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Noob question about the MVAE

toivatoiva Member Posts: 3,276 Arc User
edited October 2012 in Federation Discussion
Ok, as the title states, I have a rather stupid question. But I figure I better know for sure about it before I buy the MVAE (and before Season 7 screws STF weapon requisitions).

So, is the different sections' damage when in Multi vector mode in any way modified by the type of weapons (and according Tac consoles) one uses?
In other words, can the pets' damage be boosted by using phaser weaponry and tac consoles?

I know pets in general aren't modified by your own stats (stats of your ship), but I could swear I saw a mention somewhere on the forums saying it's only worth using phasers on the MVAE if using the console (something along the lines of the Dreadnought's phaser lance, but there it's no pet firing).

I sure can't tell if I'll be using the special console (I actually doubt it), but I'd still love to know about it.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

Don't make ARC mandatory! Keep it optional only!
Post edited by Unknown User on

Comments

  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited October 2012
    As far as I know the pets damage is static, it cannot be increased with consoles or abilities. Which is unfortunate.

    They have one (or two) phaser array(s) per section and I believe a photon torp, their damage is not the best, but I've found them to be useful when playing the ship in the past.

    What's nice is that the focus fire on one target (mostly the one you are firing at) and they can slowly but surely whittle the enemies shields and hull down while you deal the finishing blow.

    Some others may have some more detailed info on the logistics of the Multi-vector assault sections strengths and weaknesses, but I hope this helps in the meantime.

    Plus it's just a fun ship to fly :D

    -Quiiliitiila
  • obsidiusrexobsidiusrex Member Posts: 0 Arc User
    edited October 2012
    Hrm.. this is news to me, but if true, means I can get away from phaser only builds for the sake of my pets, especially if my pets aren't affected by my consoles. It's been the only thing keeping me from trying more exotic weapons on my ship.
    [SIGPIC][/SIGPIC]
    I don't care how long you've been playing. I only care about how you play.
    And remember to follow the rules.
  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2012
    I'm fairly sure pets "normally" shouldn't benefit from your setup (I believe I even saw a Dev post about that a couple weeks back). But that's where it got me confused when I saw the mention of specifically the MVAE pets "somehow" benefitting from me using phasers.

    Normally, I'd use antiproton DHCs and turrets, probably. But if there's some bug, or hidden reason, I sure could try phaser ones. I'd just like to know before my Proto salvage is taken from me.

    Anyway, thanks for replies. :)

    EDIT: Heh, funny. Now they make the MVAE a featured ship on the main page, I see...
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    I must admit I love mine, my tactical captain in her patrol escort can't do BoPs properly in CSE but plant her in the MVAE and she can do it quite well the only drawbacks are that the pets need you to look after them (low hull and shields) Alpha section is fond of it's FAW and thereby gets itself in a lot of trouble (but it's AP:B is invaluable) Gamma is very passive compared to the other two and as such it's AP:D is pretty much wasted (but the weapons give a good boost to the ships MVM performance) personally I think the AI for Beta is the best, it doesn't go off on an "I'm going to shoot everything" run like Alpha and packs more punch than Gamma.

    From a PvE perspective t's one of the most versatile ships in the game (of course I'd like a 3rd eng skill rather than ens tac but hey...) and if used properly it can give any other escort a run for it's money (of course if used too badly then it is quite flimsy). From a PvP perspective it's a good distraction but the pets aren't much more than that (once they find a target they keep at it either until they die or it does, or they are recalled) that said they are (again) a nice supplement to a teams damage and can sometimes be the extra couple of thousand DPS that turns a zombie into spacedust

    For the reasons outlined in the last paragraph I did start a thread requesting more ability to control the pets and a small buff to them, I was thinking of a carrier style command system and the buff to damage and to health they could really use. At the end of the day it's a very worthwhile ship, more for solo and PvE play I will admit but if used right it's good at pretty much anything
    ZiOfChe.png?1
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited October 2012
    What we need is control over our fighters/launched ships/sections equipment (with restrictions) and a window to monitor their health/numbers...

    Apparently the Devs don't think it's necessary... But it'd be a great addition to carrier captains on both sides of the color spectrum.

    -Quiiliitiila
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited October 2012
    What we need is control over our fighters/launched ships/sections equipment (with restrictions) and a window to monitor their health/numbers...

    Apparently the Devs don't think it's necessary... But it'd be a great addition to carrier captains on both sides of the color spectrum.

    -Quiiliitiila

    ^^^^ This ^^^^

    The current method to controle carrier pets is obviusly just a quick hack the devs put together to meet a deadline.

    What we need are health displays for our pets. and better ways to controle them then that we currently have, and those controles added to all ships with pets, not just carriers. (which i frankly find to be less then fun in their current state.)
  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2012
    Well, thanks for your comments. However, does anyone know the answer to my question?

    Are the two pets you spawn when activating the MVAM affected by you using phaser related tactical consoles? Unlike pets in general?
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • darkenzedddarkenzedd Member Posts: 881
    edited October 2012
    You can see your pets health by changing an option to view it on pets in settings. What all pets need is the shuttle/fighter control options and better AI.
  • canis36canis36 Member Posts: 737 Arc User
    edited October 2012
    toiva wrote: »
    Well, thanks for your comments. However, does anyone know the answer to my question?

    Are the two pets you spawn when activating the MVAM affected by you using phaser related tactical consoles? Unlike pets in general?

    I cannot say for certain as I don't use all the fancy tools that are available, but I have never noticed any change in the time it takes to kill things with the pets when using phaser consoles as opposed to when not using them.
  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2012
    canis36 wrote: »
    I cannot say for certain as I don't use all the fancy tools that are available, but I have never noticed any change in the time it takes to kill things with the pets when using phaser consoles as opposed to when not using them.

    Ok, thank you, I'll therefore pass on getting phaser DHCs and turrets from the STF store.

    Maybe sometime when I finally get the MVAE, I'll test it.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • jacenjacen24jacenjacen24 Member Posts: 159 Arc User
    edited October 2012
    Im not sure about the mve but i read somewhere that phaser tac consoles buff the danube runabouts for the HEC. So if this is true i dont see why it wouldnt be for the mvae.
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