I've moved this to the "Graphical Issues" Support forum.
Also, please file an ingame bug report if you can; this will help Cryptic figure out what's causing the issue. It gathers info about the state of your client that will help them isolate the cause.
Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
personally i'd like that indicator to just simply be REMOVED.
in PvP every player steps out of the indicator way before it hits.
same with Orbital Strike.
and you know whats funny?
if a player uses Orbital Strike, it shows a ring on the ground as indicator.
if ARMEK shoots his Orbital Strike at players WE get no warning.
...cheater ;P
i mean... how about a little red dot on the bottom, and maybe a sound of the incoming shell, so you MAY notice if you pay attention, or may be surprised.
there has to be some type of balance between the huge warning and getting none at all
but FPS issues i have none with it.
welll... only when multiple Mortars hit the same spot and i am right in the middle of the Explosion FX
You need to change your video settings so that the indicator does not lag you.
Thing is, its not the actual graphic being played on the floor... its that there is a particle effect that is associated with it.
If you have a really,really old card you could see the particle effect because it creates 'walls' drawn from the ceiling to make the lines on the floor... to the regular player they are invisible since they are supposedly transparent but very low end vid cards display them.
Lower your particle settings or disable them when playing ground missions. It doesnt change any graphics other than the mortar and orbital strike abilities.
personally i'd like that indicator to just simply be REMOVED.
in PvP every player steps out of the indicator way before it hits.
same with Orbital Strike.
and you know whats funny?
if a player uses Orbital Strike, it shows a ring on the ground as indicator.
if ARMEK shoots his Orbital Strike at players WE get no warning.
...cheater ;P
i mean... how about a little red dot on the bottom, and maybe a sound of the incoming shell, so you MAY notice if you pay attention, or may be surprised.
there has to be some type of balance between the huge warning and getting none at all
but FPS issues i have none with it.
welll... only when multiple Mortars hit the same spot and i am right in the middle of the Explosion FX
Would be nice if they would get rid of it completely...maybe the quantum mortar would be nice if it shot a little bit faster...but thats not what we are here for.
either have the targeting animation removed
or allow it to be removed with visual fx in options when switching to low
and have it set to where only the owner of that mortar can see it and no one else.
Comments
Also, please file an ingame bug report if you can; this will help Cryptic figure out what's causing the issue. It gathers info about the state of your client that will help them isolate the cause.
in PvP every player steps out of the indicator way before it hits.
same with Orbital Strike.
and you know whats funny?
if a player uses Orbital Strike, it shows a ring on the ground as indicator.
if ARMEK shoots his Orbital Strike at players WE get no warning.
...cheater ;P
i mean... how about a little red dot on the bottom, and maybe a sound of the incoming shell, so you MAY notice if you pay attention, or may be surprised.
there has to be some type of balance between the huge warning and getting none at all
but FPS issues i have none with it.
welll... only when multiple Mortars hit the same spot and i am right in the middle of the Explosion FX
Thing is, its not the actual graphic being played on the floor... its that there is a particle effect that is associated with it.
If you have a really,really old card you could see the particle effect because it creates 'walls' drawn from the ceiling to make the lines on the floor... to the regular player they are invisible since they are supposedly transparent but very low end vid cards display them.
Lower your particle settings or disable them when playing ground missions. It doesnt change any graphics other than the mortar and orbital strike abilities.
Would be nice if they would get rid of it completely...maybe the quantum mortar would be nice if it shot a little bit faster...but thats not what we are here for.
either have the targeting animation removed
or allow it to be removed with visual fx in options when switching to low
and have it set to where only the owner of that mortar can see it and no one else.