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Negh'Vars have new weapons?

psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
edited September 2012 in Federation Discussion
Whenever I'm fighting a Negh'Var Warship NPC, I see it shooting some kind of energy ball that does tons of damage. It's not an ability as far as I can tell, so what is it?
NJ9oXSO.png
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Post edited by Unknown User on

Comments

  • edited September 2012
    This content has been removed.
  • aethon3050aethon3050 Member Posts: 599 Arc User
    edited September 2012
    It's an uber version of the Isometric Charge (essentially chain lightning ball) that KDF get as a console ability on the Vor'Kang from the C-store. The NPC one does much higher damage than the player one, but the one we get does 3k damage to the first target, 6k to the second, 10k to the third, and 15k to the last target (assuming you have no points in Particle Generators, which increases its damage). The NPC version seems to do about 20-25k damage with the first shot, so you do NOT want to be the second person it hits; it pretty much one-shots everyone to whom it chains after the first target.

    My advice: When you see an NPC Negh'Var, put 8km or more between yourself and any allies, before they start doing starship bowling.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    The borg took the iso charge, gave it steroids, then gave it cybernetic enhancements, and basically made things more interesting in CSE. The Borg versions do around 30k with their first shot, and subsequent shots are instakills to almost anything except carriers, oddys, or borts, and sufficed to say the third hit is an insta-kill regardless of what is getting shot at.

    I personally have only survived getting hit by the second bounce once. And that was because I saw it coming, blew ALL my defensive cds (and I am an Engi, so I had a LOT), and was brought down to less than 10%. And this was in an escort, so if I was in my sovy, I probably woulda survived a little better, but not much. I agree, if you see a negy, just put some distance between yourself and anyone else.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited September 2012
    It needs removing from the NPC AI ships. ALL paid consoles should be REMOVED from AI ships. I'm deadly serious here. If I paid for a console, I want 1) to know I and the select few that paid for it have access to it, and 2) that the AI aren't going to have some super-TRIBBLE-beefed-up 100x more powerful version that 1-shots anything in existence while mine barely scratches the smallest of fighters.


    No Iso, no theta, no tholian web, no nothing. AI shouldn't have this stuff, period. Especially not since there's the mother of all double standards at play. Hell it's not even a double standard, they just break all the rules whenever they want. We players are restricted by these pesky logical rules and limitations.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited September 2012
    Oh, and P.S. It's not just borg. It's the AI BS at play. One fleet blockade I was first to arrive on scene of a transport in my kdf alternate, as soon as I decloak at 10k out I apply tac team to the freighter then BAM! I'm dead instantly. It was an iso charge. Saw it. Respawn... over the course of a single 15 minute fleet blockade match I was 1-shot killed instantly by iso four damned times, every time 10k out just arriving on scene, just showing up and the first to defend the freighter in question.

    It's not even a console to them, it's the primary means of killing enemies. They even shot me with 2 of them from 2 Negh'Vars at the SAME TIME on one freighter, as I saw 2 of them hit me a second apart (I was dead after the first, so the second just hit my remains).


    It's not borgified. It's TRIBBLE double standards. Not even double. It's so far apart from the logical rules set in place for players that it might as well be quintuple standards, with all standards between 1 and 5 being unused. It's that far off balance.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited September 2012
    no tholian web

    You don't want the Tholian faction to have Tholian Web? :confused:
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited September 2012
    No paid consoles. Spending upwards of hundreds of dollars on lockboxes to get a tholian console also counts.

    That's like seeing a ford Model T and therefore concluding ALL cars, trucks, vans, busses, must all look the same. Just because 1 set of ships used this in TOS times doesn't mean they will now. They have advanced beyond that lame technology. Or some sort of logic.
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited September 2012
    They have advanced beyond that lame technology.

    This was said in the entirety of Star Trek canon when?
    Or some sort of logic.

    So basically you don't like it therefore Cryptic must give into to you and you alone on this subject why exactly?
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    hartzilla wrote: »
    This was said in the entirety of Star Trek canon when?



    So basically you don't like it therefore Cryptic must give into to you and you alone on this subject why exactly?

    To be fair, Tholians haven't gotten any screen time beyond TOS (as far as I'm aware). It's pretty underappreciated, imo.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    Oh, and P.S. It's not just borg. It's the AI BS at play. One fleet blockade I was first to arrive on scene of a transport in my kdf alternate, as soon as I decloak at 10k out I apply tac team to the freighter then BAM! I'm dead instantly. It was an iso charge. Saw it. Respawn... over the course of a single 15 minute fleet blockade match I was 1-shot killed instantly by iso four damned times, every time 10k out just arriving on scene, just showing up and the first to defend the freighter in question.

