Yesterday I was experimenting a bit, for lolz, to turn a cruiser (4x fore, 4x aft) into an all-torp boat.
The results were dismal, though. When using only 4x torps (and 4x beams) and 3x purple boffs that reduce my torp recharge time, the results are spectacular! With 8x torps it all falls apart, though, and the torps are starting to come out real sluggishly.

Major congestion somehow.
So, I wonder, can 8x torps even be done successfully?
Thanks.
Comments
it might take some time and alot of trial and error but i am sure its possible..
I think you may need to try different types. From my understanding, certain types put your other ones on a cooldown. For instance, a tricobalt torpedo will put your other tricobalt torpedoes ona 30 second cooldown.
I don't know why but having more than 4 or 5 torps causes the game to have fits. The autofiring system just locks up on occasion and your DPS against a shielded target sucks.
For example,
x4 Transphasic or x3 with x1 Transphasic Cluster.
x3 Rapid fire Transphasic with x1 Transphasic Cluster
x3 Plasma or x3 Quantum with the 4th slot being Hargh'peng Torpedo.
Or x2 torpedoes and x2 dual beam banks works ok as well.
A full Quantum torpedo setup can do over 1000 damage to shields per Torpedo after resistance or you can go Transphasic or Plasma like I do and just bypass shields.
EDIT: What torps are you useing? as 4 photons will cause 1 or 2 launchers to never fire.
I used 4x quantums + 4x transphasic. Sure, they're gonna trigger cooldowns for each other, but that's where my triple purple doffs come in.
Thank you!
EDIt: I guess I posted a little slow, it seems this post was not needed
Your post was nonetheless appreciated.
As for mines, I dunno, last time I checked they require a separate tact dmg console, right?
In the lobi store there is freingi universal console that gives a further 10% to mines and torps. 200lobi.
edit
Rule 62 Multipurpose Combat Console 11% Mine and Torpedo Damage
Assimilated Module crit chance and damage.
Warhead Yield Chamber 20% all torp damage but low boost and no help to mines.
Transphasic Compressor 30% to all Transphasic mines and Transphasic torps.
Zero Point Quantum Chamber 30% to all Quantum mines and Quantum torps.
EDIT2: In the case of plasma you can use plasma energy consoles to boost the DoT of plasma torps and mines but no boost to Plasma kinetic damage. This way you can mix plasma beams and torps. Not ideal but it works.
Either that or you could use the HEC, since it's fast, sports 4 forward weapons, and comes with it's own Torp console, and has Delta Flyers to help strip shields off as well.
I remember one guy in a BOP (the one that can fire torps while cloaked) in ISE and he actually succeeded in doing almost no damage and hung the rest of us players out to get shot up and killed because he was hiding while doing nothing.