Galaxy and Galaxy-X have been unfairly crippled from day one with the slowest turn radius in the game. Everyother cruiser in the game out turns them. Now, since this latest patch, my ship turns slower than before. I can hardly turn around to face attacking NPC cruisers in the Fleet missions. Thats just PVE, lets not even talk about how it is on PVP where players with other ships are all over your backside and you turn too slow to face them. By right, the Galaxy should turn the way the current Nebula turns.
These patches and upgrades are supposed to improve the game not cripple it further, making ship perform worse than before.
Galaxy and Galaxy-X have been unfairly crippled from day one with the slowest turn radius in the game. Everyother cruiser in the game out turns them. Now, since this latest patch, my ship turns slower than before. I can hardly turn around to face attacking NPC cruisers in the Fleet missions. Thats just PVE, lets not even talk about how it is on PVP where players with other ships are all over your backside and you turn too slow to face them. By right, the Galaxy should turn the way the current Nebula turns.
These patches and upgrades are supposed to improve the game not cripple it further, making ship perform worse than before.
Bortasqu/Recluse' turns even slower than a Galaxy. I do agree that either inertia or innate turn rate is needed. Like 6.5 or 7.
Galaxy and Galaxy-X have been unfairly crippled from day one with the slowest turn radius in the game. Everyother cruiser in the game out turns them. Now, since this latest patch, my ship turns slower than before. I can hardly turn around to face attacking NPC cruisers in the Fleet missions. Thats just PVE, lets not even talk about how it is on PVP where players with other ships are all over your backside and you turn too slow to face them. By right, the Galaxy should turn the way the current Nebula turns.
These patches and upgrades are supposed to improve the game not cripple it further, making ship perform worse than before.
My best advice is....hope that the Devs will make an Ambassador Dreadnought. Chances are, the turn rate will be a significant improvement. Otherwise, you're stuck with a space anvil...in the Galaxy.
I didn't see anything about this in the patch notes...are you certain it's turning slower? If so, by how much?
You know how after patches sometimes it creates bugs or performance inadvertently changes. I usally check my ship perfomance after patches, like you know the borg in Warzone got easier to kill than before.
You know how after patches sometimes it creates bugs or performance inadvertently changes. I usally check my ship perfomance after patches, like you know the borg in Warzone got easier to kill than before.
That's not a bug, that was intended...
However, Galaxy-class and any cruiser turns slower than a science or escort ship... Just the way the game is. IF it bothers you so much, learn to broadside or use some RCS consoles.
[SIGPIC][/SIGPIC]
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8GB Kingston HyperX Fury Blue 1333Mhz DDR3 RAM CL9
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RCS counsels are a joke on most cruisers. The galaxy's turn rate is terrible but that's just the way it is right now. "Working as intended" is programer speak for "this will not change" when it comes to things like this.
Off Topic: if Aux2Damp had the same up time and cool down time as Aux2Str would anyone else here be more likely to use it?
Galaxy and Galaxy-X have been unfairly crippled from day one with the slowest turn radius in the game. Everyother cruiser in the game out turns them. Now, since this latest patch, my ship turns slower than before. I can hardly turn around to face attacking NPC cruisers in the Fleet missions. Thats just PVE, lets not even talk about how it is on PVP where players with other ships are all over your backside and you turn too slow to face them. By right, the Galaxy should turn the way the current Nebula turns.
These patches and upgrades are supposed to improve the game not cripple it further, making ship perform worse than before.
If they would fix the boff layout
Commander universal
Give it the Deflector shot
Increase the turn rate by 2 or more
I predict sales of the Galaxy R would outstrip
Any other ship
Cryptic is losing money by not fixing the Icon
Ship of the Federation, a great many would buy it
If it was as it is soposed to be
Personally I would rather command it over any other
Ship if it was competitive with the Tac oddy
Leave it as it is equals lost sales
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
RCS counsels are a joke on most cruisers. The galaxy's turn rate is terrible but that's just the way it is right now. "Working as intended" is programer speak for "F*ck off" when it comes to things like this.
Off Topic: if Aux2Damp had the same up time and cool down time as Aux2Str would anyone else here be more likely to use it?
I do use Aux2Damp on most of my cruiser builds. I haven't checked since the latest patch, but do the Aux2 powers still have a 15 sec CD in addition to the 15 sec Universal CD?
I do use Aux2Damp on most of my cruiser builds. I haven't checked since the latest patch, but do the Aux2 powers still have a 15 sec CD in addition to the 15 sec Universal CD?
Uh, sort of, Aux2damp has a 15 second buff and 30 second cool-down with a 20 second global cooldown. So up about three quarters of the time with two Boff powers devoted to cycling it. Aux2str has a 10 second buff and 15 second cool-down. So about 2/3rds up time with only one Boff power devoted to it.
