Same issue as above - beam in waist down in the floor on the second map. Beaming up and starting over doesn't clear it, and /stuck just gives me text telling me to beam up. Which is all it's ever done as many times as I've tried to use it.
I am aware of this issue *sigh* that apparently introduced itself since yesterday.
I'm republishing with a raised spawn point right now to see if this fixes the issue
I apologize for the inconvence, especially since it stops you from seeing the parts I'm proudest of
Thank you for telling me about the republish. I replayed the mission and was not stuck in the transporter pad this time.
With the storyline, it was rather simple. But I have to give A+ to the Custom Ship Interior with its realism factor (I.E. the little things along the way that a real person would do, like checking the lifesigns of the dead and not going into dangerous areas).
In all honesty, Cryptic really should take notes with how to do ship interiors. Because their interiors are more like mazes than actual ships or bases. So Props, well done!
Comments
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Tried beaming out in redoing the mission a couple of times, and no luck. Sorry, but since I can't get past this point, I can't give it a rating.
I'm republishing with a raised spawn point right now to see if this fixes the issue
I apologize for the inconvence, especially since it stops you from seeing the parts I'm proudest of
[SIGPIC][/SIGPIC]
by Duke-of-Rock Available on Holodeck
Thank you for telling me about the republish. I replayed the mission and was not stuck in the transporter pad this time.
With the storyline, it was rather simple. But I have to give A+ to the Custom Ship Interior with its realism factor (I.E. the little things along the way that a real person would do, like checking the lifesigns of the dead and not going into dangerous areas).
In all honesty, Cryptic really should take notes with how to do ship interiors. Because their interiors are more like mazes than actual ships or bases. So Props, well done!