Just finished it. Very nice story, but there is one big beef I had with it.
I never found out what happened to the 327th.
If the answer is in there, it's buried beneath optional dialogue that will be skipped over 50% of the time. So if you could somehow put those answers into the "mandatory" dialogue, it would make a lot more sense.
I still really enjoyed the "Gorn civil war" storyline that I was able to follow. You did a great job building up Gorn culture, and it was consistent with STO lore.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Just finished it. Very nice story, but there is one big beef I had with it.
I never found out what happened to the 327th.
If the answer is in there, it's buried beneath optional dialogue that will be skipped over 50% of the time. So if you could somehow put those answers into the "mandatory" dialogue, it would make a lot more sense.
I still really enjoyed the "Gorn civil war" storyline that I was able to follow. You did a great job building up Gorn culture, and it was consistent with STO lore.
Thanks for the feedback! This is my first foundry mission so there is still lots to be learned.
I intentionally wanted to keep the fate of the fleet "hidden", as it ties into the next episodes. I didn't want to give it all away in the first episode.
Sorry if that spoils it for you.
Also, I aimed at using the "optional" trigger to add depth to the mission, because according to over 98% of people polled said they like that much more than linear story lines.
But, thank you very much for coming on and sharing you insight.
My review: 1 star spoilers following.
The redecorating of the House of Torg map was great. I didn't recognise it at first with all the extra set pieces. the xtra hiden bits, the Gorn talking about that attack and wanting help, the hidden evidence behind the rocks in the bar. Nice touch.
I did find it odd that because I was checking out the additions, rock climbing in the bar, that I found the evidence before the normal story line had yet progress. So it was odd having to confront the bartender all aggressive like, then having to speak to her again, all normal like for the story.
The B'moth sytem space map was interesting mess of debis, in fact it seemed to cluttered.
The com satelite was interesting, especially since you gave a player the option to skip it.
Aboard the research station was not bad. the "rebooting" of systems was a nice touch. The Augmented Klingons were a surprise. So much so because there was little in the story
about them at all. That could have been it's own story all together, as they are used only twice in the story with little to no grandeur to them at all.
The warp back to Qo'noS... Why? Why was this here? Just to be harrassed by a villain you won't deal with again in game? Seemed like wasted time.
Gila, the system space seemed ok, cluttered, but ok. The ground portion was another matter. This didn't look like a planet where an advance space faring races King resided. There was no real evidence to their scientific advancements at all. The "Palace" was just a rock in the middle of town surrounded by bamboo huts... There was little to nothing in the way of definate paths here. This made it hard to figure where to go or how to get there.
After speaking with the Orion diplomat, and deciding to go and do the optional bit she suggested, it took me quite some time trying to figure out where those other gorn even were. You couldn't speak with her agian to get the directions again, just remembered something about a skeleton and wondered around until i finally found them. After saving the Matriarch and returning to the gorn, the direction he gave me to the crashed ship was to the southeast... where i was already. So after more random wonderings I found the ship. When i finally got to the Gorn general, there is text refering to needing to have talked with all the NPCs. I thought all the other stuff was supposed to be optional? And how would i know if I did speak to every npc? There were npcs in the story that had no indication that you could talk with them, so no way of knowing if I had missed important pieces of the story that were "optional".
The final battles: the enemy gorn suddenly beam down right next to a force of guards and are slaughtered before I had fired a shot. Then the Augmented Klingons show up, again by surprise and with little reason why. Both fights were completed in a matter of seconds and certainly didn't feel like the big invasion that the story was trying to make it out to be.
In space, the invading forces were spread so far apart, I had to go hunting for a fight. I a couple cases, the defending npc ship had dealt with the problem before I even got there. Very disheartening. When I did find an enemy group, it turned out, after destroying them all, that that WAS the 327 that went missing all those years ago... oops sorry for destroying you all. It was interesting in how when the cruisers blew up, they suddenly turned into Borg Cube debris. I thought maybe it was part of the srory, but no. After destroying them all, and I make contact with the General, that's when I even found out that I destroyed the long missing 327th... What?!
Why was there dialouge that said I was a Klingon, when my captain was an Alien mercenary? Why did the one of my newly acquired Borg Science boff tell me about their time at Tygokor? their storyline for them, that I made up, had nothing to do with tygokor, ever.
Overall, all the needed/"optional" dialouge just seemed to drag the story out too long. Too many plot lines, sub plots, undeeded plots, lack of direction and just having to wander around trying to figure out what to do next.
In the end, i was just glad I finished it and was done.
