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Galaxy Turn for the Worst

alexindcobraalexindcobra Member Posts: 608
edited September 2012 in Federation Discussion
Galaxy and Galaxy-X have been unfairly crippled from day one with the slowest turn radius in the game. Everyother cruiser in the game out turns them. Now, since this latest patch, my ship turns slower than before. I can hardly turn around to face attacking NPC cruisers in the Fleet missions. Thats just PVE, lets not even talk about how it is on PVP where players with other ships are all over your backside and you turn too slow to face them. By right, the Galaxy should turn the way the current Nebula turns.

These patches and upgrades are supposed to improve the game not cripple it further, making ship perform worse than before.
Post edited by alexindcobra on

Comments

  • denliner1701denliner1701 Member Posts: 72 Arc User
    edited August 2012
    Galaxy and Galaxy-X have been unfairly crippled from day one with the slowest turn radius in the game. Everyother cruiser in the game out turns them. Now, since this latest patch, my ship turns slower than before. I can hardly turn around to face attacking NPC cruisers in the Fleet missions. Thats just PVE, lets not even talk about how it is on PVP where players with other ships are all over your backside and you turn too slow to face them. By right, the Galaxy should turn the way the current Nebula turns.

    These patches and upgrades are supposed to improve the game not cripple it further, making ship perform worse than before.

    Bortasqu/Recluse' turns even slower than a Galaxy. I do agree that either inertia or innate turn rate is needed. Like 6.5 or 7.
  • paragon92518paragon92518 Member Posts: 268
    edited August 2012
    Galaxy and Galaxy-X have been unfairly crippled from day one with the slowest turn radius in the game. Everyother cruiser in the game out turns them. Now, since this latest patch, my ship turns slower than before. I can hardly turn around to face attacking NPC cruisers in the Fleet missions. Thats just PVE, lets not even talk about how it is on PVP where players with other ships are all over your backside and you turn too slow to face them. By right, the Galaxy should turn the way the current Nebula turns.

    These patches and upgrades are supposed to improve the game not cripple it further, making ship perform worse than before.

    My best advice is....hope that the Devs will make an Ambassador Dreadnought. Chances are, the turn rate will be a significant improvement. Otherwise, you're stuck with a space anvil...in the Galaxy.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited August 2012
    At least the beached whale can still out maneuver the barn in stfs.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    every fed cruiser needs a +2 to their turn rate. it really wouldn't make sense for the galaxy to turn as well or better then a sovereign or something
  • aethon3050aethon3050 Member Posts: 599 Arc User
    edited August 2012
    I didn't see anything about this in the patch notes...are you certain it's turning slower? If so, by how much?
  • carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    Turn? Fed cruiser? Who needs to turn normally.

    Evasive action + engine battery + reverse = Rockford turn!

    Aux2Dampers for insanely high cruise speeds and some boost to turnrate too.

    Aux2Batt for general systems boost, spam offensive powers and gives you + power to engines too.
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

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  • alexindcobraalexindcobra Member Posts: 608
    edited August 2012
    aethon3050 wrote: »
    I didn't see anything about this in the patch notes...are you certain it's turning slower? If so, by how much?

    You know how after patches sometimes it creates bugs or performance inadvertently changes. I usally check my ship perfomance after patches, like you know the borg in Warzone got easier to kill than before.
  • krayuskorianiskrayuskorianis Member Posts: 1 Arc User
    edited August 2012
    You know how after patches sometimes it creates bugs or performance inadvertently changes. I usally check my ship perfomance after patches, like you know the borg in Warzone got easier to kill than before.

    That's not a bug, that was intended...

    However, Galaxy-class and any cruiser turns slower than a science or escort ship... Just the way the game is. IF it bothers you so much, learn to broadside or use some RCS consoles.
    [SIGPIC][/SIGPIC]
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  • razellisrazellis Member Posts: 176 Arc User
    edited August 2012
    RCS counsels are a joke on most cruisers. The galaxy's turn rate is terrible but that's just the way it is right now. "Working as intended" is programer speak for "this will not change" when it comes to things like this.

    Off Topic: if Aux2Damp had the same up time and cool down time as Aux2Str would anyone else here be more likely to use it?

