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weekly pvp update thread- 9/27/2012

matteo716maikaimatteo716maikai Member Posts: 823
edited September 2012 in PvP Gameplay
timeships, their overpowered abilities.

cryptics blantent disreguard for pvp.

new duty officers that will decrease cooldowns (details to come)

new doffs that make everything we said that needs to be looked at even better.

- straight from the patch notes -

Increased the turn rate of the Aquarius by 1.
Increased the Turn rate of the Escort, Escort Refit, Escort Retrofit and Fleet Escort Retrofit by 1.

The turn rate debuff applied by the Warp Theorist Duty Officers through Tachyon Beam lasts longer than it should.



anythng else?

-is sick of this game-

also, anyone else wanna do this weekly? i'm tired of getting lied too and then posting like nothings happened.
Post edited by matteo716maikai on

Comments

  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    MWO is getting a pretty big patch :D

    but no updates on the matchmaker yet :(
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    HE only clears on the fist tic, a good thing imo. i use warp plasma all the time, i see it happen all the time that some one uses HE and the fire reapplies and is not cleared for the rest of the duration. its a good thing! all the team skills should have a 1 second clear too!


    DEM is bugged, proboly has been forever because its effect is barley noticeable. whats buged is that it apply none of its extra damage wile an over time tactical ability is also effecting your weapons. tactical abilities like FAW, CRF and CSV. there is no extra shield bypassing damage during wile they are on.


    if your just gonna give some escorts a random bump that they didn't need, why not give fed cruisers a 2 point bump across the board. only the excelsior would match the galor's turn rate if you did that, and the galor is hardly game breaking for a cruiser due to turn rate. they would still turn worse then kdf cruisers, and could still never use DHCs, but they would just be nicer to fly, and it would be a tiny bit easier to protect a shield facing getting shot up. it would also make things like single cannons builds viable on ships like the regent, some fed cruisers could use something other then beam arrays for a change.
  • pottsey5gpottsey5g Member Posts: 4,326 Arc User
    edited September 2012
    timeships, their overpowered abilities.

    cryptics blantent disreguard for pvp.
    Just how is it overpowered? It's sort of like an RSP that lasts 7seconds with a little hull heal in exchange for lasting for less time then RSP. It also only triggers once every 5mins and takes up a con slot. Hardly seems overpowered to me.

    The ships seem good but hardly overpowered.

    You say blantent disreguard for pvp for clearly the new abilities have been planed out to not be overpowered for PvP. They but some thought into PvP.
  • husanakxhusanakx Member Posts: 1,674 Arc User
    edited September 2012
    I don't know they don't really look over powered to me... tell you in a week when people start really flying em around.

    Honestly Mai when is the last time you logged in ?
  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    15 turn rate in a science vessel doesn't look massively overpowered compared to every other science ship? Really?

    That being said, the most worrying ability seems to be the set bonus.
  • criminiuscriminius Member Posts: 184 Arc User
    edited September 2012
    hurleybird wrote: »
    15 turn rate in a science vessel doesn't look massively overpowered compared to every other science ship? Really?

    That being said, the most worrying ability seems to be the set bonus.

    The escort version is 15 too. Which is a nerf for an escort.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    pottsey5g wrote: »
    Just how is it overpowered? It's sort of like an RSP that lasts 7seconds with a little hull heal in exchange for lasting for less time then RSP. It also only triggers once every 5mins and takes up a con slot. Hardly seems overpowered to me.

    The ships seem good but hardly overpowered.

    You say blantent disreguard for pvp for clearly the new abilities have been planed out to not be overpowered for PvP. They but some thought into PvP.

    blantent disreguard for pvp because rather then focusing on fixing some of the major issues with it, they introduce a new "power" that will only complicate fixing the issue at a later date.

    its nothing like an rsp, an rsp can be countered. the backstep ability can't. i really dont have a problem with the backstep though, its the set bonus thats them not caring about pvp.

    there are also worrying combos that may or may not lead to broken or "unexpected" combinations from the freeze/backstep that is the more game breaking thing.

    i mean come on... you can't seriously think its a "good thing" to have an ability that has absoultly no counter that freezes a person for 7 seconds.
  • pottsey5gpottsey5g Member Posts: 4,326 Arc User
    edited September 2012
    blantent disreguard for pvp because rather then focusing on fixing some of the major issues with it, they introduce a new "power" that will only complicate fixing the issue at a later date.

    its nothing like an rsp, an rsp can be countered. the backstep ability can't. i really dont have a problem with the backstep though, its the set bonus thats them not caring about pvp.

    there are also worrying combos that may or may not lead to broken or "unexpected" combinations from the freeze/backstep that is the more game breaking thing.

    i mean come on... you can't seriously think its a "good thing" to have an ability that has absoultly no counter that freezes a person for 7 seconds.
    Yes I see it as good as I do not see it doing any harm (I might change my mind after play testing). Why does it need a counter? Not everything needs a counter more so with its current drawback. I just do not see how 7seconds once very 5mins will cause a massive problem as it seems pretty balanced to me.

