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Don't TRIBBLE Up Infected Space Elite For Your Whole Team!

djf021djf021 Member Posts: 1,382 Arc User
I know there have been plenty of threads on how to perform Infected Space Elite. And yes, I was new to Elite STFs at one time, too. But here's what happened to me this morning:

I had about 20-25 minutes before I had to get off. I started an Infected Space Elite, all hopeful and looking forward to adding another 1100 dilithium to my bank. I'm in a mirror universe ASSULT cruiser and doing some pretty serious damage. We take out the first three patrols with ease, and I start to settle in thinking, "ahh, this'll be fun."

To my HORROR, someone in what I assume was a tactical escort retrofit shot over to the right side first (confusing, because the rest of us went left first, as most are used to doing). Then, did he attack the cube? NO. He immediately attacked a nanite generator. I thought, ok "ok, this will be fine as long as he stops at 10% damage and we take out the cube." NOPE. He blew the generator before the cube was even down to 75%! Well I knew at that moment that the optional objective would be impossible, of course. But I gritted my teeth and decided to try finishing the mission for the rest of the team, despite that idiot.

The rest of my experience was just pathetic. Of course Nanite Spheres were just pouring out of the gateway. Everyone started to panic and attack spheres (with which they were quickly surrounded), and the cube took forever to take out. I watched the guy who had BLOWN the mission for us attacking REGULAR spheres instead of nanite spheres, so we could at least take out the transformer. I and some of the rest of the team did what we could, but everyone was scattered, no one was focusing fire, and as soon as one Nanite Sphere was gone, another came through the gateway.

Despite everything, I was shocked when...the guy who had blown it for us LEFT!!! He screwed up the mission, made it almost impossible, and then BAILED. Gotta be honest with you, that pissed me off. Well others left very soon after that, including myself. MISSION FAILED.

My point is this...if you are in a team, NEVER just go off half-cocked without knowing what you're doing. Its not fair to the team. I know some people are new to Elite STFs, so they have to learn, but even in Infected Space NORMAL, you learn real quick that you don't blow a nanite generator right away, or the Nanite probes start coming. Now, in normal, you might still win, but that doesn't change the fact that they come when a generator is blown.

FOR ANYONE WHO DOES NOT KNOW, it is a PROVEN tactic in Infected Space Elite that works time after time after time:

Take out the cube above the Nanite Transformer FIRST. Then attack ALL the generators at the SAME TIME. Look around, make sure someone is one each one. If you are a science ship with tractor beam repulsors or gravity well, stay available and watch the gateway.
Get ALL the nanite generators down to about 10% health. This means if you're an escort and you're tearing it up, when you get down to about 12-15%, STOP. Look around and see if a cruiser or someone else is taking theirs down a little slower, and HELP YOUR TEAMMATES. When ALL the generators are around 10% (or less, as long as they are not destroyed yet), PAUSE a sec, make sure everyone is ready, then blow them. Usually two REGULAR spheres will appear and start attacking you. IGNORE THEM. Everyone focus fire on the transformer and it will blow in like 30 seconds. The Nanite spheres will head your way, but you will have plenty of time before they get there. After the transformer is gone, clear out the nanite spheres, then go to the othere transformer on the other side. Wash rinse, repeat. After both transformers are gone using the above procedure, take the gate out first, then the Tactical cube and any other spheres that are left.

Doing it this way, with a good team who knows what they are doing, you can get the whole thing done in less than fifteen minutes, and enjoy the bonus loot!
Sorry for the length, it just really pissed me off to see someone who should KNOW BETTER by the time they are playing Elite, TRIBBLE it up for everybody. Please tell everyone you know who plays Elite STFs how to to this one correctly. Thanks for letting me rant!
C4117709-1498929112732780large.jpg

Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Post edited by djf021 on

Comments

  • hevachhevach Member Posts: 2,777 Arc User
    edited September 2012
    Did you catch his name or fleet (Not that posting those things on the forums is allowed). There are people who do just what you describe intentionally to TRIBBLE up the run, both in elite and normal (at least in normal the optional is still salvageable).
  • warpedcorewarpedcore Member Posts: 362 Arc User
    edited September 2012
    I hate to say it, but this sort of thing is normal in the Pugs. I bet he didn't even respond to instructions or communicate in any way either.
  • velktravelktra Member Posts: 0 Arc User
    edited September 2012
    I'm willing to bet that guy screwed you on purpose. He wasn't there to play; he was there to be a troll and a griefer.

