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From the Q&A with DStahl

francescos77francescos77 Member Posts: 122 Arc User
edited September 2012 in PvP Gameplay
"
Dstahl: Gozer was awesome in that he would keep players up to date on what he was working on. That said, PvP isn't going to change significantly any time soon. We are looking into changes that will improve it, but as you mention it hasn't seen anything new for a long time. Wish I had better news, but this is the reality of where it is at for the time being until we can get some serious manpower to tackle it. That said, I can't imagine us raising the skillcap without resolving this once and for all.
"

I hope that balance issues are not included in the statement above, because science and other things are very broken now.
Post edited by francescos77 on

Comments

  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    "
    Dstahl: Gozer was awesome in that he would keep players up to date on what he was working on. That said, PvP isn't going to change significantly any time soon. We are looking into changes that will improve it, but as you mention it hasn't seen anything new for a long time. Wish I had better news, but this is the reality of where it is at for the time being until we can get some serious manpower to tackle it. That said, I can't imagine us raising the skillcap without resolving this once and for all.
    "

    I hope that balance issues are not included in the statement above, because science and other things are very broken now.

    i dont recall gozer "keeping players up to date on what he was working on".


    quite the opposite in fact. anytime we'd ask what he was working on hed say he cant say....

    the whole qa has me sad, looks like lifers and pvp'rs are gonna get major shaft. and pve will get tons of new stuff which will effect pvp and make it that much harder to fix.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    that bit about having a romulan faction split and attach to the fed or kdf makes my skin crawl :mad:

    a romulan faction should just start at 40 like kdf start at 30 or whatever, and should eventually back fill from there. they would only have to make 1 tier of ships for them then. hell, they could make you buy a faction token that allows you to make 1 character and have 1 romulan ship, the opportunity to make a character would be like buying a VA level ship is now.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited September 2012
    that bit about having a romulan faction split and attach to the fed or kdf makes my skin crawl :mad:

    a romulan faction should just start at 40 like kdf start at 30 or whatever, and should eventually back fill from there. they would only have to make 1 tier of ships for them then. hell, they could make you buy a faction token that allows you to make 1 character and have 1 romulan ship, the opportunity to make a character would be like buying a VA level ship is now.

    The sad thing is I can see them getting more costume and ship releases then the KDF.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited September 2012
    After years in STO they at least started to be honest about PvP.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    CPTNIce: Dan:
    Has it been considered to allow players to minor in another profession (e.g., how Tom Paris had Medic training as a Tactical officer in VOY, or Bashir's Engineering extension course), maybe to add some variety to the game? Perhaps with LIMITED access to the other class' powers (i.e., a Science officer beaming in Security Officers - you ARE the Captain, after all)?

    Dstahl: This is somewhat like the captain "Reputation" system we will be introducing in Seaosn 7.

    How about gving tac snb or MW to choose from, sounds like a plan :mad::mad::mad:
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  • corsair114corsair114 Member Posts: 276
    edited September 2012
    I'd probably set the system up as:

    Gain X rep then swap for other predetermined profession Captain Power.

    Each Captain would have two powers that are "theirs:" Their Fleet Power and the power which is the lynch-pin of who they are. For Science Captains that's Sub-Nuc*, for Engineers that's Miracle Worker**, and for Tactical Captains that's Attack Pattern Alpha.***

    Examples:

    Your Science Captain gains enough rep as an Engineer or Tactical Captain to replace a power and gets to swap Scattering Field**** for either Fire On My Mark or EPS Power Transfer.

    An Engineer Captain could swap Rotate Shield Frequency for Go Down Fighting or Scattering Field.

    A Tactical Captain would trade Fire On My Mark for Sensor Scan or EPS Power Transfer.

    These are, however, just suggestions, and probably not the most balanced swaps though i doubt they're completely game breaking.*****



    * It's frelling Sub-nuc, y'know, lynch pin of of Science's whole debuffing and setting people up to be murdered shtick?

    ** Okay, pretend it's as useful as RSF and 16k extra hull is really that amazing.

    *** One could say the same for GDF... though, if we're honest, it's the two together that are really the heart of the Tactical Captain.

    **** Ideally Photonic Fleet would be the swap power, 'cause it sucks, but I'd rather that be revamped into a non-TRIBBLE power first than just band-aiding it by cherry picking something great from one of the other Captains.


    ***** Asterisks! Argh!!!!!
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    what annoys me most about this, is the fact that we have so many useless cpt powers atm, and for the ones that aren't outright TRIBBLE no roles for them to be effectively applied, that until this revamp goes live, there won't be any changes to the current system. Once it goes live, Gecko is going to have another *oooopsie* moment, and then 8 month later god knows what the "fix" will bring.

    While in principal a cool idea, given the current state of the skill tree and overall balance, its just gonna kick everyone in the balls. Who wants to bet that fed tac/scorts are not going to come out on top with this new system?

    of course pvp, will also not help you to get the reputation so more pve inorder to stay competitive in pvp.
  • husanakxhusanakx Member Posts: 1,674 Arc User
    edited September 2012
    havam wrote: »

    While in principal a cool idea, given the current state of the skill tree and overall balance, its just gonna kick everyone in the balls. Who wants to bet that fed tac/scorts are not going to come out on top with this new system?

