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Minigame request: A matter of Honor

karmapointkarmapoint Member Posts: 0 Arc User
edited September 2012 in Klingon Discussion
In the Star Trek TNG, have a episode named "A Matter of Honor".

Here have a FED sport about two people in a circle, in a black and dark room. The sport is about using personal phasers, with a 360 degrees range.

The objetive of the game is to make a high score, hiting the target. Each target have your own color and speed. Green targets are slow, yellows have middle speed and the red one move quickly.
Brasilis Elite Squad
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Post edited by karmapoint on

Comments

  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2012
    While the name of the episode is correct, the place you are referring to is simply a Phaser Range.:)
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    Or we could introduce the game of Velocity, the game that's featured in a few Voyager episodes (special phasers are used to shoot at a fast, floating target). Not sure how well that would do in STO's ground mechanics. . .
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • karmapointkarmapoint Member Posts: 0 Arc User
    edited September 2012
    If you have this feature in your fleet starbase, can be a good reason to visit your own base to spend some time with your fleet members.

    Games with settings with time, speed, score and other things can be good to play. If the minigame with another player can be decent, we can do any tournament or other uses.
    Brasilis Elite Squad
    [SIGPIC][/SIGPIC]
    PW/Crypt can't make more KDF Content?
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2012
    Only problem we have right now is that this is not Counterstrike and accuracy is basically determined by the game.
    Not sure how tehy'd solve that.
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited September 2012
    misterde3 wrote: »
    Only problem we have right now is that this is not Counterstrike and accuracy is basically determined by the game.
    Not sure how tehy'd solve that.

    Indeed, totally agree, they really need to turn the ground part of the game into a more shooter style 1st or 3rd person. The current mechanics of the ground part of the game are really bad to be honest. It needs a lot of work.
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