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Holoemitter nerf?

resoundingenvoyresoundingenvoy Member Posts: 439
edited September 2012 in PvP Gameplay
To my knowledge it hasn't been, but that's more I image because no one uses it much.

http://www.stowiki.org/Holo-Emitters

So ... used a 'Holo Emitter - Cardassian Hideki'. When having to fend off escorts I noticed two things:

1) Being turned into a tiny fighter from the big blue shiny Atrox means I get targeted 90% less right off the bat! Not because I can't be targeted, simple because everyone zeroes in on the big target as habit.

2) A escort broken ability have a x3 turn rate compared to other ships with no working counter (thus making it broken) worked against them. Being so small I could use a jumper or reverse to stay close to or behind them made having a turn rate of 20+ work against them.

My advice to cruiser, carriers, and science ships? Go play dabo, earn some latinum, get a emitter, and work the broken system against it's self.

Edit: I should point I that didn't even the field. It just leveled it more. The most I was able to do to most escort was make them use their ability to zoom of to 25+ KM in more then a second when they couldn't as easily instantly do 50K+ damage to my flying brick.
Post edited by resoundingenvoy on

Comments

  • shookyangshookyang Member Posts: 1,122
    edited September 2012
    Wait, you're saying that your turn rate changed with the holo-emitters?

    I was under the impression that it was just a cosmetic change and didn't change any of your stats...
  • starfleetfcstarfleetfc Member Posts: 0 Arc User
    edited September 2012
    The holoemitter is purely costemic. Does nothing but change appearance.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited September 2012
    The Cardassian Hideki is fighter. My turn rate didn't change. However, being such a small target at very close range? Their turn rate works against them.

    More then that, most tac captains with cannons will try to zoom in at knife fighting range behind you. If I hit reverse, they can't just turn. They have fly away and line up again.

    All because I'm such a relatively small target.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    so youre saying that because youre normally a big target and then using the holoemitter to shrink yourself you become a smaller target that makes it harder for ships of equal size to manuver around you because youre no longer a large target?

    holo emitters are effictivly changing your hit box right?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    so youre saying that because youre normally a big target and then using the holoemitter to shrink yourself you become a smaller target that makes it harder for ships of equal size to manuver around you because youre no longer a large target?

    holo emitters are effictivly changing your hit box right?

    there might be something to that, i cant help but think about my raptor vs defiant duels...
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    there might be something to that, i cant help but think about my raptor vs defiant duels...

    interesting... maybe using a holoemitter will change the turn point when youre flying it.


    hmmmm
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Don't think it changes the turn. I saw strike few days ago in Kerrat, using a galore emitter to his bug, he still turned like flying a bug. Lol. Maybe it's just the "hit box" getting smaller, as Mai said, thus making a big fat atrox into a small target. Or who knows, a bug that only works in increasing the turn but not lowering it...

    Edit: maybe it changes the pivot point though... And maybe strike reads this and can answer, lol.
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  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited September 2012
    For the third time, the Cardassian Hideki is a figher (AKA shuttlecraft). :P

    Yea, the hitbox changes pretty much only that. However the game inbalance is to much, and the difference is night and day.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited September 2012
    I have the Hediki in my inventory, a certain NovaCore player gets annoyed with me when i play C&H, the emitter stops him moaning about what I fly. Works too actually, though I don't know about the hitbox potential, my ship is normally pretty titchy so it's hard to tell.
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  • shookyangshookyang Member Posts: 1,122
    edited September 2012
    One easy way to check is to see; if a ship were to bump into your hull, does it get stopped away from the shuttle? Or does it go all the way to the shuttle before it hits and stops?

    If it's the latter, then that doesn't seem like a cosmetic change.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    I think that to really make holoemitters worth the effort:

    1.) They should be a permament console with a limited time period in a 12 hour period, say 4 hrs.

    2.) They should have special abilities.

    3.) They should have layouts like any other T5 ship of their class.

    I would have to be dragged from the Dabo table a GA meeting ;)
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited September 2012
    I have the Hediki in my inventory, a certain NovaCore player gets annoyed with me when i play C&H, the emitter stops him moaning about what I fly. Works too actually, though I don't know about the hitbox potential, my ship is normally pretty titchy so it's hard to tell.

    It's there. Want to test it? See how easy it is to fly out of a cannons 45degree arc at .05Km in a Atrox vs a figher.
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