Ok, I dont want to be reported for anything but i must ask this.
So a while back i made a post asking why the LRSV-R's special console is being nerfed the way it is. And alot of ppl brought up the fact that if the armor could be left on as long as you dont blow up, that you would be an unfair participant in PvP. So i dropped it. But...now i have just discovered that the KDF faction has something very similar. The Enhanced Battle Cloak is exactly what the Armor should be like. SO why is it that the canon Ablative Armor is nerfed but the canon KDF ability remains. Ppl paying $20 for a ship only half canon is just not right.
lookit.. there is always the talk i heard it so many times before that the battle cloak from the B'rel isnt the same that it's a cloak and it's a klink thing and the ablative armor isn't and shouldn't be used in the same manner as its a fed thing. The 3 second or whatever ablative ability sux. whatever your opinion on it (and man are there opinions on it) it sux. and it should be better for $20.
The brel's cloak give it an advantage, but they run SHIELDLESS.
A few unlucky mines blows those fragile things out of their cloaks and into oblivion.
A charged particle burst, tractor repulsors, warp plasma and its sister abilities... a lucky sub nuke, emision seeking torps,.. dominion antiproton sweep, the 2 nebula c-store sci ship consoles... all ways to hurt a brel under its cloak...
Advantage comes at a price.
Having the LRSV being able to fight with armor is near immortality at the cost of nothing.
(after re reading that i kinda sound like a jerk, i honestly dont mean to sound it, but the point i was trying to drive, is that the cloak has its disadvantages, having a LRSV in its armor (even if limited to transphasic torpedos) is a unballanced)
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
It can be used as a temporary shield type item with an increased resistance to borg weaponry and once its integrity is gone normal systems come back online. Then the generator would need a chance to recharge. However to keep it fair the damage resistance would have to be lowered dramatically currently at +900 maybe bring it down to +600.
Second option seeing how this is a long range sci vessel refit console it could draw off of aux power and once it hits 0 the armor disengages and shields and energy weapons are brought back on line. Therefore forcing the player to push their auxiliary power levels up as is kind of the point of having a sci class vessel. Say for example everytime the armor takes damage it takes one point off the auxiliary power level. However if the player is not in combat a timer kicks in having the armor starting draining auxiliary power until it hits 0.
In Endgame:
-The armor was up for much longer than 15 seconds
-The armor was strong, but thats just because the Borg hadnt seen it before.
If the armor was so strong (+900 in game) would the federation not have invest heavily into adapting it to all ships?
In game, the time cap and long cool down are for balancing the strength of the armor. It was never supposed to be a panic button.
I say, greatly reduce the strength of the armor to +40 which is the equivalent to 2 Neutronium armors. You are using a console slot to use the Ablative console in the first place, so really the only benefit is one free engineering console.
Keep making it so you cant use energy weapons. This forces the ship into a torpedo boat or a dedicated healer.
And make the toggle only out of combat, similar to all non-battle cloaks.
Having the LRSV being able to fight with armor is near immortality at the cost of nothing.
Um....i dont think you saw the -R part when i wrote LRSV-R. So yes, you do have to pay for this. Same as the BoP. So why should the BoP you PAY for get its canon ability, but the LRSV-R not get its canon ability. All the VA ships get their canon ability, EXCEPT this one. If someone forks out the 20 bucks for something, it should be well worth it.
What it does is generate Ablative Armor, this makes it impervious to damage but also blocks phasers from working, reason why Torpedoes are not affected is because they are launched weapons and it does not affect their launch tubes.
Ablative armor itself have been used by Starfleet since 2371, the Defiant was build with it
And yet the Defiant is not "impervious." Voyager returned home in 2378 which is after the Defiant was designed. Obviously this armor was different.
Ablative just means that the armor breaks off, carrying away energy with it rather than damaging the rest of the vessel. We have "ablative armor" now. But clearly, this is not the same as Star Trek's.
And yet the Defiant is not "impervious." Voyager returned home in 2378 which is after the Defiant was designed. Obviously this armor was different.
Ablative just means that the armor breaks off, carrying away energy with it rather than damaging the rest of the vessel. We have "ablative armor" now. But clearly, this is not the same as Star Trek's.
