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DPS Dying on Escorts with Cannons

drakeforddrakeford Member Posts: 19 Arc User
edited October 2012 in Federation Discussion
several members of our fleet are experinceing incredible lacks in dps while using escorts equiped with cannon weapons. This is seen in pvp and pve. I have seen it myself and cannot believe the single figures that are reported on screen.
I could not bring the shield facing down on a STATIONARY cruiser that had no science shield capictors or regen consoles (all this while using ALPHA strikes and Rapid fires.
I must say the highest damage rating was no more than 200 ( alot less than 10% {Crit hit})
Post edited by drakeford on

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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    drakeford wrote: »
    several members of our fleet are experinceing incredible lacks in dps while using escorts equiped with cannon weapons. This is seen in pvp and pve. I have seen it myself and cannot believe the single figures that are reported on screen.
    I could not bring the shield facing down on a STATIONARY cruiser that had no science shield capictors or regen consoles (all this while using ALPHA strikes and Rapid fires.
    I must say the highest damage rating was no more than 200 ( alot less than 10% {Crit hit})


    The most likely culprit is distance.

    Dual Cannons suffer the worst drop off in damage due to distance, with the optimum range from a pure damage standpoint being 2km.


    http://theenginescannaetakeit.wordpress.com/?s=weapon+ranges
  • baudlbaudl Member Posts: 4,060 Arc User
    edited October 2012
    and probably multiple shield resi buffs. 2 tss are accumulative, meaning the resi buff they give stacks. thats why cross healing is so effective.

    atleast thats what i believe is the case here.
    Go pro or go home
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited October 2012
    I let a Defiant refit blast my Sci-Oddy when they came out, I parked and he spent himself trying to kill me. He finally did when I took too long getting a soda from the fridge. ;)
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited October 2012
    I'd guess poorly speced escorts as well, even an oddy not moving is going to have serious trouble against sustained escort fire. When the escort is fully on target its a nightmare, but it often isn't in PvP.
    Delirium Tremens
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  • defcon1776defcon1776 Member Posts: 313 Arc User
    edited October 2012
    My Dmg output has been increasing lately while testing full sets of Fleet AP DHCs in STFs and Fleet missions. Flying tac->Fleet Patrol Escort
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." Q
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    OP, please try this out if you haven't already:

    http://hilbertguide.com//ACT.html

    This will let you pick apart what you are seeing, as well as provide some data you can bring to the forums.

    Also, regarding damage dropoff, another graph from the old but venerable blog:

    http://theenginescannaetakeit.wordpress.com/articles-3/starship-weapons-overview/#dpscompare

    I wish that dude would come back.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • maxwilsonmaxwilson Member Posts: 61 Arc User
    edited October 2012
    I was just challenged to a 1 on 1 with another Vice Admiral Defiant player. I think he gave up when it was 3-0 my win. I just upgraded all my stuff to very rare Mk XII weapons and all consoles. I was quite pleased with the results.

    Make sure you're also using the right Tac consoles to compliment weapon types, and also stack the weapons. I use 1 Quantum Torpedo (the new wide angel version) and 3 Dual Heavy Phasers on the fore, and 1 Mk XII Quantum and 2 Heavy Phaser Turrets in the aft.

    Works well for me.
    Veteran lifer since the beta.
  • pessimistorpessimistor Member Posts: 4 Arc User
    edited October 2012
    several members of our fleet are experinceing incredible lacks in dps while using escorts equiped with cannon weapons.

    i have a defiant, armitage and this new starbase T1 fleet escort ugly thing...

    infected space elite, on/in beginning there are two spheres and a cube.
    while the other 4 dudes concentrate on the cube, i take down those spheres.

    the sphere has app. 200k life/hit points.

    with my defiant i need 10 or less seconds to destroy that sphere, with all cds.
    this means i have a 20k+ dps, BUT ONLY WITH DEFIANT.

    i tried it many times with armitage or fleetescort thing but with them i need at least 20 sec :(
    the "same" setup, same weapons, same power levels, same boffs, evry thing the same, but cant reach that defiant dmg output :eek:
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