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Capacity vs. regen

johnyangelojohnyangelo Member Posts: 0 Arc User
edited September 2012 in PvP Gameplay
I'm using odyssey science cruiser, wondering what's better. Great shield regen (borg shields, 3x field ampifier) or high capacity (maco shields, 3x field generator)...?

I would go for capacity but I was told, it's also very interesteing/useful/good to have high regen for pvp.

Take a note my build is pure healer ...
Post edited by johnyangelo on

Comments

  • edited September 2012
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  • johnyangelojohnyangelo Member Posts: 0 Arc User
    edited September 2012
    Is there a number value somewhere in my stats where I can see what overall shield regen I have?

    Because those 3 consoles hardly stack linear with 3x+15% right?
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    sophlogimo wrote: »
    Capacity is way better, especially in a ship that can pack a few shield heals. The MACO shield additionally has a 10% resist to all incoming damage, which is quite useful.

    You redistribute your shields (manually or with Tactical Team), so capacity counts four times as much - plus, the amount you can redistribute with each pressing of a button depends on your overall capacity. Moreover, shield regeneration kicks in only once every six seconds, after which an escort's alpha strike will already be over anyway.

    Agreed. 'Regeneration-heavy' shields won't help you much when I de-cloak 4-5 km off your aft quarter and shove an all-buffs (Alpha, Fire on my Mark, Tactical Team, etc) alpha strike up your exhaust pipes :P
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • edited September 2012
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  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    if regen were on a second to second basis then it might actually be useful. as it stands now... all regen is laughable.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    regarding capacity, for normal use it doesn't really seem like you need more then 10k per faceing. wile under fire you proboly cant keep more then that healthy unless your a tank. regen is kinda meh, but if i could get a shield to give 10K per facing, at that point i might try focusing on regen.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2012
    If they broke RSP, Borg 3 part set bonus, and Shield Distro Doffs for a couple of weeks I think there'd be more demand for regen. In theory you could fill up your shields on a 30 second cycle w/those 2 non Borg procs chaining. For an extreme example, the time to refill 20k shield sides w/crappy regen isn't trivial.

    Still, I think there are solid STF regen shields Omega MkXII for KDF, MACO for Feds which are better than the lower Cap Borg shields, they also have good procs. I also think these are OK options for most cap situations w/the shield HP consoles as needed. The only time I'd go for KHG shields is when I'm not using Energy weapons as my primary damage source.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    I know I've spent hours testing regens vs covariants vs resilients a long time ago. Other shield procs aside, it matters a lot what type of boff shield heals and how many you run. If you have tss and eps (including the bfi doffs) I think covariants are better since you can replenish them easier. Also, even when having an escort with low shield heals, and get into a 1-1 dog fight, covariants are better imo. But to fill that sucker back up, it takes a while. Also, it used to be that covariants had the highest bleed through. There was a formula that explained the bleedthrough for shields, dont remember if that was stowiki or another site. When I was flying my sci in sci ship, I found the borg shield very good, since the shield mod for sci ships is the best. On the long run, if you manage to stay alive, regens obviously give the best shield heal over time, especially with some shield emitters (the console that reduces the regen tics from 6 sec to lower, depending on how many consoles you use). As part of a team, with an escort, I think omega shield is a very good alternative, especially if you run eps back to back. When flying the bortie, I always use the HG shield, other than the capacity, the other procs are too good to ignore, plus, I have both eps and tss. And 3x bfi that fill up that shield in a heart bit. When flying the bug, I usually use HG shield when having 3 pc borg, or going full omega. When part of a team, I still stick with 3 borg and HG/maco with an escort, omega and HG with bortie. Good, bad, that's the way I feel it works best.

    So yet, another thread with which shield is better, lol. I don't think there is a clear answer, use this and you're good, I believe it matters a lot, more than we want to admit, what are the circumstances of the fight and the boff/doff layout.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    sophlogimo wrote: »
    Unfortunately, no. The only way I am aware of is get yourself shot at and then watch how fast the shield goes back up.

    Havent tested that in a long time, but when using shield emitter amplifier (I think that's the name, darn, I always mess the names up, I mean the one that increases the regen not the cap) the tics used to drop from 6 secs to lower. So regen happened more often, but it was not noticeable with only one console, you needed at least 2 to see in the UI. Also, UI is pretty laggy too, so sometime you may not see the shield refresh happening real time (when you press U, go to defense tab where you see the shield numbers).
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • johnyangelojohnyangelo Member Posts: 0 Arc User
    edited September 2012
    3x field gen + maco array then...

    getting 15041 shields... :/
  • edited September 2012
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    field gens are a waste of slots with maco, and unless you have EPtS3 plus TSS and ST with a KHG shield, you will never be able to fully heal it during a battle, it just a slow healing, full damage taking hitpoint sink hole.

    the capacity you get without them is enough to blunt anything, and your shield heals will very nearly fill it to full every time you use it, unless they are down to slivers. i don't see a point in having capacity you cant completely fill up with heals, enough capacity to nearly fill up i think is the sweet spot, then you can equip flow cap or particle gen consoles, or keep P2W and borg out of your eng slots
  • edited September 2012
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  • johnyangelojohnyangelo Member Posts: 0 Arc User
    edited September 2012
    So far have to say that it appears to me that shield regen is better for hit and run escorts, because that regen is really happening one per few seconds, not continuously and i feel really weak with only 8k shields comapre to 15k.

