My main point of ship choice in this game is to fly ships that were in the shows/movies. The starting BOP is nice, but ideally I'm looking for a B'rel skin. Is it true my only choice to get the iconic bird is to buy the retrofit version that fires while cloaked?
I don't care what level it is, but is there any ships that have the B'rel skin? Or am I forced to get Chang's ship?
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A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
The only way to get the B'rel is to buy the retrofit. But the retro's nice, it can fire torpedoes while cloaked. Arm a tricobalt device, drop it on someone's doorstep all buffed up, and big badda boom. I was once one-shotted out of nowhere by a B'rel with a tricobalt.
The only way to get the B'rel is to buy the retrofit. But the retro's nice, it can fire torpedoes while cloaked. Arm a tricobalt device, drop it on someone's doorstep all buffed up, and big badda boom. I was once one-shotted out of nowhere by a B'rel with a tricobalt.
Ah shoot. That's what I feared. Well, time to grind for the zen.
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A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
In mho its TRIBBLE. Its fun to r un around and annoy people but good lu ck on actually killing anything. And in STFs...you die often. I love the idea of the ship..but its so narrow in its role its hard to be effective.
Its funny ... I own the B'rel retrofit and love it to death...
but I HATE the look of it. Its so... 60's. Bulbous protuberances, curved surfaces.. bleh. Reminds me of those egg-shaped chairs in the Austin Powers movies.
I would love to be able to re-skin it as the Hegh'ta ... now THAT is an awesome looking ship.
In mho its TRIBBLE. Its fun to r un around and annoy people but good lu ck on actually killing anything. And in STFs...you die often. I love the idea of the ship..but its so narrow in its role its hard to be effective.
When I was doing STF elite missions, I rarely died. I could even take on a cube on my own.
When I was doing STF elite missions, I rarely died. I could even take on a cube on my own.
And it's entirely possible to do that in a BoP, if you're using an engineering toon and have the BoP focused more on 'tanking' abilities. You're sacrificing sheer firepower for that, though, and the BoP already has enough trouble competing on the DPS side of things compared to the nearest Fed equivalent, the Defiant and the other escorts. I run a Tactical toon in a Hegh'ta, and I've got 2 Tac Team 1s and an RSP 1, along with EPtS1 and HE1 and 2. That usually gives me enough crunchiness to survive most fights against NPCs, but I have trouble with STF cubes simply because they hit pretty hard, have a tendency to one-shot you, and drain your shields after you've used your Hazard Emitters to fend off a previous shield drain attempt.
That being said, the BoP is a versatile class due to the Universal boff slots, but it definitely suffers from limitations due to the overall fragility of the class, only 3 tac consoles on Hegh'ta and B'rel retro, etc.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
And it's entirely possible to do that in a BoP, if you're using an engineering toon and have the BoP focused more on 'tanking' abilities. You're sacrificing sheer firepower for that, though, and the BoP already has enough trouble competing on the DPS side of things compared to the nearest Fed equivalent, the Defiant and the other escorts. I run a Tactical toon in a Hegh'ta, and I've got 2 Tac Team 1s and an RSP 1, along with EPtS1 and HE1 and 2. That usually gives me enough crunchiness to survive most fights against NPCs, but I have trouble with STF cubes simply because they hit pretty hard, have a tendency to one-shot you, and drain your shields after you've used your Hazard Emitters to fend off a previous shield drain attempt.
That being said, the BoP is a versatile class due to the Universal boff slots, but it definitely suffers from limitations due to the overall fragility of the class, only 3 tac consoles on Hegh'ta and B'rel retro, etc.
My KDF character is a Tactical. My BOFF slots are as followed:
Commander = Tactical
Lt. Commander = Science
Lt. = Engineer
Lt. = Tactical
I have Hazard Emitters 2, Engineering Team 1, and Aux to SIF 1 for my hull heals. Since I fly a B'rel, it is a torpedo boat in every sense of the word.
To mitigate the heavy torpedoes, I use Aceton Assimilators. 100% hit rate, and with the heavy torpedoes only having 1 HP, they die instantly. Also, the cubes weaken their own shields when they attack it (as I have buffed their radiation damage when hit with energy weapons). I also hit them with Tacheyon Beam 3 and Jam Sensors so I can fire off my first volley of torpedoes, which includes a Bio-Neural Warhead.
I have enough hull resistance that I can take a good amount of punishment and can heal when I'm cloaked. I don't even bother with shield heals.
It's been awhile since I've done an STF with my Klingon (pre-season 6), but I was still able to do all of the STF elite missions without dying after they increased the difficulty in the STFs.
In PvP, I have taken severe punishment from DHCs, Beam Overloaded DBB, and torpedoes before recloaking again with no shields and have survived almost every time.
In mho its TRIBBLE. Its fun to r un around and annoy people but good lu ck on actually killing anything. And in STFs...you die often. I love the idea of the ship..but its so narrow in its role its hard to be effective.
