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weekly pvp thread- 9/5/2012

matteo716maikaimatteo716maikai Member Posts: 823
edited September 2012 in PvP Gameplay
SO! its been a couple weeks since i last logged in. the first thing i find when i log in....

"gernade skills boost space kenetic damage".

-_- nice to know things are still broken......

^
It did not affect the damage showing of TBR or Torps, so I guessing no unless its unseen damage. I will have to run some matches and see if there is a major difference or not.

from the q/a

SteelMagnum: <major snippage due to wall of text> Were is the GROUND pvp on the 'to-do' list?
Dstahl: Ground PvP is a ways off. Looking at game play data, most people are currently playing Space PvP and so it was the first on the to-do list for a revamp and something that Gozer and now Dods is responsible for. Once we make some headway with Space PvP, then we can consider moving to Ground PvP and developing something that is reminiscent of a Battleground. We have a long term goal to get that type of gameplay into STO because it is sorely missing.



mavgeek: Now that Gozer is no longer with Cryptic Studios, you said at STLV that a new guy was "being brought up to speed" on where Gozer left off on his complete overhaul on PvP gameplay. It's been over two and a half years since we've seen actual content added for PvP, with Gozer gone is the "new guy" who is taking over his roll able to keep up with the changes Gozer was making? And will he be able to keep us update to date weekly on the pace of PvP changes like Gozer was?
Dstahl: Gozer was awesome in that he would keep players up to date on what he was working on. That said, PvP isn't going to change significantly any time soon. We are looking into changes that will improve it, but as you mention it hasn't seen anything new for a long time. Wish I had better news, but this is the reality of where it is at for the time being until we can get some serious manpower to tackle it. That said, I can't imagine us raising the skillcap without resolving this once and for all.

data662: When will fleets be able to attack other fleets and their starbases?
Where's our elite space weapons at tier 5 engineering?
Where's our fleet assault cruiser?
Will we ever see a mirror universe oddessy?
Any idea when the starbase will get a hangerbay?
Dstahl: RE: Starbase hangerbay: This is tentatively scheduled for Season 7 so that you can take a shuttle from your Starbase directly to your Embassy.

(nice dodging of the other questions)





and of course the mention of a personal advancment system which will introduce new items and TRIBBLE....

dark days ahead for pvp....


otherwise... doesnt seem to be much in the way of pvp updates.

as always- I'll add stuff as i learn about it.
Post edited by matteo716maikai on
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Comments

  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited September 2012
    SO! its been a couple weeks since i last logged in. the first thing i find when i log in....

    "gernade skills boost space kenetic damage".
    -_- nice to know things are still broken......


    otherwise... doesnt seem to be much in the way of pvp updates.

    as always- I'll add stuff as i learn about it.

    Well Duh why wouldnt a ground skill boost a space one?? :D
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    What? You don?t jettison your cargo bay supply of hand grenades as space cluster bombs as well? I find it does wonders against sophie drones for all of nine seconds. :P
  • zyphoid7zyphoid7 Member Posts: 0 Arc User
    edited September 2012
    Wait so is this a buff strictly to Tac captains? Because if there is one thing that didn't need buffing it was tac captains. Where is the equivalent boost for Sci and Engi captains??

    Sci/Sci are the most common all torp builds and a boost is given to further the damage of a Tac/Sci. I can't figure out why they are boosting tac's damage further in a dps centric game and leaving the other captains lagging even farther behind.
    [SIGPIC]Nixus[/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    "gernade skills boost space kenetic damage".

    ... your joking right...
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    zyphoid7 wrote: »
    Wait so is this a buff strictly to Tac captains? Because if there is one thing that didn't need buffing it was tac captains. Where is the equivalent boost for Sci and Engi captains??

    Sci/Sci are the most common all torp builds and a boost is given to further the damage of a Tac/Sci. I can't figure out why they are boosting tac's damage further in a dps centric game and leaving the other captains lagging even farther behind.

    This isn't an actual fix or add in. It's what I saw was being said in opvp the moment I logged on.

    If its true it would also explain why tactical shockwaves were that
    Much more damaging then science shockwaves. It needs testif and confirmation of course.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    ... your joking right...

    As reported by the opvp channel. Test to confirm.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited September 2012
    zyphoid7 wrote: »
    Wait so is this a buff strictly to Tac captains? Because if there is one thing that didn't need buffing it was tac captains. Where is the equivalent boost for Sci and Engi captains??

    Sci/Sci are the most common all torp builds and a boost is given to further the damage of a Tac/Sci. I can't figure out why they are boosting tac's damage further in a dps centric game and leaving the other captains lagging even farther behind.

