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Shuttles in PvP Queues

tick0tick0 Member Posts: 243 Arc User
edited October 2012 in PvP Gameplay
Like for STFs and some other PvE queues, a restriction needs to be implemented for PvP queues to not allow players to queue with Shuttles set as their current ship.

If you want to PvP with your shuttle, start up a private match (like BranFlakes does with his special events).

Don't ruin the PvP queues by bringing along your shuttle, especially if you're someone like this guy:
treffell wrote: »
where was i? oh yeah, tactics in pvp pug matches in a shuttle

no i wasn;t, i was writing aboiut builds i think

at any rate tactics, which are from tacticus - a roman i think, "fact non verba"
is somethng he did not write i think, but at any rate "deeds not words"

which in a shuttle in pvp means drawing the enemy attention to you, escaping, having teammates blow them up or chase- turn around and make a kill

and if this is nt happening then target a carrier that n one bnothers with and hit it with like an isometric charge

or that klingon putrple ray thng i got in a box but dont use much cause i like the graphic of the sometirc charge better

graphic and color over all in pvp

and don;t die
star_trek_razzle_dazzle_by_schematization-d37701m.gif
@f4tamy | Sad Pandas
Post edited by Unknown User on

Comments

  • dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    hey...


    wasn't this implemented months ago??? :confused:
  • edited October 2012
    This content has been removed.
  • brandonflbrandonfl Member Posts: 892
    edited October 2012
    sophlogimo wrote: »
    For some PvE content, it was. Should be easy to make it work for Pvp; too, but that would mean doing something with the PvP maps. Which apparently no one does.

    Hehe, you're starting to sound as bitter as us old timers :P
    LOLSTO
  • edited October 2012
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  • brandonflbrandonfl Member Posts: 892
    edited October 2012
    sophlogimo wrote: »
    No bitterness, just an observation that might explain this particular issue.

    Well, that's how it starts. You begin to realize the things Cryptic will and will not do.

    Will not do - work on PvP maps, new or old. give proper testing time for changes before they are released to live. use PvP as a balancing factor when releasing new items/abilities. dedicate Developer time to PvP (outside of after-hours projects). support PvP by allowing players to gain rewards like Fleet Marks from PvP (the most teamwork and fleet oriented activity in the game). Straight up tell us to quit QQn cause they don't care.

    Will do - release unbalanced items/abilitites without letting us test for more than 10 hours (seasons are the exception here, but by "Test" they mean look for graphical errors or things that will actually cause a DC or Client Crash. balance means nothing). change items/abilities that are fine --- without prompting. Ignore feedback on game-breaking items/powers/ships.

    The more of those things that make it on to your personal list, the closer you will be to bitter. That's just how it works, unfortunately.
    LOLSTO
  • edited October 2012
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  • tick0tick0 Member Posts: 243 Arc User
    edited October 2012
    dassemsto wrote: »
    hey...


    wasn't this implemented months ago??? :confused:

    It was for certain PvE queues, but not for the PvP queues.

    I hope the Devs can help us out here. :(
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    tick0 wrote: »
    I hope the Devs can help us out here. :(

    2.5% chance that they oopsie it and only shuttles can queue.
  • brandonflbrandonfl Member Posts: 892
    edited October 2012
    2.5% chance that they oopsie it and only shuttles can queue.

    lol... so that 1 guy is in the queues all by himself while the rest of us scratch our heads? Ya know, that's not really that hard to imagine.
    LOLSTO
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