    Edit: to be more polite to the Devs.
  • palpha2clearancepalpha2clearance Member Posts: 432 Arc User
    edited August 2012
    Galaxy and Galaxy-X have been unfairly crippled from day one with the slowest turn radius in the game. Everyother cruiser in the game out turns them. Now, since this latest patch, my ship turns slower than before. I can hardly turn around to face attacking NPC cruisers in the Fleet missions. Thats just PVE, lets not even talk about how it is on PVP where players with other ships are all over your backside and you turn too slow to face them. By right, the Galaxy should turn the way the current Nebula turns.

    These patches and upgrades are supposed to improve the game not cripple it further, making ship perform worse than before.
    every fed cruiser needs a +2 to their turn rate. it really wouldn't make sense for the galaxy to turn as well or better then a sovereign or something
    /agreed whole heartily.........
    [SIGPIC][/SIGPIC]
  • jellico1jellico1 Member Posts: 2,719
    edited August 2012
    If they would fix the boff layout
    Commander universal

    Give it the Deflector shot

    Increase the turn rate by 2 or more

    I predict sales of the Galaxy R would outstrip
    Any other ship

    Cryptic is losing money by not fixing the Icon
    Ship of the Federation, a great many would buy it
    If it was as it is soposed to be

    Personally I would rather command it over any other
    Ship if it was competitive with the Tac oddy

    Leave it as it is equals lost sales
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • canis36canis36 Member Posts: 737 Arc User
    edited August 2012
    razellis wrote: »
    RCS counsels are a joke on most cruisers. The galaxy's turn rate is terrible but that's just the way it is right now. "Working as intended" is programer speak for "F*ck off" when it comes to things like this.

    Off Topic: if Aux2Damp had the same up time and cool down time as Aux2Str would anyone else here be more likely to use it?

    I do use Aux2Damp on most of my cruiser builds. I haven't checked since the latest patch, but do the Aux2 powers still have a 15 sec CD in addition to the 15 sec Universal CD?
  • razellisrazellis Member Posts: 176 Arc User
    edited August 2012
    canis36 wrote: »
    I do use Aux2Damp on most of my cruiser builds. I haven't checked since the latest patch, but do the Aux2 powers still have a 15 sec CD in addition to the 15 sec Universal CD?

    Uh, sort of, Aux2damp has a 15 second buff and 30 second cool-down with a 20 second global cooldown. So up about three quarters of the time with two Boff powers devoted to cycling it. Aux2str has a 10 second buff and 15 second cool-down. So about 2/3rds up time with only one Boff power devoted to it.

    I actually tried cycling it on my ody for a while today, he movement buff seemed underwhelming.
  • krayuskorianiskrayuskorianis Member Posts: 1 Arc User
    edited August 2012
    razellis wrote: »
    RCS counsels are a joke on most cruisers. The galaxy's turn rate is terrible but that's just the way it is right now. "Working as intended" is programer speak for "this will not change" when it comes to things like this.
    You obviously didn't get the joke... RCS consoles are negligible on cruisers to be perfectly honest.

    All Cruiser's turn rates are horrible if all you do is fly escorts. Personally, I don't care, since it gives me time to broadside and sometimes swing in with a quantum torpedo fore or aft.

    What's intended is that Borg ships are easier to destroy, not easier to destroy you.
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  • trek21trek21 Member Posts: 2,246 Arc User
    edited August 2012
    razellis wrote: »
    RCS counsels are a joke on most cruisers. The galaxy's turn rate is terrible but that's just the way it is right now. "Working as intended" is programer speak for "this will not change" when it comes to things like this.

    Off Topic: if Aux2Damp had the same up time and cool down time as Aux2Str would anyone else here be more likely to use it?

    Edit: to be more polite to the Devs.
    'Will not change for now', to be accurate.

    At one point, it was said there were no plans for F2P. Then later, F2P happened. So things aren't set in stone, but they will need time.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • alexindcobraalexindcobra Member Posts: 608
    edited August 2012
    That's not a bug, that was intended...

    However, Galaxy-class and any cruiser turns slower than a science or escort ship... Just the way the game is. IF it bothers you so much, learn to broadside or use some RCS consoles.