    Tac toons buff grenades, I suppose science captions buff tricorder and engineers buff hydro-spanner? What that was Star Wars...
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • husanakxhusanakx Member Posts: 1,674 Arc User
    edited September 2012
    Why would you take anything said in that channel as truth ?

    lol it is pretty funny though.
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited September 2012
    Its a quiet week
    Division Hispana
    www.divisionhispana.com
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    mrkollins wrote: »
    Its a quiet week

    ^ this
    husanakx wrote: »
    Why would you take anything said in that channel as truth ?

    lol it is pretty funny though.




    but if its true its even more sad..... i mean i honestly wouldnt be surprised if it is the case. can anyone test this so i can either knock it out or speak it as true?
  • paradise1killerparadise1killer Member Posts: 145 Arc User
    edited September 2012
    ^ this






    but if its true its even more sad..... i mean i honestly wouldnt be surprised if it is the case. can anyone test this so i can either knock it out or speak it as true?

    It did not affect the damage showing of TBR or Torps, so I guessing no unless its unseen damage. I will have to run some matches and see if there is a major difference or not.
    Nova Core
    ParadiseKiller

    House of Beautiful Orions
    Zeadonouse
    ToLate
  • amidoinitrightamidoinitright Member Posts: 163 Arc User
    edited September 2012
    I've been gone for 6 months or so, due to my computer suddenly not being able to play STO after the last season's update. Thanks to my -X-Treme fleetmates, who sent me a new Graphics card & A power supply to make it work, I'm back. It's good to be back in the PEW. I'd also like to give a shout- out to my Critz teammates for letting me purchase a new Fleet Scourge Retrofit. Anyway, I'ts good to be back, & I'll see you all in the Ques
    [SIGPIC][/SIGPIC] Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    from the q/a

    SteelMagnum: <major snippage due to wall of text> Were is the GROUND pvp on the 'to-do' list?
    Dstahl: Ground PvP is a ways off. Looking at game play data, most people are currently playing Space PvP and so it was the first on the to-do list for a revamp and something that Gozer and now Dods is responsible for. Once we make some headway with Space PvP, then we can consider moving to Ground PvP and developing something that is reminiscent of a Battleground. We have a long term goal to get that type of gameplay into STO because it is sorely missing.



    mavgeek: Now that Gozer is no longer with Cryptic Studios, you said at STLV that a new guy was "being brought up to speed" on where Gozer left off on his complete overhaul on PvP gameplay. It's been over two and a half years since we've seen actual content added for PvP, with Gozer gone is the "new guy" who is taking over his roll able to keep up with the changes Gozer was making? And will he be able to keep us update to date weekly on the pace of PvP changes like Gozer was?
    Dstahl: Gozer was awesome in that he would keep players up to date on what he was working on. That said, PvP isn't going to change significantly any time soon. We are looking into changes that will improve it, but as you mention it hasn't seen anything new for a long time. Wish I had better news, but this is the reality of where it is at for the time being until we can get some serious manpower to tackle it. That said, I can't imagine us raising the skillcap without resolving this once and for all.

    data662: When will fleets be able to attack other fleets and their starbases?
    Where's our elite space weapons at tier 5 engineering?
    Where's our fleet assault cruiser?
    Will we ever see a mirror universe oddessy?
    Any idea when the starbase will get a hangerbay?
    Dstahl: RE: Starbase hangerbay: This is tentatively scheduled for Season 7 so that you can take a shuttle from your Starbase directly to your Embassy.

    (nice dodging of the other questions)





    and of course the mention of a personal advancment system which will introduce new items and TRIBBLE....

    dark days ahead for pvp....
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    Well at least they aren't pretending anymore.

    Can't wait to see the game implode when they lose tons of money when their asia launch fails spectacularly.
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  • esquire1980esquire1980 Member Posts: 152 Arc User
    edited September 2012
    Tac toons buff grenades, I suppose science captions buff tricorder and engineers buff hydro-spanner? What that was Star Wars...

    Hey, we could have slicers hit all the weapons. New crafting skill and would bring the "slicers" a boat-load of EC. lol
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    CPTNIce: Dan:
    Has it been considered to allow players to minor in another profession (e.g., how Tom Paris had Medic training as a Tactical officer in VOY, or Bashir's Engineering extension course), maybe to add some variety to the game? Perhaps with LIMITED access to the other class' powers (i.e., a Science officer beaming in Security Officers - you ARE the Captain, after all)?

    Dstahl: This is somewhat like the captain "Reputation" system we will be introducing in Seaosn 7.


    so much for class balance in pvp
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  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited September 2012
    You forgot this...

    IndigoMercy: Are there any plans to improve on the diplomacy side of things? Maybe the ability to create and maintain alliances for trade income? or the ability for fleets to formally go to war with each other to fight for control of resource rich sectors/systems possibly?

