Lets face it, the new torpedo gives the feddies an unfair advantage. We need a new ship with our own 180 torp. Who agrees?
I am a KDF player, but I have to disagree.
For all the arguing we do about keeping our consoles/unique abilities exclusive to our factions, it would be unfair to then turn around and ask for something unique to the Feds. If we do that, then we are as bad as the greedy Fed players who are always asking for our stuff.
Besides, we lived this long without it, we will continue to live without it.
EDIT: I wouldn't mind a new ship, just not the console
I think an easy way to make some money for them is to start offering sets of items on the zen store. And example is the ferangi set for 1000 zen bind on characters. Make More sets we can use without taking up a shield engine deflector slot and selling them. They'd offer unique weapons and set bonuses but you'd sacrifice two weapon slots and a consul slot to use them. Hope all development person sees this and passes it on it'd be easier then ships to make (I think) provide money and let us get some unique sets :-)
I disagree.
We don't need "what they have".
We need our own stuff.
We could use some military scouts, we could use a dual cannon with improved firing arc, we could use a gravitic sensor array, we could use lots of stuff.
But give us our own stuff.
We need a new ship with our own 180 torp. Who agrees?
If kdf gets a 180 torp then feds would get a bio-neural warhead. If feds get the bio-neural warhead then that make the kdf one more step less unique. Since the fed is not suppose to make those type of weapons then you know this will end out being a lock box weapon.
Now your request turns into another thread of the klingons loosing their identity like the leech console thread.
I am a firm believer in that just because one side has something, the other side should not always have the exact same thing.
When you do that there is no "flavor" to a particular faction, no reason to play that faction for it's uniqueness.
It's bad enough they're letting the opposite faction get consoles thru the lockboxes.
If they continue, eventually both side will have all the consoles and there won't be a reason to even try anymore.
Then there won't be much a reason to play, period.
Lord Krueg
KBF CO We are the Dead
join date Aug 2008
Lets face it, the new torpedo gives the feddies an unfair advantage. We need a new ship with our own 180 torp. Who agrees?
And Feds deserve the Plasma Leech console too - what's your point?
Formerly known as Armsman from June 2008 to June 20, 2012 PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I would not mind a new KDF special Torpedo, but I do not want the Feds 180 degree firing one.
We need something thats our own and unique to us. Simple ideas must be possible to implement easily.
Why not a rapid firing Photonic Disruptor torpedo?
I would not mind a new KDF special Torpedo, but I do not want the Feds 180 degree firing one.
We need something thats our own and unique to us. Simple ideas must be possible to implement easily.
Why not a rapid firing Photonic Disruptor torpedo?
What about a 45 degree torpedo that launches from the sides in stead of the front or back, this would be benefitial with a large carrier (were it a real thing) you would equip them in the aft section for the right side and the fore section for the left side.
Cloaking generators break down at first sign of language.
Ok, you can have the 180deg torpedo and we will have the battle cloak.
I am in favour of 1 side having slightly different abilities and items, instead of the cookie cut formula with different skins. I run 2 feds at the moment, but will be starting my Kling once my Engineer is at a good level.
I hope there's lots of differences between Klingon and the Federation.
I would not mind a new KDF special Torpedo, but I do not want the Feds 180 degree firing one.
We need something thats our own and unique to us. Simple ideas must be possible to implement easily.
Why not a rapid firing Photonic Disruptor torpedo?
Yes, there are lots of possibilities.
Heavy Photon Torpedoes based on the 3-deck monster Photons the K't'ingas had in Star Trek 1, the odd torpedo the K'vort used in "Redemption", the red mystery beam from "Way of the Warrior"...there are ways without copying anything.
Roach, could you elaborate a bit?
I find your idea interesting (sounds techie and flashy) but I'm not entirely sure what you have in mind.
Something that can damage shields perhaps?
What about a 45 degree torpedo that launches from the sides in stead of the front or back, this would be benefitial with a large carrier (were it a real thing) you would equip them in the aft section for the right side and the fore section for the left side.
That is being made for the andorian ship thats coming up. Yep, for a fed ship.
However.. the introduction of the ARC modifier in weapon stats does open the door for unique combinations.
