The Florcha (Tor'Kaht) is a Tac's wet dream. I almost exclusively pug and she lets me Kirk all I want. It's been called the KDF's best escort, and I agree. If you want full on dps with shrugging power, she's your girl. Just don't try to treat her like a cruiser.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
The Hose-us has one more Tac console-meaning four tac consoles, equivalent hull, and the dorkiest looking garbage art looks possible.
Fleet Tor'kaht has four Tac consoles, but trades a Sci console for an Eng console compared to the Fleet Hoh'SuS. Fleet Tor'kaht has a lot more armor (39,600) and 2 more Aft weapon slots, but has half the turnrate and lacks battle-cloak (still has standard cloak, though) of the Fleet Hoh'SuS. I like my Fleet Tor'kaht, but it's not a BoP if that's what you're wanting.
<slap> Chang! Chang all you want. You fight for the Ridged side of things in the Flor'cha.
One Kirks in a fed vessel. :P
Nope, B'rel R is Chang ! Tor'kaht is just Kahless-mode. Kill everything and live to tell about it.
I'm very surprised there is no ****storm about it's OP-ness yet.
Maybe because it requires some expansive doff's to really shine.
Biteme and Redricky are right. The Tor'Kaht is the most stupidly overpowered cruiser there is. And she is a tac captains wet dream (well put red, well put). She's tough as nails, handles very well (since she's a bloody cruiser), and by god can she give it back. Console setup of 4/4/2, 39600 base hull, 2500 crew, base turn of 10 (double take), and a BOff setup that is almost stupidly perfect. Oh, plus, she can cloak. And she would be a perfect ship if only the KDF would allow smoothie machines on their ships... If I were General Martok, I would say this about the Tor'Kaht:
"Isn't she magnificent?" (his comment about his wife in DS9 episode).
And I agree. Why has there been no bmwing about how stupidly good that ship is? I almost never hear about her from the feds, in fact she only came up once in one of their cruiser threads, and that was because I brought her up to biteme lol...
(now that I think about it, most of those feds probably either A) don't play kdf, or fly only raptors/BoPs/won't fly fleet cruisers/sit in carriers all day and don't use ships like that)
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
And I agree. Why has there been no bmwing about how stupidly good that ship is? I almost never hear about her from the feds, in fact she only came up once in one of their cruiser threads, and that was because I brought her up to biteme lol...
(now that I think about it, most of those feds probably either A) don't play kdf, or fly only raptors/BoPs/won't fly fleet cruisers/sit in carriers all day and don't use ships like that)
I think a lot of players have no clue just how crazy strong 10 base turn rate is on a ship like this.
They all had a collective fit when the Sovy got Ltc Tac and not Ltc Eng.
The Fleet Tor'Kaht has become my favorite ship - from either side, over 6 toons.
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STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
I fell in love with the Fleet K'Tinga Retrofit. I know, I know... boff setup isn't as TAC-oriented as tork is, but the looks, the performance, the tankability, and it STILL outputs more DPS than most pugs. I've been tops in my battle log stats quite often in that baby!
Nothing else quite capture the menace and looks of the TOS and movies D7, but is still quite capable.
do you guys fly Tor'Kaht with cannons? Is CRF I and II do some serious damage?
Because I fly Heghta with CRFII and CRFIII and I am quite satisfied with the performance...so far
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
Yes, DHCs and quantum torp up front, turrets in back.
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STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
do you guys fly Tor'Kaht with cannons? Is CRF I and II do some serious damage?
Because I fly Heghta with CRFII and CRFIII and I am quite satisfied with the performance...so far
Currently i fly mine with omega1, crf1, crf1, thy1, tt1 for tactical boff powers.
CRF1 (most I can get on my F K'Tinga) does less power than the 2 and 3 levels, but I still pump out a lot of damage. I'm a TAC so I have some damage modifiers available like pattern alpha, tac fleet, go down fighting, fire on my mark, etc. They make up for some of the lost TAC boff slots.
But yes, if you want to do real damage on these battlecruisers, DHCs or DCs are great!
The Florcha (Tor'Kaht) is a Tac's wet dream. I almost exclusively pug and she lets me Kirk all I want. It's been called the KDF's best escort, and I agree. If you want full on dps with shrugging power, she's your girl. Just don't try to treat her like a cruiser.
I like to refer to it as the Battlescort or "Heavy" Escort, because that's what that sucker is.
I'm very surprised there is no ****storm about it's OP-ness yet.
Maybe because it requires some expansive doff's to really shine.
Maybe because nobody bothers with PvP anymore and PvEr's don't really care as long as it's quickly killing Borg. :P
There is one guy I know who solos hunting both sides of KASE in a F-V'C and cleans house. So like you, surprised nobody even cared, nor surprised no Feds as begging for such a ship.
