    I'm more interested in the mk XII purple romulan set.
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited October 2012
    The shield is deeply flawed as the only time to use the extra hit points is when you can heal more dps then you are taking. But at that point the extra hitpoints are useless making no real difference as you are already healing more DPS then you take.

    The hvy plasma bonus is a good idea but the bonus is too small to be useful or make any real difference.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    Reman related rambling regarding recent revisions.

    http://sto-forum.perfectworld.com/showthread.php?p=6316591#post6316591
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
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