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Spotlight on the Foundry - 10/5/2012

pwebranflakespwebranflakes Member Posts: 7,741
edited October 2012 in Galactic News Network [PC]
This week's spotlighted mission is "Keeping Up With the J'Sens" by Castmodean. Read more to learn about this incredible player-made mission.


Click here to read more.
Post edited by pwebranflakes on

Comments

  • zorbanezorbane Member Posts: 1,617 Arc User
    edited October 2012
    Woot way to go Castmodean! I played this mission before it was spotlight and it was a lot of fun.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    Just tried out the mission, kept getting stuck inside the transporter room on the freighter.

    Tried beaming out in redoing the mission a couple of times, and no luck. Sorry, but since I can't get past this point, I can't give it a rating.
  • hevachhevach Member Posts: 2,777 Arc User
    edited October 2012
    Same issue as above - beam in waist down in the floor on the second map. Beaming up and starting over doesn't clear it, and /stuck just gives me text telling me to beam up. Which is all it's ever done as many times as I've tried to use it.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited October 2012
    I am aware of this issue *sigh* that apparently introduced itself since yesterday.

    I'm republishing with a raised spawn point right now to see if this fixes the issue

    I apologize for the inconvence, especially since it stops you from seeing the parts I'm proudest of
  • thedukeofrockthedukeofrock Member Posts: 168 Arc User
    edited October 2012
    Congrats Cast! Well Done.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    castsbugc wrote: »
    I am aware of this issue *sigh* that apparently introduced itself since yesterday.

    I'm republishing with a raised spawn point right now to see if this fixes the issue

    I apologize for the inconvence, especially since it stops you from seeing the parts I'm proudest of

    Thank you for telling me about the republish. I replayed the mission and was not stuck in the transporter pad this time.

    With the storyline, it was rather simple. But I have to give A+ to the Custom Ship Interior with its realism factor (I.E. the little things along the way that a real person would do, like checking the lifesigns of the dead and not going into dangerous areas).

    In all honesty, Cryptic really should take notes with how to do ship interiors. Because their interiors are more like mazes than actual ships or bases. So Props, well done!
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