I actually tried cycling it on my ody for a while today, he movement buff seemed underwhelming.
RCS counsels are a joke on most cruisers. The galaxy's turn rate is terrible but that's just the way it is right now. "Working as intended" is programer speak for "this will not change" when it comes to things like this.
You obviously didn't get the joke... RCS consoles are negligible on cruisers to be perfectly honest.
All Cruiser's turn rates are horrible if all you do is fly escorts. Personally, I don't care, since it gives me time to broadside and sometimes swing in with a quantum torpedo fore or aft.
What's intended is that Borg ships are easier to destroy, not easier to destroy you.
[SIGPIC][/SIGPIC]
i3-2100 3.10GHz
8GB Kingston HyperX Fury Blue 1333Mhz DDR3 RAM CL9
ASUS DirectCU II GTX 660 OC 2GB GDDR5
RCS counsels are a joke on most cruisers. The galaxy's turn rate is terrible but that's just the way it is right now. "Working as intended" is programer speak for "this will not change" when it comes to things like this.
Off Topic: if Aux2Damp had the same up time and cool down time as Aux2Str would anyone else here be more likely to use it?
Edit: to be more polite to the Devs.
'Will not change for now', to be accurate.
At one point, it was said there were no plans for F2P. Then later, F2P happened. So things aren't set in stone, but they will need time.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
However, Galaxy-class and any cruiser turns slower than a science or escort ship... Just the way the game is. IF it bothers you so much, learn to broadside or use some RCS consoles.
If you didn't know, there are cruisers that turn slower than other cruisers. Just ask any Dev. They know the Galaxy's turn slowere than any other cruiser on Fed side. You can even check the stats at the shipyards. The Oddy use to turn as slow but the new C-store version, which almost everyone buys, has power and turn radius boost, so it too out manuvers a Galaxy, even though it is larger.
You obviously didn't get the joke... RCS consoles are negligible on cruisers to be perfectly honest.
Trust me, I get the joke. I hate explaining to my fleet mates that a percent bonus to a small number isn't worth getting. To be useful for cruisers the consoles would need to add a set bonus to turn speed. I'm not sure if anyone else even wants the damn things.
Trust me, I get the joke. I hate explaining to my fleet mates that a percent bonus to a small number isn't worth getting. To be useful for cruisers the consoles would need to add a set bonus to turn speed. I'm not sure if anyone else even wants the damn things.
I have to agree, the ships that NEED the RCS consoles get the least use out of them while the ships that would get better utility out of them tend to use other consoles because of the sparsity of Engineering console slots. A flat integer turn rate bonus would make them far more valuable/useful.
Doesn't stop me from using one (and only one) on almost every cruiser I fly.
Hhmm... I run 4x RCS consoles on my Galaxy Dread, along with DC's & turrets. It has an acceptable turn rate for PVE. But any decent PVP player will have no trouble exploiting its still nominal turning speed.
Oh forgot to mention how weak the shields are on the Galaxy. It can have alot of capacity but not strength to resist NPC torpedos or cannons of any types. Does it make sense why escorts and other craft have more shield strength than an Explorer Cruiser?
Oh forgot to mention how weak the shields are on the Galaxy. It can have alot of capacity but not strength to resist NPC torpedos or cannons of any types. Does it make sense why escorts and other craft have more shield strength than an Explorer Cruiser?
I don't know what Galaxy you've been playing but the Shield Modifier for Escorts is lower then all Cruisers - though Science Vessels are higher then Cruisers. If you have a Galaxy with weaker Shields then an Escort I suggest you made a drastic Skilling or Equipment mistake in there somewhere.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I don't know what Galaxy you've been playing but the Shield Modifier for Escorts is lower then all Cruisers - though Science Vessels are higher then Cruisers. If you have a Galaxy with weaker Shields then an Escort I suggest you made a drastic Skilling or Equipment mistake in there somewhere.
Indeed. The Galaxy has a more than adequate shield strength considering the size of the vessel, and its ability to tank (obv because its a Cruiser) really is unmatched by any Escort.
However, I would like to see the slower cruisers, like the Galaxy, receive a slightly higher shield modifier to compensate its woeful base turning force.
Indeed. The Galaxy has a more than adequate shield strength considering the size of the vessel, and its ability to tank (obv because its a Cruiser) really is unmatched by any Escort.
However, I would like to see the slower cruisers, like the Galaxy, receive a slightly higher shield modifier to compensate its woeful base turning force.
I'm sure that was the intended at first but as seasons progressed and new ships came out, escorts and other ships abilities evolved. The Galaxy's ability to tank became obsolete as other cruisers out turned, overpowered, and have tougher shields than it. If the Galaxy was so much of a tank than, why is it rarely used in PVP? Why can't it take on the Jem'Hadar bug ship and other modified escorts? I can tank all day in my Galaxy Dreadnought but and agro the whole team of players, but My Galaxy, even though set up the same, don't stand a chance the same way. I spend more time healing myself than doing damage or try to run away as a smoking Battle section. Shields don't last well on my Galaxy. They are easily used up, regardless of capacity.
