This isn't really meant to ruffle feathers or anything, although it probably will.
Putting aside everything else, is there anything that can be agreed upon that is generally considered overpowered, to the point of removing all skill and effort from a PvP match, with few to NO counters or means to resist it in any shape or form.
And please be specific. I know there is a lot considered OP of course, but being general doesn't really say much.
I'll toss out one to start with:
The new System Engineer DOFF. It pretty much eliminates weapons power drain for those 8 seconds on an alpha strike run, even with a BO 3 unloading along with full DHC and turret volleys while barely losing even the slightest bit of weapons power, allowing the full strength of every weapon to hit for nearly max damage.
So think...
Jem'hader attack ship, both universals with Engineers. One has DEM, the other has Aux to Batteries (if using Technicians). Or a cloaked Defiant with DEM and using the new DOFF.
Fully buffed alpha strikes with very little drawback even going all out with everything just sounds like trouble to me.
(I know I made a post on the System Engineer DOFFs already)
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I recently learned you can change your fleet name with no consequence. This has led to some fleets constantly changing there names to be funny. It's working.
Jem'hader attack ship, both universals with Engineers. One has DEM, the other has Aux to Batteries (if using Technicians). Or a cloaked Defiant with DEM and using the new DOFF.
Well to be honesty this would be about the worst setup I could imagine on a jem ship... what are you bringing for hull heals... engi team 1 ? great now you don't have perfect tac team up time even better...
What are you doing with that extra ensign engi slot ? A second EPTx... great you'll never use it with aux to bat.
Frankly using both universals for engi boffs is bad mojo... and you will be the most squish bug on the field bar none.
Yes this new DEM doff is powerful... but trying to think of ways to make it work on an escort are going to get you killed... yes I hope every escort that can slot dem 1 does.... they will drop like flies.... and no there alpha won't be all that much more powerful. Indeed slot 1:30 cool down skills for a 10% bump in dmg output for 8 seconds... sounds like a master stroke.
The Antimatter Spread ability that comes with the Exploration Cruiser Refit is considered overpowered. So are the "Advanced Danube Runabouts" available to Fed carriers.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Can both be deleted from the game and the game would improve quite a bit.
Scramble Sensors... but because it wasn't nerfed enough... but because it is currently bugged badly and it seems like Cryptic will never fix all the bugs related to this skill.
AMS perhaps not overpowred but one of the most annoying skills in the game for sure.
Well to be honesty this would be about the worst setup I could imagine on a jem ship... what are you bringing for hull heals... engi team 1 ? great now you don't have perfect tac team up time even better...
What are you doing with that extra ensign engi slot ? A second EPTx... great you'll never use it with aux to bat.
Frankly using both universals for engi boffs is bad mojo... and you will be the most squish bug on the field bar none.
Yes this new DEM doff is powerful... but trying to think of ways to make it work on an escort are going to get you killed... yes I hope every escort that can slot dem 1 does.... they will drop like flies.... and no there alpha won't be all that much more powerful. Indeed slot 1:30 cool down skills for a 10% bump in dmg output for 8 seconds... sounds like a master stroke.
Ok, well, I don't own a bug, so I wasn't sure if that would be considered good or not, although I do still think that the DEM DOFF needs to be changed.
That aside, certainly seeing a lot on Siphon drones, and to be honest, I agree.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Thankz for making thiz thread becauze no one has ever made any thread remotely zimilar to it. For the record my Jenner is kind of OP with 6 zmall lazerz.
Thankz for making thiz thread becauze no one has ever made any thread remotely zimilar to it. For the record my Jenner is kind of OP with 6 zmall lazerz.
Small lasers only have a max range of 3 hexes, hardly OP.
what the dem doff does for you, overcaping your weapons energy has done for me for a long time now, and with full up time. if i can run 4 DHCs and 4 turrets and not drop below 100 weapons energy, as long as i have leach or maco, what do i need a measly 8 seconds for? lol
Am I the only one that isn't particularly annoyed by assimilators?
Leech is far worse, basically because of it's prevalence. I'd guesstimate that a good 80% of kdf players use it for 20+ free power to every subsystem.
The other TRIBBLE is very visible stuff, but leech is basically a passive that often goes under the radar. Most op console (not in the same league as the bs carrier pets) in the game, imo.
Sucky Drones. (That I would never use)
Subnuke doffs. (I Don't own any, but given the chance, I probably would)
Tactical Team.
The Spacebar.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Am I the only one that isn't particularly annoyed by assimilators?
