I wonder if there is a fix for the warp plasma / theta radiation that visually disappears. Is it just me that it effects?
I am currently running DirectX 11 path on an AMD 7970 all settings maxed out. This definately affects pvp for people as at times the only way of telling why you have stopped moving is the icon on your hud.
I wonder if there is a fix for the warp plasma / theta radiation that visually disappears. Is it just me that it effects?
I am currently running DirectX 11 path on an AMD 7970 all settings maxed out. This definately affects pvp for people as at times the only way of telling why you have stopped moving is the icon on your hud.
ive had this since day 1, same with tractor beams and grav wells and tykens rifts and basically anything that isnt a ship but on the field.
The graphics engine is the problem. This was particularly noticeable back when the fireworks device did not have a cooldown. Spamming it would make things like warp plasma disappear for other players because it overloaded the engine.
I wonder if there is a fix for the warp plasma / theta radiation that visually disappears. Is it just me that it effects?
I am currently running DirectX 11 path on an AMD 7970 all settings maxed out. This definately affects pvp for people as at times the only way of telling why you have stopped moving is the icon on your hud.
Like Hilbert said, it is a graphic engine problem.
I actually went ahead and tested this in efforts to replicate the SS bug. Instead, I found that on different resolutions this appears to be the case. During this test, I was hoping to replicate the scramble sensor bug that Critz have talked about for a very long time and if resolutions had anything to do with it.
I wish I kept the fraps findings, as they would of been useful. Due to the fact I stumbled on this by accident, I didn't bother with it and deleted the video.
I have seen it happen in 1 vs 1 duels with 2 other ships just sitting around watching so its very much possible to overload whatever the setting the game relies on even with just a few ships.
It happens regularly in fights between my excelsior and my friends pyro Orb Weaver. I think all the plasma animation particles plus his complete kinetic build with mines floating about is what does it. I use it reliably by waiting for him to dist pattern the mines and then csv + warp plasma in a big loop. At least 1/3 of the time he has to try and remember where I flew as its now invisible, the chance is even better if he has just recently used theta or his warp plasma.
DX9 used here as I hate the black texture faces on my ship DX11 renders
I wonder if there is a fix for the warp plasma / theta radiation that visually disappears. Is it just me that it effects?
I am currently running DirectX 11 path on an AMD 7970 all settings maxed out. This definately affects pvp for people as at times the only way of telling why you have stopped moving is the icon on your hud.
Naz, Its been around since I've been playing (season3'ish) but probably since day 1 like mai said.
Its a bug in the engine. It happens on both PC's both with different hardware, like you said you've got an AMD, I got a Nvidia GTX 670 and it happens there as well. Its another simple case of TRIBBLE up ESD and Weapon Effects to cartoon style, and leave all more important aspects like crucial bugs untouched. *sigh* why do i hate this company.
I already tried to find a fix with all kinds of Graphics settings even hidden ones via the chat, non of it works. It will never be fixed.
Same bs on my older ATI 6750. Same on my laptop 330M GT (Nvidia)
So... It simply will never get fixed.
Oh and i switched back to DX9 since DX11 gives all kind of buggy black parts and disappearing textures on ships and stuff, and some benchmarking i did yesterday, with my current settings 8x AA + Transparency Supersampling AA x8 and Dynamic lights etc all on, the benchmarked actually showed the Minimum and Average FPS on DX9 is higher (In PvP areas and other areas with loads of reticles and spam)
Only the max FPS ever reached was higher but the minimum and average are much more important.
Weird huh.
Back to the disappearing visual effects, after all this years I have found one way of replicating the problem a bit, its with the NWS and specifically when fighting the Gorn + warp poo, the reticles of the Bio's disappear even when they are well within visual range. I have a distinct feeling they are related to each other.
I doubt it will ever be fixed though. Its even more annoying when it happens to your weapon bolts/beams.
Comments
ive had this since day 1, same with tractor beams and grav wells and tykens rifts and basically anything that isnt a ship but on the field.
Forgot to include them as well.
Like Hilbert said, it is a graphic engine problem.
I actually went ahead and tested this in efforts to replicate the SS bug. Instead, I found that on different resolutions this appears to be the case. During this test, I was hoping to replicate the scramble sensor bug that Critz have talked about for a very long time and if resolutions had anything to do with it.
I wish I kept the fraps findings, as they would of been useful. Due to the fact I stumbled on this by accident, I didn't bother with it and deleted the video.
-PaxOttomana of Turkish RP Heroes.
[SIGPIC][/SIGPIC]
I was going to try changing renderer too, but it sucks to see that DX11 is busted too.
It happens regularly in fights between my excelsior and my friends pyro Orb Weaver. I think all the plasma animation particles plus his complete kinetic build with mines floating about is what does it. I use it reliably by waiting for him to dist pattern the mines and then csv + warp plasma in a big loop. At least 1/3 of the time he has to try and remember where I flew as its now invisible, the chance is even better if he has just recently used theta or his warp plasma.
DX9 used here as I hate the black texture faces on my ship DX11 renders
Naz, Its been around since I've been playing (season3'ish) but probably since day 1 like mai said.
Its a bug in the engine. It happens on both PC's both with different hardware, like you said you've got an AMD, I got a Nvidia GTX 670 and it happens there as well. Its another simple case of TRIBBLE up ESD and Weapon Effects to cartoon style, and leave all more important aspects like crucial bugs untouched. *sigh* why do i hate this company.
I already tried to find a fix with all kinds of Graphics settings even hidden ones via the chat, non of it works. It will never be fixed.
Same bs on my older ATI 6750. Same on my laptop 330M GT (Nvidia)
So... It simply will never get fixed.
Oh and i switched back to DX9 since DX11 gives all kind of buggy black parts and disappearing textures on ships and stuff, and some benchmarking i did yesterday, with my current settings 8x AA + Transparency Supersampling AA x8 and Dynamic lights etc all on, the benchmarked actually showed the Minimum and Average FPS on DX9 is higher (In PvP areas and other areas with loads of reticles and spam)
Only the max FPS ever reached was higher but the minimum and average are much more important.
Weird huh.
Back to the disappearing visual effects, after all this years I have found one way of replicating the problem a bit, its with the NWS and specifically when fighting the Gorn + warp poo, the reticles of the Bio's disappear even when they are well within visual range. I have a distinct feeling they are related to each other.
I doubt it will ever be fixed though. Its even more annoying when it happens to your weapon bolts/beams.