    If you didn't know, there are cruisers that turn slower than other cruisers. Just ask any Dev. They know the Galaxy's turn slowere than any other cruiser on Fed side. You can even check the stats at the shipyards. The Oddy use to turn as slow but the new C-store version, which almost everyone buys, has power and turn radius boost, so it too out manuvers a Galaxy, even though it is larger.
  • razellisrazellis Member Posts: 176 Arc User
    edited August 2012
    You obviously didn't get the joke... RCS consoles are negligible on cruisers to be perfectly honest.

    Trust me, I get the joke. I hate explaining to my fleet mates that a percent bonus to a small number isn't worth getting. To be useful for cruisers the consoles would need to add a set bonus to turn speed. I'm not sure if anyone else even wants the damn things.
  • canis36canis36 Member Posts: 737 Arc User
    edited August 2012
    razellis wrote: »
    Trust me, I get the joke. I hate explaining to my fleet mates that a percent bonus to a small number isn't worth getting. To be useful for cruisers the consoles would need to add a set bonus to turn speed. I'm not sure if anyone else even wants the damn things.

    I have to agree, the ships that NEED the RCS consoles get the least use out of them while the ships that would get better utility out of them tend to use other consoles because of the sparsity of Engineering console slots. A flat integer turn rate bonus would make them far more valuable/useful.

    Doesn't stop me from using one (and only one) on almost every cruiser I fly.
  • sirricwinsirricwin Member Posts: 63 Arc User
    edited August 2012
    Hhmm... I run 4x RCS consoles on my Galaxy Dread, along with DC's & turrets. It has an acceptable turn rate for PVE. But any decent PVP player will have no trouble exploiting its still nominal turning speed.
    [SIGPIC][/SIGPIC]
  • alexindcobraalexindcobra Member Posts: 608
    edited August 2012
    Oh forgot to mention how weak the shields are on the Galaxy. It can have alot of capacity but not strength to resist NPC torpedos or cannons of any types. Does it make sense why escorts and other craft have more shield strength than an Explorer Cruiser?
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2012
    Oh forgot to mention how weak the shields are on the Galaxy. It can have alot of capacity but not strength to resist NPC torpedos or cannons of any types. Does it make sense why escorts and other craft have more shield strength than an Explorer Cruiser?
    I don't know what Galaxy you've been playing but the Shield Modifier for Escorts is lower then all Cruisers - though Science Vessels are higher then Cruisers. If you have a Galaxy with weaker Shields then an Escort I suggest you made a drastic Skilling or Equipment mistake in there somewhere. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • sirricwinsirricwin Member Posts: 63 Arc User
    edited August 2012
    thecosmic1 wrote: »
    I don't know what Galaxy you've been playing but the Shield Modifier for Escorts is lower then all Cruisers - though Science Vessels are higher then Cruisers. If you have a Galaxy with weaker Shields then an Escort I suggest you made a drastic Skilling or Equipment mistake in there somewhere. :)


    Indeed. The Galaxy has a more than adequate shield strength considering the size of the vessel, and its ability to tank (obv because its a Cruiser) really is unmatched by any Escort.
    However, I would like to see the slower cruisers, like the Galaxy, receive a slightly higher shield modifier to compensate its woeful base turning force.
    [SIGPIC][/SIGPIC]
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    sirricwin wrote: »
    Indeed. The Galaxy has a more than adequate shield strength considering the size of the vessel, and its ability to tank (obv because its a Cruiser) really is unmatched by any Escort.
    However, I would like to see the slower cruisers, like the Galaxy, receive a slightly higher shield modifier to compensate its woeful base turning force.

    I'm sure that was the intended at first but as seasons progressed and new ships came out, escorts and other ships abilities evolved. The Galaxy's ability to tank became obsolete as other cruisers out turned, overpowered, and have tougher shields than it. If the Galaxy was so much of a tank than, why is it rarely used in PVP? Why can't it take on the Jem'Hadar bug ship and other modified escorts? I can tank all day in my Galaxy Dreadnought but and agro the whole team of players, but My Galaxy, even though set up the same, don't stand a chance the same way. I spend more time healing myself than doing damage or try to run away as a smoking Battle section. Shields don't last well on my Galaxy. They are easily used up, regardless of capacity.
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