    I'm using double epts1

    Seems like sweetspot would be one amplifier maybe...
  • shookyangshookyang Member Posts: 1,122
    edited September 2012
    So far have to say that it appears to me that shield regen is better for hit and run escorts, because that regen is really happening one per few seconds, not continuously and i feel really weak with only 8k shields comapre to 15k.

    I'm using double epts1

    Seems like sweetspot would be one amplifier maybe...
    I vote for capacity.

    With 2 or 3 shield heals, you could probably heal your high capacity shields beyond what your shield capacity was if you went with a lower capacity with higher shield regen. Even if it's not maxed out, your shields would last longer than the low capacity.

    Unless there's something I'm forgetting about shield capacity.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited September 2012
    Capacity and Resist is more important than reg, but dont get it wrong, that doesnt mean that stacking 4 shield cap consoles is so awesome, or using 4x Armor consoles is so awesome.

    U will need to have abilities that can refill them, not gonna work if you simply buff your hitpoints (basically) and shield cap.

    Its awesome, but there are more important factors to being successful.

    I havent used a shield cap console in ages now on my jemmy.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2012
    I never have a problem quickly healing my MACO shields in a patrol escort with 2 field generators. I use 2x EPTS1, TSS2 and 3x shield distribution doff, shield battery and NO RSP, (I run Aux2struc1 instead there). This is also with minimum power to shields since I put that power into engines instead, I only run 25 to it so with my skill bonuses its up to 40 something I think.
    Tala -KDF Tac- House of Beautiful Orions
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    I have to admit something, lol. I had few pug games tonight with the bug, and omega shield is way better than honor guard. There are not enough heals to fill hg back. With omega though I had constantly more shield than with hg. Still, for a cruiser with more heals than an escort, covariants are better.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    I have to admit something, lol. I had few pug games tonight with the bug, and omega shield is way better than honor guard. There are not enough heals to fill hg back. With omega though I had constantly more shield than with hg. Still, for a cruiser with more heals than an escort, covariants are better.

    i run all my kdf cruisers with 1 EPtS3, and damage control doffs, because its the only way to keep that thing healthy. EPtS1 is like pissing in the wind with it, on a cruiser.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    i run all my kdf cruisers with 1 EPtS3, and damage control doffs, because its the only way to keep that thing healthy. EPtS1 is like pissing in the wind with it, on a cruiser.

    Correct, on bortie I do have eps3 and eps1(in case 3 is still in cool down and I need some resist, kind of more than nothing - usually I only have the commander as engi). Bfi doffs fill the hg in a heart beat. Then there is rsp. Things I can't afford in an escort.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    The grand total of heals I have on my tac BoP are: HE 1 and 2, EPtS1, and RSP1, with two Tac Team 1's. As a hit-and-run BoP, I rely on getting the heck away from a fight when necessary rather than slugging it out to the end like a Fed escort might.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • johnyangelojohnyangelo Member Posts: 0 Arc User
    edited September 2012
    Well having dual EPTS1 is not that hot (doing 1500+ heal), but there are just no other options for ensign slot for eng boff. I could trade ET3 for ET1 and get combo of EPTS3 + 1 but ET1 is even weaker than ATS3... :/
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Well having dual EPTS1 is not that hot (doing 1500+ heal), but there are just no other options for ensign slot for eng boff. I could trade ET3 for ET1 and get combo of EPTS3 + 1 but ET1 is even weaker than ATS3... :/

    That would be definitely good for you, but not good as a team healer. Anyways, I'd do it when puging. Lol.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • zarathos1978zarathos1978 Member Posts: 0 Arc User
    edited September 2012
    Last time I was flying a VA cruiser I found that regen [regx3] with all sci slots used for shield emitters was the best option for me. I do not use P2W and do not play STFs so had hard to to fill those sci slots and decided to try this.

    Shield cap was pretty low for a cruiser I think and escorts did not have much problem of munching through it with an alpha. But then I relied on hull resist to take the brunt of attack and shield regeneration to get quick the shield back. This way I could put something else then another EPtS (1xEPtS I was enough for such configuration) and concentrate a lot more on team healing abilities almost completely ignoring self heals.

    I'm now thinking about spending some $$ and getting a Nebula Retrofit for my eng toon. If I spare the cmdr eng (Extend III) I could get great shield regen with such configuration as above and use sci slots for team heals only. Could be great shield healer. Will see.
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