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Starting Science Path

jelly0jelly0 Member Posts: 560 Arc User
edited September 2012 in Federation Discussion
Heya chaps, I have started a science character and I was wondering if anyone had a good build for Science. I will end up with the Reconnaissance Science Vessel when I get to vice admiral but any advice as far as skills would be greatly appreciated.

Thank you for reading :)

Edit
This will be for PVE, not PVP.
Post edited by jelly0 on

Comments

  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2012
    Well, what are you wanting to do, both in space, and on ground? There's plenty of things you can do, it's just a matter of what you're wanting to do.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • sovakofvulcansovakofvulcan Member Posts: 103 Arc User
    edited September 2012
    Welcome to the blue shirts !!!

    Before I make any recommendations, I need to know which "space" role you would like to fill. One of the unique things about playing a sci character is that there are many roles you can play and stick with a science ship.

    For example, Controller, Disabler, Healer, etc...
    Personally I play as a Damage/Control Hybrid so let us know what you want to do...
    Admiral Jisil T'ror
    Admiral Sovak
    “Does anyone remember when we used to be explorers...”
  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    jelly0 wrote: »
    Heya chaps, I have started a science character and I was wondering if anyone had a good build for Science. I will end up with the Reconnaissance Science Vessel when I get to vice admiral but any advice as far as skills would be greatly appreciated.

    Thank you for reading :)

    Edit
    This will be for PVE, not PVP.

    You show great wisdom. In all honesty if you're just going for PVE play it's hard to TRIBBLE up a build. Don't worry about the more "exotic" defense skills and don't put more than 6 ranks in anything past tier 3. Telling us what style you want to play will change Boff power selection and energy settings but not have a lot of effect on your build as far as skill points in my opinion. You'll have more than enough points to max out the "big" skills and dable in the rest.

    For a generic PVE build I'd recommend maxing out these skills.
    Tactical
    Starship weapons training, starship energy weapons, starship projectile weapons, starship maneuvers, starship targeting systems,
    Engineering
    structural integrity, starship hull repair,
    Science
    starship flow capacitors, starship shield emitters, sharship shield systems, starship graviton generators and starship particle generators
    Ground
    Medic, Personal shield generator and weapon proficiency

    Then put 6 ranks in the following engineering skills.
    starship electro plasma systems, starship impulse thrustors, starship warp core efficeincy, starship warp core potential, starship auxiliary performance and starship hull plating

    That'll leave you with 94500 points to play with to your hearts content. Because the builds PVE only and you're wanting to fly a sci ship avoid Starship inertial dampeners, starship sensors, starship engine performance, starship threat control and starship stealth. While they might help a little they wouldn't make a big difference in your PVE life or would just get you killed by pulling too much agg. 3 ranks in Driver coil is a nice quality of life investment but not something I'd recommend for min-maxing.

    Use this link to play with a build. http://www.stoacademy.com/tools/skillplanner/

    Once again all this advice is for a PVE only sci ship. If you decide to PVP putting three ranks in the "exotic" defenses will make life a lot easier.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited September 2012
    I don't mean to hijack a thread, but I also want to start a Sci-PvE toon but I would *love* to cap my ship with an Excelsior refit.

    Would razellis's suggestion still work as a decent template?
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