    Don't worry I am sure it will all work out fine... I am looking forward to swapping out some FOMM on my bug for a sensors scan... lol... or EPS.... OH OH OH I know please please give my tac some Nadion Love.... so I can hit Alpha Go Down... nadion.... and then rip people to little pieces with dem 1 on my bug haha.

    You know BioW has done a lot of bad things with TOR... however I will say this... every class in that game gets a special long cool down skill, they at one point decided to allow people to earn rep and use those abilities on other toons they had on the same account. They however wisely decided that those abilities would be tied to a skill that could ONLY be activated in PvE... meaning that the extra skills did NOT work in PvP... it was a good solution... and I doubt Cryptic would be able to pull anything like that off.......

    .... But perhaps they should speak to Systems about it ?

    LMAO
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    that bit about having a romulan faction split and attach to the fed or kdf makes my skin crawl :mad:

    a romulan faction should just start at 40 like kdf start at 30 or whatever, and should eventually back fill from there. they would only have to make 1 tier of ships for them then. hell, they could make you buy a faction token that allows you to make 1 character and have 1 romulan ship, the opportunity to make a character would be like buying a VA level ship is now.

    I agree, though I think it should be a split faction. The old RSE republic as a new villian siding the player with Sela and the Iconians and the Reman freedom fighters on the other side. Both could have thier own vessels, costumes and Social zones seperate from the KDF and feds.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2012
    I think, the way the reputation system is going to work is going to be VERY similar to the way Epic Destinies work in Dungeons and Dragons Online.

    It'll probobly have 2 Specialities each class.. so one for ground one for space..

    And each speciality will enhance things about that part.. Such as if you choose a Science Space Speciality you can get buffs to things like Gravity Well pull factor, or Sensor scan doing more debuffing..

    Then it'll probobly have a circle where you can reach an adjacent Reputation provided you pay to unlock it via Zen store that will give you access to the other side..

    Such as Tac Space Being near Engineer space for example, and that would allow you access to perhaps a Rotate Shield Frequency ability, once you've spent enough points, can snag for when you go back to your Tac Space Speciality.

    Fore more on the DDO Epic Destiny info to get an Idea on what I'm talking about, here's a link to DDO Wiki Epic Destinies.

    (NOTE: This is being used to reference information and not to advertise DDO in a STO area)
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    If I were going to allow players to customize their careers and thereby also gain access to the abilities of the other careers; I?d do it in a system that all players would have to spend points earned at each Promotion. In this theoretical point system every player would have the ability to earn a total of 21 points. However, 12 of those points would have to be spent on their primary career path. The other 9 could then be spent on any ability of the other two careers.

    Each Rank I ability would cost a single point. Every Rank of the same ability above Rank I would cost only 1 additional point. A rank III ability would cost 3 points. While 12 points must be spent be spent on the primary Career path, players would have the option of spending the points in any order they choose, thereby starting off by spending in a career path that isn?t their own.

    Lieutenant: 2 point earned at this rank
    Rank I: Attack Pattern Alpha [Tactical Career]
    Rank I: Rotate Shield Frequency [Engineer Career]
    Rank I: Sensor Scan [Science Career]

    Lieutenant Commander: 3 points earned at this rank.
    Rank II: Attack Pattern Alpha [Tactical Career]
    Rank I: Fire on my Mark [Tactical Career]
    Rank II: Rotate Shield Frequency [Engineer Career]
    Rank I: EPS Power Transfer [Engineer Career]+
    Rank II: Sensor Scan [Science Career]
    Rank I: Sub-nucleonic Beam [Science Career]

    Commander: 7 points earned at this rank
    Rank III: Attack Pattern Alpha [Tactical Career]
    Rank II: Fire on my Mark [Tactical Career]
    Rank I: Tactical Initiative [Tactical Career]
    Rank III: Rotate Shield Frequency [Engineer Career]
    Rank II: EPS Power Transfer [Engineer Career]
    Rank I: Nadion Inversion [Engineer Career]
    Rank III: Sensor Scan [Science Career]
    Rank II: Sub-nucleonic Beam [Science Career]
    Rank I: Scattering Field [Science Career]

    Captain: 7 points earned at this rank
    Rank III: Fire on my Mark [Tactical Career]
    Rank II: Tactical Initiative [Tactical Career]
    Rank I: Go Down Fighting [Tactical Career]
    Rank III: EPS Power Transfer [Engineer Career]
    Rank II: Nadion Inversion [Engineer Career]
    Rank I: Miracle Worker [Engineer Career]
    Rank III: Sub-nucleonic Beam [Science Career]
    Rank II: Scattering Field [Science Career]
    Rank I: Photonic Fleet [Science Career]

    Admiral Lower Half: 1 points earned at this rank
    Rank III: Tactical Initiative [Tactical Career]
    Rank II: Go Down Fighting[Tactical Career]
    Rank III: Nadion Inversion [Engineer Career]
    Rank II: Miracle Worker [Engineer Career]
    Rank III: Scattering Field [Science Career]
    Rank II: Photonic Fleet [Science Career]

    Admiral Upper Half: 1 point earned at this rank
    Rank III: Go Down Fighting [Tactical Career]
    Rank III: Miracle Worker [Engineer Career]
    Rank III: Photonic Fleet [Science Career]
  • palpha2clearancepalpha2clearance Member Posts: 432 Arc User
    edited September 2012
    sela is in a lock box like general zod from superman II, I do miss Gozer, we had a great dialogue with the STF revamps, he was very open to outside observations and made many great updates. I miss him again for being competent.

