Heya chaps, I have started a science character and I was wondering if anyone had a good build for Science. I will end up with the Reconnaissance Science Vessel when I get to vice admiral but any advice as far as skills would be greatly appreciated.
Thank you for reading

Edit
This will be for PVE, not PVP.
Comments
Before I make any recommendations, I need to know which "space" role you would like to fill. One of the unique things about playing a sci character is that there are many roles you can play and stick with a science ship.
For example, Controller, Disabler, Healer, etc...
Personally I play as a Damage/Control Hybrid so let us know what you want to do...
Admiral Sovak
Does anyone remember when we used to be explorers...
You show great wisdom. In all honesty if you're just going for PVE play it's hard to TRIBBLE up a build. Don't worry about the more "exotic" defense skills and don't put more than 6 ranks in anything past tier 3. Telling us what style you want to play will change Boff power selection and energy settings but not have a lot of effect on your build as far as skill points in my opinion. You'll have more than enough points to max out the "big" skills and dable in the rest.
For a generic PVE build I'd recommend maxing out these skills.
Tactical
Starship weapons training, starship energy weapons, starship projectile weapons, starship maneuvers, starship targeting systems,
Engineering
structural integrity, starship hull repair,
Science
starship flow capacitors, starship shield emitters, sharship shield systems, starship graviton generators and starship particle generators
Ground
Medic, Personal shield generator and weapon proficiency
Then put 6 ranks in the following engineering skills.
starship electro plasma systems, starship impulse thrustors, starship warp core efficeincy, starship warp core potential, starship auxiliary performance and starship hull plating
That'll leave you with 94500 points to play with to your hearts content. Because the builds PVE only and you're wanting to fly a sci ship avoid Starship inertial dampeners, starship sensors, starship engine performance, starship threat control and starship stealth. While they might help a little they wouldn't make a big difference in your PVE life or would just get you killed by pulling too much agg. 3 ranks in Driver coil is a nice quality of life investment but not something I'd recommend for min-maxing.
Use this link to play with a build. http://www.stoacademy.com/tools/skillplanner/
Once again all this advice is for a PVE only sci ship. If you decide to PVP putting three ranks in the "exotic" defenses will make life a lot easier.
Would razellis's suggestion still work as a decent template?