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Best turning engine?

darramouss1darramouss1 Member Posts: 1,811 Arc User
edited September 2012 in Federation Discussion
Hey there.

I've noticed that the values provided in the wiki for engine stats differ from the stats provided in-game. I'm guessing that that's because of differing captain stats, etc.

Does anyone know what the best engine is in regards to turning ability at low engine levels? I'm guessing it's the Jem'Hadar but can't be sure.

Thank you!!
Post edited by darramouss1 on

Comments

  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited September 2012
    i think actually it depends upon what you are flying, I ran the Jem'hadar set on my patrol escort, I then switched to Mk XII MACO when I got it and noticed a boost (running Jem'Hadars at total 50 and MACO at total 35 power)
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  • voxlagindvoxlagind Member Posts: 0 Arc User
    edited September 2012
    The three major classifications of engines are Combat, Impulse, and Hyper (there is a fourth classification, but you won't be using it in the end game). Even the named engines (jem'hadar, omega, maco, honor guard, etc) are one of these engines.

    If you're at low power levels, Combat engines are the most efficient, and you'll get better turn rate and speed out of them than you would from Impulse or Hyper (at the same power setting).

    At mid range power levels, Impulse engines are the most efficient, and you'll get better turn rate and speed out of them than you would Combat or Hyper (at same power setting).

    At high power levels, hyper impulse engines give the most turn and speed in comparison to the other engines at the same power setting.


    The mistake players make is that they assume each engine provides similar rates so long as the power level is set to the optimal range. In truth, your turn rate and speed will be most affected by the power level itself.

    A hyper engine with high power setting will turn much better than a combat engine with a low power setting, simply because it has more power and makes the most of it.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited September 2012
    Also, the point where Hyper starts to match the others is around 50% power. If you Full Impulse a lot or have your effective power rating over 50 much of the time, don't bother with Combat Engines at all.
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited September 2012
    Some of your information is a bit off. Combat Impulse Engines will have an edge in the engin power mid-range. At Enginer Power 55, all 3 engine types are about the same (difference is .3 Impulse factor). At Engine power 60+ Hyper Impulse Engines start pulling ahead. But quite a bit as your increase Engine Power. The honest truth about regular Impluse Engines is that they are the middle of the road. They are mediocre are any powerband (high or low).

    If you want to see number and more details, see my Mini-Engine Guide from the time before.

    http://sto-forum.perfectworld.com/showthread.php?t=24774

    Edit: oh yea. To answer the OP about turning. Turn rate had nothing to do with the Impulse Engine type. The engine with the highest potential turning is the Omega Force Impulse Engine. It's has a turning rate buff that can proc when you are under fire.
  • hroothvitnirhroothvitnir Member Posts: 322
    edited September 2012
    The turn rate buff is a shield proc on the Omega set not the engines. However the Omega engines are still one of the best if not the best turnrate engines. Between the Omega Honor gaurd and jem hadar engine its probably dependent on powerlevels, though you should just take which one works best with your set they're that close.
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited September 2012
    The turn rate buff is a shield proc on the Omega set not the engines. ...

    Mea culpa. I shouldn't answer questions just before I go to bed. Brain no worky so well. :rolleyes:
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    You know after reading this post and all the responses, it begs the question: Why are Borg engines so darn popular? (granted I use them, but that's for different reasons)
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • voxlagindvoxlagind Member Posts: 0 Arc User
    edited September 2012
    The borg set is still very popular for self-healing, and the 2 piece bonus provides a nice amount of hull heals that will typically repair any bleedthrough damage dealt to you and then some.

    However, because the Borg Shield is junk (due to the nature of shield regeneration in the game atm), the only pieces remaining to be used to gain a 2 piece borg bonus (in tandem with the borg console) is the deflector or the engines.

    Most people assume "hyper" engines mean they need a ton of engine power, and avoid them. I was one of them for a long time. Then I realized that I could turn better and my defense value was higher with the Omega Engines, and swapped to the borg deflector instead.

    Though I still do use the Borg engines in sector space. Warp 19.88 is much better than warp 10, even if slipstream can be used twice as often.
  • shookyangshookyang Member Posts: 1,122
    edited September 2012
    lordfuzun wrote: »
    Some of your information is a bit off. Combat Impulse Engines will have an edge in the engin power mid-range. At Enginer Power 55, all 3 engine types are about the same (difference is .3 Impulse factor). At Engine power 60+ Hyper Impulse Engines start pulling ahead. But quite a bit as your increase Engine Power. The honest truth about regular Impluse Engines is that they are the middle of the road. They are mediocre are any powerband (high or low).
    When my engine power was at 43, I compared the Omega Force Hyper-Impulse Engines, Jem'Hadar Combat Impulse Engines, and MACO Impulse Engines, all MK XI.

    The worst performing at this speed was the Jem'Hadar Combat Impulse Engines. The one that gave the most impulse speed was the Omega Force Hyper-Impulse Engines.
    Hey there.

    I've noticed that the values provided in the wiki for engine stats differ from the stats provided in-game. I'm guessing that that's because of differing captain stats, etc.

    Does anyone know what the best engine is in regards to turning ability at low engine levels? I'm guessing it's the Jem'Hadar but can't be sure.

    Thank you!!
    I used to run the Omega Force Hyper-Impulse Engines when my engines were at power level 52 and 43 after respecs. They have the highest impulse speed and turn rate, even with my engine power levels at 43.

    If you have a Fleet and you have all of the Tier 2 stuff unlocked, I'd suggest looking at the Advanced Fleet Hyper-Impulse Engines [Turn]x3 [Spd]. It has the same impulse speed as the Omega, but the turn rate is about 1.4 better with the Fleet engine. It also has the MACO engine's ability to go Warp 12 in sector space.

    If you really want Combat Engines, I believe there is an Advanced Fleet Combat Engine [Turn]x3 [Spd], but I don't know what the stats are on it.

    To figure out if a Combat or Hyper will work better for you, I suggest testing the STF engines and seeing how your speed and turn rate is improved. You can do this around a space station.
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