Here's a link to a skillset that I just built, I've been due a respec for a while as I'm really not happy with what I currently have
http://www.stoacademy.com/tools/skillplanner/index.php?build=TacMobius_1979
Currently using a standard setup, Borg Mk12 antiproton cannons and turrets with 1 forward facing quantum. (Borg set + Maco shield, will switch to full MACO or Omega Mk12 when the nerf hits, not sure yet)
I pretty much exclusively play space, the ground skills are mostly for training! I do a LOT of STFing, and this is a relatively recent build for Kang protecting in CSE.
Thoughts and suggestions greatly appreciated!
I'm very partial to G-well, hence the graviton generators - so handy and it's the hold that I use much more than the kinetic damage.
Comments
Kirk's Protege.
I think what you have is a good start. As a tactical, you can straight up kill your way through STFs. Let the science ships think they are helping by taking their gravity wells.
(Im kidding, I play science myself)
DEM + Beta + your tactical abilities are going to help you cut right through any shielded targets. With 2 spreads and 2 CRF, you have a mini alpha every 15 seconds.
Get 2x Lab development scienctist Doffs to bring the cooldown of Science team to 15 second global.
There was a lot to say about your spec. I dont want to write an essay on how to spec, (people have already done that on the pvp forums), but you had a lot of 9s. By reducing them to 6s, you can specialize into way more skills.
TRIBBLE, forgot to actually post the link haha.
http://www.stoacademy.com/tools/skillplanner/index.php?build=Topset1_0