LOL, "so narrow in its role its hard to be effective" with the most flexible ship in the entire game? 3x3x3 consoles, total universal BOFF layout (at a cost of fewer total BOFF slots than normal ships).
I've been able to kill players in alpha strikes with my B'Rel torpedo boat. Not hardly an "annoyance" when one of the ships of your team suddenly blows up from a hail of torpedoes and getting finished off by a Bio-Neural Warhead, and if that didn't kill them, hopefully the Tricobalt Mine will. Then I zip right on by and dip back into cloak after 3 seconds of my last torpedo firing.
In STFs, the rules to surviving in a BOP are the same as any other Escort. You can still dish out alot of hurt with it, and in a B'Rel torpedo boat build, your torps will rip apart alot of Borg NPCs and structures.
The B'Rel like other BOPs share the same strengths and vulnerabilities. Flexibility, weaker hulls than Escorts, weaker shields, best handling, Battle Cloaks (or Enhanced Battle Cloaks with the B'Rel).
Like other BOPs, the B'Rel needs an experienced hand to build it up, outfit it, and come up with a useful BOFF layout, and of course, fly it. The weak shields and hull are not receptive to novices in STFs and PVP.
My point is if you build a torpedo boat, which is why you have a brel...then its interesting to see how much dps you will do on average...the timing has to be near perfect..i do nt see them in pvp...i tried mine in stfs.....its sucked..i dont claim to be the best..but please send a tell to @cptcisco for me and show me in a pvp or stf how well you do. Other than some well timed videos in youtube I just havent seen it.
My point is if you build a torpedo boat, which is why you have a brel...then its interesting to see how much dps you will do on average...the timing has to be near perfect..i do nt see them in pvp...i tried mine in stfs.....its sucked..i dont claim to be the best..but please send a tell to @cptcisco for me and show me in a pvp or stf how well you do. Other than some well timed videos in youtube I just havent seen it.
I will say this though. It takes alot more practice to get the feel and style right of a B'Rel torpedo boat than anything else in the game. You are flying around 100% cloaked (if possible), no shields, exposed hull. It's the very definition of a Hammer armored with eggshells.
When I first started experimenting and trying the torpedo boat out in PVP, it was very underwhelming. But I kept at it, tweaking my layout, refining my strikes, as well as timing them. You will be rewarded with a playstyle that cannot be replicated anywhere else in the game, to include even other BOPs.
Again, the style isn't for everyone, but I keep one of my KDF toons with a B'Rel Torpedo Boat.
Also with the B'Rel, you can still arm it traditionally (Energy Weapons + Torp, or all Energy Weapons), and still be effective.
As long as you realize the limitations of the BOP and play with that in mind, then you can do alot of things. Certain specialist ships will of course be better in a given function they are designed and laid out for. But the B'Rel, like other BOPs, let you change your setup whenever it suits you. If you want to play a traditional TAC BOP, so be it. If you want to play a SCI heavy BOP, so be it. You aren't locked out due to the 3x3x3 consoles and total Universal BOFF stations.
My point is if you build a torpedo boat, which is why you have a brel...then its interesting to see how much dps you will do on average...the timing has to be near perfect..i do nt see them in pvp...i tried mine in stfs.....its sucked..i dont claim to be the best..but please send a tell to @cptcisco for me and show me in a pvp or stf how well you do. Other than some well timed videos in youtube I just havent seen it.
Torpedo boats aren't about DPS. They dish out massive burst damage. Believe me, I'm as obsessed with DPS like all the other escort pilots out there and fly all cannons on my Fed character.
The B'rel torp boat is very successful as a support/clean-up ship. Once your team have hammered away at your targets shields, the barrage of torpedoes can easily overcome what's left.
Even by yourself, you can still be successful. A fully buffed quantum torpedo high yield spread should be able to take out or severely weaken a shield face. Even more so if you couple it with some drain abilities. Follow up with a Bio-Neural Warhead (shields and an antiproton turret), Breen Cluster Torpedo, and a Hargh'Peng. I've caught many ships with the Hargh'Peng secondary explosion while they were trying to run away from me.
Obviously, with the high burst damage, it's best to attack your target when they aren't expecting it. For example, hitting a ship in a group of enemies that is preoccupied with targeting one of your team mates. Usually a perfect time to attack, even if no one has damaged them yet, because they most likely have some of their offensive and defensive abilities on cooldown.
Comments
http://www.stowiki.org/B'rel_Bird-of-Prey_Retrofit
Member since December 2009
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Ah shoot. That's what I feared. Well, time to grind for the zen.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
but I HATE the look of it. Its so... 60's. Bulbous protuberances, curved surfaces.. bleh. Reminds me of those egg-shaped chairs in the Austin Powers movies.
I would love to be able to re-skin it as the Hegh'ta ... now THAT is an awesome looking ship.