    Dstahl: The next major update (Season 7) will be adding a Fleet Embassy which will focus on Diplomacy and Recruiting tracks and will require some Diplomatic efforts in exchange for some cool new rewards. The Embassy will be on the new Romulan colony. In the future we will consider branching out into the type of iPvP resource game you describe.
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    sophlogimo wrote: »
    Actually, this will increase balance.

    I m sure it will, Sophie. Systems has already been informed, what could go wrong.
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  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    sophlogimo wrote: »
    Of course it will. If everybody has access to the same abilities, there is more balance, not less, because any ability that is possibly OP will be available to everybody. And if everybody is OP, nobody is.

    That is not a difficult insight. At least not for most.

    so if everyone gets a ferrari race car theyll all be the fastest driver around? thats the kind of balance youre compairing it too.

    this game is more about player skill then ingame skillls. and the pvp crowds player skills are so much generally higher then the average pve'rs player skill that if you give the pvp'rs access to everything. then everything will be considered op by the pve'rs who stumble into the pvp arena further making pvp an unprofitable area.

    its all part of their master mind plan to eliminate pvp from the game by way of making it so bad that noone will play it.
  • edited September 2012
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    sophlogimo wrote: »
    Quite the opposite: If everybody gets a Ferrari race car, races will be more balanced, as the game itself will not be biased... what will remain are skills of the driver and his box crew.

    the game is dumbed down enough, it does not need to be made even more casual
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2012
    sophlogimo wrote: »
    Quite the opposite: If everybody gets a Ferrari race car, races will be more balanced, as the game itself will not be biased... what will remain are skills of the driver and his box crew.

    Playing pong w/Star Trek skins isn't my idea of fun.

    The point of classes and other variances in game is to promote diversity of playstyles. This is more fun to me. It does take planning to balance a variety of playstyles and there should be opportunities where each playstyle's role shines w/in the game design. I'd rather they fix the underlying problem and not build on a poor foundation.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    sophlogimo wrote: »
    Of course it will. If everybody has access to the same abilities, there is more balance, not less, because any ability that is possibly OP will be available to everybody. And if everybody is OP, nobody is.

    That is not a difficult insight. At least not for most.


    GRR where is the ****** report button, you can keep your veiled insults to yourself, sophie.

    After 2 years, systems incompetence at balancing a game with 3 player classes and 3 ship classes is so painfully obvious that only the most die hard troll refuses to see it. All the evidence the enlightened mind can glance at, points to even better balance once the possible combos go from 3 player classes, to 6, or if i can choose the same primary and secondary to 9.

    Synergy is the keyword here and roles to fill. No wonder Bort had nothing to report to pvp related topics or the Tac/Sci debate. We haven't even started to see the all might OP2.0 coming down the road, obsoleting even more characters and roles. Serisouly Bort, nothing to Report???

    Until then all hail friggin tacs, sorry if you wanted to make an eng, move along and be my target practice.
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  • dassemstodassemsto Member Posts: 792 Arc User
    edited September 2012
    havam wrote: »

    GRR where is the ****** report button, you can keep your veiled insults to yourself, sophie.
    careful what you say... even an angry look in that direction will get you a mod-warning... (I'm speaking from experience here. ) :(
  • husanakxhusanakx Member Posts: 1,674 Arc User
    edited September 2012
    sophlogimo wrote: »
    Quite the opposite: If everybody gets a Ferrari race car, races will be more balanced, as the game itself will not be biased... what will remain are skills of the driver and his box crew.

    You should really be playing shooters or something if you would like to have every ones toon have the exact same abilities.

    This is a MMO and I hope Cryptic doesn't forget that.... to make a MMO any fun at all to play, loadouts for your toons have to be basicly unequal. If one thing didn't work better then the next why would any of us play. Even you sophie spend most of your time in game tweeking your build... if the obvious choice was to just drive the ferrari Cryptic gives you the keys to, instead of building your own personal vehicle from the ground up... 90% of the fun of a MMO would be completely lost.

    Honestly crossing the captain skills has the potential to be the absolute worst move they will ever make... and I'm not being dramatic... really if they do something like that, it really could destroy the game.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2012
    husanakx wrote: »
    You should really be playing shooters or something if you would like to have every ones toon have the exact same abilities.

    This is a MMO and I hope Cryptic doesn't forget that.... to make a MMO any fun at all to play, loadouts for your toons have to be basicly unequal. If one thing didn't work better then the next why would any of us play. Even you sophie spend most of your time in game tweeking your build... if the obvious choice was to just drive the ferrari Cryptic gives you the keys to, instead of building your own personal vehicle from the ground up... 90% of the fun of a MMO would be completely lost.

    Honestly crossing the captain skills has the potential to be the absolute worst move they will ever make... and I'm not being dramatic... really if they do something like that, it really could destroy the game.

    I thought they dropped this bad idea this past winter/spring when they talked about 1st Officers. People complain about SNBs now. Everyone would have one, and Scis may have 2.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
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