Hello everyone!
I would just like to hear some of the different points of view regarding the different shield types. On my Engineer I use Covariant (high capacity/slow regen) and on my Tactical I use the Regenerative (fast regen/low capacity).
I've found that my Engineer (Operations Odyssey) has enough shield heal abilities to negate the slow regen of the Covariant shields. The high capacity, coupled with maxed EPS points allows me to take the big hits and stay ahead of taking any real hull damage with the Cruiser's various shield heal abilities. I don't do much by the way of power level modifications besides pure attack or pure Defense. It does, however, have a 349% (17.5/sec) Power Transfer rate for fast swaps between the two. 45%+ resists across the board. 57,513 Hull 11,469 Shields.
On my Tactical ship (Armitage) I went the Regenerative route. I've got a high Shield Emitters/System values (115/118) and a balanced power system (keeping shields at 100 power) to scrounge up the most out of the regenerative's shield return every 6 seconds. Standard power settings I use are: Balanced- (W 107/70;D 100/80; S 44/25), Defense- (W 88/25;D 120/100; S 65/50), Attack- (W 123/90; D 83/60; S 44/25). I primarily stay on Balanced until I have a definitive advantage, then I switch to Attack. I only use Speed settings for a tuck-and-run strategy. 43,965 Hull, 7,247 Shields, 40% STF/PvP resistances.
I'm not really quite sure on how it all works but it seems to for me.
I suppose I should mention that on my Escort I have a Nurse (
@75% Crew, +100% Crew recovery) and a Dev. Lab Scientist (reduction in Science Team recast by 8 seconds and +10 Shield Emitters for 10 seconds) as active space Duty Officers.
Any and all feedback would be greatly appreciated! Am I doing something wrong? Could I be doing something better? Thanks in advance for the get-back.
Comments
If you ever run a science ship, you might want to consider resilient shields which have extra protection for weaker hulls, but stronger shields, which science is known for.
Member since December 2009
My Tac/Battlecruiser Klingon had covariant as well before I got the Retro-Borg set.
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At lower levels, when shield heals are rarer and enemy damage is low, a regenerative seems better, a sci ship's 1.3 shield mod with a [dis] [reg]x2 shield is epic for the entire Klingon campaign. Especially if your one shield heal is EPTS1.