3 DHCs (or 4) + 3 Turrets + Rapid Fire 3 + Gravity Well 2 (or other Science Lt. Commander ability)...
Most escorts already use 3 DHCs already. Not having a quantum torpedo won't decrease DPS by *THAT* much, and you can still have one anyway if you want. I can only see adding the more useful science abilities into the mix as a a major source of pain in both PVE and PVP.
"My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part." -The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
Think Fleet Patrol escort with universal lt. comm and lt. slots.
Instead of the four eng console slots of the fleet patrol, the temporal destroyer gets four science consoles.
It has less hull, more shields (slightly better shield modifier).
Not OP'd, just a difference that will cost you a significant amount of resources to run a destroyer/escort with on the fly versatility.
At first opening...I was slightly disappointed with the BOFF layout until I was able to piece together the BOFF setup I posted in the thread on the destroyer somewhere else.
Oh...the console that comes with it isn't that great. I'd rather run the new lobi tachykinetic console in it's place.
Not having a quantum torpedo won't decrease DPS by *THAT* much,
Not having a quantum torpedo will not decrease your DPS at all. If anything, it will increase it.
The reason you get a torpedo is for burst damage. A single volley with a torpedo may be higher than a single volley with just energy weapons, but quickly gets outpaced while that torpedo is on cooldown. Also, if you hit a shield, your torpedo DPS is going to be worse.
While I love it, I don't like the Lieutenant Tactical station. Using Universal Lieutenant Commander + Commander Tactical, the 3rd tact officer station, strange as it may sound, gets a bit in the way, as the only real useful thing to fit on the Ensign pos is TT1 (and you'd already have 2x of those on the others). So, I wound up putting a 'Beam: target shield I' in there; but that's kinda pointless, as using it would interfere with my BO attacks. All-in-all, I'd rather seen a Lieutenant Sci station in its stead.
The Universal BOFFs are pretty much always going to be LC Sci, L Eng -> It's a Prometheus-F with the 5th Tac Console replaced with a Sci Console, ~3% less Hull and 5% more Shields; so it'll have the same tricks as the aforementionned Prometheus-F (or even -R) and a bit more durability but less damage.
Oh, and 1 less Turn Rate. Considering the fact that it:
- Has a useful Ensign.
- Allows (and pretty much mandates) a LC Sci.
- Has 4 Sci Console slots.
... it does seem somewhat stronger than some of our existing Escorts (like the Hermes-F), but it's about on par with the stronger ones (Prometheus-F, Akira-F) or even slightly behind.
This destroyer will have the thickest shields of any in game escort but the loss of a lt.cmdr tac slot and lack of pets put's it at a DPS disadvantage to all other teir 5 escorts. Setting the LT.Cmdr slot to Tac would only work in a very weird build or PVE, the rest of us would want heals.
The ship seems set up for one of three playstyles, Shield tank escort, Sci control escort(with only one or two control powers) or Sci heals escort. It'll excel at any of these and be fun.
I'm wondering if the KDF version will be the escort that KDF pilots have been wanting for a while now or never even be used because of the lack of a cloak. http://www.stowiki.org/Krenn_Temporal_Destroyer
3 DHCs (or 4) + 3 Turrets + Rapid Fire 3 + Gravity Well 2 (or other Science Lt. Commander ability)...
Most escorts already use 3 DHCs already. Not having a quantum torpedo won't decrease DPS by *THAT* much, and you can still have one anyway if you want. I can only see adding the more useful science abilities into the mix as a a major source of pain in both PVE and PVP.
I think you mean GW1 as both GW2 and GW3 are CMDR powers...
Also you're really late to this, the MVAM could already do this...
The ship seems set up for one of three playstyles, Shield tank escort, Sci control escort(with only one or two control powers) or Sci heals escort. It'll excel at any of these and be fun.
Keep in mind the Ltc can be ENG and the Lt Sci, which could lead to one of the tankiest Escort builds available.
With Temporal Warfare set, awesome; without, just another escort. The set is what makes it op and the set is just as effective on other ships as it is on the Mobius or the Wells, only difference is, the Temporal Ships get an extra evasives with the set. Now the Mobius and Wells console is not worth the trouble to get on one ship! It may be nice for single player, but it screws with anything team related when all of a sudden the enemies your shooting up, can't be targeted for a couple of seconds.
Hi, my name is: Elim Garak, Former Cardassian Oppressor
LTS, here since...when did this game launch again?
That build gives you two tac teams, two torp spreads, two scatter volleys, two APBs, and plenty of shield/hull heals (either local or remote). You could also do LTCOM uni (sci): HE1, TSS2, and TR1 if you feel like your hull bleed is manageable. Personally I don't prefer that, but the build is adaptable.
Some tips:
Use +capacity shield consoles in your science slots, and you shouldn't really even get into hull that often except for some shield bleedthrough.
Use shield batteries in one of your device slots. RMC is also viable, but you don't get the instant shield heal w/RMC.
That build gives you two tac teams, two torp spreads, two scatter volleys, two APBs, and plenty of shield/hull heals (either local or remote). You could also do LTCOM uni (sci): HE1, TSS2, and TR1 if you feel like your hull bleed is manageable. Personally I don't prefer that, but the build is adaptable.
