I have to disagree with the OP at least about the potential. The key, I think, is to think of it as a Fed Escort with better shield capacity and slightly better hull.
This has the potential to be a very powerful ship. For starters this is because you can equip plasmoic leech plus the borg console and still have room for a couple of field generators. This has the potential to be an excellent ship, and I look forward to trying it out.
My build (based on maximum escort-likeness for a tac toon):
Tac Com: tt1, crf1, apo1, apo3
Tac Lt: tt1, crf1
Lt. Com Engy: epts1, dem1, aux sif 2
Ensign/Warrior Engy: epts1
Lt. Sci: tractor beam 1, TSS2
Consoles:
4x disruptor
2x field gens, borg console, plasmonic leech
armor/ turn rate/ wahtever you care about the most.
Weapons:
4x DHC
3x turrets
I'll be interested to see what else comes up.
chessFan
I am thinking the Temporal Destroyer is like a Garumba in siege mode without the lance, and a much better turn rate. The turn rate is the same as the Armitage heavy escort carrier. It's not a bird of prey, but it is quite enough.... with an RCS console.
I am thinking the Temporal Destroyer is like a Garumba in siege mode without the lance, and a much better turn rate. The turn rate is the same as the Armitage heavy escort carrier. It's not a bird of prey, but it is quite enough.... with an RCS console.
Not really...think fleet patrol escort with two universal BOFF slots. It has two eng console slots, four science slots, and four tac slots.
It can be a tank of an escort...;D
Really...VERY happy with both the science vessel and the destroyer. These two ships made the fleet shipyard obsolete. There is no reason to even be a part of a fleet anymore once you get these ships because there is nothing worthwhile from the fleet store unless you fly cruisers or want the fleet escort carrier.
All others pale in comparison because the time ships do it as good if not better.
I'm actually sporting mostly Tac in mine, a Sci in the Lt slot, Tac in the Lt. Cmdr., but I have both the Krenn and Korath consoles, and time reversal has saved my bacon multiple times without having better hull/shield heals (PvE only)
I dont recall the specifics, but I tend to strictly rely on Hazard Emitters for hull heals - going to need to retool it for less DPS and more survival if I start soloing missions again.
Consoled with: the Borg Assimilated Module, Plasmonic Leech, Manheim Device, Tipler Cylinder, Tachyokinetic Converter, 4 Disruptor Induction Coils and a mission-specific console (often Magnetometric Generator, sometimes Subspace Jumper or just a Field Generator)
But that all said, I miss my Fleet Qin! Here's hoping they fix that pivot so I feel ok about leaving my AKS Qur and going back to my IKS Ma'veq.
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond[SIGPIC][/SIGPIC]'Iw HaH je Hoch! ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3 A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome. Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
Looking at that setup in your sig, it seems an appropriate name would be the I.K.S. Parasaurolophus... Or possibly I.K.S. P'walkeri?
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond[SIGPIC][/SIGPIC]'Iw HaH je Hoch! ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3 A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome. Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
I'm actually considering tossing my Manheim Device.
The damage transfer from the past version is 100% and unless you are VERY careful to time your hull heals or time reversal to the moment before your past duplicate dies, it can be an embarrassing final moment as your hull dissipates for no apparent reason.
For PvP, I imagine it is very helpful the past version isnt marked as such (or else your opponents would focus on it), but for PvE, I kind of wish I could see which one is the past one at any given time, so I know to heal it or to time my hull heals.
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond[SIGPIC][/SIGPIC]'Iw HaH je Hoch! ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3 A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome. Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
If only to see the ship in action, and show what some posters are referring to when they mention the consoles and um...dying.
The Key on the Krenn is going to be the LtCmdr uni slot. What goes there? Specifically we are talking about the LtCmdr ability. The assumption here is that you will NOT run another Tac and that you simply swap between engineer and science with your 2 universal slots.
As mentioned, DEM does not play well currently with cannon buffs. As you are able to carry a LOT of cannon buffs, skip DEM. If you used warp plasma instead, you would be able to place a cloud wherever you wanted it to be potentially holding opponents still so that your CRF's could crit them to death. Or you could put an extend shields and be more supporty.
If you chose Sciency magic you could use a VM, a shockwave, or a strong tractor in that slot. Really the idea here is to think......hmmmmm.....what big sort of punchy thing can I put in a Lt Cmdr slot?
If you traded out your omega's/delta's and just went with two each of cannon and torpedo you would see a gain in potential burst damage on opponents hulls and at the least better results from your special "Torp Thingy". Is that what you kids call it these days?
Or you could go for the full chroni set and start using a beam overload in the mix. Heck you don't even need the set, just get a beam bank on there and slap in a beam overload.
Omega and Delta are great. But they aren't your only options. Aux to ID, Polarize hull, Batteries, Modulator, Evasive Maneuvers, Brace for Impact are all good options available to you at this point. So consider them.
So... wait? your past self dies and you self destruct? Or was that just a coincidence? I couldn't tell from the youtube clip.