    I've never seen anyone do that in the ISEs I've run, but I've seen people aggro the tac cube before the gate is down (that's "fun"), shoot everything except the nanospheres, aggro spheres on top of me (also "fun"), and even one carrier pilot who did no damage whatsoever other than popping someone else's gen then yelled "NOOBS!" and left (we did better once he left, imagine that).

    I don't much care if someone blows a gen too early by accident; usually if you're on top of things you can corral the nanite spheres and save the optional. But I don't much care about the optional either. If we get it, that's cool, but there are only three things in that bag. Two team members don't get anything out of it (I'm usually one of them). I'll gladly take my dilithium and my EDCs. If I get salvage or tech, cool. If not, whatever. I'll run it again later.
    Demons run when a good man goes to war.
  • djf021djf021 Member Posts: 1,382 Arc User
    edited September 2012
    warpedcore wrote: »
    I hate to say it, but this sort of thing is normal in the Pugs. I bet he didn't even respond to instructions or communicate in any way either.

    Nope there was no communication whatsoever. And of course when I saw him doing that, I tried to say something, but no one sees the messages whiz by among all the damage reports in the chat box.
    After hearing these first few responses, perhaps you guys are right. Maybe I've experienced my first incident with someone who does it on purpose. Just really annoying, and a waste of my time. The optional is nice to get a shot at, but even without it, if the mission is done right it's still possible. But not with all the confusion that guy caused.
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • velktravelktra Member Posts: 0 Arc User
    edited September 2012
    djf021 wrote: »
    no one sees the messages whiz by among all the damage reports in the chat box.

    Set your main chat channel so it doesn't show combat messages. :P Otherwise you're right; you'll never see any chatter during battle, just long and never-ending scrolls of "so and so's whatever attack did x amount of damage to the other guy."
    Demons run when a good man goes to war.
  • joshl7889joshl7889 Member Posts: 149 Arc User
    edited September 2012
    I had an experience similar to this, except 2 of the 5 of us went right instead of left. Naturally we failed the optional and it took us a good 35 minutes to compete the mission because the 2 that went left refused to follow direction. This has been a common problem for a while now. Ever since STO opened up in Europe. I have nothing against people over there, but when they come in and not follow the proper tactics, how is anything going to get done. The people that TRIBBLE the missions up completely ignore you. If you TRIBBLE up, yeah okay. Just say so and the rest of the team will, or at least i would hope, would understand. I was in an ISE the other night when someone blew a generator too early, and a KDF player in a carrier proceeded to run her mouth rather than attack with the rest of us. That is not really necessary either. ISE is the easiest of the 3 elite space STF's. There should be no reason that the optional is failed. Im a Tactical ship, i attack the generators, but after they are all gone, i go and stop the spheres with my repulsors and theta radiation. Buying the rest of my team time to, hopefully, destroy the transformer. Grated usually this is a suicide run for my ship, but it works. Im Just Sayin
    *Me*Why don't you just step away from the weapons console. You and I both know that you couldn't hit that cube, even if it was right in front of us.
    *Junior Tactical Officer* But sir the cube IS right in front of us.
    *Me* EXACTLY! Its right in front of us and you still missed it! Just step away from the console.
  • jknamejkname Member Posts: 0 Arc User
    edited September 2012
    I'm pretty sure posting such appeals is an exercise in futility. Aside from trolls, who will laugh at your pain because you posted this, nobody goes in thinking "Yes, today, I'm going to willfully TRIBBLE up ISE". The people who are doing this, therefore, are subliterate baboons who are not, in fact, capable of reading, and therefore, will neither see nor understand this appeal.
  • weednikweednik Member Posts: 3 Arc User
    edited October 2012
    jkname wrote: »
    I'm pretty sure posting such appeals is an exercise in futility. Aside from trolls, who will laugh at your pain because you posted this, nobody goes in thinking "Yes, today, I'm going to willfully TRIBBLE up ISE". The people who are doing this, therefore, are subliterate baboons who are not, in fact, capable of reading, and therefore, will neither see nor understand this appeal.
    Actually, this is the first time that I have seen these tactics explained. In the STFs have been in, nobody tried explaining or even telling me what to do. Now that I see how to properly conduct the STF, I will try to do them right.
    Not all who err are subliterate nor are we baboons. Some of us are simply new and in need of proper instruction.

