Greetings all, being a little curious about the way power/damage/weapon types really stacked up I opened up a spreadsheet and did some brief (and admittedly quick and dirty) observations of how my weapon's damage varied with power. As it turned out the best DPS came out with 4 DHC forward and a single turret, leaving 2 rear weapon slots open for mines or torpedoes, etc.
I ran a few STFs to see if it really worked out that way and my escort still got all the agro and took down as many baddies. Anyone else notice something similar or know of a DPS parcer to see if it just something i'm perceiving wrong or if its actually working that way. Or even a target I can use as a ship target dummy so I can eyeball it better.
Comments
The best parser I know of is STOIC.
http://malicia.straygenius.com/wiki/index.php?title=STO_Integrated_Combat_Software
The proof is in the stats.
There are pure cannon builds that run 4 DHCs and 3 turrets which do extreme dps vs enemies but have a bit harder time vs stationary objects like gateways. The general consensus that's already been run through the ground via parsing is 3 DHC/DC, 1 Quantum, 3 Turrets. If you're going an all cannon build, 4 DHC/DC, 3 Turrets.
Removing 2 of the turrets from the rear won't significantly impact your dps, but if you're a number cruncher, you won't being doing quite as much damage.
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
I've recently replaced 2 of my rear turrets. The lost dps is kinda noticable but more than balanced out by what I put in the rear slots.
Good God....
I can now do things I couldnt come close to doing before.