Being a tanky player this is the most tac oriented ship I feel comfy in and can have fun with.
The Fleet Scourge I have can dish it out but the Tork can quite well too and it's rather survivable as well. And having the extra weapons slot on the rear is nice for some extra DPS.
I think I even prefer it over the 1000 day ship, though I'm yet to try a tanky style build on that.
I only PvE. Currently running with 4xDBBs up front, 2x turrets rear along with 2x tric mine layers (for 2 buffed tric deploys a minute).
FaW3 along with BO1, TT1, APB1 and DPB1 seems pretty good. Combined with EWP3 to snare enemies while you mine them after downing a facing is great. And EPtW1 helps with some more dmg and keeping power up.
Will add the full build details to my sig soon. But yeah, I like it more than escorts cause I can do things with it other than just sit there and shoot (all escorts seem to do) makes it more fun and engaging for me.
I have to point out that you're going to do a lot more damage if you switch to dual cannons or dual heavy cannons. I have done DBB builds and they can be fun, but you can't match the damage of DHCs on front of a battlecruiser.
Further, by sticking to ONE type (either cannons OR beams) you ensure that your boff skills work on both at the same time. So CRF will also work on your forward firing turrets, as will CSV. If you insist upon DBBs up front (it's a loss in firepower) FAW will benefit from you having beam arrays in the aft. This lessens your alpha strike but increases overall firing capabilities. You can still give a good load of damage when not pointed at it (and with turrets you're not doing much damage firing at something behind you).
FAW isn't the skill you want with DBBs. You want Beam Overload. Mount BO3 and demote FAW to FAW1. FAW is more limited in use, akin to scatter volley. When you're pounding just one target you want it to go down fast. Also if you mount ANY of the dispersal patterns you'll get more than 1 tricobalt mine per drop. First rank, 2 mines, second 3 mines, 3rd 4 mines. That way you can mount more energy weapons and still retain your mine output. This also can help because sometimes the first mine will catch a bit of shields and not do full damage, but the second mine following it will definitely hit hull!
So like you, surprised nobody even cared, nor surprised no Feds as begging for such a ship.
This Fed could be me. I really wish the Kumari will become a battlecruiser. If this dream comes true, I'm prepared. Full set of Mk XII fleet plasma guns waiting for it.
This Fed could be me. I really wish the Kumari will become a battlecruiser. If this dream comes true, I'm prepared. Full set of Mk XII fleet plasma guns waiting for it.
Imagine a Tor'kaht with MACO set.
BLASPHEME! MACO set indeed. Honor guard 2 piece and dual Hargh'Peng torps. Does great. I swear, the TorKaht is the perfect cruiser. Maneuverable, lots of firepower, takes a punch, and it looks like a Targ whose had a large stein of bloodwine!
Too be honest, despite I'm a big fan of large fed cruisers, I like this ship, a ton. It really does look good, it's fast and light on it's feet for a cruiser, and it's got the firepower too match.
I AM THE HARBINGER OF HOPE!
I AM THE SWORD OF THE RIGHTOUS!
With a Commander and Ensign Engineering Stations, it can be a bit tricky to slot in powers to help the Fleet Tor'kaht survive an engagement, but she is a beauty, no doubt about that.
Plus she has a Lt Universal Station, which gives the ship added versatility. You could completely forgo Science and add another Tac Officer with Torpedo abilities to compliment your rapid fire cannons or slot in an Engineer for added survival options.
This cruiser is a Tac cruiser through and through, she is not for Engineers. There are other sweet ships for the Engineers.
I never tried the Fleet Hoh'sus, though she looks like an ugly cuss and I'm not much of a BOP pilot.. And I would still keep my lovely Fleet Tor'kaht.
My beef with the F Hoshus is it has 1 console over the Hegh'Ta. That's it. That's a freaking LOT of money/zpoints to get, for almost no benefit. What we need is ONE BOP that combines the boff slots and the extra console of both fleet BOP options. You don't even need to give it more hull or shields or anything (but CERTAINLY don't make it have less hull than a freakin' SHUTTLE! Where's the thinking in that!??!).
THAT is a BOP that would be an actual upgrade. People bought C-store ships as they leveled up just for the 1 extra boff slot and the console. Here you pay 2x the price ($20 USD) for half the rewards of an $8-$10 ship. That's ludicrously bad logic.
Lockboxes, keys, and TRIBBLE fleet projects that require 200k dilithium have already made PWE millions no doubt. I think it's about time they coast on those profits to start actually... you know?... improving the game?