    I was saddened to see that some promotion seems to be the only way to get stahl out from behind the wizard of oz curtain lately. The question about going back in time and making sto about star trek momments, and not stress about making it like mmos.......take your own advice now dan.....turn away from the dark side.......cause its not real pretty or fun as of late around here, with no fun story or remastered VO content, the grind and time gated stuff feels like communism at its finest......telling me how much, when, and where i can have fun, and how many times i have to do the same lame stuff over and over to get the carrot on the end of the stick.

    As a paying customer i am serving notice the current state of the game and the deception that f2p would not effect the subscriber negatively is unacceptable and not what was advertised when i bought my LTS, as a prelaunch investor, and my multiple box copies. Can you say bait and switch?

    Thank you.
    [SIGPIC][/SIGPIC]
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited September 2012
    Nice guys, i will add the SNB addition to my pony im sure u will all appreciate it kkchnkthx!
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  • illcadiaillcadia Member Posts: 1,415 Bug Hunter
    edited September 2012
    i dont recall gozer "keeping players up to date on what he was working on".


    quite the opposite in fact. anytime we'd ask what he was working on hed say he cant say....

    the whole qa has me sad, looks like lifers and pvp'rs are gonna get major shaft. and pve will get tons of new stuff which will effect pvp and make it that much harder to fix.


    Gozer had a special team of players that he'd share redshirt 'internal' testing stuff with. They didn't actually work for Cryptic, but he rewarded them with cool stuff, a unique title, and early access to things. This group consisted of players that were all tac VA's running T5 escorts, and all the STFs were balanced for those players.


    That's why every public test of anything Gozer has ever released was, at the initial release, only completable by tac captains in escorts.


    In this sense, yes, he maintained an open dialogue with the players. His players.
  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    illcadia wrote: »
    That's why every public test of anything Gozer has ever released was, at the initial release, only completable by tac captains in escorts.

    Oh please, PvE in this game is completable in any ship with any professions simply by rolling one's head across the keyboard.
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    hurleybird wrote: »
    Oh please, PvE in this game is completable in any ship with any professions simply by rolling one's head across the keyboard.

    Yes but rolling your face across the keyboard for 5 seconds as opposed to 15 min makes quite a difference.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2012
    havam wrote: »
    Yes but rolling your face across the keyboard for 5 seconds as opposed to 15 min makes quite a difference.
    True.

    5 seconds of agony definitely beat 15 minutes.

    Lately, I have had 0 seconds of agony though. That's pretty neat, too.

    Mustrum "Just bored and sick with a cold, don't expect a comeback" Ridcully
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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  • corsair114corsair114 Member Posts: 276
    edited September 2012
    Q: (fedwarrior) For two factions at war, the feds and klinks don?t appear to engage each other much. Is there any plans to improve PVP and make it more a core part of the game?

    Dstahl: Even though this question pops up every month, it is important to note that I?m taking the ?build it and they will come? attitude towards the KDF. Despite the fact that a minority of players play KDF, there is still a dream that we can build up the two factions into two healthy adversaries that could warrant the ?war? that is going on. This is why I?ve been actively pursuing all of the resources necessary to tackle the biggest issue first ? which is to allow players to create a KDF faction character as their first character. As it is, you must create a FED, level it to 24, and then you can roll a KDF toon. Problem is, you?re already invested in your FED, so it makes it more challenging for you to want to play KDF. This means building a KDF tutorial and ensuring that you can play KDF from level 1 onward. Once this happens (which I hope it will in the future) it will warrant the type of PvP Battlegrounds that PvP fans (and PWE) are wishing was part of this game.

    *strokes goatee*

    Veeeeery interesting... okay, most of it's hyperbole, but the bolded bits are good bits to think on.

    First bold bit: Yeah, good job fubaring a two-faction system where new players won't realize how little they've really invested time-wise in their first faction character (vets know that lvl 50 is not a huge time investment... I think!?). It's a lot more appealing to just pick the side of the war you want to be on and go straight off the starting line. Hey, at least they're trying to hopefully maybe in the future correct it. Actions, not words, are what will be counted, though.

    Second bold bit: Battlegrounds, eh? What the hell do you suppose he means by that? Something like Ker'rat meets Cap'n'Hold, maybe?

    Third bold bit: Because PWE isn't dumb enough to think there's not a metric-****ton of money to be had in PvP. Hey, it's workin' out okay for League of Legends. If STO's was a little more appealing and, y'know, not squirreled away in the menu of shame/lowbie zone of the game maybe it'd get more traffic.
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