    Thanks to djf021 for posting this.
  • srspellssrspells Member Posts: 0 Arc User
    edited October 2012
    Its possible to mess up ISE? serious srry to hear, but stop doing pugs, get a fleet, or go to a stf channel.

    noone decent does pugs except maybe for testing DPS.
    -Spells
    || Open Door Policy ||
    | Dues Ex Mechina |
    Fleet Leader
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited October 2012
    He probably did it on purpose... Planned
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • startrek1warsstartrek1wars Member Posts: 0 Arc User
    edited October 2012
    Yes, sir! I won't blow up nanite generators before the cube is dead, sir! (I wasn't the guy in your match, but I do fly a Defiant-R)
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited October 2012
    Well if we're going to do that, then I might as well post how to do CSE and KASE.

    CURE SPACE ELITE

    Everyone pick a side, any side, and start popping BoPs and Nanites. No need for anyone on the Kang if all of ya are attacking. It's better to have one person committed to each cube and two roamers that are there to either take over if someone draws aggro from the cubes (which is bad, since for time's sake you don't want to be out of the action at all), or to clean up any BoPs that get past (either by lack of attention or sheer stupidity). After you destroy the bottom set of nanites, start on the second row. But before you pop ANY of the second row, WARN YOUR TEAM. Last thing they need is an iso charge hitting them when they're busy.

    As soon as you pop any of the second row nanites, IMMEDIATELY DISENGAGE. Use EM or EPtE or ANYTHING to get clear. You don't want to be near the cube when you engage the neg'vhar. Also it will always aggro, so you don't have to worry about it not following you. Since you warned your team, both your roamers should be headed that way to help (operative keyword there is SHOULD) if for no reason other than to kill any BoPs that get past while you are dealing with the neg'vhar. Once the neg is down, pop the raptor and clean up the nanites. Then settle back and just blast BoPs to your hearts content. (since this is a general post, this should be done on ALL the cubes).

    Once all the nanites have been destroyed, and all 3 cubes are clear, this is where the fun begins. Everyone start attacking the cubes at the same time. Roamers need to be on their game now, taking out BoPs as quickly as possible. Once your cube is at 5% STOP. Disengage/die, whatever, just don't pop the cube. Once all 3 cubes at at or below 5%, KILL ALL THREE SIMULTANEOUSLY. Then have a roamer or one of you haul butt to the Kang, hail that idiot who's been sitting there twiddling his thumbs and he'll leave. If you did it fast enough, optional for you. If not, oh wells, at least you didn't fail. Btw, it should be noted, always pop the middle cube first, it's the closest to the Kang, so if it doesn't die first that means you have stronger spawns closer. Which is bad in the event that one of you fks up and doesn't pop his cube.

    After that's done, a half stupid idiot donkey could finish the mission. Clean up the spawns (dying at this point is inconsequential since you don't have to worry about the timer or the Kang), and then frag the carrier that spawns. Mission done, 1100 dil to you, and loot.

    KASE next post.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited October 2012
    KASE

    Start of mission, kill the tac cube. Doesn't really matter who what when where why how, just kill it. However after you've done this, the timer starts. As do the lemmings... er probes.

    Then you have two players (preferably the lowest dps ships, sci or cruisers) take positions between the Gates and the portal, and then they sit there for the rest of the game blasting probes.

    Here is where tactics change. Some people like to split up and destroy multiple transformers at the same time, but what I find to be the most efficient and easiest is to clear one side at a time. This is also ideal because after you destroy two generators a cube spawns. If you have 3 high dps ships plugging away at it, it will go down VERY quickly (record I have seen was less than 6 seconds. 3 defiant Rs. Was beautiful) and won't ruin anyone's life (more importantly that of the ship destroying the probes on that side). After each transformer has been cleared on the first side, weaken the gate to 1% (doable).

    Rinse and repeat on the second side, but this time actually destroy the gate. The weakened gate on the first side can then be destroyed by whoever was clearing the probes (I am pretty sure that no matter how low your dps is, if you can clear 4 probes in relatively short order, 15k hp is a non-issue, up to maybe 40k depending on how much it has healed).

    After the second gate has gone down, leak doesn't matter (unless you leaked before this point), since at most that will be 6 probes getting through (you lose at 10), so focus on destroying the spheres, since they bite back. If you want, then feel free to nova the helpless probes, or just do it to make the mission move along faster. Believe it or not, that's the hard part. The hardest part is actually time management. That's a bloody TON of hp that needs to be removed in a short period of time. But once that's done, fail or succeed on optional, you can't lose.