My beef with the F Hoshus is it has 1 console over the Hegh'Ta. That's it. That's a freaking LOT of money/zpoints to get, for almost no benefit. What we need is ONE BOP that combines the boff slots and the extra console of both fleet BOP options. You don't even need to give it more hull or shields or anything (but CERTAINLY don't make it have less hull than a freakin' SHUTTLE! Where's the thinking in that!??!).
THAT is a BOP that would be an actual upgrade. People bought C-store ships as they leveled up just for the 1 extra boff slot and the console. Here you pay 2x the price ($20 USD) for half the rewards of an $8-$10 ship. That's ludicrously bad logic.
Lockboxes, keys, and TRIBBLE fleet projects that require 200k dilithium have already made PWE millions no doubt. I think it's about time they coast on those profits to start actually... you know?... improving the game?
Just such a radical thought, it might work!
Do you think the Fleet Torkaht is worth the same investment of $20 USD?
Do you think the Fleet Torkaht is worth the same investment of $20 USD?
This is the question I keep posing to myself as well, especially keeping in mind all it has for the bortasqu is a lot more turn rate. Which, to be fair, is a really big boost.
Lynis, Orion Engineer, main Rrezeth, Gorn Tactical, primary alt Nari, Orion Science, secondary alt
This is the question I keep posing to myself as well, especially keeping in mind all it has for the bortasqu is a lot more turn rate. Which, to be fair, is a really big boost.
One of my KDF Tactical Officers is in a Fleet Tor'kaht and I will answer this question for you:
If you like being able to equip and use Dual Cannons effectively, get the Fleet Tor'kaht
I asked myself that long and hard before getting a fleet ship using 4 modules. Took me a while to get those, too. Bought 2, used dilithium exchange to get 2 more.
Those modules I agonized over. I could sell them and make more ECs than I've ever had on any character, or squander them for a 1-time, character-only, unlock of a ship only slightly better than the one I already had.....
In the end my own personal love of the K'Tinga looks outweighed the price. I spent the modules for the F K'tinga. However on my other KDF I just did the K'Tinga Retro for 200k FCs instead. It wasn't worth it again.
So the question really is, do you love the torkhat so much that you really MUST have that one ship and will continue to use it even as you unlock better tiers later? If yes, then it is worth it. If you're just looking for a ship upgrade from what you've got go for a ship that requires no modules. Save the modules for Tier5 later on.
In summary: No the module ships are NOT worth it unless you've only been looking forward to that one ship this entire time and MUST absolutely have it and you know this with all your heart. Otherwise don't spend them.
Comments
though the fleet vor'cha is very nice.
R.I.P
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
<slap> Chang! Chang all you want. You fight for the Ridged side of things in the Flor'cha.
One Kirks in a fed vessel. :P
R.I.P
fkjal;dsf;alksdcf...
I stand corrected.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
RedRicky probably said it best about the Fleet Tor'Khat.
Pretend it's a super-fat escort with beefy hull & shields, and some fairly unique BOFF options.
There is no, imo, better offense focused Cruiser type ship in the game.
It has the base turn rate & BOFF layout of the Galor, but can use DHCs like the D'Kora if you think you can make them work.
Fleet Tor'kaht has four Tac consoles, but trades a Sci console for an Eng console compared to the Fleet Hoh'SuS. Fleet Tor'kaht has a lot more armor (39,600) and 2 more Aft weapon slots, but has half the turnrate and lacks battle-cloak (still has standard cloak, though) of the Fleet Hoh'SuS. I like my Fleet Tor'kaht, but it's not a BoP if that's what you're wanting.
Nope, B'rel R is Chang ! Tor'kaht is just Kahless-mode. Kill everything and live to tell about it.
I'm very surprised there is no ****storm about it's OP-ness yet.
Maybe because it requires some expansive doff's to really shine.
"Isn't she magnificent?" (his comment about his wife in DS9 episode).
And I agree. Why has there been no bmwing about how stupidly good that ship is? I almost never hear about her from the feds, in fact she only came up once in one of their cruiser threads, and that was because I brought her up to biteme lol...
(now that I think about it, most of those feds probably either A) don't play kdf, or
I think a lot of players have no clue just how crazy strong 10 base turn rate is on a ship like this.
They all had a collective fit when the Sovy got Ltc Tac and not Ltc Eng.
They actually wanted Ltc Eng.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Nothing else quite capture the menace and looks of the TOS and movies D7, but is still quite capable.
Because I fly Heghta with CRFII and CRFIII and I am quite satisfied with the performance...so far
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Currently i fly mine with omega1, crf1, crf1, thy1, tt1 for tactical boff powers.
But yes, if you want to do real damage on these battlecruisers, DHCs or DCs are great!
I like to refer to it as the Battlescort or "Heavy" Escort, because that's what that sucker is.
