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All torp, can it be done?

meimeitoomeimeitoo Member Posts: 12,594 Arc User
edited September 2012 in Federation Discussion
Yesterday I was experimenting a bit, for lolz, to turn a cruiser (4x fore, 4x aft) into an all-torp boat.

The results were dismal, though. When using only 4x torps (and 4x beams) and 3x purple boffs that reduce my torp recharge time, the results are spectacular! With 8x torps it all falls apart, though, and the torps are starting to come out real sluggishly. :( Major congestion somehow.

So, I wonder, can 8x torps even be done successfully?

Thanks.
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Post edited by Unknown User on

Comments

  • deepspacejunkiedeepspacejunkie Member Posts: 82 Arc User
    edited September 2012
    i never tried 8 torps but i have a raptor that runs 4 torps 3 mines works very well actually, took some time and practice to get it right..

    it might take some time and alot of trial and error but i am sure its possible..
    Arwin - Bane - Logan - Heniken - Seltek - Ariel - NoBeer4u
  • shookyangshookyang Member Posts: 1,122
    edited September 2012
    meimeitoo wrote: »
    Yesterday I was experimenting a bit, for lolz, to turn a cruiser (4x fore, 4x aft) into an all-torp boat.

    The results were dismal, though. When using only 4x torps (and 4x beams) and 3x purple boffs that reduce my torp recharge time, the results are spectacular! With 8x torps it all falls apart, though, and the torps are starting to come out real sluggishly. :( Major congestion somehow.

    So, I wonder, can 8x torps even be done successfully?

    Thanks.
    Are you using the same torpedo types? Or different ones?

    I think you may need to try different types. From my understanding, certain types put your other ones on a cooldown. For instance, a tricobalt torpedo will put your other tricobalt torpedoes ona 30 second cooldown.
  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    meimeitoo wrote: »
    Yesterday I was experimenting a bit, for lolz, to turn a cruiser (4x fore, 4x aft) into an all-torp boat.

    The results were dismal, though. When using only 4x torps (and 4x beams) and 3x purple boffs that reduce my torp recharge time, the results are spectacular! With 8x torps it all falls apart, though, and the torps are starting to come out real sluggishly. :( Major congestion somehow.

    So, I wonder, can 8x torps even be done successfully?

    Thanks.

    I don't know why but having more than 4 or 5 torps causes the game to have fits. The autofiring system just locks up on occasion and your DPS against a shielded target sucks.
  • pottsey5gpottsey5g Member Posts: 4,326 Arc User
    edited September 2012
    It can be done but it makes far more sense to use x2 mines in the rear as they get boosted by the same console as the torps. You will also find most torpedoes only need x3 in front to max out fire rate with the best projectile doffs (Photons x2 launchers). As a general rule with x3 projectile doffs torpedoes that fire 8seconds or less fit x3 max. If 10seconds or slower fit x4 with.

    For example,
    x4 Transphasic or x3 with x1 Transphasic Cluster.
    x3 Rapid fire Transphasic with x1 Transphasic Cluster
    x3 Plasma or x3 Quantum with the 4th slot being Hargh'peng Torpedo.

    Or x2 torpedoes and x2 dual beam banks works ok as well.

    A full Quantum torpedo setup can do over 1000 damage to shields per Torpedo after resistance or you can go Transphasic or Plasma like I do and just bypass shields.

    EDIT: What torps are you useing? as 4 photons will cause 1 or 2 launchers to never fire.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2012
    razellis wrote: »
    I don't know why but having more than 4 or 5 torps causes the game to have fits. The autofiring system just locks up on occasion and your DPS against a shielded target sucks.

    I used 4x quantums + 4x transphasic. Sure, they're gonna trigger cooldowns for each other, but that's where my triple purple doffs come in. :)
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2012
    pottsey5g wrote: »
    It can be done but it makes far more sense to use x2 mines in the rear as they get boosted by the same console as the torps. You will also find most torpedoes only need x3 in front to max out fire rate with the best projectile doffs (Photons x2 launchers). As a general rule with x3 projectile doffs torpedoes that fire 8seconds or less fit x3 max. If 10seconds or slower fit x4 with.

