Take a look at the Bridge Officer Layout and Skill point allocation in this:
LINK. With three purple technician Duty Officers and two Brace four impact duty officers, a three piece Borg set and MACO shield. Do you think that I could reduce all of my cool downs on all of those abilities by %45 to 50%?
Does anyone think that this build might work at all?
Comments
For Space I recommend taking TSS over Photonic officer as it is more versatile, given your aux affected abilities I recommend EPtA (perhaps instead of EPtE), it'll give a nice boost to your primary hull heals and a small boost to RSP. I think it may be useful to take a few points off starship manoeuvres as they could be better invested in core efficiency.
You can use the excess points in demolitions as it will boost your engineers orbital strike and some Kits, you can see my changes by means of the below link
http://www.stoacademy.com/tools/skillplanner/index.php?build=MirridHCRBeamBoat_0
Hope this helps
Yeah, I'm trying to figure a way of eliminating heals for more offense without losing the up-time on the heals. I think AUX to bat + tech doffs and a photonic officer might do the trick. Maybe I need to pick a different ship to try this with...
What if you did Aux2Struc3, EWP1, Aux2Bat1, Dem1, then filled in the ensign slots with EPTS1, EPTW1, and ET1, plus all your technician layout? I've never tried the Aux2Bat game before, but would that be enough to give you always-up on your Emergency abilities, plus 2 hull heals, DEM, and EWP?