Maybe because nobody bothers with PvP anymore and PvEr's don't really care as long as it's quickly killing Borg. :P
There is one guy I know who solos hunting both sides of KASE in a F-V'C and cleans house. So like you, surprised nobody even cared, nor surprised no Feds as begging for such a ship.
The Fleet Scourge I have can dish it out but the Tork can quite well too and it's rather survivable as well. And having the extra weapons slot on the rear is nice for some extra DPS.
I think I even prefer it over the 1000 day ship, though I'm yet to try a tanky style build on that.
I only PvE. Currently running with 4xDBBs up front, 2x turrets rear along with 2x tric mine layers (for 2 buffed tric deploys a minute).
FaW3 along with BO1, TT1, APB1 and DPB1 seems pretty good. Combined with EWP3 to snare enemies while you mine them after downing a facing is great. And EPtW1 helps with some more dmg and keeping power up.
Will add the full build details to my sig soon. But yeah, I like it more than escorts cause I can do things with it other than just sit there and shoot (all escorts seem to do) makes it more fun and engaging for me.
Further, by sticking to ONE type (either cannons OR beams) you ensure that your boff skills work on both at the same time. So CRF will also work on your forward firing turrets, as will CSV. If you insist upon DBBs up front (it's a loss in firepower) FAW will benefit from you having beam arrays in the aft. This lessens your alpha strike but increases overall firing capabilities. You can still give a good load of damage when not pointed at it (and with turrets you're not doing much damage firing at something behind you).
FAW isn't the skill you want with DBBs. You want Beam Overload. Mount BO3 and demote FAW to FAW1. FAW is more limited in use, akin to scatter volley. When you're pounding just one target you want it to go down fast. Also if you mount ANY of the dispersal patterns you'll get more than 1 tricobalt mine per drop. First rank, 2 mines, second 3 mines, 3rd 4 mines. That way you can mount more energy weapons and still retain your mine output. This also can help because sometimes the first mine will catch a bit of shields and not do full damage, but the second mine following it will definitely hit hull!
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
This Fed could be me. I really wish the Kumari will become a battlecruiser. If this dream comes true, I'm prepared. Full set of Mk XII fleet plasma guns waiting for it.
Imagine a Tor'kaht with MACO set.
BLASPHEME! MACO set indeed. Honor guard 2 piece and dual Hargh'Peng torps. Does great. I swear, the TorKaht is the perfect cruiser. Maneuverable, lots of firepower, takes a punch, and it looks like a Targ whose had a large stein of bloodwine!
Too be honest, despite I'm a big fan of large fed cruisers, I like this ship, a ton. It really does look good, it's fast and light on it's feet for a cruiser, and it's got the firepower too match.
I AM THE SWORD OF THE RIGHTOUS!
Plus she has a Lt Universal Station, which gives the ship added versatility. You could completely forgo Science and add another Tac Officer with Torpedo abilities to compliment your rapid fire cannons or slot in an Engineer for added survival options.
This cruiser is a Tac cruiser through and through, she is not for Engineers. There are other sweet ships for the Engineers.
I never tried the Fleet Hoh'sus, though she looks like an ugly cuss and I'm not much of a BOP pilot.. And I would still keep my lovely Fleet Tor'kaht.
THAT is a BOP that would be an actual upgrade. People bought C-store ships as they leveled up just for the 1 extra boff slot and the console. Here you pay 2x the price ($20 USD) for half the rewards of an $8-$10 ship. That's ludicrously bad logic.
Lockboxes, keys, and TRIBBLE fleet projects that require 200k dilithium have already made PWE millions no doubt. I think it's about time they coast on those profits to start actually... you know?... improving the game?
Just such a radical thought, it might work!
This is the question I keep posing to myself as well, especially keeping in mind all it has for the bortasqu is a lot more turn rate. Which, to be fair, is a really big boost.
Rrezeth, Gorn Tactical, primary alt
Nari, Orion Science, secondary alt
If you like being able to equip and use Dual Cannons effectively, get the Fleet Tor'kaht
If not, get the Bortas
Those modules I agonized over. I could sell them and make more ECs than I've ever had on any character, or squander them for a 1-time, character-only, unlock of a ship only slightly better than the one I already had.....
In the end my own personal love of the K'Tinga looks outweighed the price. I spent the modules for the F K'tinga. However on my other KDF I just did the K'Tinga Retro for 200k FCs instead. It wasn't worth it again.
So the question really is, do you love the torkhat so much that you really MUST have that one ship and will continue to use it even as you unlock better tiers later? If yes, then it is worth it. If you're just looking for a ship upgrade from what you've got go for a ship that requires no modules. Save the modules for Tier5 later on.
In summary: No the module ships are NOT worth it unless you've only been looking forward to that one ship this entire time and MUST absolutely have it and you know this with all your heart. Otherwise don't spend them.