    It's not even a console to them, it's the primary means of killing enemies. They even shot me with 2 of them from 2 Negh'Vars at the SAME TIME on one freighter, as I saw 2 of them hit me a second apart (I was dead after the first, so the second just hit my remains).


    It's not borgified. It's TRIBBLE double standards. Not even double. It's so far apart from the logical rules set in place for players that it might as well be quintuple standards, with all standards between 1 and 5 being unused. It's that far off balance.

    KDF alternate? Why not KDF primary? :(
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited September 2012
    To be fair, Tholians haven't gotten any screen time beyond TOS (as far as I'm aware). It's pretty underappreciated, imo.

    They made two appearances in Enterprise - one in "Future Tense", in which the webs weren't used; and "In a Mirror Darkly", in which the mirror Tholians were already using Tholian Webs like the ones currently in STO.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited September 2012
    Mirror universe or not, it's still the same TOS timeline. The timeline before most of what you consider normal in this game.

    There's a reason the tholians got wiped out of the skies when their only weapon was a tholian web. I'd think in the time between THEN and the NOW recluse carrier technology, they've come up with actual weapons (torpedoes and beams, cannons, etc) that they didn't have back then.

    I still say no paid consoles, ever. Period. You want to give them boff skills that's one thing (and if you DO you better tone down hull and shield and firepower to match player levels!) but giving them massive instant-killer console powers that don't reflect any of the existing rules and codes in the game is just bull****.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited September 2012
    There's a reason the tholians got wiped out of the skies when their only weapon was a tholian web. I'd think in the time between THEN and the NOW recluse carrier technology, they've come up with actual weapons (torpedoes and beams, cannons, etc) that they didn't have back then.

    First of all, we saw in ENT "Future Tense" that they did indeed have conventional beam weapons in addition to the webs. We even saw this in "The Tholian Web".

    Second of all, they never got "wiped out of the skies". In "Future Tense", the timeship they were after returned to the future, and the Tholians withdrew because their mission was a failure. In "The Tholian Web", the Enterprise escaped through some transdimensional anomaly. They only time the Tholians were defeated in battle was "In a Mirror Darkly", due to the advanced power of the USS Defiant.
    I still say no paid consoles, ever. Period. You want to give them boff skills that's one thing (and if you DO you better tone down hull and shield and firepower to match player levels!) but giving them massive instant-killer console powers that don't reflect any of the existing rules and codes in the game is just bull****.

    I agree they shouldn't be any more powerful than the "real" ones, but I think giving C-store consoles to NPC ships ties the NPC factions with the player factions. It adds credibility.

    That said, I understand and respect your point of view. My opinion on the matter is just that - an opinion.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • shookyangshookyang Member Posts: 1,122
    edited September 2012
    aethon3050 wrote: »
    It's an uber version of the Isometric Charge (essentially chain lightning ball) that KDF get as a console ability on the Vor'Kang from the C-store. The NPC one does much higher damage than the player one, but the one we get does 3k damage to the first target, 6k to the second, 10k to the third, and 15k to the last target (assuming you have no points in Particle Generators, which increases its damage). The NPC version seems to do about 20-25k damage with the first shot, so you do NOT want to be the second person it hits; it pretty much one-shots everyone to whom it chains after the first target.

    My advice: When you see an NPC Negh'Var, put 8km or more between yourself and any allies, before they start doing starship bowling.
    About how much does it do with tact buffs? Thinking of getting this for my escort to replace the Field Generator.

    There aren't any resists for it, right? And, from what I can tell, it by-passes shields as well?
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    shookyang wrote: »
    About how much does it do with tact buffs? Thinking of getting this for my escort to replace the Field Generator.

    There aren't any resists for it, right? And, from what I can tell, it by-passes shields as well?

    The player version is much MUCH weaker. And it is effected by resists. Just no set value like other weapons. Sufficed to say, if you have any energy and kinetic resistance, your damage taken will be lowered by some, possibly a lot depending. It's one of those weird things. And no, it doesn't by-pass shields, the NPC version usually blows through your shields and kills you, so it seems like it.

    EDIT: I think that kinetic affects it, not 100% sure.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • shookyangshookyang Member Posts: 1,122
    edited September 2012
    So, not worth giving up a Field Generator for, then?

    That's too bad.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    shookyang wrote: »
    So, not worth giving up a Field Generator for, then?

    That's too bad.

    It's still a nice health chunking bounce weapon that can inflict HUGE damage if you time it and get lucky bounces. The only real drawback (and in some cases godsend) is it's rather LONG and I mean LONG cooldown.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited September 2012
    nevermind
    /char
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