I think the klingons should receive something unique as well..that comes in a ship with its own toy.
My suggestion would be:
Martok Class Bird of Prey
Standard bird of prey layout... just like the Regent has the same standard layout.
Boffs: Regent received a universal lt slot..in a bird of prey that would be silly. Instead, give this bird of prey an extra tactical console. Aka, bring the total to 4 like the hoh'sus class.
Instead of a 180 degree torpedo give this bird of prey a unique console:
Raider Battle Computer
Universal Console
Used by: All Raiders (birds of prey)
During decloak ambush-bonus (replaces the default ambush bonus):
+X% damage bonus to energy weapons based on Auxiliary Power.
+X% bonus to Heavy Plasma Torpedo based on Weapons Power.
+X% damage bonus to Ramming Speed damage based on Shield Power.
+X% Speed Bonus to all Heavy Torpedoes based on Engine Power.
Cryptic would decide the bonus amount. Personally I'd say 100 power = +50% bonus as a rule of thumb.
Since the bonuses are specifically designed to use opposing systems to boost the other, you will notice that cannon raiders will get a boost based on their aux power... but to get high damage boost and high weapon damage they'd have to reduce their engine and shields to almost nothing..and even then the aux would be hard pressed to reach 100.
Plasma torps (canon klingon torpedo) gets a much needed damage boost from weapons power and a speed up boost from engines.
Ramming speed is a fun addition. If your raider is heavily damaged then this bonus can give it the oomph to go QAPLAHmikaze on your target.
All heavy torps get speed boost from engine power. Lets admit it, the reason why most birds of prey dont use the canon heavy torpedo is because its butt-slow. The reman set has proven that speeding them up makes them functional. So, this console makes the raider ships BE able to do their canon decloak-fire heavy torp and have a decent chance of success.
180 >> -30% damage from MK XII
90 >> normal damage
45 >> +30% damage from MK XII
for both factions
(keep in mind that the numbers are an example)
and please, stop to ask for new ships.
why the hell you need four hundred models of ships to do the same F:eek::):P mission:mad:?
I've always thought the bio-neural warhead should be a 360 degree weapon.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Thanks for posting this, burstdragon323. You are putting your finger on something that is a serious problem for the KDF: a lack of creative attention being given to the KDF. There is no shortage of canon material from which to draw. For instance, I and others have mentioned the special weaponry on the IKS Negh'Var, which we do not have access to in-game, but is certainly viable (see my avatar to the left for the IKS Negh'Var in action!). Many, many other ideas are there for harvesting.
I don't feel any real need for 180 degree torp, and I don't think it adds an imbalance to the game. I think torps in general, and especially their relationsihp to dmg, shields, etc. needs to be seriously rethought--for sure. So I agree that we are being almost neglected--a fact that is underscored by the last week's posting frenzy about the leech.
MY HOPE, WISH, SUGGESTION: But I would much rather have the devs focus on KDF specific material rather than give there time to converting Fed consoles to KDF consoles.
Haven't read the rest of the thread, not going to. This statement is where torpedoes should begin and end. +1 for dontdrunkimshoot's comment.
they are guided weapons for christ sake. if you fire at someone and they evasive the torps will do a 180 and follow them. torpedo weapons =/= fireing arc.
180 deg fireing arc= compromise game mechanic
90 deg fireing arc= indefensible and stupid. it makes torpedoes a non option on cruisers
having a higher firing arc wont effect a single thing about an escorts ability to fire them directly at a target in front of them during an alpha strike, it wont make it easier for them to land torpedoes in a down facing. it makes absolutely no sense, and there isn't a balance issue, with torpedoes having a higher arc when used in the only insistence they are actually effective. it would just make it so cruisers could at least fire at will with them like they can with their beam arrays.
and instead of torpedoes having their damage cut down to 1/4 when they hit shields, adjust it so they only deal half to shields, then maybe have them deal 66%, or even 3/4! 25% is absurd and makes them useless in place of an energy weapon
Yes, there are lots of possibilities.
Heavy Photon Torpedoes based on the 3-deck monster Photons the K't'ingas had in Star Trek 1, the odd torpedo the K'vort used in "Redemption", the red mystery beam from "Way of the Warrior"...there are ways without copying anything.