Some tips:
Use +capacity shield consoles in your science slots, and you shouldn't really even get into hull that often except for some shield bleedthrough.
Use shield batteries in one of your device slots. RMC is also viable, but you don't get the instant shield heal w/RMC.
the Mobius!
That's the point..you could replace your TSS3 with gravity well 1 and become a crowd control destroyer.
I spec'd into particle and graviton generators and the wells I throw are pretty spectacular for torpedo spread 3 use....:cool:
With Gravity Well 3 on the wells class, I can make spheres loop around each other...just dont have the firepower on the wells that the mobius has.
Hmmm, just looking at the wells stats on the wiki. Could build a very nice single cannon/turret build with that layout.
Yes it wont be as potent as the Mobius, but the sci aspect could be quite interesting...
Comments
Think Fleet Patrol escort with universal lt. comm and lt. slots.
Instead of the four eng console slots of the fleet patrol, the temporal destroyer gets four science consoles.
It has less hull, more shields (slightly better shield modifier).
Not OP'd, just a difference that will cost you a significant amount of resources to run a destroyer/escort with on the fly versatility.
At first opening...I was slightly disappointed with the BOFF layout until I was able to piece together the BOFF setup I posted in the thread on the destroyer somewhere else.
Oh...the console that comes with it isn't that great. I'd rather run the new lobi tachykinetic console in it's place.
That console is AWESOME!
The reason you get a torpedo is for burst damage. A single volley with a torpedo may be higher than a single volley with just energy weapons, but quickly gets outpaced while that torpedo is on cooldown. Also, if you hit a shield, your torpedo DPS is going to be worse.
:cool:
While I love it, I don't like the Lieutenant Tactical station. Using Universal Lieutenant Commander + Commander Tactical, the 3rd tact officer station, strange as it may sound, gets a bit in the way, as the only real useful thing to fit on the Ensign pos is TT1 (and you'd already have 2x of those on the others). So, I wound up putting a 'Beam: target shield I' in there; but that's kinda pointless, as using it would interfere with my BO attacks. All-in-all, I'd rather seen a Lieutenant Sci station in its stead.
The Universal BOFFs are pretty much always going to be LC Sci, L Eng -> It's a Prometheus-F with the 5th Tac Console replaced with a Sci Console, ~3% less Hull and 5% more Shields; so it'll have the same tricks as the aforementionned Prometheus-F (or even -R) and a bit more durability but less damage.
Oh, and 1 less Turn Rate. Considering the fact that it:
- Has a useful Ensign.
- Allows (and pretty much mandates) a LC Sci.
- Has 4 Sci Console slots.
... it does seem somewhat stronger than some of our existing Escorts (like the Hermes-F), but it's about on par with the stronger ones (Prometheus-F, Akira-F) or even slightly behind.
This destroyer will have the thickest shields of any in game escort but the loss of a lt.cmdr tac slot and lack of pets put's it at a DPS disadvantage to all other teir 5 escorts. Setting the LT.Cmdr slot to Tac would only work in a very weird build or PVE, the rest of us would want heals.
The ship seems set up for one of three playstyles, Shield tank escort, Sci control escort(with only one or two control powers) or Sci heals escort. It'll excel at any of these and be fun.
I'm wondering if the KDF version will be the escort that KDF pilots have been wanting for a while now or never even be used because of the lack of a cloak.
http://www.stowiki.org/Krenn_Temporal_Destroyer
I think you mean GW1 as both GW2 and GW3 are CMDR powers...
Also you're really late to this, the MVAM could already do this...
Keep in mind the Ltc can be ENG and the Lt Sci, which could lead to one of the tankiest Escort builds available.
Here's one idea:
CMD Tac: TT 1 > CRF 1 > APO 1 > CRF 3
Lt Tac: TT 1 > APD 1
Ltc Eng: EPTS 1 > RSP 1 > Aux to SIF 2
Ens Eng: EPTS 1
Lt Sci: HE 1 > TSS 2
^This is what I did with my KDF Krenn for STFs
I have a Tact, Eng, and Sci Boff ready to fill either LtC or Lt depending on the mission.
LTS, here since...when did this game launch again?
CMDR Tac: TS1, CSV1, TS3, APB3
LT Tac: TT1, CSV1
LT UNI (Tac): TT1, APB1
ENS Eng: EPTS1
LTCOM Uni (sci): HE1, HE2, TSS3
That build gives you two tac teams, two torp spreads, two scatter volleys, two APBs, and plenty of shield/hull heals (either local or remote). You could also do LTCOM uni (sci): HE1, TSS2, and TR1 if you feel like your hull bleed is manageable. Personally I don't prefer that, but the build is adaptable.
Some tips:
the Mobius!
That's the point..you could replace your TSS3 with gravity well 1 and become a crowd control destroyer.
I spec'd into particle and graviton generators and the wells I throw are pretty spectacular for torpedo spread 3 use....:cool:
With Gravity Well 3 on the wells class, I can make spheres loop around each other...just dont have the firepower on the wells that the mobius has.
See ya
Yes it wont be as potent as the Mobius, but the sci aspect could be quite interesting...