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Shared Cooldown changes comin' to a Tribble near you

corsair114corsair114 Member Posts: 276
edited October 2012 in PvP Gameplay
Systems:

The effects of the 29th Century Stasis Pistol's secondary fire can now be reduced by having a high Willpower skill.

Reverse Shield Polarity 3 now applies the correct effect upon receiving incoming damage. Previously it was too low.

Elite Fleet Phaser High Density Beam Rifles no longer have a Disruptor icon.

Changed the Elite Phaser ground weapon proc to a Shield Heal Over Time instead of an instant Shield Heal. The overall value of the heal will be higher, but it will now occur across 10 seconds rather than all at once.

Updated Bridge Officer Abilities:

Reduced shared cooldown on Auxiliary to Structural Integrity Field and Auxiliary to Inertial Dampers from 15sec to 10sec.

Shared cooldown on multiple copies of Auxiliary to Inertial Dampers reduced from 20sec to 10sec.

Auxiliary to Emergency Battery moved from Battery cooldown to Auxiliary Power cooldown
It now shares a 10sec timer with Auxiliary to Inertial Dampers and Auxiliary to Structural Integrity.

Emergency Power to Shields has been added to the cooldown category shared by Extend Shields and Reverse Shield Polarity.

The shared cooldown between Directed Energy Modulation and Aceton Field has been removed.

The shared cooldown between Polarize Hull and Hazard Emitters has been removed.

The shared cooldown between Mask Energy Signature, Jam Sensors and Charged Particle Burst has been removed.

This also affects Antimatter Spread and Photonic Displacement consoles.

Removed Tachyon Beam and Energy Siphon from shared cooldown formerly shared with Tyken's Rift and Gravity Well. The latter two will remain on a shared cooldown.

The shared cooldown between Viral Matrix and Scramble Sensors has been removed.

The shared cooldown between Photonic Officer and Photonic Shockwave has been removed.

Resolved an issue that caused some Cannons to display "ENERGYTYPE Canon Attack" instead of the actual weapon type, such as Plasma, Distruptor, etc.


Melee attacks from ranged weapons, like Rifle Butt, now properly have 80% shield penetration.

Duty Officers:
Flight Deck Officer Duty Officers that reduce cooldowns for Boarding Parties and Hangar Bays now reduce the cooldown by a flat number of seconds per rank, rather than by a percentage. This should resolve some cases where the Duty Officer power did not function at all.

Updated Energy Weapons Officers:

Corrected description error on Beam Special Power cooldown reduction version.
Correct cooldown modifications are -2.5/-5.0/-7.5/-10.0 sec. This is a display change only.

Changed effect of Subsystem Targeting cooldown reduction version. Descriptions were correctly listing cooldown modifications, but power did not match.

Also increased proc chance from 25% to 50% to match other Energy Weapons officers.

Head on over to TRIBBLE to test 'em.
Post edited by corsair114 on

Comments

  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    already made a thread about it, also noticed the notes are on the live server as well. check the weekly update thread ;)
  • corsair114corsair114 Member Posts: 276
    edited October 2012
    already made a thread about it, also noticed the notes are on the live server as well. check the weekly update thread ;)

    So you did, and so they did. Well, a mod can burn and bury this thread, I'll be by your's to mock these shortly.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    corsair114 wrote: »
    so You Did, And So They Did. Well, A Mod Can Burn And Bury This Thread, I'll Be By Your's To Mock These Shortly.

    Thats The Spirit! :p
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