If so that's utterly idiotic! They're quantum time shadows, not YOU directly. Cuasality is out the window the second you put them all in the same time and space.
So... wait? your past self dies and you self destruct? Or was that just a coincidence? I couldn't tell from the youtube clip.
If so that's utterly idiotic! They're quantum time shadows, not YOU directly. Cuasality is out the window the second you put them all in the same time and space.
Comments
God, lvl 60 CW. 17k.
This has the potential to be a very powerful ship. For starters this is because you can equip plasmoic leech plus the borg console and still have room for a couple of field generators. This has the potential to be an excellent ship, and I look forward to trying it out.
My build (based on maximum escort-likeness for a tac toon):
Tac Com: tt1, crf1, apo1, apo3
Tac Lt: tt1, crf1
Lt. Com Engy: epts1, dem1, aux sif 2
Ensign/Warrior Engy: epts1
Lt. Sci: tractor beam 1, TSS2
Consoles:
4x disruptor
2x field gens, borg console, plasmonic leech
armor/ turn rate/ wahtever you care about the most.
Weapons:
4x DHC
3x turrets
I'll be interested to see what else comes up.
chessFan
aft: ap turrets (3)
all borg stuff except for the dbb
Comm tac: TT1, APB1, TS3, APB3
lt. comm uni: HE1, TSS2, gravity well1
lt. tac: BO1, CSV1
lt uni: EPtS1, EPtW2
ens eng: EPtS1
Member since December 2009
Not really...think fleet patrol escort with two universal BOFF slots. It has two eng console slots, four science slots, and four tac slots.
It can be a tank of an escort...;D
Really...VERY happy with both the science vessel and the destroyer. These two ships made the fleet shipyard obsolete. There is no reason to even be a part of a fleet anymore once you get these ships because there is nothing worthwhile from the fleet store unless you fly cruisers or want the fleet escort carrier.
All others pale in comparison because the time ships do it as good if not better.
I dont recall the specifics, but I tend to strictly rely on Hazard Emitters for hull heals - going to need to retool it for less DPS and more survival if I start soloing missions again.
Consoled with: the Borg Assimilated Module, Plasmonic Leech, Manheim Device, Tipler Cylinder, Tachyokinetic Converter, 4 Disruptor Induction Coils and a mission-specific console (often Magnetometric Generator, sometimes Subspace Jumper or just a Field Generator)
But that all said, I miss my Fleet Qin! Here's hoping they fix that pivot so I feel ok about leaving my AKS Qur and going back to my IKS Ma'veq.
ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
Looking at that setup in your sig, it seems an appropriate name would be the I.K.S. Parasaurolophus... Or possibly I.K.S. P'walkeri?
ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
I use 2x Hamlet Tac Team buff DOffs to get away with 1x Tac Team 1.
You can switch CSV with APB if you want APB3.
The damage transfer from the past version is 100% and unless you are VERY careful to time your hull heals or time reversal to the moment before your past duplicate dies, it can be an embarrassing final moment as your hull dissipates for no apparent reason.
For PvP, I imagine it is very helpful the past version isnt marked as such (or else your opponents would focus on it), but for PvE, I kind of wish I could see which one is the past one at any given time, so I know to heal it or to time my hull heals.
ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
I'd probably swap DEM for Aux to SIF 2 or a second copy of RSP, due to DEM currently not working properly with skills like CRF.
Or alternatively swap DEM for EWP 1 for some control.
http://www.youtube.com/channel/UCAAgaD-zbotq2By_2-8qqIg?feature=mhee
If only to see the ship in action, and show what some posters are referring to when they mention the consoles and um...dying.
The Key on the Krenn is going to be the LtCmdr uni slot. What goes there? Specifically we are talking about the LtCmdr ability. The assumption here is that you will NOT run another Tac and that you simply swap between engineer and science with your 2 universal slots.
As mentioned, DEM does not play well currently with cannon buffs. As you are able to carry a LOT of cannon buffs, skip DEM. If you used warp plasma instead, you would be able to place a cloud wherever you wanted it to be potentially holding opponents still so that your CRF's could crit them to death. Or you could put an extend shields and be more supporty.
If you chose Sciency magic you could use a VM, a shockwave, or a strong tractor in that slot. Really the idea here is to think......hmmmmm.....what big sort of punchy thing can I put in a Lt Cmdr slot?
If you traded out your omega's/delta's and just went with two each of cannon and torpedo you would see a gain in potential burst damage on opponents hulls and at the least better results from your special "Torp Thingy". Is that what you kids call it these days?
Or you could go for the full chroni set and start using a beam overload in the mix. Heck you don't even need the set, just get a beam bank on there and slap in a beam overload.
Omega and Delta are great. But they aren't your only options. Aux to ID, Polarize hull, Batteries, Modulator, Evasive Maneuvers, Brace for Impact are all good options available to you at this point. So consider them.
Cheers!
If so that's utterly idiotic! They're quantum time shadows, not YOU directly. Cuasality is out the window the second you put them all in the same time and space.
Past hull damage goes right to you. You die.