i dont even play this game much anymore.... why am i still doing this?
"Polaron Procs:
Assigned a stack limit to Polaron Energy Drains.
Polaron energy drain comes with two components:
1) Max energy level reduction to all subsystems that lasts 5 seconds.
2) An instant drain of all subsystem energy.
This has no duration - enemy immediately begins regenerating energy lost from this instant effect.
The new Stack Limit on Polaron procs applies ONLY to the duration-based aspect that reduces a target's max energy.
The instant drain is not limited."
the instant drain worries me.
Chairs now have their own custom interact icon.<
best update right thurr.
RUMOR has it though that hazzard emitter is broken again. not clearing for the entire clear cycle and only clearing on inital use. it sounds like this started when it was fixed to be allowed to be used on other friendlies (ie: couple weeks ago)
this needs verification and evidance.
anything else discovered will be added as usual.
Dude, you're slacking. You forgot to mention that the game credits are now available in the pull down menu. Thats even bigger than the chair thing.
.
Comments
& I can verify that HE only clears plasma the first tic. Both because I've been stuck in it myself, & I'm still running my Engi with 2 versions of EWP + theta & no one escapes it anymore.
Hey, don't say that, the last guy that said so was banned.
Que sera sera I guess.
Look at those details, the gradient fill of the icon, the luxury materials, it feels like sitting on a real chair!
I'm very excited about this new game feature, and I've asked my wife to paint a similar icon on all chairs in our house, because I want to feel the same excitement when i wake up in the morning and i sit on my kitchen chairs.
I'm also thinking about adding a similar icon in my bathroom, it would be fun!!!
Lmao /10 char
Edit: no wonder pvp is doing bad, now everybody will spend time on the bridge, trying the nice chair, instead of pvping...
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Sure, something like that might only take 5 minutes, but who the heck even thinks to complain/ask for something like that? And even in 5 minutes, I'm sure an art designer could come up with... oh, I don't know... designs for a new map or something.
I forgot we had a Bridge. I have never needed to go there.
Lol. FYI, if you don't know already, they added some unique doff missions while visiting the bridge. But... Why would somebody need a chair, beats me...
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Cryptic - Lead Systems Designer
"Play smart!"
sounds promising... but i hope to god its not any engineer healing powers.....
its also sad to hear that it sounds like you went with the skill power cooldown/global cooldown adjustment route rather then the skill tree for science first.
That does sound interesting.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
this is extreamly interesting.... let us in on them, im sure we could think of every possible exploit you could come up with with the new system cooldowns in 5 minutes :P we don't want this pushed live with exploitability any more then you do. we are all more then qualified QA techs lol
also, consider moving DEM or aceton beam down to ensign or something. at ensign level, all engineers have to choose from are EPtX skill that are all on the same cooldown, and a team skill that shares cooldowns with the other team skills. anything with 3 engineering ensigns suffers greatly because of this, in the Galaxy R's case, it basely makes it nonviable.
also, EPtW, EPtE, and EPtA are bugged. they give a power level bump for 30 seconds, but their additional benefit only lasts for 5 seconds. EPtS has a shield energy buff and a shield resistance buff that both work for 30 seconds. that inconsistency has long needed to be fixed, and surly confuses pve'ers. it might even break their immersion :eek:
Edit: I'd just suggest as well to keep in mind the threat of the b'rel also instills value in the emission seeking torpedo which I wouldn't view it as pay to win because the b'rel isn't a free ship but neither is the console ship. So one must have a reason to value purchasing either one and those who own one or the other or both could use some more distinct value in these two parts of the game especially for PvP.
wile I'll take what i can get, ya science skill tree needs reordering big time
All together now: |:Buff Eng Cpt!, Buff Sci BO powers:|
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Hmm... seems I'm out of upvotes. Oh. There are no upvotes. Quoted for support.
Sounds good, but hopefully this is an instance of "measure a dozen times, cut once," rather than the more common "give it a day or two on Tribble and release as is." GCDs are a very important part of the balance discussion.
That being said, while we're still on the topic of GCDs how about changing TT/ST/ET to work the same way as other closely related skills?
For an example of how most skills that are a part of a larger family are handled, let's look at EPtX:
When you think about it, it makes a lot of sense. If the GCD wasn't reduced in the second example you'd always take two of the same Emergency Power skills, usually EPtS. But because the opportunity cost is higher than mixing and matching you encourage more diversity. Other skills that have close relatives, like Target Subsystems, work the same way -- you incur smaller GCDs between close relatives than you do from two copies of the same skill.
Looking at the "team" family:
Besides being inconsistent with the rest of the game, this implementation creates serious gameplay issues.
All of this can be fixed if you lower the GCD on different types of team abilities to 10 seconds. Two copies of the same team ability would still incur the full 15s GCD, but an Eng Team plus a Sci Team, or any similar mix, would only incur a 10s GCD. That way, players who don't have the luxury of min/maxing into one specific team ability gain some utility against those who do. Carrying one of every team ability would mean that you could use one every 10 seconds, while a min/maxed player with two of the same could only use them every 15.
Can you guys please fix Hazard emitters again but without breaking it in other ways. Being Stuck in Warp Plasma because the ability doesn't work over duration is really annoying in PVE and PVP!!! Very annoying! Only way out is to subspace jump and then use HE. :rolleyes:
^ this.
It's like they refused to watch demo vids or something.
I approve of this message ^^^^
A thousand and one.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Effects of this:
Superbunkering is no longer possible, although any team can always benefit from holding a room, even without an engi at all.
Cloaker tacs are a little more powerful, for a number of reasons relating to resists and the availability of mines.
Engis are a little weaker, for obvious reasons.
Super engi-spam is unaffected. If this was an attempt to fix the issue that allows engis to spawn essentially infinite number of pets, it obviously was never tested, because the pets still become independent rather than despawning on player death, which is what allowed people to put down so many in the first place. (If you deploy engi pets, die, and respawn, the pets are still there, and putting down another set of pets does not make them despawn.) Kitswitching never allowed people to put down more than one set of pets.
from new state of the game
http://sto.perfectworld.com/news/?p=689581
Right, but they don't do squat to improve it, they dedicate most of the staff to fix chairs and add credits to the menu...
I like this quote from dstahl, but its a little incomplete:
... And add many other new ones so that we won't forget how to fix them, like we totally forgot to put any resources into pvp in the last 3 years...
Now it's complete!
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
same bs different day it seems.
no mention of pvp at all for the next 6 months.
are we even gonna be getting fleet emblems? i mean come on...... they obviously dont want to put the right resources into the pvp part of the game, they apparently dont have plans too for another 6 months-1 year either. so why not just remove it already and call it case closed.
R.I.P