Roach, could you elaborate a bit?
I find your idea interesting (sounds techie and flashy) but I'm not entirely sure what you have in mind.
Something that can damage shields perhaps?
Simply a photon torpedo with a disruptor style proc that lowers shield resistance on 2.5% proc chance.
Higher proc for HY buffed since they can be shot down
The TS buffed haz its own advantage since it shoots multiple torps which means multiple proc chances
I would really also prefer something different...or if can't have something different I would love to see a obtainable wide angle plasma torpedo! Lol wishful thinking...but yeah would be nice to get almost anything different these days...I mean we haven't seen original this year.
Both factions should have access to the same technology. I mean, neither a Klingons too dumb to develop a 180 degree targetting system for a torpedo, nor are the Feds inherently unable to build acetone assimilators.
Ah, and that would include a KDF shield that is equivalent to the MACO shield.
It is certainly true the Federation and the Klingon Empire have similar technology.
There is even evidence of some kind of technological exchange between the two during their alliace.
The Vor'cha and Negh'var have bussard collectors similar to Fed tech and the Defiant's pulse phasers look a lot like the disruptors used in ships like the Klingon Bird of Prey.
However even then they would probably have very different applications for their technology, based on their own strategies and morality.
In case of the wide-angle torpedo launcher I'd say the Klingons would probably mount such a system on their new flagship, on carriers and on starbases but probably consider it a waste if space and firepower on anythig smaller.
And the Feds would consider bombarding an enemy ship with radiation that slowly and painfully kills the enemy immoral.;)
Both factions should have access to the same technology. I mean, neither a Klingons too dumb to develop a 180 degree targetting system for a torpedo, nor are the Feds inherently unable to build acetone assimilators.
Ah, and that would include a KDF shield that is equivalent to the MACO shield.
IMO the KDF shield is better than the MACO one :P ... how you keep the shields up differs tho.
What comes to true warfare tho... Fed? War? Har har... the fancypants couldn't fight their way out of a paper bag.
I don't think consoles and weapons should be shared, I'm all for the two factions being unique, so no KDF/FED console swap, no KDF/FED unique weapon swap. If you want to use a particular ability the other faction has, I say get off your butt and go play that faction rather than demanding all the eggs in the one basket.
Roach I like your torpedo idea, much better (for the KDF) than the 180 degree firing quantum the Fed got. They got their unique item and it should stay that way, same with us with such items as the leech consoles and bio warhead and whatever comes next. Cryptic needs to try and make these two factions more unique only way they'll make more money and improve this game.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
If they start sharing everything that will probably be the beginning of the end, first its sharing then its sorry the two factions are so alike we have decided to discontinue KDF play.
How about a faster moving HY Plasma Torpedo. Plasma Torps are cannon for KDF and Gorn used them in other Star Trek games.
Make a Gorn themed Raptor type vessel that has its a universal console.
Heck make it a vessel designed in conjunction between the KDF faction races.
Perhaps a plasma torp that bypasses Plasma resistance, so not subject to defenses from all the STF gear. Could make a console that provides a new proc (SC) for supercharged so weapons ignore resistance abilities.
I like the idea of mostly unique consoles on both sides, but I still want those quad disrupters, and do have disruptor defense consoles for all my KDF toons.
Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
New Content Wishlist
T6 updates for the Kamarag & Vor'Cha
Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
How about a faster moving HY Plasma Torpedo. Plasma Torps are cannon for KDF and Gorn used them in other Star Trek games.
Make a Gorn themed Raptor type vessel that has its a universal console.
Heck make it a vessel designed in conjunction between the KDF faction races.
Perhaps a plasma torp that bypasses Plasma resistance, so not subject to defenses from all the STF gear. Could make a console that provides a new proc (SC) for supercharged so weapons ignore resistance abilities.
I like the idea of mostly unique consoles on both sides, but I still want those quad disrupters, and do have disruptor defense consoles for all my KDF toons.
Have you tried the Reman set from the Vault Shuttle event?;)
Comments
I am a KDF player, but I have to disagree.