    As for the set bonus as far as I am aware we do not have the set items stats or set bonus stats yet. All we know is it is some sort of beam and torpdeo.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited September 2012
    pottsey5g wrote: »
    Not everything needs a counter

    I disagree with this completely.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Anybody knows the inertia of those ships? Couldn't find it in the description...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • pottsey5gpottsey5g Member Posts: 4,326 Arc User
    edited September 2012
    redricky wrote: »
    I disagree with this completely.
    Would range be classed as a counter? Say it only has a 3km range could you just say stay at 3+km as a counter? Do we know its range?
  • brandonflbrandonfl Member Posts: 892
    edited September 2012
    pottsey5g wrote: »
    Would range be classed as a counter? Say it only has a 3km range could you just say stay at 3+km as a counter? Do we know its range?

    Yep, it's 5km.
    LOLSTO
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    criminius wrote: »
    The escort version is 15 too. Which is a nerf for an escort.

    Correct, 15 is less than any fleet escort if I remember correctly. Even the patrol has 16. Bug has 20, lol.

    Edit: it seems those ships are built on same chassis...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • ertihanertihan Member Posts: 0 Arc User
    edited September 2012
    I guess the real question is, can this ship hold up to the bug? I honestly think that it can. I mean, it's got fantastic shields, decent hull strength, a near-perfect bridge officer setup, and it can use the time jump to save itself. Slap on an RCS for turn rate issues and you should be fine, or if you're really that worried, bring Aux to Dampeners. I personally am very much looking forward to this ship.

    I'm just a bit curious about the set bonus though: does that recharge ALL the skills? Because if it does, does that mean, effectively, that every 5 minutes I get a DOUBLE subnuke (assuming I use this ship on my science captain)? Because that would be seriously awesome.

    The ship that kinda disappoints me is the Wells class. Don't get me wrong, it's ok for a science ship, but the sci ships we have are already pretty darn good, and the Wells is just ... ok, in my opinion anyway. Nothing spectacular.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    ertihan wrote: »
    I guess the real question is, can this ship hold up to the bug? I honestly think that it can. I mean, it's got fantastic shields, decent hull strength, a near-perfect bridge officer setup, and it can use the time jump to save itself. Slap on an RCS for turn rate issues and you should be fine, or if you're really that worried, bring Aux to Dampeners. I personally am very much looking forward to this ship.

    I'm just a bit curious about the set bonus though: does that recharge ALL the skills? Because if it does, does that mean, effectively, that every 5 minutes I get a DOUBLE subnuke (assuming I use this ship on my science captain)? Because that would be seriously awesome.

    The ship that kinda disappoints me is the Wells class. Don't get me wrong, it's ok for a science ship, but the sci ships we have are already pretty darn good, and the Wells is just ... ok, in my opinion anyway. Nothing spectacular.

    In Premade PvP it will make the bug look like a Shuttle by comparison if built correctly. The Destroyer is every bit as much a Sci Ship, as the Nova is, while being every bit the Scort a mvam is when built correctly. It's not just OP like the bug. It's rottenly OP.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    pottsey5g wrote: »
    Yes I see it as good as I do not see it doing any harm (I might change my mind after play testing). Why does it need a counter? Not everything needs a counter more so with its current drawback. I just do not see how 7seconds once very 5mins will cause a massive problem as it seems pretty balanced to me.

    As for the set bonus as far as I am aware we do not have the set items stats or set bonus stats yet. All we know is it is some sort of beam and torpdeo.

    borticus gave the full details on the timeships consoles and what they do together in another thread.

    they do great harm.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    seems there's new stupidly powerful doffs out there too ranging from

    "duty officer gives you 20% shield resist when you use extends"

    "chance to disable subsystem when a target is being energy siphoned"

    my god cryptic.... you must serious hate us. everything we've asked you to look at to reduce has been massivly boosted with these damn doffs.

    what the ****!?
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    also, apparently the mirror klingon ship doesnt have the right BO layout, buyer beware.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    also, apparently the mirror klingon ship doesnt have the right BO layout, buyer beware.

    its supposed to have en ens ens right? whats it actually have?
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    its supposed to have en ens ens right? whats it actually have?

    A conundrum?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    A conundrum?

    apparently! ment to say 'an ens eng' as in an ensign engineering station. just saw a thread of folks complaining that it has an ENS tac though. they are complaining like it was intentional and not a bug, calm down guys it will get fixed. its in writing what its supposed to have.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    apparently! ment to say 'an ens eng' as in an ensign engineering station. just saw a thread of folks complaining that it has an ENS tac though. they are complaining like it was intentional and not a bug, calm down guys it will get fixed. its in writing what its supposed to have.

    they also put a disclaimer on that page "ship stats are subject to change"

    so this bug could very well be covered under that if they decide to not fix it.

    just saying...
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2012
    hurleybird wrote: »
    MWO is getting a pretty big patch :D

    but no updates on the matchmaker yet :(
    If only they would fix their heating problems...

    Not that I would know anything about that.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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