Hello everyone,
I'm a science captain looking for the best science ship from the fleet ship options. I've got one-the
Fleet Deep Space Science Vessel, and I'm concidering getting one more: either the
Fleet Reconnaisance Science Vessel, or the
Fleet Science Vessel Retrofit. My question is, WHICH ON WOULD YOU CHOOSE?
Initial thoughts:
Fleet Deep Space Science Vessel (the one I already own)
Commander and Lt. Commander Science boffs. Plenty of abilities without wondering what else I might need. 5 Science consoles.
Largest crew of the three at 500, might help with hull regen slightly.
Ensign and Lt. Engineer Boff slots, giving a bit of variety potential, and perhaps some better healing. Also three engineering consoles.
Weakest in tactical abilites. I know its science, but I'm just sayin'. I like to cause some damage too when possible, after all.
Lowest turn rate of the three, but at 11, really not bad.
Fleet Reconnaissance Science Vessel
Commander and Lt. Commander Science boffs. The same as what I've got, so nothing gained, but nothing lost either.
Smaller crew at 350. Might affect hull regen slightly, but I don't know if it will be noticable.
Only a Lt Engineer Boff slot, so it loses a bit of healing potential. Only two engineer slots, so loses a bit of damage resistance.
Best out of the three in tactical abilities (this is the part that really excites me). Same boff layout as Assault Cruiser, and FOUR tactical consoles. I worked some rough numbers, and assuming four phaser relays (assuming it's phasers) and after the full minute of sensor analysis, has the potential to deal just about as much damage with four beams as a cruiser with 6 beams.
A bit better turn rate.
Fleet Science Vessel Retrofit
Ensign, Lt, and Commander Science boff. This is a twist, and a toss up-maybe a bit more variety, but ultimately probably a bit weaker without the second Lt Commander ability.
Even smaller crew at just 100.
Only a Lt Engineer Boff slot, but back to three engineering consoles. So a bit better at damage resistance.
More balance tactical abilites, with a twist. A Lt Commander tactical Boff slot, giving ability for Beam Overload 3 or something. Also 3 tactical consoles as Assault cruiser, so it'll do a bit more damage than Fleet Deep Space, but not quite as much as Fleet Reconnaissance.
Best turn rate of these three, at 14. That's almost as good as some escorts.
Please tell me what you think, and which one you think would be the best choice, and why. If you think I should stick with the Fleet Deep Space Science Vessel I already own, let me know that too.
Thanks!
Comments
I know I love my "stock" RSV (Recon Sci), slotting BFaW II, Torp Spread I, GW III, TT I and EPtW II adds up to lots of group damage. Only problem is firing this into a group that can shoot back without some serious aggro management (read: Escort spamming CSV III or tank-spec cruiser with BFaW on also...)
As an aside, the RSV also has passable shield tanking ability. I've tanked the 2 sphere escort from KASN long enough to kill a probe group or two, and tanked an elite tac cube for 40% of it's life with a group that didn't have a real serious DPS machine in the group...
Yes, I do die quite a bit if I'm not careful, I have more of a paper hull than the average escort, and only one hull heal on my normal build (Haz Emitters), but except for spread-deaths, I find myself in the position that if I'm drawing that much aggro I'm probably the only one that's gonna hurt the enemy with any regularity...
Thusly, the fleet version would be nice. Extra HP, bigger shields, and that tac console would help both my survival and offense (survival by blowing up targets a hair quicker).
However, if you want a sci with survivability, then the F-DSSV would probably be the best option for you, I'd pick up the Fleet Nebula only if you're an ace shield tanker (Sci team & TSS as two of your 3 ensign slots)...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
You're right when it comes too science powers, the RSV is more powerful, you can have dual gravity wells with it, plus the epic firepower from it. As far as survivability goes, it's almost dead even. RSV has more sheer hitpoints, but the Science Vessel makes up for it with insane speed. And the fleet science vessels turn rate has been buffed too 15. My synopsis is thus:
Fleet Deep Space Science Vessel: Tank/Healer
Fleet Science Vessel: Balanced tank and Gank/Quick Responder Medic/Field Control
Fleet Recon Science Vessel: Major Gank/Field Control
I AM THE SWORD OF THE RIGHTOUS!
He's right. With fleet ships, it's users choice. Pick your poison. There is no BEST ship. There are good ships, great ships, and amazing ships. But there is no all around universal BEST ship. Each one is tailored towards a specific type of pilot/role/blarg. So take a look at what each one offers, and pick off of that.
Fleet Deep Space Science vessel: Tank/Healer
Fleet Science Vessel: Balanced tank and Gank/Quick Responder Medic/Field Control
Fleet Recon Science Vessel: Major Gank/Field Control[/QUOTE]
sorry for my ignorance, but what is a "gank", or was that a misprint. Honestly asking because I want to make sure I follow.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
I decided against the RSV after days of weighing the two up as I didn't like playing escorts and still don't like the fact of them being majorly overpowered when compared to the other ship types.
Although I would be extremely happy with the Nova as it gives you the best of all worlds as science has more skills at lower levels. the Nova also gives you the ability to keep 4 beams trained on a target and still turn fast enough to drop in a torp or two without losing too much beam damage as a result. Do bare in mind the nova was originally designed for short range missions and to be a sort of science with guns ship.
So it really does depend upon what you want from a ship,if you want team support you want the DSSV, for damage potential you want the RSV or the NOVA gives you the best of both of these the only problem I can find with it is that it could use help from the two extremes of the spectrum
4 tac consoles mean I am not confined to support healing role but can blow some stuf up too which is nice. With crowd control GW 1 and 3, tractor beam and tractor beam repulsor, MK XII supporting science console and Purple DOFS its a mean little ship in its own right.
As for the other I can't say I don't have them. But the fleet nebula was my second choice for its superior tanking ability.
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
The Fleet Nova isn't bad, especially having the ability to use TS3, but I found it way too squishy overall.
The Fleet DSSV is a much stronger ship, though I found it lacking in the DPS department.
Currently I'm not using either, using a Fleet Star Cruiser.
Overall, I really wanted to love the Fleet Nova, but I just couldn't get into it. If I went back to a Fleet Science ship, I'd probably use the Fleet DSSV.