    Then you just beat the snot out of Donatra (easier said than done, I know, and there are a plethora of tactics to do this, it would take me an entirely whole new forum to explain all of them) and go home with your loot and 1100 dil. And probable hull damage (that assimilated romulan scimitar can hit quite hard).
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited October 2012
    I think the person in question was intentionally griefing your PUG OP. I have seen this done before. Regrettably there are a few fleets in STO that are here for nothing more than fun in your tears, pretending to be better than you personally as a human being, and griefing others. They probably hoped to induce a rage bout so they could report ?you? for language etc. We all know accidents with crits or too many people softening a generator can happen but when you see a plan like that in operation you know what you are dealing with...

    I used to enjoy elite PUGs more. But I am leary of them now. I?ve found a good fleet to run with and people work together easily making STFs fun to fly problem free or not.
  • kwiat007kwiat007 Member Posts: 144 Arc User
    edited October 2012
    It's also possible that that person didn't know the tactics and didn't speak english. Many people forget that we are not playing on an english, but a global server and you may be teamed up with people who doesn't even know how to read latin alphabet
    [SIGPIC]Join Date: August 2009[/SIGPIC]
    I live in an alternate universe, where j.j. abrams and cryptic never existed,
    where R.S.E. is what it always should be.
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited October 2012
    kwiat007 wrote: »
    It's also possible that that person didn't know the tactics and didn't speak english. Many people forget that we are not playing on an english, but a global server and you may be teamed up with people who doesn't even know how to read latin alphabet
    As far as I know. This game is only available in latin characters, so if a person is good enough to work around with UI and even get a tier 5 ship then he should be able to understand the context of what is going on.

    That player was a griefer, his address should be logged for one-eight-seven visit :D
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • interestedguyinterestedguy Member Posts: 0 Arc User
    edited October 2012
    This guy was exceptionally bad, but I bet this happens a lot without people trolling. I only figured out the thing about the nanite generators when I did a PUG Stf and someone on the team said "remember not to kill the nanite generators until we get all of them low" or something. As far as I can tell, it is not clear from any of the mission stuff that you are supposed to do this. Also it is counterintuitive. Where else in the game are you not just supposed to kill everything as fast as possible? It is probably a good idea to do a quick team chat at the beginning saying something like not to kill the nanite generators until all of them are low. Even if a new player isnt sure what you are talking about, they will at least know there is something they need to be considering.
  • kratos20thkratos20th Member Posts: 0 Arc User
    edited October 2012
    Granted, I don't have perfect experiance in STFs, but that whole "Only drop generators to 10%!" rule has NEVER worked for the bonus in all the times i've seen it used. it always ends with ppl taking too long, the spheres swarming the main generator, and them repairing it when we start attacking. (failing the mission)

    I always vote to steamroll. Full power on the nanogenerators, take them down as quick as possible, then use someone as a decoy to distract the group of spheres coming from the gate while the rest take down the generator.

    I've only had this plan fail once. (because someone was trying to do the 10% rule)
  • obertheromulanobertheromulan Member Posts: 0 Arc User
    edited October 2012
    kratos20th wrote: »
    Granted, I don't have perfect experiance in STFs, but that whole "Only drop generators to 10%!" rule has NEVER worked for the bonus in all the times i've seen it used. it always ends with ppl taking too long, the spheres swarming the main generator, and them repairing it when we start attacking. (failing the mission)

    I always vote to steamroll. Full power on the nanogenerators, take them down as quick as possible, then use someone as a decoy to distract the group of spheres coming from the gate while the rest take down the generator.

    I've only had this plan fail once. (because someone was trying to do the 10% rule)

    That just makes no sense, if you do the 10% strategy correctly the spheres will spawn later than when just blow everything up as fast as possible.
    Why would it take any longer? You just spread your damage between the 4 generators instead of applying it to 1 after another.
    And if your groups DPS is that low, what's stopping you from sending somebody to catch the nanite spheres even when doing the 10% approach?
    [SIGPIC][/SIGPIC]
    Vornek@oberlerchner123 - Join Date: July 2008
  • tinead51tinead51 Member Posts: 449 Arc User
    edited October 2012
    kratos20th wrote: »
    Granted, I don't have perfect experiance in STFs, but that whole "Only drop generators to 10%!" rule has NEVER worked for the bonus in all the times i've seen it used. it always ends with ppl taking too long, the spheres swarming the main generator, and them repairing it when we start attacking. (failing the mission)

    I always vote to steamroll. Full power on the nanogenerators, take them down as quick as possible, then use someone as a decoy to distract the group of spheres coming from the gate while the rest take down the generator.

