To my knowledge it hasn't been, but that's more I image because no one uses it much.
http://www.stowiki.org/Holo-Emitters
So ... used a 'Holo Emitter - Cardassian Hideki'. When having to fend off escorts I noticed two things:
1) Being turned into a tiny fighter from the big blue
shiny Atrox means I get targeted 90% less right off the bat! Not because I can't be targeted, simple because everyone zeroes in on the big target as habit.
2) A escort broken ability have a x3 turn rate compared to other ships with no
working counter (thus making it broken) worked against them. Being so small I could use a jumper or reverse to stay close to or behind them made having a turn rate of 20+ work against them.
My advice to cruiser, carriers, and science ships? Go play dabo, earn some latinum, get a emitter, and work the broken system against it's self.
Edit: I should point I that didn't even the field. It just leveled it more. The most I was able to do to most escort was make them use their ability to zoom of to 25
+ KM in more then a second when they couldn't as easily instantly do 50K+ damage to my flying brick.
Comments
I was under the impression that it was just a cosmetic change and didn't change any of your stats...
More then that, most tac captains with cannons will try to zoom in at knife fighting range behind you. If I hit reverse, they can't just turn. They have fly away and line up again.
All because I'm such a relatively small target.
holo emitters are effictivly changing your hit box right?
there might be something to that, i cant help but think about my raptor vs defiant duels...
interesting... maybe using a holoemitter will change the turn point when youre flying it.
hmmmm
Edit: maybe it changes the pivot point though... And maybe strike reads this and can answer, lol.
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Yea, the hitbox changes pretty much only that. However the game inbalance is to much, and the difference is night and day.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
If it's the latter, then that doesn't seem like a cosmetic change.
1.) They should be a permament console with a limited time period in a 12 hour period, say 4 hrs.
2.) They should have special abilities.
3.) They should have layouts like any other T5 ship of their class.
I would have to be dragged from the Dabo table a GA meeting
It's there. Want to test it? See how easy it is to fly out of a cannons 45degree arc at .05Km in a Atrox vs a figher.