I am new to pvp and I am trying to optimize my build... Actually the problem I am trying to fix is what enery setting is better for weapons between 125/90 or 125/100 (I am using 4xDHC, 3xturres). My target is avoiding exceeding weapon energy drop.
I have done some tests, sometime having 125/100 seems better sometimes not...
so do you think there is any advantage in having 125/100 instead of 125/90?
Thanks
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
I can't speak for actual numbers but lately I've been running 100 instead of 95 or 90 because it seems to work better with multiple weapon firing cycles. If anything, it would be worth running 100 for when your weapon subsystem is targeted or if you're being power drained. Don't quote me on that.
I can't speak for actual numbers but lately I've been running 100 instead of 95 or 90 because it seems to work better with multiple weapon firing cycles. If anything, it would be worth running 100 for when your weapon subsystem is targeted or if you're being power drained. Don't quote me on that.
swing for the fences with weapons energy. if you got the doff slots, use 2 purple damage control doffs and slot EPtW and EPtS. with those doffs you get full up time on both. there is no weapons energy hard cap, so there will be a usable pool north of 125 that will be depleted before your power below 125 is. that mean multiple shots will be fired at the 125 damage modifier, before any are fired below 125 energy, resulting in higher total dps.
swing for the fences with weapons energy. if you got the doff slots, use 2 purple damage control doffs and slot EPtW and EPtS. with those doffs you get full up time on both. there is no weapons energy hard cap, so there will be a usable pool north of 125 that will be depleted before your power below 125 is. that mean multiple shots will be fired at the 125 damage modifier, before any are fired below 125 energy, resulting in higher total dps.
You "can" get full time on both. Remember that it's still a chance doff. While the chance is better than not, it still can and will leave you without a EptS up once in awhile when you could really use it. Better players have a stopgap and the timing to use it when this happens, but be warned it WILL happen from time to time
I've been hearing ppl say that overcapping cannons doesn't work, but beams it does. Has anyone tested this and confirmed?
swing for the fences with weapons energy. if you got the doff slots, use 2 purple damage control doffs and slot EPtW and EPtS. with those doffs you get full up time on both. there is no weapons energy hard cap, so there will be a usable pool north of 125 that will be depleted before your power below 125 is. that mean multiple shots will be fired at the 125 damage modifier, before any are fired below 125 energy, resulting in higher total dps.
Wow, wasn't actually aware of that lack of energy cap. They need to modify the energy listings, then, 'cause that's just annoying.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Wow, wasn't actually aware of that lack of energy cap. They need to modify the energy listings, then, 'cause that's just annoying.
It's not supposed to be there is why. They nerfed overcapping many moons ago and somehow un-nerfed it again. Whether it was intentional or not is anyone's (probably including the devs) guess.
You "can" get full time on both. Remember that it's still a chance doff. While the chance is better than not, it still can and will leave you without a EptS up once in awhile when you could really use it. Better players have a stopgap and the timing to use it when this happens, but be warned it WILL happen from time to time
I've been hearing ppl say that overcapping cannons doesn't work, but beams it does. Has anyone tested this and confirmed?
its a chance, but it has to fail twice in a row before your effected. plus it frees up 2 station slots, its worth the extreamly tiny risk. dont use this doff if you only intend to use 1 type of EMPtX, it will not be reliable for you, you need to run 2 different types. i have sweared by them for months, not once have they gotten me killed.
35% chances per purple doff. you get 2 roles per use of EPtX, and if it fails, you get another 2 chances 15 seconds later with your other EPtX. all 4 roles have to fail before you have a gap.
i managed to tank 2 bug ships for 10 minutes in my heal tank boat wile relying on 2 purple doffs. we won that cap and hold because i distracted their damage dealers for that long :cool:
you could always use 3 blue or 3 purple, even more reliable. most of the time i used 3 blue just because i didn't have or couldn't afford the 2 purple.
You "can" get full time on both. Remember that it's still a chance doff. While the chance is better than not, it still can and will leave you without a EptS up once in awhile when you could really use it. Better players have a stopgap and the timing to use it when this happens, but be warned it WILL happen from time to time
I've been hearing ppl say that overcapping cannons doesn't work, but beams it does. Has anyone tested this and confirmed?