Still don't know what happened to the 327... They disappeared, reappered years alter and were destroyed by me....
[SIGPIC]This is not as good as it used to be...[/SIGPIC]
My review: 1 star spoilers following.
The redecorating of the House of Torg map was great. I didn't recognise it at first with all the extra set pieces. the xtra hiden bits, the Gorn talking about that attack and wanting help, the hidden evidence behind the rocks in the bar. Nice touch.
I did find it odd that because I was checking out the additions, rock climbing in the bar, that I found the evidence before the normal story line had yet progress. So it was odd having to confront the bartender all aggressive like, then having to speak to her again, all normal like for the story.
The B'moth sytem space map was interesting mess of debis, in fact it seemed to cluttered.
The com satelite was interesting, especially since you gave a player the option to skip it.
Aboard the research station was not bad. the "rebooting" of systems was a nice touch. The Augmented Klingons were a surprise. So much so because there was little in the story
about them at all. That could have been it's own story all together, as they are used only twice in the story with little to no grandeur to them at all.
The warp back to Qo'noS... Why? Why was this here? Just to be harrassed by a villain you won't deal with again in game? Seemed like wasted time.
Gila, the system space seemed ok, cluttered, but ok. The ground portion was another matter. This didn't look like a planet where an advance space faring races King resided. There was no real evidence to their scientific advancements at all. The "Palace" was just a rock in the middle of town surrounded by bamboo huts... There was little to nothing in the way of definate paths here. This made it hard to figure where to go or how to get there.
After speaking with the Orion diplomat, and deciding to go and do the optional bit she suggested, it took me quite some time trying to figure out where those other gorn even were. You couldn't speak with her agian to get the directions again, just remembered something about a skeleton and wondered around until i finally found them. After saving the Matriarch and returning to the gorn, the direction he gave me to the crashed ship was to the southeast... where i was already. So after more random wonderings I found the ship. When i finally got to the Gorn general, there is text refering to needing to have talked with all the NPCs. I thought all the other stuff was supposed to be optional? And how would i know if I did speak to every npc? There were npcs in the story that had no indication that you could talk with them, so no way of knowing if I had missed important pieces of the story that were "optional".
The final battles: the enemy gorn suddenly beam down right next to a force of guards and are slaughtered before I had fired a shot. Then the Augmented Klingons show up, again by surprise and with little reason why. Both fights were completed in a matter of seconds and certainly didn't feel like the big invasion that the story was trying to make it out to be.
In space, the invading forces were spread so far apart, I had to go hunting for a fight. I a couple cases, the defending npc ship had dealt with the problem before I even got there. Very disheartening. When I did find an enemy group, it turned out, after destroying them all, that that WAS the 327 that went missing all those years ago... oops sorry for destroying you all. It was interesting in how when the cruisers blew up, they suddenly turned into Borg Cube debris. I thought maybe it was part of the srory, but no. After destroying them all, and I make contact with the General, that's when I even found out that I destroyed the long missing 327th... What?!
Why was there dialouge that said I was a Klingon, when my captain was an Alien mercenary? Why did the one of my newly acquired Borg Science boff tell me about their time at Tygokor? their storyline for them, that I made up, had nothing to do with tygokor, ever.
Overall, all the needed/"optional" dialouge just seemed to drag the story out too long. Too many plot lines, sub plots, undeeded plots, lack of direction and just having to wander around trying to figure out what to do next.
In the end, i was just glad I finished it and was done.
Still don't know what happened to the 327... They disappeared, reappered years alter and were destroyed by me....
Thanks for the feedback! This is my first foundry mission so there is still lots to be learned.
I intentionally wanted to keep the fate of the fleet "hidden", as it ties into the next episodes. I didn't want to give it all away in the first episode.
Sorry if that spoils it for you.
Also, I aimed at using the "optional" trigger to add depth to the mission, because according to over 98% of people polled said they like that much more than linear story lines.
But, thank you very much for coming on and sharing you insight.
It helps me get better.
Not spoiled at all...I mainly chose to follow the Gorn civil war storyline over the 327 mystery, so when I ran into a bunch of the missing ships, I thought I'd skipped over something important. But hey, now there's replay value!
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Comments
For those that have not seen it, please watch the trailer.
I hope you enjoy!
Hi folks. There are some people complaining that they do not know where to start the mission.
In the project description dialog the note is there:
* "Stray Dogs" can be started from the transporter panel.
Go to the First City, and immediately by the transporter console, you can start the mission.
Let me know if you'd like to make your own ad for the sidebar instead of the one I made in 3 mins.