Functionaly the same. currently its generaly refered to as reactive armor a small shaped explosive charge is detonated upon impace and re-directs the force of the incoming projectile away from the vehicle. It mainly only works with rockets and missles. In startrek its designet to super heat quickly evaporating under a directed energy attack and scattering metallic patricles between the hull and energy source, this causes a refraction efffect and reduces the weapons effectiveness. As for the percieved disparity with battle cloak: the cloak grants you no damage resistance can be cleared with any standard stealth detection or decloak ability and takes energy weapons and shields offline. it can be activated and de activated at will with a 6 second cool down and requires no console slot.
Ablative generator grants 15 seconds of high damage resistance can only be cleared with sub nuc or stun takes energy weapons and shields offline has a 3 minute cool down requires a console slot.
So they are prety even really since you can put it on a fleet intrepid and there is no fleet b'rel. in fact since its ability is built in they cant add it to the fleet store like the garumba dread and excelsior.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
Having the LRSV being able to fight with armor is near immortality at the cost of nothing.
Um....i dont think you saw the -R part when i wrote LRSV-R. So yes, you do have to pay for this. Same as the BoP. So why should the BoP you PAY for get its canon ability, but the LRSV-R not get its canon ability. All the VA ships get their canon ability, EXCEPT this one. If someone forks out the 20 bucks for something, it should be well worth it.
Ummm... he wasnt talking $ cost. He was talking cost internal to the ship itself (ie battle cloak costs you your shields...). Though he is still wrong, technically the armor costs you your beams/cannons, and lets you only fire torpedos. Even though its not much of a cost (just run a torpedo boat), it's still a cost.
Ok, I dont want to be reported for anything but i must ask this.
So a while back i made a post asking why the LRSV-R's special console is being nerfed the way it is. And alot of ppl brought up the fact that if the armor could be left on as long as you dont blow up, that you would be an unfair participant in PvP. So i dropped it. But...now i have just discovered that the KDF faction has something very similar. The Enhanced Battle Cloak is exactly what the Armor should be like. SO why is it that the canon Ablative Armor is nerfed but the canon KDF ability remains. Ppl paying $20 for a ship only half canon is just not right.
You are speaking from ignorance.
The B'rel enhanced battle cloak only works if the ship does not fire a single energy weapon.
Aka, no beams, no cannons, no turrets. The cloak works only if the ship is a 100% torpedo ship.
The only thing the cloak does for a pure-torpedo ship is to re-cloak it 3 seconds after its last non-energy weapon action. This means that if you are a pure torpedo ship and you are firing off 4 torpedoes then you will NOT be re-cloaked until the 3 seconds after the last torpedo has been fired.
4 torpedoes, with global cooldown timers = about 5 to 7 seconds to fire depending on what torpedo it is.
If that was not limiting enough, the ship itself while cloaked has no shields. Sure, no one can shoot at it while its cloaked but any weaponry fired its way in those few seconds that it was cloaked will still track it and hit it.. even after it cloaked. In PVP the B'rel dies a lot to torpedo spread attacks not meant for them ...but they were decloaked in the line of fire...and get insta-killed while cloaked by the blob of torpedoes hitting the naked hull.
Canon? Here's news for you: The B'rel was NERFED from its canon ability. Long time ago it used to be able to fire the torpedo without breaking cloak. Now it does, for 3 seconds minimum. Just to give the federation a 'fair' chance of taking down a ship with extremely weak hull, slow speed (for a BoP) and no shields (while cloaked).
I suggest you fly the B'rel before whining about it. Flying the ship requires an extremely focused captain skill build and setup and even then it is not that powerful of a ship compared to other escorts. Its loads of fun though in my opinion since it does require a captain that thinks not a mindless click-the-buffs-&-shoot escort capt types so common these days.
Comments
A few unlucky mines blows those fragile things out of their cloaks and into oblivion.
A charged particle burst, tractor repulsors, warp plasma and its sister abilities... a lucky sub nuke, emision seeking torps,.. dominion antiproton sweep, the 2 nebula c-store sci ship consoles... all ways to hurt a brel under its cloak...
Advantage comes at a price.
Having the LRSV being able to fight with armor is near immortality at the cost of nothing.