    I've only had this plan fail once. (because someone was trying to do the 10% rule)

    As opposed to using this plan and have it fail nine times out of 10,you need to be playing with people who "KNOW" how to play STO mate :rolleyes:
  • recksracerrecksracer Member Posts: 128 Arc User
    edited October 2012
    djf021 wrote: »
    exactly the response that guy was looking for

    You got griefed. move on. nothing to see here.
  • borotinborotin Member Posts: 0 Arc User
    edited December 2012
    joshl7889 wrote: »
    I had an experience similar to this, except 2 of the 5 of us went right instead of left. Naturally we failed the optional and it took us a good 35 minutes to compete the mission because the 2 that went left refused to follow direction. This has been a common problem for a while now. Ever since STO opened up in Europe. I have nothing against people over there, but when they come in and not follow the proper tactics, how is anything going to get done. The people that TRIBBLE the missions up completely ignore you. If you TRIBBLE up, yeah okay. Just say so and the rest of the team will, or at least i would hope, would understand. I was in an ISE the other night when someone blew a generator too early, and a KDF player in a carrier proceeded to run her mouth rather than attack with the rest of us. That is not really necessary either. ISE is the easiest of the 3 elite space STF's. There should be no reason that the optional is failed. Im a Tactical ship, i attack the generators, but after they are all gone, i go and stop the spheres with my repulsors and theta radiation. Buying the rest of my team time to, hopefully, destroy the transformer. Grated usually this is a suicide run for my ship, but it works. Im Just Sayin

    Euhm... I am from Europe (bad, bad Germany).
    I read guides, follow the lead, listen and don't ignore anyone (not including trolls).
    Just for the record.
    Captain Esaias M. Ethreth
    U.S.S. Burleigh
  • bortjinxbortjinx Member Posts: 397
    edited December 2012
    joshl7889 wrote: »
    I had an experience similar to this, except 2 of the 5 of us went right instead of left. Naturally we failed the optional and it took us a good 35 minutes to compete the mission because the 2 that went left refused to follow direction. This has been a common problem for a while now. Ever since STO opened up in Europe. I have nothing against people over there, but when they come in and not follow the proper tactics, how is anything going to get done. The people that TRIBBLE the missions up completely ignore you. If you TRIBBLE up, yeah okay. Just say so and the rest of the team will, or at least i would hope, would understand. I was in an ISE the other night when someone blew a generator too early, and a KDF player in a carrier proceeded to run her mouth rather than attack with the rest of us. That is not really necessary either. ISE is the easiest of the 3 elite space STF's. There should be no reason that the optional is failed. Im a Tactical ship, i attack the generators, but after they are all gone, i go and stop the spheres with my repulsors and theta radiation. Buying the rest of my team time to, hopefully, destroy the transformer. Grated usually this is a suicide run for my ship, but it works. Im Just Sayin

    Since STO opened in Europe? You mean, since the start of the game? And if you are flying a tactical ship, why are you rushing off to get yourself killed instead of doing your job and helping destroy the transformer?
    [SIGPIC][/SIGPIC]
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    Wow... all the necro posting...
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • texastrekkietexastrekkie Member Posts: 153 Arc User
    edited December 2012
    I changed my mind about posting.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited December 2012
    You don't tell me what to do! I do what I want!

    Now someone please kill the necromancers.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • obertheromulanobertheromulan Member Posts: 0 Arc User
    edited December 2012
    You know what's worse than posting in a old thread?
    Going to an old thread only to spam it with "NECRO!" :rolleyes:
    [SIGPIC][/SIGPIC]
    Vornek@oberlerchner123 - Join Date: July 2008
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited December 2012
    You know what's worse than posting in a old thread?
    Going to an old thread only to spam it with "NECRO!" :rolleyes:

    You know whats worse than that? Being covered in honey and dropped in an army ant mound.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited December 2012
    [Rolls into the thread while activating Target Optics and unholstering the [Zombie Control Compression Pistol of Epicosity Mk XIV], shoots and vaporizes this exposed Zombie thread!] :cool:

    This thread was raised from the dead (after no posts for 30 days or more) and it had to be put down.

    Please remember to check the dates of threads; and if you find an old thread raised from the dead which violates the [URL=" http://sto-forum.perfectworld.com/announcement.php?&a=51"]PWE Community Rules and Policies[/URL] just report it and avoid posting in it.

    Note that you're more than welcome to start a new thread on the topic (unless there is an existing thread on the topic that has received a post within the last 30 days, in which case you can just continue to post in that thread)! :)

    Cheers,

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    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
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