    For example,
    x4 Transphasic or x3 with x1 Transphasic Cluster.
    x3 Rapid fire Transphasic with x1 Transphasic Cluster
    x3 Plasma or x3 Quantum with the 4th slot being Hargh'peng Torpedo.

    Or x2 torpedoes and x2 dual beam banks works ok as well.

    A full Quantum torpedo setup can do over 1000 damage to shields per Torpedo after resistance or you can go Transphasic or Plasma like I do and just bypass shields.

    EDIT: What torps are you useing? as 4 photons will cause 1 or 2 launchers to never fire.

    Thank you! :) And everyone else too, of course. :) I will continue to experiment with it.
    3lsZz0w.jpg
  • pottsey5gpottsey5g Member Posts: 4,326 Arc User
    edited September 2012
    meimeitoo wrote: »
    I used 4x quantums + 4x transphasic. Sure, they're gonna trigger cooldowns for each other, but that's where my triple purple doffs come in. :)
    I wouldn?t recommend that. I would try rear x2 Quantum torps with x2 Quantum mines then x3 or 4 front Quantum which should perform far better. Or Transphasic with Transphasic mines. I would put the same torps in the rears as the front otherwise you are losing a lot of damage by not having damage consoles.

    EDIt: I guess I posted a little slow, it seems this post was not needed
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2012
    pottsey5g wrote: »
    I wouldn?t recommend that. I would try rear x2 Quantum torps with x2 Quantum mines then x3 or 4 front Quantum which should perform far better. Or Transphasic with Transphasic mines. I would put the same torps in the rears as the front otherwise you are losing a lot of damage by not having damage consoles.

    EDIt: I guess I posted a little slow, it seems this post was not needed

    Your post was nonetheless appreciated. :)

    As for mines, I dunno, last time I checked they require a separate tact dmg console, right?
    3lsZz0w.jpg
  • pottsey5gpottsey5g Member Posts: 4,326 Arc User
    edited September 2012
    meimeitoo wrote: »
    Your post was nonetheless appreciated. :)

    As for mines, I dunno, last time I checked they require a separate tact dmg console, right?
    A console that boosts photons boosts both photon torps and mines. Same for Transphasic, Quantum and all the others. Are you using the general all torp damage consoles? Those do not boost mines and they give a lower damage boost then damage type consoles. At max you can get 20% to all torpos but torps only. Or 30% to one type of torp and mine.

    In the lobi store there is freingi universal console that gives a further 10% to mines and torps. 200lobi.

    edit
    Rule 62 Multipurpose Combat Console 11% Mine and Torpedo Damage
    Assimilated Module crit chance and damage.
    Warhead Yield Chamber 20% all torp damage but low boost and no help to mines.
    Transphasic Compressor 30% to all Transphasic mines and Transphasic torps.
    Zero Point Quantum Chamber 30% to all Quantum mines and Quantum torps.

    EDIT2: In the case of plasma you can use plasma energy consoles to boost the DoT of plasma torps and mines but no boost to Plasma kinetic damage. This way you can mix plasma beams and torps. Not ideal but it works.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited September 2012
    I would honestly think an all torp boat would be best done in something with very high Science ability, so you can use BOff powers to strip shields faster to expose the hull.

    Either that or you could use the HEC, since it's fast, sports 4 forward weapons, and comes with it's own Torp console, and has Delta Flyers to help strip shields off as well.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited September 2012
    Most of the time, when I see ships loaded with torps, it seems that they don't really do all that much damage because the shots are mostly bouncing off of a targets shields.

    I remember one guy in a BOP (the one that can fire torps while cloaked) in ISE and he actually succeeded in doing almost no damage and hung the rest of us players out to get shot up and killed because he was hiding while doing nothing.
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