And a job well done bro! Thanks
I never found out what happened to the 327th.
If the answer is in there, it's buried beneath optional dialogue that will be skipped over 50% of the time. So if you could somehow put those answers into the "mandatory" dialogue, it would make a lot more sense.
I still really enjoyed the "Gorn civil war" storyline that I was able to follow. You did a great job building up Gorn culture, and it was consistent with STO lore.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Thanks for the feedback! This is my first foundry mission so there is still lots to be learned.
I intentionally wanted to keep the fate of the fleet "hidden", as it ties into the next episodes. I didn't want to give it all away in the first episode.
Sorry if that spoils it for you.
Also, I aimed at using the "optional" trigger to add depth to the mission, because according to over 98% of people polled said they like that much more than linear story lines.
But, thank you very much for coming on and sharing you insight.
It helps me get better.
The redecorating of the House of Torg map was great. I didn't recognise it at first with all the extra set pieces. the xtra hiden bits, the Gorn talking about that attack and wanting help, the hidden evidence behind the rocks in the bar. Nice touch.
I did find it odd that because I was checking out the additions, rock climbing in the bar, that I found the evidence before the normal story line had yet progress. So it was odd having to confront the bartender all aggressive like, then having to speak to her again, all normal like for the story.
The B'moth sytem space map was interesting mess of debis, in fact it seemed to cluttered.
The com satelite was interesting, especially since you gave a player the option to skip it.
Aboard the research station was not bad. the "rebooting" of systems was a nice touch. The Augmented Klingons were a surprise. So much so because there was little in the story
about them at all. That could have been it's own story all together, as they are used only twice in the story with little to no grandeur to them at all.
The warp back to Qo'noS... Why? Why was this here? Just to be harrassed by a villain you won't deal with again in game? Seemed like wasted time.
Gila, the system space seemed ok, cluttered, but ok. The ground portion was another matter. This didn't look like a planet where an advance space faring races King resided. There was no real evidence to their scientific advancements at all. The "Palace" was just a rock in the middle of town surrounded by bamboo huts... There was little to nothing in the way of definate paths here. This made it hard to figure where to go or how to get there.
After speaking with the Orion diplomat, and deciding to go and do the optional bit she suggested, it took me quite some time trying to figure out where those other gorn even were. You couldn't speak with her agian to get the directions again, just remembered something about a skeleton and wondered around until i finally found them. After saving the Matriarch and returning to the gorn, the direction he gave me to the crashed ship was to the southeast... where i was already. So after more random wonderings I found the ship. When i finally got to the Gorn general, there is text refering to needing to have talked with all the NPCs. I thought all the other stuff was supposed to be optional? And how would i know if I did speak to every npc? There were npcs in the story that had no indication that you could talk with them, so no way of knowing if I had missed important pieces of the story that were "optional".
The final battles: the enemy gorn suddenly beam down right next to a force of guards and are slaughtered before I had fired a shot. Then the Augmented Klingons show up, again by surprise and with little reason why. Both fights were completed in a matter of seconds and certainly didn't feel like the big invasion that the story was trying to make it out to be.
In space, the invading forces were spread so far apart, I had to go hunting for a fight. I a couple cases, the defending npc ship had dealt with the problem before I even got there. Very disheartening. When I did find an enemy group, it turned out, after destroying them all, that that WAS the 327 that went missing all those years ago... oops sorry for destroying you all. It was interesting in how when the cruisers blew up, they suddenly turned into Borg Cube debris. I thought maybe it was part of the srory, but no. After destroying them all, and I make contact with the General, that's when I even found out that I destroyed the long missing 327th... What?!
Why was there dialouge that said I was a Klingon, when my captain was an Alien mercenary? Why did the one of my newly acquired Borg Science boff tell me about their time at Tygokor? their storyline for them, that I made up, had nothing to do with tygokor, ever.
Overall, all the needed/"optional" dialouge just seemed to drag the story out too long. Too many plot lines, sub plots, undeeded plots, lack of direction and just having to wander around trying to figure out what to do next.
In the end, i was just glad I finished it and was done.
Still don't know what happened to the 327... They disappeared, reappered years alter and were destroyed by me....
Thanks for the great feedback.
Not spoiled at all...I mainly chose to follow the Gorn civil war storyline over the 327 mystery, so when I ran into a bunch of the missing ships, I thought I'd skipped over something important. But hey, now there's replay value!
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Duke-of-Rock
[SIGPIC][/SIGPIC]
by Duke-of-Rock Available on Holodeck
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.