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Bortasqu/Recluse' turns even slower than a Galaxy. I do agree that either inertia or innate turn rate is needed. Like 6.5 or 7.
My best advice is....hope that the Devs will make an Ambassador Dreadnought. Chances are, the turn rate will be a significant improvement. Otherwise, you're stuck with a space anvil...in the Galaxy.
Evasive action + engine battery + reverse = Rockford turn!
Aux2Dampers for insanely high cruise speeds and some boost to turnrate too.
Aux2Batt for general systems boost, spam offensive powers and gives you + power to engines too.
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You know how after patches sometimes it creates bugs or performance inadvertently changes. I usally check my ship perfomance after patches, like you know the borg in Warzone got easier to kill than before.
That's not a bug, that was intended...
However, Galaxy-class and any cruiser turns slower than a science or escort ship... Just the way the game is. IF it bothers you so much, learn to broadside or use some RCS consoles.
i3-2100 3.10GHz
8GB Kingston HyperX Fury Blue 1333Mhz DDR3 RAM CL9
ASUS DirectCU II GTX 660 OC 2GB GDDR5
Off Topic: if Aux2Damp had the same up time and cool down time as Aux2Str would anyone else here be more likely to use it?
Edit: to be more polite to the Devs.
Commander universal
Give it the Deflector shot
Increase the turn rate by 2 or more
I predict sales of the Galaxy R would outstrip
Any other ship
Cryptic is losing money by not fixing the Icon
Ship of the Federation, a great many would buy it
If it was as it is soposed to be
Personally I would rather command it over any other
Ship if it was competitive with the Tac oddy
Leave it as it is equals lost sales
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I do use Aux2Damp on most of my cruiser builds. I haven't checked since the latest patch, but do the Aux2 powers still have a 15 sec CD in addition to the 15 sec Universal CD?
Uh, sort of, Aux2damp has a 15 second buff and 30 second cool-down with a 20 second global cooldown. So up about three quarters of the time with two Boff powers devoted to cycling it. Aux2str has a 10 second buff and 15 second cool-down. So about 2/3rds up time with only one Boff power devoted to it.
I actually tried cycling it on my ody for a while today, he movement buff seemed underwhelming.
All Cruiser's turn rates are horrible if all you do is fly escorts. Personally, I don't care, since it gives me time to broadside and sometimes swing in with a quantum torpedo fore or aft.
What's intended is that Borg ships are easier to destroy, not easier to destroy you.
i3-2100 3.10GHz
8GB Kingston HyperX Fury Blue 1333Mhz DDR3 RAM CL9
ASUS DirectCU II GTX 660 OC 2GB GDDR5
At one point, it was said there were no plans for F2P. Then later, F2P happened. So things aren't set in stone, but they will need time.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
If you didn't know, there are cruisers that turn slower than other cruisers. Just ask any Dev. They know the Galaxy's turn slowere than any other cruiser on Fed side. You can even check the stats at the shipyards. The Oddy use to turn as slow but the new C-store version, which almost everyone buys, has power and turn radius boost, so it too out manuvers a Galaxy, even though it is larger.
Trust me, I get the joke. I hate explaining to my fleet mates that a percent bonus to a small number isn't worth getting. To be useful for cruisers the consoles would need to add a set bonus to turn speed. I'm not sure if anyone else even wants the damn things.
I have to agree, the ships that NEED the RCS consoles get the least use out of them while the ships that would get better utility out of them tend to use other consoles because of the sparsity of Engineering console slots. A flat integer turn rate bonus would make them far more valuable/useful.
Doesn't stop me from using one (and only one) on almost every cruiser I fly.
Indeed. The Galaxy has a more than adequate shield strength considering the size of the vessel, and its ability to tank (obv because its a Cruiser) really is unmatched by any Escort.
However, I would like to see the slower cruisers, like the Galaxy, receive a slightly higher shield modifier to compensate its woeful base turning force.
I'm sure that was the intended at first but as seasons progressed and new ships came out, escorts and other ships abilities evolved. The Galaxy's ability to tank became obsolete as other cruisers out turned, overpowered, and have tougher shields than it. If the Galaxy was so much of a tank than, why is it rarely used in PVP? Why can't it take on the Jem'Hadar bug ship and other modified escorts? I can tank all day in my Galaxy Dreadnought but and agro the whole team of players, but My Galaxy, even though set up the same, don't stand a chance the same way. I spend more time healing myself than doing damage or try to run away as a smoking Battle section. Shields don't last well on my Galaxy. They are easily used up, regardless of capacity.