And it's entirely possible to do that in a BoP, if you're using an engineering toon and have the BoP focused more on 'tanking' abilities. You're sacrificing sheer firepower for that, though, and the BoP already has enough trouble competing on the DPS side of things compared to the nearest Fed equivalent, the Defiant and the other escorts. I run a Tactical toon in a Hegh'ta, and I've got 2 Tac Team 1s and an RSP 1, along with EPtS1 and HE1 and 2. That usually gives me enough crunchiness to survive most fights against NPCs, but I have trouble with STF cubes simply because they hit pretty hard, have a tendency to one-shot you, and drain your shields after you've used your Hazard Emitters to fend off a previous shield drain attempt.
That being said, the BoP is a versatile class due to the Universal boff slots, but it definitely suffers from limitations due to the overall fragility of the class, only 3 tac consoles on Hegh'ta and B'rel retro, etc.
Commander = Tactical
Lt. Commander = Science
Lt. = Engineer
Lt. = Tactical
I have Hazard Emitters 2, Engineering Team 1, and Aux to SIF 1 for my hull heals. Since I fly a B'rel, it is a torpedo boat in every sense of the word.
To mitigate the heavy torpedoes, I use Aceton Assimilators. 100% hit rate, and with the heavy torpedoes only having 1 HP, they die instantly. Also, the cubes weaken their own shields when they attack it (as I have buffed their radiation damage when hit with energy weapons). I also hit them with Tacheyon Beam 3 and Jam Sensors so I can fire off my first volley of torpedoes, which includes a Bio-Neural Warhead.
I have enough hull resistance that I can take a good amount of punishment and can heal when I'm cloaked. I don't even bother with shield heals.
It's been awhile since I've done an STF with my Klingon (pre-season 6), but I was still able to do all of the STF elite missions without dying after they increased the difficulty in the STFs.
In PvP, I have taken severe punishment from DHCs, Beam Overloaded DBB, and torpedoes before recloaking again with no shields and have survived almost every time.
LOL, "so narrow in its role its hard to be effective" with the most flexible ship in the entire game? 3x3x3 consoles, total universal BOFF layout (at a cost of fewer total BOFF slots than normal ships).
I've been able to kill players in alpha strikes with my B'Rel torpedo boat. Not hardly an "annoyance" when one of the ships of your team suddenly blows up from a hail of torpedoes and getting finished off by a Bio-Neural Warhead, and if that didn't kill them, hopefully the Tricobalt Mine will. Then I zip right on by and dip back into cloak after 3 seconds of my last torpedo firing.
In STFs, the rules to surviving in a BOP are the same as any other Escort. You can still dish out alot of hurt with it, and in a B'Rel torpedo boat build, your torps will rip apart alot of Borg NPCs and structures.
The B'Rel like other BOPs share the same strengths and vulnerabilities. Flexibility, weaker hulls than Escorts, weaker shields, best handling, Battle Cloaks (or Enhanced Battle Cloaks with the B'Rel).
Like other BOPs, the B'Rel needs an experienced hand to build it up, outfit it, and come up with a useful BOFF layout, and of course, fly it. The weak shields and hull are not receptive to novices in STFs and PVP.
I don't make videos for anyone.
There is however a thread about B'Rel torpedo boats.
I will say this though. It takes alot more practice to get the feel and style right of a B'Rel torpedo boat than anything else in the game. You are flying around 100% cloaked (if possible), no shields, exposed hull. It's the very definition of a Hammer armored with eggshells.
When I first started experimenting and trying the torpedo boat out in PVP, it was very underwhelming. But I kept at it, tweaking my layout, refining my strikes, as well as timing them. You will be rewarded with a playstyle that cannot be replicated anywhere else in the game, to include even other BOPs.
Again, the style isn't for everyone, but I keep one of my KDF toons with a B'Rel Torpedo Boat.
Also with the B'Rel, you can still arm it traditionally (Energy Weapons + Torp, or all Energy Weapons), and still be effective.
As long as you realize the limitations of the BOP and play with that in mind, then you can do alot of things. Certain specialist ships will of course be better in a given function they are designed and laid out for. But the B'Rel, like other BOPs, let you change your setup whenever it suits you. If you want to play a traditional TAC BOP, so be it. If you want to play a SCI heavy BOP, so be it. You aren't locked out due to the 3x3x3 consoles and total Universal BOFF stations.
The B'rel torp boat is very successful as a support/clean-up ship. Once your team have hammered away at your targets shields, the barrage of torpedoes can easily overcome what's left.
Even by yourself, you can still be successful. A fully buffed quantum torpedo high yield spread should be able to take out or severely weaken a shield face. Even more so if you couple it with some drain abilities. Follow up with a Bio-Neural Warhead (shields and an antiproton turret), Breen Cluster Torpedo, and a Hargh'Peng. I've caught many ships with the Hargh'Peng secondary explosion while they were trying to run away from me.
Obviously, with the high burst damage, it's best to attack your target when they aren't expecting it. For example, hitting a ship in a group of enemies that is preoccupied with targeting one of your team mates. Usually a perfect time to attack, even if no one has damaged them yet, because they most likely have some of their offensive and defensive abilities on cooldown.