For all the arguing we do about keeping our consoles/unique abilities exclusive to our factions, it would be unfair to then turn around and ask for something unique to the Feds. If we do that, then we are as bad as the greedy Fed players who are always asking for our stuff.
Besides, we lived this long without it, we will continue to live without it.
EDIT: I wouldn't mind a new ship, just not the console
http://www.youtube.com/watch?v=IpfbJLLbczs
We don't need "what they have".
We need our own stuff.
We could use some military scouts, we could use a dual cannon with improved firing arc, we could use a gravitic sensor array, we could use lots of stuff.
But give us our own stuff.
If kdf gets a 180 torp then feds would get a bio-neural warhead. If feds get the bio-neural warhead then that make the kdf one more step less unique. Since the fed is not suppose to make those type of weapons then you know this will end out being a lock box weapon.
Now your request turns into another thread of the klingons loosing their identity like the leech console thread.
Careful what you wish for!
When you do that there is no "flavor" to a particular faction, no reason to play that faction for it's uniqueness.
It's bad enough they're letting the opposite faction get consoles thru the lockboxes.
If they continue, eventually both side will have all the consoles and there won't be a reason to even try anymore.
Then there won't be much a reason to play, period.
KBF CO
We are the Dead
join date Aug 2008
And Feds deserve the Plasma Leech console too - what's your point?
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
We need something thats our own and unique to us. Simple ideas must be possible to implement easily.
Why not a rapid firing Photonic Disruptor torpedo?
R.I.P
What about a 45 degree torpedo that launches from the sides in stead of the front or back, this would be benefitial with a large carrier (were it a real thing) you would equip them in the aft section for the right side and the fore section for the left side.
I am in favour of 1 side having slightly different abilities and items, instead of the cookie cut formula with different skins. I run 2 feds at the moment, but will be starting my Kling once my Engineer is at a good level.
I hope there's lots of differences between Klingon and the Federation.
Yes, there are lots of possibilities.
Heavy Photon Torpedoes based on the 3-deck monster Photons the K't'ingas had in Star Trek 1, the odd torpedo the K'vort used in "Redemption", the red mystery beam from "Way of the Warrior"...there are ways without copying anything.
Roach, could you elaborate a bit?
I find your idea interesting (sounds techie and flashy) but I'm not entirely sure what you have in mind.
Something that can damage shields perhaps?
They don't and should not. Maco shield + leech = ungodly advantage. They get theirs for free, we pay zen for ours.
That is being made for the andorian ship thats coming up. Yep, for a fed ship.
However.. the introduction of the ARC modifier in weapon stats does open the door for unique combinations.
I think the klingons should receive something unique as well..that comes in a ship with its own toy.
My suggestion would be:
Martok Class Bird of Prey
Standard bird of prey layout... just like the Regent has the same standard layout.
Boffs: Regent received a universal lt slot..in a bird of prey that would be silly. Instead, give this bird of prey an extra tactical console. Aka, bring the total to 4 like the hoh'sus class.
Instead of a 180 degree torpedo give this bird of prey a unique console:
Raider Battle Computer
Universal Console
Used by: All Raiders (birds of prey)
During decloak ambush-bonus (replaces the default ambush bonus):
+X% damage bonus to energy weapons based on Auxiliary Power.
+X% bonus to Heavy Plasma Torpedo based on Weapons Power.
+X% damage bonus to Ramming Speed damage based on Shield Power.
+X% Speed Bonus to all Heavy Torpedoes based on Engine Power.
Cryptic would decide the bonus amount. Personally I'd say 100 power = +50% bonus as a rule of thumb.
Since the bonuses are specifically designed to use opposing systems to boost the other, you will notice that cannon raiders will get a boost based on their aux power... but to get high damage boost and high weapon damage they'd have to reduce their engine and shields to almost nothing..and even then the aux would be hard pressed to reach 100.
Plasma torps (canon klingon torpedo) gets a much needed damage boost from weapons power and a speed up boost from engines.
Ramming speed is a fun addition. If your raider is heavily damaged then this bonus can give it the oomph to go QAPLAHmikaze on your target.