I tried using a battery, just to see if I can overcapping cannons... It's difficult to be sure, sometimes my energy didn't drop below 100-110, sometimes it dropped under 80
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
I've been hearing ppl say that overcapping cannons doesn't work, but beams it does. Has anyone tested this and confirmed?
I can't speak for beams but my tests with DHCs about 5 days ago showed that energy cap indeed seems to be 125. My tests were with 3 DHCs and weapons power between 122 and 170something and all of them except the 122 setting put me down to 101 power.
35% chances per purple doff. you get 2 roles per use of EPtX, and if it fails, you get another 2 chances 15 seconds later with your other EPtX. all 4 roles have to fail before you have a gap.
i managed to tank 2 bug ships for 10 minutes in my heal tank boat wile relying on 2 purple doffs. we won that cap and hold because i distracted their damage dealers for that long :cool:
you could always use 3 blue or 3 purple, even more reliable. most of the time i used 3 blue just because i didn't have or couldn't afford the 2 purple.
2 purples are ~82% then.
3 purples would be ~92%
not saying its not a good choice, just that every once in awhile, it'll catch ya off gaurd
not saying its not a good choice, just that every once in awhile, it'll catch ya off gaurd
its not necessarily fool proof sure, but what it can do for your build is awesome. and if you are left hanging, it might just be with weapons energy, not shields. that would make the chances that you go without shield coverage even less right? :P you would have to have 3 fails in a row if you miss out on weapons energy, and then shield energy too in that situation
its not necessarily fool proof sure, but what it can do for your build is awesome. and if you are left hanging, it might just be with weapons energy, not shields. that would make the chances that you go without shield coverage even less right? :P you would have to have 3 fails in a row if you miss out on weapons energy, and then shield energy too in that situation
Comments
quoted....;)
My opinion is that the only benefit can be when something is draining my weapons energy. Normally, no benefit...
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
You "can" get full time on both. Remember that it's still a chance doff. While the chance is better than not, it still can and will leave you without a EptS up once in awhile when you could really use it. Better players have a stopgap and the timing to use it when this happens, but be warned it WILL happen from time to time
I've been hearing ppl say that overcapping cannons doesn't work, but beams it does. Has anyone tested this and confirmed?
Probably should have rephrased that
Wow, wasn't actually aware of that lack of energy cap. They need to modify the energy listings, then, 'cause that's just annoying.
It's not supposed to be there is why. They nerfed overcapping many moons ago and somehow un-nerfed it again. Whether it was intentional or not is anyone's (probably including the devs) guess.
its a chance, but it has to fail twice in a row before your effected. plus it frees up 2 station slots, its worth the extreamly tiny risk. dont use this doff if you only intend to use 1 type of EMPtX, it will not be reliable for you, you need to run 2 different types. i have sweared by them for months, not once have they gotten me killed.
If so, it equates to 1- (.7^4)=76% chance
35% chances per purple doff. you get 2 roles per use of EPtX, and if it fails, you get another 2 chances 15 seconds later with your other EPtX. all 4 roles have to fail before you have a gap.
i managed to tank 2 bug ships for 10 minutes in my heal tank boat wile relying on 2 purple doffs. we won that cap and hold because i distracted their damage dealers for that long :cool:
you could always use 3 blue or 3 purple, even more reliable. most of the time i used 3 blue just because i didn't have or couldn't afford the 2 purple.
I tried using a battery, just to see if I can overcapping cannons... It's difficult to be sure, sometimes my energy didn't drop below 100-110, sometimes it dropped under 80
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
I can't speak for beams but my tests with DHCs about 5 days ago showed that energy cap indeed seems to be 125. My tests were with 3 DHCs and weapons power between 122 and 170something and all of them except the 122 setting put me down to 101 power.
decker999
Join Date: Aug 2010
2 purples are ~82% then.
3 purples would be ~92%
not saying its not a good choice, just that every once in awhile, it'll catch ya off gaurd
its not necessarily fool proof sure, but what it can do for your build is awesome. and if you are left hanging, it might just be with weapons energy, not shields. that would make the chances that you go without shield coverage even less right? :P you would have to have 3 fails in a row if you miss out on weapons energy, and then shield energy too in that situation
that sir...is a good point