(after re reading that i kinda sound like a jerk, i honestly dont mean to sound it, but the point i was trying to drive, is that the cloak has its disadvantages, having a LRSV in its armor (even if limited to transphasic torpedos) is a unballanced)
Second option seeing how this is a long range sci vessel refit console it could draw off of aux power and once it hits 0 the armor disengages and shields and energy weapons are brought back on line. Therefore forcing the player to push their auxiliary power levels up as is kind of the point of having a sci class vessel. Say for example everytime the armor takes damage it takes one point off the auxiliary power level. However if the player is not in combat a timer kicks in having the armor starting draining auxiliary power until it hits 0.
In Endgame:
-The armor was up for much longer than 15 seconds
-The armor was strong, but thats just because the Borg hadnt seen it before.
If the armor was so strong (+900 in game) would the federation not have invest heavily into adapting it to all ships?
In game, the time cap and long cool down are for balancing the strength of the armor. It was never supposed to be a panic button.
I say, greatly reduce the strength of the armor to +40 which is the equivalent to 2 Neutronium armors. You are using a console slot to use the Ablative console in the first place, so really the only benefit is one free engineering console.
Keep making it so you cant use energy weapons. This forces the ship into a torpedo boat or a dedicated healer.
And make the toggle only out of combat, similar to all non-battle cloaks.
And yet the Defiant is not "impervious." Voyager returned home in 2378 which is after the Defiant was designed. Obviously this armor was different.
Ablative just means that the armor breaks off, carrying away energy with it rather than damaging the rest of the vessel. We have "ablative armor" now. But clearly, this is not the same as Star Trek's.
Functionaly the same. currently its generaly refered to as reactive armor a small shaped explosive charge is detonated upon impace and re-directs the force of the incoming projectile away from the vehicle. It mainly only works with rockets and missles. In startrek its designet to super heat quickly evaporating under a directed energy attack and scattering metallic patricles between the hull and energy source, this causes a refraction efffect and reduces the weapons effectiveness. As for the percieved disparity with battle cloak: the cloak grants you no damage resistance can be cleared with any standard stealth detection or decloak ability and takes energy weapons and shields offline. it can be activated and de activated at will with a 6 second cool down and requires no console slot.
Ablative generator grants 15 seconds of high damage resistance can only be cleared with sub nuc or stun takes energy weapons and shields offline has a 3 minute cool down requires a console slot.
So they are prety even really since you can put it on a fleet intrepid and there is no fleet b'rel. in fact since its ability is built in they cant add it to the fleet store like the garumba dread and excelsior.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Ummm... he wasnt talking $ cost. He was talking cost internal to the ship itself (ie battle cloak costs you your shields...). Though he is still wrong, technically the armor costs you your beams/cannons, and lets you only fire torpedos. Even though its not much of a cost (just run a torpedo boat), it's still a cost.
You are speaking from ignorance.
The B'rel enhanced battle cloak only works if the ship does not fire a single energy weapon.
Aka, no beams, no cannons, no turrets. The cloak works only if the ship is a 100% torpedo ship.
The only thing the cloak does for a pure-torpedo ship is to re-cloak it 3 seconds after its last non-energy weapon action. This means that if you are a pure torpedo ship and you are firing off 4 torpedoes then you will NOT be re-cloaked until the 3 seconds after the last torpedo has been fired.
4 torpedoes, with global cooldown timers = about 5 to 7 seconds to fire depending on what torpedo it is.
If that was not limiting enough, the ship itself while cloaked has no shields. Sure, no one can shoot at it while its cloaked but any weaponry fired its way in those few seconds that it was cloaked will still track it and hit it.. even after it cloaked. In PVP the B'rel dies a lot to torpedo spread attacks not meant for them ...but they were decloaked in the line of fire...and get insta-killed while cloaked by the blob of torpedoes hitting the naked hull.
Canon? Here's news for you: The B'rel was NERFED from its canon ability. Long time ago it used to be able to fire the torpedo without breaking cloak. Now it does, for 3 seconds minimum. Just to give the federation a 'fair' chance of taking down a ship with extremely weak hull, slow speed (for a BoP) and no shields (while cloaked).
I suggest you fly the B'rel before whining about it. Flying the ship requires an extremely focused captain skill build and setup and even then it is not that powerful of a ship compared to other escorts. Its loads of fun though in my opinion since it does require a captain that thinks not a mindless click-the-buffs-&-shoot escort capt types so common these days.