All heavy torps get speed boost from engine power. Lets admit it, the reason why most birds of prey dont use the canon heavy torpedo is because its butt-slow. The reman set has proven that speeding them up makes them functional. So, this console makes the raider ships BE able to do their canon decloak-fire heavy torp and have a decent chance of success.
180 >> -30% damage from MK XII
90 >> normal damage
45 >> +30% damage from MK XII
for both factions
(keep in mind that the numbers are an example)
and please, stop to ask for new ships.
why the hell you need four hundred models of ships to do the same F:eek::):P mission:mad:?
this game needs content
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Haven't read the rest of the thread, not going to. This statement is where torpedoes should begin and end. +1 for dontdrunkimshoot's comment.
I don't feel any real need for 180 degree torp, and I don't think it adds an imbalance to the game. I think torps in general, and especially their relationsihp to dmg, shields, etc. needs to be seriously rethought--for sure. So I agree that we are being almost neglected--a fact that is underscored by the last week's posting frenzy about the leech.
MY HOPE, WISH, SUGGESTION: But I would much rather have the devs focus on KDF specific material rather than give there time to converting Fed consoles to KDF consoles.
they are guided weapons for christ sake. if you fire at someone and they evasive the torps will do a 180 and follow them. torpedo weapons =/= fireing arc.
180 deg fireing arc= compromise game mechanic
90 deg fireing arc= indefensible and stupid. it makes torpedoes a non option on cruisers
having a higher firing arc wont effect a single thing about an escorts ability to fire them directly at a target in front of them during an alpha strike, it wont make it easier for them to land torpedoes in a down facing. it makes absolutely no sense, and there isn't a balance issue, with torpedoes having a higher arc when used in the only insistence they are actually effective. it would just make it so cruisers could at least fire at will with them like they can with their beam arrays.
and instead of torpedoes having their damage cut down to 1/4 when they hit shields, adjust it so they only deal half to shields, then maybe have them deal 66%, or even 3/4! 25% is absurd and makes them useless in place of an energy weapon
Simply a photon torpedo with a disruptor style proc that lowers shield resistance on 2.5% proc chance.
Higher proc for HY buffed since they can be shot down
The TS buffed haz its own advantage since it shoots multiple torps which means multiple proc chances
R.I.P
i know right an AI smart missile and it cant even fire and target behind u
It is certainly true the Federation and the Klingon Empire have similar technology.
There is even evidence of some kind of technological exchange between the two during their alliace.
The Vor'cha and Negh'var have bussard collectors similar to Fed tech and the Defiant's pulse phasers look a lot like the disruptors used in ships like the Klingon Bird of Prey.
However even then they would probably have very different applications for their technology, based on their own strategies and morality.
In case of the wide-angle torpedo launcher I'd say the Klingons would probably mount such a system on their new flagship, on carriers and on starbases but probably consider it a waste if space and firepower on anythig smaller.
And the Feds would consider bombarding an enemy ship with radiation that slowly and painfully kills the enemy immoral.;)
IMO the KDF shield is better than the MACO one :P ... how you keep the shields up differs tho.
What comes to true warfare tho... Fed? War? Har har... the fancypants couldn't fight their way out of a paper bag.
Roach I like your torpedo idea, much better (for the KDF) than the 180 degree firing quantum the Fed got. They got their unique item and it should stay that way, same with us with such items as the leech consoles and bio warhead and whatever comes next. Cryptic needs to try and make these two factions more unique only way they'll make more money and improve this game.
That is something I would like to avoid.
Make a Gorn themed Raptor type vessel that has its a universal console.
Heck make it a vessel designed in conjunction between the KDF faction races.
Perhaps a plasma torp that bypasses Plasma resistance, so not subject to defenses from all the STF gear. Could make a console that provides a new proc (SC) for supercharged so weapons ignore resistance abilities.
I like the idea of mostly unique consoles on both sides, but I still want those quad disrupters, and do have disruptor defense consoles for all my KDF toons.
But, I would like my Fleet Kar'fi and Fleet Varanus..
Have you tried the Reman set from the Vault Shuttle event?;)
http://www.stowiki.org/Reman_Prototype_Space_Set
I just would like a K'vort.
Starting to really like my Hegh'ta and Fleet Vor'cha.