Leech is far worse, basically because of it's prevalence. I'd guesstimate that a good 80% of kdf players use it for 20+ free power to every subsystem.
The other TRIBBLE is very visible stuff, but leech is basically a passive that often goes under the radar. Most op console (not in the same league as the bs carrier pets) in the game, imo.
IMO asseton is not as bad as its reputation. Leech is indeed too good, but only if you slot lots of flows consoles. The upper gains for the leech should maybe be adjusted, with 1 flow console (and full spec in flows) the gain is reasonable. With 4 flows in my engi recluse I get almost 40+ all powers. The problem is that if leech's gain is nerfed, then so should be red matter, oberth console and maco gain. Once Feds get the leech, would be even worse, since leech + red mater + oberth console + maco bonus would virtually give 100+ power to all levels. Kdf IMO should get a better leech bonus than Feds at that time.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
advanced orian interceptors can be kinda bad, they are extreamly fast, crono proc the hell out of you, and mess up your power levels. they kinda are like drones but don't make you quite as helpless. nothing purma chrono procs some one better.
Comments
Well to be honesty this would be about the worst setup I could imagine on a jem ship... what are you bringing for hull heals... engi team 1 ? great now you don't have perfect tac team up time even better...
What are you doing with that extra ensign engi slot ? A second EPTx... great you'll never use it with aux to bat.
Frankly using both universals for engi boffs is bad mojo... and you will be the most squish bug on the field bar none.
Yes this new DEM doff is powerful... but trying to think of ways to make it work on an escort are going to get you killed... yes I hope every escort that can slot dem 1 does.... they will drop like flies.... and no there alpha won't be all that much more powerful. Indeed slot 1:30 cool down skills for a 10% bump in dmg output for 8 seconds... sounds like a master stroke.
^^^ This.
It's literally the one thing that the entire PvP community can agree on. (Except for maybe a Sci buff, but I recently found opponents to that, too...)
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
i think other things are a bit strong, but.....thats part of any game.
Danube Pets
Can both be deleted from the game and the game would improve quite a bit.
Scramble Sensors... but because it wasn't nerfed enough... but because it is currently bugged badly and it seems like Cryptic will never fix all the bugs related to this skill.
AMS perhaps not overpowred but one of the most annoying skills in the game for sure.
Yep, pretty much this.
If there was an active counter(Polarize Hull, hazard emitters) they wouldn't be as bad but would still be worse than runabouts.
The proc on the Sub Nuc Doff is way over the line unless it's been nerfed already.
No other Boff skill or Doff effect that is working as intended strikes me as being OP.
Ok, well, I don't own a bug, so I wasn't sure if that would be considered good or not, although I do still think that the DEM DOFF needs to be changed.
That aside, certainly seeing a lot on Siphon drones, and to be honest, I agree.
Agreed, very annoying, but not at all OP anymore.
Sometimes things need to be brought up over and over or they don't get fixed.
Small lasers only have a max range of 3 hexes, hardly OP.
Factional to be neutral:
1.) Danubes + Siphons
2.) AMS + Aceton Assimilator
3.) Graviton Pulse Generator
Most of the post SB doffs.
Leech is far worse, basically because of it's prevalence. I'd guesstimate that a good 80% of kdf players use it for 20+ free power to every subsystem.
The other TRIBBLE is very visible stuff, but leech is basically a passive that often goes under the radar. Most op console (not in the same league as the bs carrier pets) in the game, imo.
scrambles
subnuc doff
extens doff
ap doff
jevonite
cannon doff
stahl
jem ship
grav pulse
teaming
tac team
extens
runabouts
siphon
klinks
stahl
thetha
assimilator
tricos
Subnuke doffs. (I Don't own any, but given the chance, I probably would)
Tactical Team.
The Spacebar.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
http://sto-forum.perfectworld.com/showthread.php?t=400561&page=12
IMO asseton is not as bad as its reputation. Leech is indeed too good, but only if you slot lots of flows consoles. The upper gains for the leech should maybe be adjusted, with 1 flow console (and full spec in flows) the gain is reasonable. With 4 flows in my engi recluse I get almost 40+ all powers. The problem is that if leech's gain is nerfed, then so should be red matter, oberth console and maco gain. Once Feds get the leech, would be even worse, since leech + red mater + oberth console + maco bonus would virtually give 100+ power to all levels. Kdf IMO should get a better leech bonus than Feds at that time.
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Danube shuttles
R.I.P